Comment History  (60 - 90 of 2,169)
Nathanius Mar 21 2014, 4:05am says:

One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources

+3 votes   media: Testing debris for fighters
Nathanius Oct 18 2013, 6:26pm says:

I thought SINS didn't support ship animations?

+3 votes   media: Deploy the weapon....
Nathanius May 11 2013, 4:44pm says:

I am sanguine about the possibilities here :-)

+1 vote   article: We are back to working on the Project.
Nathanius Apr 26 2013, 5:40pm replied:

The Steamrunner was used as artillery in Armada 1 and 2, so it stands to reason that it might get the same role in this mod.

It would have been a standard cruiser in the "real" Trek universe as the heavy Tricobalt torpedoes shown in Armada were likely not standard issue :P

+1 vote   media: Some new screenshots
Nathanius Jan 12 2013, 3:50pm says:

It's been light here for an hour and a half, now what? :P

+10 votes   media: ¿
Nathanius Jan 10 2013, 4:31am replied:

Docking sound is being added in :)

+1 vote   media: Saucer Seperation
Nathanius Jan 7 2013, 9:42pm replied:

Please refer to this article regarding Ambassador class variants:

Looking online I can see that sometimes there is use of Probert's Ambassador study model for the Excalibur (I am assuming you mean the one in the books), we probably wont include that ship model.

+1 vote   media: Ambassador Class
Nathanius Jan 4 2013, 4:38pm says:

These ships are all from Starfleet Command 2, the one above is a dreadnought :P

+1 vote   media: The last Lyran units
Nathanius Dec 8 2012, 9:22pm says:

They're not balanced yet! The intervals between firing was increased so we could increase the damage value of phasers, but the damage values have not been edited yet. Rest assured we're not going to release anything with such a big thing unbalanced

+1 vote   media: Fighter Script Demo
Nathanius Nov 27 2012, 8:51pm replied:

Noted, an excellent idea, especially if we put badges in prominent positions on ships, like where the Terran Empire emblem sits on mirror universe Federation ships. Turning that off would be important.

+1 vote   media: Badge proof of concept
Nathanius Nov 19 2012, 4:15pm replied:

Try Shader 1

+1 vote   download: Star Trek: Continuum - Release BETA - HotFix
Nathanius Sep 19 2012, 8:08pm replied:

We may not be able to mimic the TMP style movie phasers, this is still up in the air, we'll see though!

+1 vote   article: TMP era progress video
Nathanius Sep 5 2012, 10:24pm says:

You got my click, 21% through so far!

+8 votes   article: Get Black Mesa on Steam!
Nathanius Jul 2 2012, 5:10pm says:

What I would like to know is how Excalibur is handling phaser strips, will the firing point of the beams move up and down the strips? :D

+1 vote   media: HP Editor - Adding Decals
Nathanius Apr 29 2012, 6:44pm says:

"For now, we believe sometime between summer amd autumn are realistic release dates."

Summer just finished and it's Autumn now! Please use specific months, people live on all four quarters of the world you know!

0 votes   article: April News 2012
Nathanius Apr 18 2012, 5:22pm says:

I love how you say "Caution" and English version will be available :P

+1 vote   media: SSC Menu 1.4
Nathanius Mar 22 2012, 11:15pm replied:

In HW2 you can have a firing animation, if the doors are mesh objects then they can be cut out bits sitting on their own hardpoint which can be told to move down when the "condition red" state begins and to move back when the state ends.

+1 vote   media: Paris-Class Heavy Frigate FINAL
Nathanius Dec 26 2011, 4:56pm says:

Soooooo much could be done with this script and concept... :D

+2 votes   media: Hyperspace jump among different maps
Nathanius Dec 18 2011, 3:49am replied:

Oh, it's in American~ 8-)

0 votes   media: Black Dawn: Release Date Unveiled
Nathanius Dec 17 2011, 12:28am buried:


The first of the twenty eighth twenty twelve? :S

What calendar has 28 months?!?!

-12 votes   media: Black Dawn: Release Date Unveiled
Nathanius Oct 26 2011, 7:38am replied:

It didn't speak to us like this one did :D

Besides, a class 8 is a torpedo casing~

We chose this from among the probes on Ex Astris.

+1 vote   media: New Federation Probe by Herby!
Nathanius Oct 6 2011, 4:14pm says:

I think it's overall better, although the top circular brown section seems to be a little mis-mapped?

+1 vote   media: Mothership
Nathanius Sep 25 2011, 9:13pm says:

The red spheres are the avoidance area for the station and the yellow is the default hit-box that the AI uses for targeting weapons, it's why sometimes HW2 has ships concentrating fire on a spot just over a ship's hull :)

+1 vote   media: Scorpion Shipyard
Nathanius Sep 12 2011, 7:24pm says:

I agree with the "no religion" sentiment entirely, the religious people say it's for bringing people together and making the world a better place, but all it's achieved throughout history is division and suffering and early deaths. The war on terror needs to be followed by a campaign to open minds for the first time in human history.

0 votes   media: IMAGINE - No Religion...
Nathanius Sep 1 2011, 5:41am says:

Don't forget the super-mac stations ;)

+3 votes   media: Firefight in Space!
Nathanius Aug 14 2011, 12:01am replied:

If you have a Moddb account then you already have a Desura account, they're one and the same!

The Installer and Launcher that will be available on Moddb will have everything in it as well, including Shader 2 and the fonts, you just get the choice to toggle the options like in the screenshot of the Launcher above.

+1 vote   article: Preparation complete, packaging begins!
Nathanius Aug 2 2011, 3:50am says:

What patch of WC3 is this for?

+1 vote   download: Warcraft vs Starcraft Beta 0.9.0
Nathanius Jun 25 2011, 5:15am says:

This has made Nexus so much more enjoyable, especially playing at the right resolution :D

+1 vote   download: Nexus Launcher - BETA by Asparso (Recommended)
Nathanius Jun 25 2011, 1:17am says:

Looking forward to giving this a test run!

