Thank you everyone! We've been jealous of all the wonderful pictures you all put up with the SINS engine, it's thrilling to hear that the appreciation is mutual :D
Can you post the error from the log in the forum please?
Run as administrator :)
We don't know how it works yet so I can't answer your question :(
Thank you muchly! :D
We have no plans to change the persistence of the debris for now
Thank you for your kind words :)
It's certainly doable, and Q being a Star Trek character makes a multiverse mod or even just campaign quite feasable
Have a look at the release trailer, the answer is there ;)
Gearbox have confirmed it, our next release after this one is going to aim for feature parity in the remastered Homeworld engine
Ascendence by Audiomachine!
As long as you're not using anything without permission, with that caveat I think it's a good effort!
I saw some explosions in there at the 01:01 mark that look like they're from Star Trek: Continuum. Who did you ask to get permission to use them?
They appear to be holding their rifles backwards :)
//edit: After looking at it for a while I'm not so sure now...
Need to move that damage marker in the middle off the 0,0,0 point there
Nice work :)
I like the more accurate sizes
LODs make light work of goblins ;)
That's a real achievement! Nicely done! :D
It's not available in release Beta actually, the options should be available in our next release
I like this texture pattern better :)
Have a look at the *\homeworld2\bin\release\hw2.log file and paste the contents into the bug reporting forum :)
We're still alive, and working, just don't want to spoil any surprises ;)
Coming in "Fall" as in Northern Hemisphere Autumn? Clarity please :)
Thank you Erayser
We explained what happened with our very first news post here, no content created by PBG was taken from the old mod (in fact, the old SourceForge SVN for it is still accessible, and PBG still has access to it)
Occasionally, with permission
The IP of my team's mod would make it too expensive to turn into a stand alone game! That and we don't have our own game engine
The AI is already much better than the original STHW:2 release, just this last week we've been able to make it even more devious and competitive!
Two words, "Eternal" and "Silence"!
It'd be good to have an insider in Valve for choice "leaks" on Half Life 2: Episode 3 too ;) *hint hint* *nudge nudge* *wink wink* *yaknowhatimean yaknowhatimean*
(yeah, i'm not hopeful, but it needed to be said :P)