Comment History  (0 - 30 of 2,115)
Nathanius
Nathanius May 14 2013, 5:35am replied:

Nicely done!

+1 vote     mod: Star Trek: Continuum
Nathanius
Nathanius May 11 2013, 4:44pm says:

I am sanguine about the possibilities here :-)

+1 vote     article: We are back to working on the Project.
Nathanius
Nathanius May 4 2013, 7:10pm replied:

The AI is something that we are going to be working to improve on before release Gamma comes out, you should find it more challenging then!

+1 vote     download: STC - Release BETA - Content Update
Nathanius
Nathanius May 3 2013, 5:58pm replied:

Actually he can do with just the Release Beta installer, no need for the Hotfix before installing this patch!

+1 vote     download: STC - Release BETA - Content Update
Nathanius
Nathanius May 2 2013, 11:05pm replied:

There's nothing there that would actually have caused the game to crash... Can you try running a map without a planet? And after that try running Shader 1?

+2 votes     mod: Star Trek: Continuum
Nathanius
Nathanius Apr 27 2013, 6:32pm says:

squee! :D

+1 vote     media: AI debugging: now with line graphs :D
Nathanius
Nathanius Apr 26 2013, 5:40pm replied:

The Steamrunner was used as artillery in Armada 1 and 2, so it stands to reason that it might get the same role in this mod.

It would have been a standard cruiser in the "real" Trek universe as the heavy Tricobalt torpedoes shown in Armada were likely not standard issue :P

+1 vote     media: Some new screenshots
Nathanius
Nathanius Apr 26 2013, 5:38pm says:

Perhaps workbees around the docks and the shuttles around the other installations? It's a very good idea ;)

+2 votes     media: New dynamic shuttles
Nathanius
Nathanius Apr 23 2013, 9:47pm replied:

Yes, but we were going to see what tricks we could do with it at the same time, or it might just be purely graphical. It's not been done yet though...

+1 vote     media: To Bajor!
Nathanius
Nathanius Apr 20 2013, 6:43am says:

Shiny!! :D

+9 votes     media: New crates, new crystal...
Nathanius
Nathanius Apr 11 2013, 6:31pm says:

"add Google on" = "Add goggles"?

+3 votes     media: helmet custom part of tauri
Nathanius
Nathanius Apr 8 2013, 5:08pm says:

They look Talarian...

+4 votes     media: Defending against invaders
Nathanius
Nathanius Apr 8 2013, 12:12am replied:

It's there simply because it's awesome :)

+2 votes     mod: Star Trek: Continuum
Nathanius
Nathanius Apr 2 2013, 4:47pm says:

They look a little like Tharks :P

+1 vote     media: Planet Explorers Alien designs
Nathanius
Nathanius Mar 30 2013, 12:51am says:

It looks like the first flash of a much bigger blast, but without its own light source

+2 votes     media: Explosion test
Nathanius
Nathanius Mar 28 2013, 3:39am says:

Looking good indeed :)

+1 vote     media: New Kinsha Defence Satalite Ingame
Nathanius
Nathanius Mar 21 2013, 6:02pm says:

rockin' :D

+8 votes     media: New rocks modeled in Zbrush by MacGivre
Nathanius
Nathanius Mar 17 2013, 8:38pm says:

I like this one more than the first one

+3 votes     media: UNSC repair and refit station design 2
Nathanius
Nathanius Mar 11 2013, 6:17pm says:

Nice :)

+1 vote     media: Mirak coded
Nathanius
Nathanius Mar 8 2013, 5:35pm says:

ALL OF THE NUMBERS! :D

+1 vote     media: AI debugging: need more values!
Nathanius
Nathanius Mar 1 2013, 6:14pm says:

The Babylon 5 mesh in your mod has always been an impressive one :)

+1 vote     media: Night time at Babylon 5
Nathanius
Nathanius Feb 27 2013, 7:11pm says:

Make sure you save the original ( Media.moddb.com ) to use if you want to use it, not the shrunken preview above ;-)

+1 vote     media: LCARS facebook header frame
Nathanius
Nathanius Feb 27 2013, 12:39am says:

Sorry about the lack of news, most of what we've been working on has been "under the hood" stuff recently, so there's not been much to show off.

We hope to change that shortly for everyone :)

+3 votes     mod: Star Trek: Continuum
Nathanius
Nathanius Feb 19 2013, 5:45am says:

:D squee!

+1 vote     media: New asteroids are coming!
Nathanius
Nathanius Feb 13 2013, 10:11pm replied:

There are 4 phasers and 2 quantum launchers on the integrated Prometheus, and there are the same on each of the parts of the ship. You do the math :)

It will be an expensive thing to get, last item on the TNG Federation tech tree too

+1 vote     media: MVAM Prometheus
Nathanius
Nathanius Feb 2 2013, 2:52am says:

Definitely trying this out :)

+3 votes     download: Alpha Build 01
Nathanius
Nathanius Feb 1 2013, 5:01pm says:

Like the site! An it's amazing to see you guys at work again :)

+2 votes     article: New Website
Nathanius
Nathanius Jan 28 2013, 4:12pm replied:

Nope, he got it right :P

Look Qapla' up on Google, you'll see~

+4 votes     media: Klingon attack on Ferrengi
Nathanius
Nathanius Jan 26 2013, 6:48pm replied:

As long as there is one of each of the three segments (Alpha, Beta, Gamma) then one "integrated" Prometheus can be recreated

+1 vote     media: MVAM Prometheus
Nathanius
Nathanius Jan 26 2013, 6:32pm says:

Enthusiastic much? :P

+1 vote     media: Station Building
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