Comment History  (60 - 90 of 2,158)
Nathanius
Nathanius Mar 17 2013, 8:38pm says:

I like this one more than the first one

+3 votes     media: UNSC repair and refit station design 2
Nathanius
Nathanius Mar 11 2013, 6:17pm says:

Nice :)

+1 vote     media: Mirak coded
Nathanius
Nathanius Mar 8 2013, 5:35pm says:

ALL OF THE NUMBERS! :D

+1 vote     media: AI debugging: need more values!
Nathanius
Nathanius Mar 1 2013, 6:14pm says:

The Babylon 5 mesh in your mod has always been an impressive one :)

+1 vote     media: Night time at Babylon 5
Nathanius
Nathanius Feb 27 2013, 7:11pm says:

Make sure you save the original ( Media.moddb.com ) to use if you want to use it, not the shrunken preview above ;-)

+1 vote     media: LCARS facebook header frame
Nathanius
Nathanius Feb 27 2013, 12:39am says:

Sorry about the lack of news, most of what we've been working on has been "under the hood" stuff recently, so there's not been much to show off.

We hope to change that shortly for everyone :)

+3 votes     mod: Star Trek: Continuum
Nathanius
Nathanius Feb 19 2013, 5:45am says:

:D squee!

+1 vote     media: New asteroids are coming!
Nathanius
Nathanius Feb 13 2013, 10:11pm replied:

There are 4 phasers and 2 quantum launchers on the integrated Prometheus, and there are the same on each of the parts of the ship. You do the math :)

It will be an expensive thing to get, last item on the TNG Federation tech tree too

+1 vote     media: MVAM Prometheus
Nathanius
Nathanius Feb 2 2013, 2:52am says:

Definitely trying this out :)

+3 votes     download: Alpha Build 01
Nathanius
Nathanius Feb 1 2013, 5:01pm says:

Like the site! An it's amazing to see you guys at work again :)

+2 votes     article: New Website
Nathanius
Nathanius Jan 28 2013, 4:12pm replied:

Nope, he got it right :P

Look Qapla' up on Google, you'll see~

+6 votes     media: Klingon attack on Ferrengi
Nathanius
Nathanius Jan 26 2013, 6:48pm replied:

As long as there is one of each of the three segments (Alpha, Beta, Gamma) then one "integrated" Prometheus can be recreated

+1 vote     media: MVAM Prometheus
Nathanius
Nathanius Jan 26 2013, 6:32pm says:

Enthusiastic much? :P

+1 vote     media: Station Building
Nathanius
Nathanius Jan 26 2013, 6:28pm says:

There are a few other HW2 mods going strong, if silent, like Continuum ;)

The Babylon 5 mod had it's first pulse of life for ages too, they're making a push towards completion too!

This bunch (http://www.indiegogo.com/save-homeworld) are trying to buy the Homeworld IP with the specific goal of using it (I think their touchscreen Homeworld conversion could do with your remastered meshes Chimas!)

+2 votes     article: HWR Inside#3 - Homeworld I P
Nathanius
Nathanius Jan 25 2013, 5:38pm replied:

The destroyed parts are destroyed, you can't build part of the ship. But parts from different Prometheus can join together.

We strive for realism where we can ;)

+3 votes     media: MVAM Prometheus
Nathanius
Nathanius Jan 25 2013, 3:46am replied:

There technically isn't a TNG Ambassador, it was between the TMP and TNG eras. We have set our TMP era in the 2310's so that we could sneak ships like it in still ;-)

+1 vote     mod: Star Trek: Continuum
Nathanius
Nathanius Jan 24 2013, 6:48pm replied:

The game, Homeworld 2, is not free, but our mod is of course free ;o)

+1 vote     article: Prometheus Class Feature
Nathanius
Nathanius Jan 24 2013, 4:23pm says:

Hello,

I have noticed that you have given the Continuum mod a score of 5/10 for your rating, I was wondering if you could elaborate on that for us? We want to improve our mod after all :)

+1 vote     member: hasib_bd2006
Nathanius
Nathanius Jan 24 2013, 4:09pm replied:

They use a special script that has all the races in one, we used the actual races and now have too much done to redo the whole mod :)

+1 vote     mod: Star Trek: Continuum
Nathanius
Nathanius Jan 21 2013, 10:09pm replied:

If it were a matter of not wanting to then we could be convinced by the sheer times that people ask us the question, we are however *unable* to because of how the scripts work.

You will still be happy with the results, trust me :)

+3 votes     mod: Star Trek: Continuum
Nathanius
Nathanius Jan 21 2013, 4:10pm says:

I thought it was awesome to see you posting on Relic again, but we get a poke on Moddb too! :D

Nice texture mate!

+1 vote     article: Progress!?
Nathanius
Nathanius Jan 20 2013, 8:26pm says:

Very nice :D

+1 vote     article: Star Trek Cygnus for Elite Force II
Nathanius
Nathanius Jan 14 2013, 5:35pm says:

Nice! :D

+2 votes     article: New version 1.5 Beta 1 130114
Nathanius
Nathanius Jan 12 2013, 4:20pm replied:

Luckily I got my "starter" before then, Charizard FTW! :D

+1 vote     game: Pokémon3D
Nathanius
Nathanius Jan 12 2013, 3:50pm says:

It's been light here for an hour and a half, now what? :P

+10 votes     media: ¿
Nathanius
Nathanius Jan 11 2013, 6:55am replied:

You're right! That question has been asked before, and the answer is no, sorry, but the Era mechanic we're using precludes the use of any races that weren't there in all 4 Eras

+1 vote     mod: Star Trek: Continuum
Nathanius
Nathanius Jan 11 2013, 6:54am replied:

We already have an Ambassador class ship, one by Aad Moerman :)

+1 vote     mod: Star Trek: Continuum
Nathanius
Nathanius Jan 10 2013, 4:23pm replied:

Never whinge about place-holder art, that logo looks like it was created from scratch though, so I mentioned it ;)

+2 votes     media: QBUI Progress
Nathanius
Nathanius Jan 10 2013, 4:31am replied:

Docking sound is being added in :)

+1 vote     media: Saucer Seperation
Nathanius
Nathanius Jan 9 2013, 4:14pm says:

The UI is awesome, reminiscent of BC's but so much more LCARS :D

Is it just me or are the stars on that logo a bit off? Sol6.de

+7 votes     media: QBUI Progress
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