Comment History  (30 - 60 of 2,216)
Nathanius
Nathanius Feb 21 2015, 5:30am replied:

Thank you everyone! We've been jealous of all the wonderful pictures you all put up with the SINS engine, it's thrilling to hear that the appreciation is mutual :D

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 21 2015, 5:27am says:

Oh myyy...

+2 votes   media: Battle over Hiigara
Nathanius
Nathanius Feb 21 2015, 2:08am replied:

Can you post the error from the log in the forum please?

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 21 2015, 2:07am replied:

Run as administrator :)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 21 2015, 2:06am replied:

Run as administrator :)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 17 2015, 12:28am replied:

Trainer?

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 16 2015, 12:22am replied:

We don't know how it works yet so I can't answer your question :(

+1 vote   media: Release Gamma Teaser Trailer
Nathanius
Nathanius Feb 15 2015, 7:42pm replied:

Thank you muchly! :D

+5 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 15 2015, 4:42pm replied:

We have no plans to change the persistence of the debris for now

Thank you for your kind words :)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 15 2015, 4:41pm replied:

It's certainly doable, and Q being a Star Trek character makes a multiverse mod or even just campaign quite feasable

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 15 2015, 4:40pm replied:

Have a look at the release trailer, the answer is there ;)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 15 2015, 3:29pm replied:

Gearbox have confirmed it, our next release after this one is going to aim for feature parity in the remastered Homeworld engine

+1 vote   media: Release Gamma Teaser Trailer
Nathanius
Nathanius Feb 15 2015, 3:28pm replied:

Ascendence by Audiomachine!

+2 votes   media: Release Gamma Teaser Trailer
Nathanius
Nathanius Jan 31 2015, 4:23pm replied:

As long as you're not using anything without permission, with that caveat I think it's a good effort!

+1 vote   media: Mothership Explosion TEST
Nathanius
Nathanius Jan 30 2015, 3:44am says:

I saw some explosions in there at the 01:01 mark that look like they're from Star Trek: Continuum. Who did you ask to get permission to use them?

+1 vote   media: Mothership Explosion TEST
Nathanius
Nathanius Jan 28 2015, 4:46pm replied:

Yes

+5 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Jan 26 2015, 2:33am says:

They appear to be holding their rifles backwards :)

//edit: After looking at it for a while I'm not so sure now...

+1 vote   media: Klingons
Nathanius
Nathanius Jan 26 2015, 2:19am says:

Oh YEAH!

+2 votes   media: Homeworld Remastered Collection Release Teaser
Nathanius
Nathanius Dec 22 2014, 3:10pm says:

Need to move that damage marker in the middle off the 0,0,0 point there

+1 vote   media: progenitor's pyramids damage effect
Nathanius
Nathanius Dec 11 2014, 9:54pm says:

Nice work :)

+3 votes   media: Engineering Station
Nathanius
Nathanius Dec 10 2014, 4:16pm says:

I like the more accurate sizes

+6 votes   media: Zoomed In/Out
Nathanius
Nathanius Dec 6 2014, 5:52pm replied:

LODs make light work of goblins ;)

+2 votes   media: Monumental Building Blocks
Nathanius
Nathanius Dec 4 2014, 3:09pm says:

That's a real achievement! Nicely done! :D

+4 votes   media: Improved AI
Nathanius
Nathanius Dec 2 2014, 9:40pm replied:

It's not available in release Beta actually, the options should be available in our next release

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Nov 19 2014, 4:06pm says:

I like this texture pattern better :)

+2 votes   media: Tyrannosaurus rex
Nathanius
Nathanius Nov 19 2014, 12:51am replied:

Have a look at the *\homeworld2\bin\release\hw2.log file and paste the contents into the bug reporting forum :)

Moddb.com

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Sep 23 2014, 8:37pm says:

We're still alive, and working, just don't want to spoil any surprises ;)

+7 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Sep 2 2014, 5:21pm says:

Coming in "Fall" as in Northern Hemisphere Autumn? Clarity please :)

+1 vote   article: Prehistoric Kingdom huge Update + TRAILER!
Nathanius
Nathanius Aug 6 2014, 7:25pm replied:

Thank you Erayser

We explained what happened with our very first news post here, no content created by PBG was taken from the old mod (in fact, the old SourceForge SVN for it is still accessible, and PBG still has access to it)

Moddb.com

+3 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Jul 9 2014, 3:05am replied:

Occasionally, with permission

+1 vote   member: Nathanius
Nathanius
Nathanius Aug 17 2011, 5:17pm says:

The IP of my team's mod would make it too expensive to turn into a stand alone game! That and we don't have our own game engine

+2 votes   poll: Have you turned your mod into a stand-alone game?
Nathanius
Nathanius Apr 7 2011, 6:25am replied:

The AI is already much better than the original STHW:2 release, just this last week we've been able to make it even more devious and competitive!

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Feb 26 2009, 9:39am says:

Two words, "Eternal" and "Silence"!

+2 votes   article: Editors' Choice: Best Multiplayer Mod
Nathanius
Nathanius Jul 18 2008, 10:21pm replied:

It'd be good to have an insider in Valve for choice "leaks" on Half Life 2: Episode 3 too ;) *hint hint* *nudge nudge* *wink wink* *yaknowhatimean yaknowhatimean*

(yeah, i'm not hopeful, but it needed to be said :P)

+1 vote   article: Adam Foster joins Valve
Level
Avatar
Avatar
Status
Online Now
Location
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
37
Games
7
Mods
394
Articles
624
Polls
5
Media
1,072
Downloads
112
Groups
5