Do I get kudos for the first relevant comment? :P

+1 vote   media: Released! (For real)
Nathanius Jun 18 2011, 6:10pm says:

I love the expression of Baron Niughtmann :)

+1 vote   media: Folkwang ministers Render
Nathanius Jun 1 2011, 4:43pm replied:

Bolaris is the Bolian system, you remember those blue guys without antenna? The fourth world is their homeworld, at least as far as I remember. ;)

+1 vote   media: Bolaris IX
Nathanius May 12 2011, 4:39pm says:


+4 votes   media: [OLD] UNSC Tank and Warthog
Nathanius May 9 2011, 4:50pm says:

Ozzie Ozzie Ozzie! (I hate that chant :P)

+4 votes   group: Australian Modding Community
Nathanius May 3 2011, 4:36am says:

Instead of an FTP server I reccomend an SVN, it's serving the Star Trek: Continuum well, just like your fully credited OpenSource backgrounds are! :D

+1 vote   article: The Return of The Price of Freedom
Nathanius Apr 25 2011, 5:48pm says:

Very clever with the volumetric atmospheres! Not many games would be able to make use of the transition but it sits perfectly in the Haloverse. Nice :)

+1 vote   article: Round Two
Nathanius Apr 24 2011, 5:35pm says:

Installed via Desura and running like a dream! Don't forget to delete the big file before you add it via Desura, it can upset the integration process. Safest to let it download and install itself.

+1 vote   article: R.E.A.R.M. Live on Desura!
Nathanius Apr 22 2011, 11:43pm says:

A very bold design there, I like it :)

+1 vote   article: Forged in the Fire
Nathanius Apr 15 2011, 5:25pm says:

You're still on XP?!

+1 vote   media: The Definitive way for MP
Nathanius Mar 26 2011, 6:17pm says:

I'd take the red off the beams at the top, leave it on the base of the big fan and two smoke stacks. It might also pay to have something blocky under the smoke stacks that they look connected to.

+9 votes   media: Brotherhood of Nod Warfactory
Nathanius Mar 14 2011, 4:44pm says:

I love the trails on the projectiles :D

+2 votes   media: Initiate suppression barrage!
Nathanius Jan 24 2011, 2:14am says:

And again...

+1 vote   media: Turanic Light Cruiser
Nathanius Jan 24 2011, 2:14am says:

Apologies for clicking too many times when my computer froze...

+1 vote   media: Turanic Light Cruiser
Nathanius Jan 24 2011, 2:14am says:

I would hate to run into the creature that jaw belonged to!

+1 vote   media: Turanic Light Cruiser
Nathanius Jan 13 2011, 6:40pm replied:

Sunset and argon lamps?

+1 vote   media: OF2 - Dark Passage
Nathanius Jan 11 2011, 8:47pm says:

I'm in Brissie too, at Auchenflower... It's bloody scary how fast the water's come up!

+1 vote   media: 2011 Flood Apeal, please dontate
Nathanius Dec 27 2010, 3:37pm says:

I love the one with dreadlocks :D

+1 vote   media: Replicator Family
Nathanius Dec 24 2010, 11:30pm says:

That's... odd... in the truest sense of the word...

+1 vote   media: Christmas Update
Nathanius Dec 3 2010, 4:58pm replied:

Some mods with excellent returns from their PR were left out in the cold this time too, it just seems the public is disproportionally skewed towards FPS games and dislike the harder to do mods like total conversions. At least, that's the trend displayed.

+17 votes   poll: What do you think of the MOTY Top 100?
Nathanius Nov 28 2010, 3:51pm says:

Did you say open sourced when released?

I smell a crossover project :D

+1 vote   article: Mod Of The Year
Nathanius Nov 25 2010, 3:57pm replied:

There wont be a seperate race of Vulcans, in the post TNG era the Vulcans were all in the Federation

+1 vote   article: Plumbing for votes!
Nathanius Nov 23 2010, 3:22pm replied:

The last two pictures are the Romulans... :S

It says "Romulan Star Empire" in big letters too :D

+1 vote   article: Plumbing for votes!
Nathanius Nov 19 2010, 12:40am says:

How many K's in a mile? 1.6 or something like that?

+1 vote   media: Better rethink your stratagy
Nathanius Nov 15 2010, 3:58am replied:

Sure :)

+1 vote   group: Star Trek: Homeworld 2 Developers Group
Nathanius Nov 7 2010, 3:25pm says:

looks like my cubbie house from when I was a kid :D

+1 vote   media: Watchtower
Nathanius Oct 30 2010, 11:17pm says:

Why all the negative sentiment?

Good work on getting the mod into the latest expansion :)

+4 votes   article: SGI DIPLOMACY UPDATE 10/30/2010
Nathanius Oct 28 2010, 7:26pm says:

Sorry, had to re-upload it! Should work once processed now! Check in regularly, gives us more hits :)

+1 vote   media: ST-HW2 Playthrough
Nathanius Oct 22 2010, 2:06am says:

Apple, I typed the comment before I remembered this was first for I-gadgets :P

+1 vote   media: Engine test
Nathanius Oct 11 2010, 2:19am replied:

Thanks for the review, the weapon ranges have been a point of contention among the mod team so far, what with ranges of tens of thousands of kilometres being used in "canon" and HW2 conveniently using metres for everything.

Unfortunately the cloak seems to be a victim of the Shader 2 upgrade, if the original shaders are used then it displays as well as it works, but the rest of the visual quality suffers.

+1 vote   download: Star Trek : Homeworld 2 0.5.0 Beta Release
Nathanius Aug 26 2010, 3:36am says:

Absolutely! :D

+1 vote   media: Praxis
Nathanius Aug 19 2010, 8:05am replied:

Have a look at the news post your generosity made possible :D


+1 vote   mod: OpenCore
Nathanius Jul 24 2010, 5:52pm says:

Is this additional engine module something you can research for all destroyers or is it a destroyer by destroyer upgrade like a hyperspace module is for the battlecruiser?

