Make sure you save the original ( Media.moddb.com ) to use if you want to use it, not the shrunken preview above ;-)
Sorry about the lack of news, most of what we've been working on has been "under the hood" stuff recently, so there's not been much to show off.
We hope to change that shortly for everyone :)
There are 4 phasers and 2 quantum launchers on the integrated Prometheus, and there are the same on each of the parts of the ship. You do the math :)
It will be an expensive thing to get, last item on the TNG Federation tech tree too
Definitely trying this out :)
Like the site! An it's amazing to see you guys at work again :)
Nope, he got it right :P
Look Qapla' up on Google, you'll see~
As long as there is one of each of the three segments (Alpha, Beta, Gamma) then one "integrated" Prometheus can be recreated
Enthusiastic much? :P
There are a few other HW2 mods going strong, if silent, like Continuum ;)
The Babylon 5 mod had it's first pulse of life for ages too, they're making a push towards completion too!
This bunch (http://www.indiegogo.com/save-homeworld) are trying to buy the Homeworld IP with the specific goal of using it (I think their touchscreen Homeworld conversion could do with your remastered meshes Chimas!)
The destroyed parts are destroyed, you can't build part of the ship. But parts from different Prometheus can join together.
We strive for realism where we can ;)
There technically isn't a TNG Ambassador, it was between the TMP and TNG eras. We have set our TMP era in the 2310's so that we could sneak ships like it in still ;-)
The game, Homeworld 2, is not free, but our mod is of course free ;o)
I have noticed that you have given the Continuum mod a score of 5/10 for your rating, I was wondering if you could elaborate on that for us? We want to improve our mod after all :)
They use a special script that has all the races in one, we used the actual races and now have too much done to redo the whole mod :)
If it were a matter of not wanting to then we could be convinced by the sheer times that people ask us the question, we are however *unable* to because of how the scripts work.
You will still be happy with the results, trust me :)
I thought it was awesome to see you posting on Relic again, but we get a poke on Moddb too! :D
Nice texture mate!
Very nice :D
Luckily I got my "starter" before then, Charizard FTW! :D
It's been light here for an hour and a half, now what? :P
You're right! That question has been asked before, and the answer is no, sorry, but the Era mechanic we're using precludes the use of any races that weren't there in all 4 Eras
We already have an Ambassador class ship, one by Aad Moerman :)
Never whinge about place-holder art, that logo looks like it was created from scratch though, so I mentioned it ;)
Docking sound is being added in :)
The UI is awesome, reminiscent of BC's but so much more LCARS :D
Is it just me or are the stars on that logo a bit off? Sol6.de
This would be awesome on Windows Phone too! :D
Thank you! :o)
Are you perhaps referring to this kitbash? Users.sisna.com
At the moment the Federation have the most TMP ships in game, but there are not many canon ships left to draw on, so it might make the line up.
Please refer to this article regarding Ambassador class variants: Ex-astris-scientia.org
Looking online I can see that sometimes there is use of Probert's Ambassador study model for the Excalibur (I am assuming you mean the one in the books), we probably wont include that ship model.
These ships are all from Starfleet Command 2, the one above is a dreadnought :P