They appear to be holding their rifles backwards :)
//edit: After looking at it for a while I'm not so sure now...
Need to move that damage marker in the middle off the 0,0,0 point there
Nice work :)
I like the more accurate sizes
LODs make light work of goblins ;)
That's a real achievement! Nicely done! :D
It's not available in release Beta actually, the options should be available in our next release
I like this texture pattern better :)
Have a look at the *\homeworld2\bin\release\hw2.log file and paste the contents into the bug reporting forum :)
We're still alive, and working, just don't want to spoil any surprises ;)
Coming in "Fall" as in Northern Hemisphere Autumn? Clarity please :)
Thank you Erayser
We explained what happened with our very first news post here, no content created by PBG was taken from the old mod (in fact, the old SourceForge SVN for it is still accessible, and PBG still has access to it)
Occasionally, with permission
How are you pulling these models out of STNW? :)
Why not the one from Dominion Wars?
What a lovely surprise :D
One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources
One thing you might do is use a LOD without the inner blue layer, that could effectively get rid of the clipping effect.
I'm not sure if the camera distance is calculated from the 0,0,0 coordinate of the HOD though
We have this bug corrected and it wont be an issue in the new release
THAT is nice :)
(giant thumbs up)
I like this ship, it reminds me a little of the ships in ME3 :)
You've set a cracking pace there, I'm impressed!
Can it plow through an oversized Covenant battlecruiser? :D