Alomx, it's because he does the pictures with an artistic flair~ :P

+1 vote   media: Destroyer Update 2
Nathanius Jul 17 2010, 3:55am replied:

Not sure how TOS'd be implemented... it'd be a little odd to have them post TNG... and TNG ships are the main part of this mod ;)

+1 vote   media: Experimenting with weapon hit effects
Nathanius Jul 14 2010, 3:55am says:

aww... you trademarked "soon"? :(

+2 votes   article: Tiberian Apocalypse July Update - Nod Defenses
Nathanius Jul 10 2010, 6:07pm replied:

Some attractive artwork :D

+1 vote   media: Raider Space Station
Nathanius Jul 7 2010, 4:03am says:

What are you basing City 14 on? An Eastern European/Russian city like City 17?

+1 vote   media: OF2 - Dark Passage
Nathanius Jul 1 2010, 5:02pm replied:

Please tell me the battleship with dozens of cannon is going to be making a comeback under your expert hand :D

+1 vote   media: Rising Tide
Nathanius Jun 16 2010, 4:46am replied:

You've put factions to the Kadesh too!

+1 vote   media: Tanis Sector Attacked!
Nathanius Jun 7 2010, 7:02pm replied:

An excellent question!

+1 vote   media: Kadeshi Missile Snail (AKA Missile Platform)
Nathanius May 28 2010, 7:31pm says:

Hey are there going to be maps with stars in them in the Open Core? They would be very educational for the HW2:Star Trek mod :D

I look forward to when it's released!

+1 vote   mod: OpenCore
Nathanius May 26 2010, 6:29am says:

Normal-res Taiidan!!!! Yeah! :D

+1 vote   media: [25-5-'01] FX:C - Still Alive
Nathanius May 11 2010, 4:57pm says:

The term here is "re-cyclable" probes ;)

+1 vote   media: Keeper Revealer
Nathanius Apr 21 2010, 2:27am says:

That is the best disclaimer i've read in a good long while :P

All holy books should have something like that written in them!!!!!!!

Great update too!

+1 vote   article: Toltec upgrades to Teotl Studios
Nathanius Apr 16 2010, 2:17am says:

I'm going to give this a try!

+1 vote   article: TFS-3G v2.6.1 Release
Nathanius Mar 6 2010, 3:47am says:

More information forthcoming... yes?

+6 votes   media: oheiehi
Nathanius Feb 19 2010, 12:22am replied:

We'll just have to agree to disagree about that particular point~ ;)

+1 vote   article: Solitude: Update #34
Nathanius Feb 18 2010, 3:48pm says:

Apart from Xalener's attitude towards the comments in the image section with the various pictures of his new Spartan model I'd have to say he seems a good modeller!

Profuse profanity helps no one, especially when you want constructive critisism mate~

+3 votes   article: Solitude: Update #34
Nathanius Feb 11 2010, 2:18am says:

Which faction is this for?

+1 vote   media: Mother Ship H
Nathanius Feb 9 2010, 1:34am says:

How about the back story :P

It's not finished yet!

Great update guys!

+1 vote   article: Patch is out!
Nathanius Feb 7 2010, 3:51pm replied:

Further to my trial on my Win7 machine, I had no troubles with it!

There's a little bit of disjointed English there though. 如果你们要一个native speaker帮忙你们的翻译,我愿意!哈哈

+1 vote   download: FX: Empires v0.5 [Beta]
Nathanius Feb 6 2010, 5:02pm says:

-luatrace for this Win7 user then!

Downloading and hoping it goes smoothly :)

+1 vote   download: FX: Empires v0.5 [Beta]
Nathanius Feb 6 2010, 3:42am says:

Does it still rotate? :P

+1 vote   media: Updated Slipstream Effect
Nathanius Feb 3 2010, 1:55am says:

Recognisable chunks of ships for salvaging is always more interesting ;)

+1 vote   media: Recycling - Vaygr Style
Nathanius Feb 2 2010, 1:11am replied:

It's actually everyone but the US :P

But that's another story...

What do you think about the picture?!

0 votes   media: Insecurity
Nathanius Feb 1 2010, 3:48pm replied:

He's saying there's two "L"s in the word surveillance there, he's probably from the US and misspells it like they misspell "colour" (they say color [Ko-Lor :P]) and the debarcle with "Z" (Zed, there is no Zee!)...

About the screenshot, I like it. It's not the same as the Black Mesa mod but still true to the old game, shows flair :)

+1 vote   media: Insecurity
Nathanius Jan 29 2010, 5:18am says:

Why don't you try numbering the ships or lettering them in mspaint?

You'll find it easier to indicate which is which ;)

+1 vote   media: Starship Troopers Ships....
Nathanius Jan 25 2010, 4:18am says:

I love the dino's vs peeps coop concept :)

+1 vote   article: January update (Jurassic Park)
Nathanius Jan 23 2010, 5:22pm replied:

It was made up for the game ;)

But logically the bugs would have some way of spreading, otherwise they wouldn't be a threat in the SST movies and so on~ Merely a curiosity on one world.

+2 votes   media: Starship Troopers Heroes
Nathanius Jan 6 2010, 1:41am says:

This looks excellent!

You are going to do an English patch for the last version though? right? guys? :-S

+1 vote   article: SINS FW Version Alpha 0.4
Nathanius Jan 5 2010, 4:05pm says:

It would probably look bigger with people on it!

+1 vote   media: The new demo is coming
Nathanius Jan 5 2010, 1:40am says:

I think the starfury (B5 fighter) is a bit small too

+2 votes   media: Small Ships
Nathanius Jan 1 2010, 7:50pm replied:

It's the UNSC shipyard, it's in earlier renders ;-)

Big secret!

