Thank you muchly! :D
We have no plans to change the persistence of the debris for now
Thank you for your kind words :)
It's certainly doable, and Q being a Star Trek character makes a multiverse mod or even just campaign quite feasable
Have a look at the release trailer, the answer is there ;)
Gearbox have confirmed it, our next release after this one is going to aim for feature parity in the remastered Homeworld engine
Ascendence by Audiomachine!
As long as you're not using anything without permission, with that caveat I think it's a good effort!
I saw some explosions in there at the 01:01 mark that look like they're from Star Trek: Continuum. Who did you ask to get permission to use them?
They appear to be holding their rifles backwards :)
//edit: After looking at it for a while I'm not so sure now...
Need to move that damage marker in the middle off the 0,0,0 point there
Nice work :)
I like the more accurate sizes
LODs make light work of goblins ;)
That's a real achievement! Nicely done! :D
It's not available in release Beta actually, the options should be available in our next release
I like this texture pattern better :)
Have a look at the *\homeworld2\bin\release\hw2.log file and paste the contents into the bug reporting forum :)
We're still alive, and working, just don't want to spoil any surprises ;)
Coming in "Fall" as in Northern Hemisphere Autumn? Clarity please :)
Thank you Erayser
We explained what happened with our very first news post here, no content created by PBG was taken from the old mod (in fact, the old SourceForge SVN for it is still accessible, and PBG still has access to it)
Occasionally, with permission
How are you pulling these models out of STNW? :)
Why not the one from Dominion Wars?
What a lovely surprise :D
One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources