Comment History  (60 - 90 of 2,230)
Nathanius
Nathanius Jan 28 2015, 4:46pm replied:

Yes

+5 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Jan 26 2015, 2:33am says:

They appear to be holding their rifles backwards :)

//edit: After looking at it for a while I'm not so sure now...

+1 vote   media: Klingons
Nathanius
Nathanius Jan 26 2015, 2:19am says:

Oh YEAH!

+2 votes   media: Homeworld Remastered Collection Release Teaser
Nathanius
Nathanius Dec 22 2014, 3:10pm says:

Need to move that damage marker in the middle off the 0,0,0 point there

+1 vote   media: progenitor's pyramids damage effect
Nathanius
Nathanius Dec 11 2014, 9:54pm says:

Nice work :)

+3 votes   media: Engineering Station
Nathanius
Nathanius Dec 10 2014, 4:16pm says:

I like the more accurate sizes

+7 votes   media: Zoomed In/Out
Nathanius
Nathanius Dec 6 2014, 5:52pm replied:

LODs make light work of goblins ;)

+2 votes   media: Monumental Building Blocks
Nathanius
Nathanius Dec 4 2014, 3:09pm says:

That's a real achievement! Nicely done! :D

+4 votes   media: Improved AI
Nathanius
Nathanius Dec 2 2014, 9:40pm replied:

It's not available in release Beta actually, the options should be available in our next release

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Nov 19 2014, 4:06pm says:

I like this texture pattern better :)

+2 votes   media: Tyrannosaurus rex
Nathanius
Nathanius Nov 19 2014, 12:51am replied:

Have a look at the *\homeworld2\bin\release\hw2.log file and paste the contents into the bug reporting forum :)

Moddb.com

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Sep 23 2014, 8:37pm says:

We're still alive, and working, just don't want to spoil any surprises ;)

+7 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Sep 2 2014, 5:21pm says:

Coming in "Fall" as in Northern Hemisphere Autumn? Clarity please :)

+1 vote   news: Prehistoric Kingdom huge Update + TRAILER!
Nathanius
Nathanius Aug 6 2014, 7:25pm replied:

Thank you Erayser

We explained what happened with our very first news post here, no content created by PBG was taken from the old mod (in fact, the old SourceForge SVN for it is still accessible, and PBG still has access to it)

Moddb.com

+3 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Jul 9 2014, 3:05am replied:

Occasionally, with permission

+1 vote   member: Nathanius
Nathanius
Nathanius Jun 18 2014, 5:22pm says:

How are you pulling these models out of STNW? :)

+2 votes   media: Federation Phaser Tank
Nathanius
Nathanius Apr 30 2014, 6:43pm says:

Why not the one from Dominion Wars?

+2 votes   media: Dominion Carrier WIP
Nathanius
Nathanius Apr 21 2014, 5:10pm says:

Nice :)

+1 vote   media: EA Shuttle (Final Textures)
Nathanius
Nathanius Mar 23 2014, 8:57am says:

What a lovely surprise :D

+2 votes   news: Homeworld:@ 0.2.21.0 release
Nathanius
Nathanius Mar 21 2014, 4:05am says:

One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources

+3 votes   media: Testing debris for fighters
Nathanius
Nathanius Feb 26 2014, 9:32pm says:

B-E-A-Utiful :D

+2 votes   media: Mission 01 Sneak Peaks
Nathanius
Nathanius Feb 9 2014, 3:07am says:

Nice :)

+4 votes   news: Warp Mechanics - From Screen to Game
Nathanius
Nathanius Jan 4 2014, 3:03am says:

One thing you might do is use a LOD without the inner blue layer, that could effectively get rid of the clipping effect.

I'm not sure if the camera distance is calculated from the 0,0,0 coordinate of the HOD though

+1 vote   news: A Brief Report
Nathanius
Nathanius Dec 8 2013, 10:17pm replied:

We have this bug corrected and it wont be an issue in the new release

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Dec 5 2013, 8:23pm says:

Nice :)

+5 votes   media: hlw_aurora
Nathanius
Nathanius Nov 24 2013, 4:45pm says:

THAT is nice :)

+1 vote   media: Cloaked ship detected.
Nathanius
Nathanius Nov 19 2013, 9:14pm says:

(giant thumbs up)

+1 vote   news: Frerrn Agreggate Teaser and Mod Website
Nathanius
Nathanius Nov 19 2013, 7:36pm says:

I like this ship, it reminds me a little of the ships in ME3 :)

+1 vote   media: Frerrn Agreggate Teasers
Nathanius
Nathanius Nov 18 2013, 1:38am says:

You've set a cracking pace there, I'm impressed!

+1 vote   media: Centauri Outpost
Nathanius
Nathanius Nov 13 2013, 8:45pm says:

Can it plow through an oversized Covenant battlecruiser? :D

+3 votes   media: UNSC Infinity
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