+1 vote   media: Out of the fire!
Nathanius Dec 26 2009, 7:28pm says:

Brilliant :)

+1 vote   article: Christmas Special
Nathanius Dec 24 2009, 4:27pm replied:

Are the character strings going to stay boxes or be substituted for actual characters?

+1 vote   media: Main Menu's Getting there...
Nathanius Nov 4 2009, 2:08am says:

I hope you've given yourselves more time for the next release this time! Never know when something might delay you! ;-)

+1 vote   article: Announcing the release of BSG Fleet Commander version v.0.5.3
Nathanius Nov 4 2009, 2:06am says:

I love it!

+3 votes   media: Ingame Flame Defence Turrets
Nathanius Nov 1 2009, 4:23pm says:

I liked that article.

"... defend your house from incoming swarms of zombified sweet-obsessed children ..." describes the general attitude towards Halloween in Australia. No one opens the door and there's like 2 or 3 kids in a suburb who can scream their parents into walking them around embarassing them further and further each time it's patiently explained to them that we don't do Halloween here in Australia, and what part of the US are you from? And so on~

+1 vote   article: Halloween News!
Nathanius Oct 31 2009, 6:37pm says:

I likes it...

+1 vote   media: FX
Nathanius Oct 26 2009, 7:00am replied:

What's the font required to see the scrolling text on the main menu? Or is it supposed to be boxes?

+1 vote   download: Slipstream: The Price of Freedom v2.5c
Nathanius Oct 26 2009, 6:36am says:

Looking forward to firing this up!

+1 vote   download: Slipstream: The Price of Freedom v2.5c
Nathanius Oct 23 2009, 5:50pm says:

Looking forward to an Engrish version! ;-)

+1 vote   download: CNC STARGATE SG1 V3.05
Nathanius Oct 16 2009, 6:29pm says:

Did you keep Balcora's rotation?

+1 vote   media: Now that's a slipgate!
Nathanius Sep 29 2009, 5:41am replied:

I beleive "eccentric" covers that nicely

+1 vote   article: YARR! SGL LOOT!
Nathanius Sep 11 2009, 5:27pm says:

Sounds like an unidentifiable mechanism and plot device to me :D

+2 votes   media: The...Mechanism? Hmm.
Nathanius Sep 4 2009, 7:01am says:

That's pretty schmick :)

+1 vote   article: New EA Cotton tender mesh in the works
Nathanius Aug 29 2009, 6:14pm replied:

Whoot :P

+1 vote   media: Working on Repainting Ships [Experiment]
Nathanius Aug 14 2009, 5:07am says:

Love the progress you guys are making! Keep it up :)

+1 vote   article: August Update from Diaspora
Nathanius Aug 9 2009, 5:16am says:

Who did the animations? S/He's a genius!

+1 vote   media: Homeworld:@ Animation test
Nathanius Aug 6 2009, 3:47am says:

They'll be replaced eventually though, with fortresses and bases that wouldn't be able to go anywhere very fast, hence their classification as platforms.

Will there be any use for the current Shipyard models though?

+1 vote   media: Factories (fmr. Shipyards) Now under Platforms.
Nathanius Aug 5 2009, 7:12am replied:

Just because I couldn't resist, it is because summer, as they say, is gruelling :P :P :P

+1 vote   media: Team Colors
Nathanius Aug 4 2009, 7:01pm says:

Progress is the balm that soothes long gaps without news :P

+1 vote   media: Team Colors
Nathanius Aug 2 2009, 6:50am replied:

Excellent :)

+2 votes   download: Project Zathras
Nathanius Aug 1 2009, 7:39pm says:

Are you guys going to do another ISO release in the future?

+2 votes   download: Project Zathras
Nathanius Jul 27 2009, 6:15am replied:

I've not played it... i'm going to have to now :P

+2 votes   media: GDI Firestorm wall
Nathanius Jul 26 2009, 7:06pm says:

I've not seen that before... but from the name I assume it shoots flame into the air? Incinerating infantry and quickly damaging vehicles? Is it hidden somehow so the AI doesn't just blow it up and not walk over it?

+1 vote   media: GDI Firestorm wall
Nathanius Jul 16 2009, 7:09pm says:

The best thing is that not only is the station sweet, the turrets match too! :P

+3 votes   media: Ticonderoga Station In-Game
Nathanius Jul 5 2009, 2:38am says:

Nice update guys! I will continue avidly waiting for the next one :P

+1 vote   article: Apex Studios Weekly Update 04/07/09
Nathanius Jul 2 2009, 9:15pm says:

Heat! haha! It's July in Australia too but it's a cool 8 to 22 degrees (bit windy at the moment though) and so on. Enjoy your heat wave :P

Excellent update too, i liked the map :)

+1 vote   article: July 09 News
Nathanius Jul 2 2009, 8:38pm says:

Kudos to you mate for not letting so much effort come to naught!

Alot of promising mods get up to 80% done and the material is lost forever.

Thank you ^_^

+1 vote   article: July Update
Nathanius Jul 1 2009, 8:09pm replied:

The slightly larger ships appearing after them would be the Atlantia? Like in the Homeworld 2 Battlestar Mod?

+1 vote   media: Sobek class and Galactica class size comparison
Nathanius Jun 30 2009, 1:48am says:

very very well done! I like the Ori fortress!

+1 vote   article: Small Update
Nathanius Jun 29 2009, 5:52am says:

Have the strengths of the different factions been balanced against each other? I know I gave you alot of advice in my evaluation all that time ago! haha!

+1 vote   article: Reborned
Nathanius Jun 28 2009, 8:03am says:

Progress in this mod is the balm for a bad day :)

+1 vote   article: Apex Studios Weekly Update 26/06/09
Nathanius Jun 28 2009, 8:00am says:

That's great! What's the animation?

+1 vote   media: ANIMATED MAIN MENU FINALLY WORKING!!!!!!!!!!!!!
Nathanius Jun 9 2009, 11:34pm says:

that SA_Extremity movie is so awesome! I don't like how the asteroids vanish randomly, but it probably wouldn't be noticed in normal gameplay. it really feels like you're on a 'roid spinning in space :-P

+1 vote   article: MechWarrior: Living Legends - June Update I
Nathanius Jun 6 2009, 9:04pm says:

Excellent update! Really like the main screen, or at least the direction it's heading in!

+1 vote   article: Apex Studios Halo: Covenant at War Weekly Update 06/07/09
Nathanius Jun 4 2009, 10:36pm replied:

I'm going to be back in Brisbane at the end of the month and I have my old XP computer there. I'm going to be able to get you good screenies of the New Worlds units and structures off that shortly after I get back there.

There were lots of fighters used in the Homeworld (1 not 2) mod Sacrifice of Angels, perhaps you could get permission to use those concepts?

+1 vote   article: Current Update
Nathanius Jun 4 2009, 10:32pm says:

What does it.. um... what does it do?

is it an area cloak or just the frigate itself that cloaks?

Nice to see more progress here too ;)

+1 vote   media: Cloaking Frigate
Nathanius May 25 2009, 9:08pm says:

Excellence in a bis-kit!

+1 vote   article: MechWarrior: Living Legends - May Update III
Nathanius May 23 2009, 11:06pm says:

Excellence. time to invest!

+1 vote   article: Planetstorm BETA RC3 released
Nathanius May 19 2009, 12:49am says:

"Public Release Coming Soon"

Excellent words. Much better than "Exterminate" when applied to "mankind"...

+1 vote   media: RoK II trailer #2
Nathanius May 19 2009, 12:37am says:

I liked the borderless approach that you had before, but I do like the new buttons at the bottom there

+1 vote   media: Revised Taskbar Concept
Nathanius May 17 2009, 12:05am says:

It has an italian nose :P

needs lighting and ports to make it look more like a big ship.

+1 vote   media: Acclamator IV
Nathanius May 1 2009, 9:35am says:

They're for me actually, I will get these converted for you ASAP ;)

How'd the Akula go?

+1 vote   download: TOS ship pack 1
Nathanius Apr 30 2009, 5:46am says:

Has this been partially misfiled?

+1 vote   download: hw2_teot_v001
Nathanius Apr 28 2009, 6:40pm says:

mmmm! chunky!

+2 votes   media: UNSC Destroyer
Nathanius Apr 27 2009, 5:20am says:

Good to hear from you guys! Juicy update!

+1 vote   article: The Stargate Mod lights and sound
Nathanius Apr 26 2009, 6:44am says:

Read through the story, very well written, it's scary what happens to Earth though...

And I think Australia getting beat into submission should take longer, as we would have the outback and the blue mountains to launch resistance attacks from...

It'd take at least 3 or 4 years of constant effort I reckon... We didn't only lose a handful (literally less than 5) soldiers in Iraq for no reason...

+1 vote   article: Quick Update - 4/25/2009
Nathanius Apr 24 2009, 10:32pm replied:

you either need glasses or a better monitor...

this is a marked improvement :)

+2 votes   media: Command & Conquer Tiberian Dawn Redux Screenshots
Nathanius Apr 22 2009, 3:26am says:

Would you like a proofreader? I do ametuer translation so i'm pretty good with polishing things up.

Although, I assume with you the only thing possibly missing might be punctuation... It happens to the best of us in huge documents :P

+1 vote   media: Finishing up the storyline
Nathanius Apr 19 2009, 1:52am says:

Is this in the current version? Or WIP?

+1 vote   media: Homeword:@ Boom
Nathanius Apr 19 2009, 1:46am says:

It's the NanoFX engine! A pretty picture, but not something EAW or FOC can reproduce :P

+1 vote   media: Trek Ships
Nathanius Apr 10 2009, 10:30pm says:

so this is basically the covenant resource collector?

+1 vote   media: Covenant Mover Back
Nathanius Apr 10 2009, 10:28pm says:

This is a good re-start guys!

Looking forward to the beta ;)

+2 votes   article: Reawakening! Part 1
Nathanius Mar 30 2009, 11:05pm says:

I think this review's pretty true to the mod, although I would have been a little more generous :P

I agree that there should be more original content, but i'm sure there's more important things than swapping ship models to be done!

+1 vote   article: Slipstream: The Price of Freedom 2.4 Impressions
Nathanius Mar 29 2009, 10:44pm says:

Yeah guys, it's for Armada 1, all you need to do is put it into the main directory. Choose "C:/program files/activision/Star Trek - Armada" or whatever as the destination for the installer and then you're set really.

Not rocket science ;P

+1 vote   mod: Nathanius' Armada Expansion
Nathanius Mar 29 2009, 10:42pm says:

if you put some stubby wings on either side of the engineering section that would look better methinks...

I would assume that the Tauri would assimilate some aspects of Asguard design for the X305 and beyond, or at least more streamlined ships :P

+1 vote   media: BC-305 Concept by Assassino and Marchello
Nathanius Mar 29 2009, 10:40pm says:

I like the other concept better...

+1 vote   media: BC-305 Concept by Ascentiant and OldDragon
Nathanius Mar 22 2009, 10:25pm says:

they made his virtual spine too long :P that's his coccyx!

+3 votes   media: Spartan run cycle
Nathanius Mar 13 2009, 11:12pm says:

Hey, I use that program too :)

I only use it for the Babylon 5 SVN and any mods released that haven't been packaged though...

Thanks for keeping DATA directories everywhere tidier ^_^

+1 vote   media: TPOF v2.4 is Compiling...
Nathanius Mar 10 2009, 10:07pm says:

Recycling is good for preserving any environment! Digital, physical and any other someone can think of for me ^_^

+1 vote   media: Dilophosaurus Enclosure Fence
Nathanius Mar 8 2009, 10:40am says:

It could be a big missile which drops the smaller ones off to intercept anything that tries to intercept it while on the way, if nothing does then the explosion could be more potent with the extra ordinance ^_^

+1 vote   media: Hello...whats this?
Nathanius Mar 8 2009, 10:37am says:

How random :)

I will do my utmost to be helpful!

+1 vote   article: Results
Nathanius Mar 4 2009, 9:35pm says:

Yay! Mangroves! Are you going to have scuttling mud crabs and all the little mangrove shoots sticking up out of the mud? Is the peace going to be disturbed by the frequent passage of a Citycat or BCC river ferry?

+1 vote   article: March 09 News
Nathanius Feb 21 2009, 8:27pm says:

that's purdy!

+1 vote   media: Day and night skybox sea skybox
Nathanius Feb 20 2009, 2:30am says:

Eternal Silence! whoop whoop whoop whoop!

-4 votes   article: Editors' Choice: Most Innovative Multiplayer
Nathanius Feb 10 2009, 10:40pm says:

I'd even out those buck teeth, but otherwise it's epic!

+1 vote   media: Weapon
Nathanius Feb 4 2009, 11:01pm says:

There would be smoke in space, it would just respond differently to the vacuum than it would on Earth!

+1 vote   media: New Missile Exhaust and Glow.
Nathanius Feb 3 2009, 7:10am says:

Is that craft taking off from the planet in the background?

+1 vote   media: TPOF v2.4 Menu
Nathanius Feb 2 2009, 9:23pm says:

Yeah! I can picture how easily that would be carved up by phasers~ ^_^

+3 votes   media: Ori Kriegsschiff
Nathanius Jan 30 2009, 8:28pm replied:

Kirks last words do this justice :P

I can't wait for this mod!

+1 vote   media: BS 75 Galactica
Nathanius Jan 30 2009, 8:24pm says:

I like the optimism: "and it is working... for the moment"


Looking good!

+1 vote   media: Atlantis Shield Test
Nathanius Jan 30 2009, 8:18pm says:


hehe, good work :P

+2 votes   article: Tiberian Dawn Redux will rise again like never before!
Nathanius Jan 29 2009, 9:26am says:

What? No Moddb server? Only US servers? :(

They don't even let you use download managers...

+1 vote   download: FX v1.84
Nathanius Jan 26 2009, 4:58pm says:

That boxy style of sheilding was done before on the Nexus 2 trailer, it might have been an unfinshed thing but it looked as original as boxy shields do here :P

+1 vote   media: New shields - WIP
Nathanius Jan 24 2009, 9:03pm says:

Well done gentlemen! bravo!

+2 votes   article: Battlestar Pegasus And Colonial Cockpits Update
Nathanius Jan 24 2009, 8:54am says:

Is this destined for UNSC marine-dom too?

+1 vote   media: Male body.
Nathanius Jan 23 2009, 1:13am says:

it looks pretty nasty... insectile even...

+1 vote   media: Anubis Upgrade
Nathanius Jan 19 2009, 10:23pm replied:

Money not a problem!?

Geez guys! how'd you escape the rat race? :P

+1 vote   media: OF2 - Templar
Nathanius Jan 18 2009, 10:20pm says:


+1 vote   media: Relentless class Escort Cruiser
Nathanius Jan 17 2009, 12:59am says:

the idea od a HL2 combine perspective was a good one, pity it didn't come to fruition...

+3 votes   article: THIS MOD IS DEAD!!!!!!! :(
Nathanius Jan 13 2009, 9:44pm says:

good news, lets get Valve a new clock!

+1 vote   article: Eternal Silence: Asteroids and Tutorials
Nathanius Jan 12 2009, 10:20pm replied:

Those swedes... funny bunch! First they have that muppet chef and now word plays! haha

+1 vote   article: Stargate: The Last Stand release this weekend!
Nathanius Jan 6 2009, 4:46am says:

nice work guys! Definitely a correct direction ;)

+1 vote   article: January 08 News
Nathanius Jan 3 2009, 2:24am says:

I'm sure that a dedicated fan project will be able to get support or at least permission where money grubbing game studios failed...

+2 votes   article: Jurassic Park - Dr. Grant, Cattle Prod, DiloSign
Nathanius Dec 29 2008, 5:23am replied:

I agree, I reckon that the Foundary should be tall as opposed to wide... It was shown on it's side (in relation to the picture above) in a cutscene in HW2...

+1 vote   media: Units of Crossfire
Nathanius Dec 17 2008, 10:35pm says:


+1 vote   article: Memories of Hiigara Update - #2
Nathanius Dec 16 2008, 6:35am says:

kewl... OF2, then we'll have OF2:E1, etc :P

Or perhaps after the "Demo" consisting of the first 4 chapters is released you could do and release a chapter at a time?

It would be like an online comic, only HL2:OF2!

0 votes   article: OF2 - The Shadowrunner and more
Nathanius Dec 14 2008, 8:43pm says:


+1 vote   article: Forum is opened!
Nathanius Dec 6 2008, 6:48am says:

just make sure you've got all the credits straight!

You'll be right guys! good luck!

+2 votes   article: The Defining Step
Nathanius Dec 3 2008, 11:52pm says:

It beggars the mind trying to even think about pondering on why anyone could go ahead and conduct themselves in such a (explicit deleted) manner.

I hope old lady Karma (the one from "My name is Earl") is driving near him soon-ish.

+1 vote   article: Unforseen Consequences
Nathanius Dec 3 2008, 11:47pm replied:

It all depends on their credits :P

The greatest form of flattery is imitation.

Great work guys!

+2 votes   article: December Update
Nathanius Nov 28 2008, 9:10pm replied:

how could I not? I tried on and off for 3 months to find a way to get TFTD working... and then your mod came along! It was prophetic :)

Good luck with it!

+1 vote   member: Nathanius
Nathanius Nov 25 2008, 4:21am says:

You seem to be going much faster with the bugs than the feds!

how's the search for a skinner going?

+1 vote   media: Arachnid Hive Carrier
Nathanius Nov 19 2008, 5:56am says:

It looks scarier than it did in the original game now... :S

+10 votes   media: Controller
Nathanius Nov 16 2008, 8:59pm says:

he's kept pretty true to the original HW2 story and theme, i don't think there's going to be another faction from another sci fi show randomly thrown in.

However, the bentusi with their harbour ship or even a reappearance of the progenitors would be {expletive deleted} cool!

+1 vote   article: Slipstream: The Price of Freedom v2.1 Released
Nathanius Nov 10 2008, 3:39am replied:

Damn... I lent my disk to a mate and only got it back recently... sans password as per his style of organisation :(

I don't think the password I *ahem* found will let me play online...
I'm not game to try honestly :P

Looks like i'm back to waiting.

+1 vote   article: SGLR v1.01 Released
Nathanius Nov 8 2008, 11:09pm replied:

The same thing happens to me, latest patch and all that. When I go into a game, local server or singleplayer, I get to see my desktop again...

+1 vote   article: SGLR v1.01 Released
Nathanius Oct 30 2008, 11:24pm says:

I like that you're sharing models around, it helps cut down on modding time and good models look good anywhere :)

+2 votes   media: Asuran Frigate (Temporary model)
Nathanius Oct 24 2008, 4:33am says:

So you can de-brain a raider and take it flying too? noice!

+2 votes   media: Flyable Ships
Nathanius Oct 16 2008, 7:43am says:

they could've been stagnating technologically for 10000 years, being trapped on a poisonous planet would be a bit restrictive...

+1 vote   media: Ship of The Lost Tribe
Nathanius Oct 11 2008, 1:40am says:

More people on the best space sim since Bridge Commander, better in some ways coz you can dump the ship when it's about to blow and go shoot whoever was shooting at you!

That brings to mind, escape pods for the fighters. Are you going to do anything like that? Just something simple that you can use to get back to the capital ship if you're quick enough to hit eject before you're blown out of the stars?

Just a thought!

Nice work!

+2 votes   article: Eternal Silence: Steam Distribution
Nathanius Oct 7 2008, 7:31am says:

who's the ugly dude in the box in the bottom center?

Great work by the way :)

+1 vote   media: Small UNSC fleet
Nathanius Sep 24 2008, 11:39pm says:

mmmmm! curvaceous in all the right places!

+1 vote   media: CCS Class Battlecruiser
Nathanius Sep 24 2008, 11:37pm says:

numbers make for poor reading, i shall offer an English translation:

"It needs to be bigger"

I myself can't see if it's too small or not because there's nothing to scale it against...

great work!

0 votes   media: UNSC Elephant
Nathanius Sep 13 2008, 8:00am says:

459mb? that's alot to download over an unrelible wireless internet connection (that you're not entirely sure about who's it is) while being in China...

At least there's options other than Filefront... if it drops out I can use Orbit to resume the download :P

looking forward to trying it out!

+1 vote   download: Beta 2.2 Client (Old Version)
Nathanius Sep 9 2008, 9:48pm says:

I'm so glad that I live in the here and now, seeing brilliance in progress!

0 votes   media: Main Menu Background Preview
Nathanius Sep 9 2008, 9:46pm says:

This movie looked very good! I have the following beefs though:

1. breen blowing up didn't look so good (stock explosion?)

2. Ambassador class has a misaligned hardpoint, the Dom ships were shooting at a point just under the right bussard ramscoop.

3. If you're going to keep the stock ships in you need to up the power of the Star Trek weapons ingame, as the little ships that were fighting the romulans took a hellova beating!

+1 vote   media: SoA 2 Battles
Nathanius Sep 7 2008, 3:49am replied:

That's a long wait...

+4 votes   download: Trek Wars - Federation at War 0.9
Nathanius Sep 3 2008, 9:44pm replied:

They'd be in the same category too :P

lasers are stopped by navigational shields you know, they don't even get to touch the defensive shielding.

+1 vote   media: TOS in action
Nathanius Sep 3 2008, 9:31pm says:

Don't you just hate it when the supposed "real world" gets in the way of pure pursuits such as Modding? Back to effort for gain or other's gain, not idly whiling away the time for the enjoyment of all and sundry.


sorry, school, in all its iterations has always depressed me!

+1 vote   article: September 08 News
Nathanius Sep 2 2008, 8:27am says:

that'd be team colours me thinks

+1 vote   media: Bc-304 Launch Mark3
Nathanius Aug 30 2008, 5:45am says:

They should be armed with strip phasers and photon torpedoes. In alot of cases they're also armed with quantum torpedoes. Perhaps an upgrade option in 2.0?

+1 vote   media: Akira Class
Nathanius Aug 30 2008, 5:42am says:

There were those cool fighters from SFC:II as well, they'd be pretty schnazzy ingame

+1 vote   media: Aeroshuttle
Nathanius Aug 23 2008, 10:14pm says:

i see German there... my German isn't so good... hell, why lie, I can speak 5 words of it on a good day.

It might impair my ability to fully appreciate this mod, if it's only in German that is... Which I presume you can assure us it's not?

+1 vote   media: Goauld
Nathanius Aug 23 2008, 10:10pm says:

well there you have it, an actual reason to put money out for something with "Star Wars" in the title! Looking forward to this Mod!

+1 vote   article: News about the next version
Nathanius Aug 22 2008, 10:20pm says:

it's looking more and more like a charachter you'd definitely not want to meet in a dark alley...

+3 votes   media: OF2 - Prowler Render
Nathanius Jul 28 2008, 12:18am says:

I'm not sure how anyone's panties could contribute to a mod... I'm also fairly certain there isn't a BS artist on the planet who could draw a link between the two either...

+1 vote   article: As The Candles Begin To Light
Nathanius Jul 18 2008, 10:59pm says:

OF2 is on my "is it released yet?" (repeat unto infinity) list...

0 votes   media: OF2 - Broken Communication
Nathanius Jul 11 2008, 5:38am says:

Why is it smoking?

+1 vote   media: Yamato
Nathanius Apr 26 2013, 5:38pm says:

Perhaps workbees around the docks and the shuttles around the other installations? It's a very good idea ;)

+2 votes   media: New dynamic shuttles
Nathanius Apr 23 2013, 9:47pm replied:

Yes, but we were going to see what tricks we could do with it at the same time, or it might just be purely graphical. It's not been done yet though...

+1 vote   media: To Bajor!
Nathanius Apr 20 2013, 6:43am says:

Shiny!! :D

+9 votes   media: New crates, new crystal...
Nathanius Apr 11 2013, 6:31pm says:

"add Google on" = "Add goggles"?

+3 votes   media: helmet custom part of tauri
Nathanius Apr 8 2013, 5:08pm says:

They look Talarian...

+4 votes   media: Defending against invaders
Nathanius Apr 8 2013, 12:12am replied:

It's there simply because it's awesome :)

+2 votes   mod: Star Trek: Continuum
Nathanius Apr 2 2013, 4:47pm says:

They look a little like Tharks :P

+1 vote   media: Planet Explorers Alien designs
Nathanius Mar 30 2013, 12:51am says:

It looks like the first flash of a much bigger blast, but without its own light source

+2 votes   media: Explosion test
Nathanius Mar 28 2013, 3:39am says:

Looking good indeed :)

+1 vote   media: New Kinsha Defence Satalite Ingame
Nathanius Mar 21 2013, 6:02pm says:

rockin' :D

+8 votes   media: New rocks modeled in Zbrush by MacGivre
Nathanius Mar 17 2013, 8:38pm says:

I like this one more than the first one

+3 votes   media: UNSC repair and refit station design 2
Nathanius Mar 11 2013, 6:17pm says:

Nice :)

+1 vote   media: Mirak coded
Nathanius Mar 8 2013, 5:35pm says:


+1 vote   media: AI debugging: need more values!
Nathanius Mar 1 2013, 6:14pm says:

The Babylon 5 mesh in your mod has always been an impressive one :)

+1 vote   media: Night time at Babylon 5
Nathanius Feb 27 2013, 7:11pm says:

Make sure you save the original ( ) to use if you want to use it, not the shrunken preview above ;-)

+1 vote   media: LCARS facebook header frame
Nathanius Feb 27 2013, 12:39am says:

Sorry about the lack of news, most of what we've been working on has been "under the hood" stuff recently, so there's not been much to show off.

We hope to change that shortly for everyone :)

+3 votes   mod: Star Trek: Continuum
Nathanius Feb 19 2013, 5:45am says:

:D squee!

+1 vote   media: New asteroids are coming!
Nathanius Feb 13 2013, 10:11pm replied:

There are 4 phasers and 2 quantum launchers on the integrated Prometheus, and there are the same on each of the parts of the ship. You do the math :)

It will be an expensive thing to get, last item on the TNG Federation tech tree too

+1 vote   media: MVAM Prometheus
Nathanius Feb 2 2013, 2:52am says:

Definitely trying this out :)

+3 votes   download: Alpha Build 01
Nathanius Feb 1 2013, 5:01pm says:

Like the site! An it's amazing to see you guys at work again :)

+2 votes   article: New Website
Nathanius Jan 28 2013, 4:12pm replied:

Nope, he got it right :P

Look Qapla' up on Google, you'll see~

+6 votes   media: Klingon attack on Ferrengi
Nathanius Jan 26 2013, 6:48pm replied:

As long as there is one of each of the three segments (Alpha, Beta, Gamma) then one "integrated" Prometheus can be recreated

+1 vote   media: MVAM Prometheus
Nathanius Jan 26 2013, 6:32pm says:

Enthusiastic much? :P

+1 vote   media: Station Building
Nathanius Jan 26 2013, 6:28pm says:

There are a few other HW2 mods going strong, if silent, like Continuum ;)

The Babylon 5 mod had it's first pulse of life for ages too, they're making a push towards completion too!

This bunch ( are trying to buy the Homeworld IP with the specific goal of using it (I think their touchscreen Homeworld conversion could do with your remastered meshes Chimas!)

+2 votes   article: HWR Inside#3 - Homeworld I P
Nathanius Jan 25 2013, 5:38pm replied:

The destroyed parts are destroyed, you can't build part of the ship. But parts from different Prometheus can join together.

We strive for realism where we can ;)

+3 votes   media: MVAM Prometheus
Nathanius Jan 25 2013, 3:46am replied:

There technically isn't a TNG Ambassador, it was between the TMP and TNG eras. We have set our TMP era in the 2310's so that we could sneak ships like it in still ;-)

+1 vote   mod: Star Trek: Continuum
Nathanius Jan 24 2013, 6:48pm replied:

The game, Homeworld 2, is not free, but our mod is of course free ;o)

+1 vote   article: Prometheus Class Feature
Nathanius Jan 24 2013, 4:23pm says:


I have noticed that you have given the Continuum mod a score of 5/10 for your rating, I was wondering if you could elaborate on that for us? We want to improve our mod after all :)

+1 vote   member: hasib_bd2006
Nathanius Jan 24 2013, 4:09pm replied:

They use a special script that has all the races in one, we used the actual races and now have too much done to redo the whole mod :)

+1 vote   mod: Star Trek: Continuum
Nathanius Jan 21 2013, 10:09pm replied:

If it were a matter of not wanting to then we could be convinced by the sheer times that people ask us the question, we are however *unable* to because of how the scripts work.

You will still be happy with the results, trust me :)

+3 votes   mod: Star Trek: Continuum
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