Comment History  (210 - 240 of 2,230)
Nathanius
Nathanius Dec 3 2012, 1:31am replied:

The Black Hole is actually an object on the map that is "attacking" the ships, that's why the notification is going off there. I'll have a look and see if I can exclude it from the notifications, thanks for the tip :)

As for the fonts, the option in the launcher should work, it essentially adds or removed "stc_fonts.big" to the shortcut path. One sure fire way of never seeing the fonts again is to copy the shader 2 big file and rename it as stc_fonts. Not recommended, but if nothing else works it's something you can try

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Dec 2 2012, 10:00pm says:

An excellence choice of game engine there :)

+4 votes   news: F2P Announcement & IOTY 2012
Nathanius
Nathanius Dec 2 2012, 5:44pm says:

Voted! Hope there is going to be some sort of update for MOTY :)

+2 votes   mod: HOMEWORLD2:Free Mod
Nathanius
Nathanius Dec 2 2012, 3:25pm says:

Excalibur would be the best Christmas present ever :D

+13 votes   news: A Gentle Start for December
Nathanius
Nathanius Dec 2 2012, 3:17pm says:

I'm excited! :D

+7 votes   feature: User Interface Update
Nathanius
Nathanius Dec 1 2012, 4:34am says:

Thank you for acknowledging the loading screens being from the Star Trek Continuum mod Thitest, we all look forward to the replacement version that will be uploaded without it, and hopefully a few bug fixes as well!

+2 votes   news: Stargate Space Conflict - The Asurans Rise Released !
Nathanius
Nathanius Nov 29 2012, 9:16pm replied:

Ditto!

+1 vote   media: Framework
Nathanius
Nathanius Nov 28 2012, 10:19pm says:

Vortigaunts?

+2 votes   media: Beta 2.0.4 Screenshots
Nathanius
Nathanius Nov 28 2012, 5:36pm replied:

Intergalactic Bear? Like a Wookie? :P

+4 votes   download: Stargate Space Conflict - The Asurans Rise
Nathanius
Nathanius Nov 28 2012, 5:09pm says:

Noice! :D

+8 votes   news: November News 2012
Nathanius
Nathanius Nov 28 2012, 3:54pm says:

16/12/12! Woo hoo! :D

+3 votes   media: Stargate EaW Pegasus Chronicles: Release Trailer
Nathanius
Nathanius Nov 27 2012, 8:51pm replied:

Noted, an excellent idea, especially if we put badges in prominent positions on ships, like where the Terran Empire emblem sits on mirror universe Federation ships. Turning that off would be important.

+1 vote   media: Badge proof of concept
Nathanius
Nathanius Nov 27 2012, 6:15pm replied:

Not a comment-on-moddb solution, I'll tell you when I next see you online :P

+1 vote   media: Badge proof of concept
Nathanius
Nathanius Nov 27 2012, 5:28pm replied:

That usually only happens if you have a no-cd crack (which isn't working terribly well), please take bugs to the bug thread too!

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Nov 27 2012, 3:58pm replied:

There, updated, now it will be difficult to misunderstand what badges are for~

+1 vote   media: Badge proof of concept
Nathanius
Nathanius Nov 27 2012, 3:03pm replied:

That's my specific badge, I used it for the test, no one else should want to use it! I'll do a composite image with more badges :-P

+1 vote   media: Badge proof of concept
Nathanius
Nathanius Nov 27 2012, 12:02am says:

"heh, who am I kidding... this is the internet :P"

Classic :P

+2 votes   news: Open-Development Media Policy
Nathanius
Nathanius Nov 26 2012, 5:43pm says:

Nice :)

+2 votes   news: November News
Nathanius
Nathanius Nov 25 2012, 3:51am replied:

Thitest, Is that a badge or just an overlay of the flag there?

+1 vote   media: Shader 2.0 + Badges!
Nathanius
Nathanius Nov 25 2012, 3:51am replied:

That's how it looks for me, not sure why. What's really odd is that the transparency works in CFHodEd but not in game, so it can be rendered by my card :S

+1 vote   media: Shader 2.0 + Badges!
Nathanius
Nathanius Nov 24 2012, 12:56am says:

I found that the transparencies don't render properly on my machine too, I get a white square when I use it. Your Halo ships don't look nearly as good on my machine without the transparency working...

What's your video card? Updating isn't out of the question :D

+1 vote   media: Shader 2.0 + Badges!
Nathanius
Nathanius Nov 24 2012, 12:53am says:

Impressive :)

+2 votes   media: Revelation Destroyer
Nathanius
Nathanius Nov 22 2012, 4:09pm says:

Define the jumper problem

+2 votes   media: Jumper Problem solved ! More screens
Nathanius
Nathanius Nov 21 2012, 6:25pm says:

In response to the guest comment below (can't reply to it)~

"No, we can't have {Race name} added to deathmatch/skirmish as it would require a restructure of the whole mod to use another race system. In our current system we can only add races which were present in all four eras of Trek and have enough ship models floating about"

I think we're going slowly enough already without starting from scratch ;)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Nov 20 2012, 4:12pm replied:

I always thought that Moddb's head office was in Melbourne :P

+1 vote   media: BSG:FC isn't dead...
Nathanius
Nathanius Nov 19 2012, 4:15pm replied:

Try Shader 1

+1 vote   download: Star Trek: Continuum - Release BETA - HotFix
Nathanius
Nathanius Nov 14 2012, 7:50pm says:

Having a look :)

+2 votes   feature: Arrow
Nathanius
Nathanius Nov 13 2012, 7:40pm says:

12/12/12, it can be read the same way in any country, backwards, forwards or mixed-up-US-style, an excellent release date :D

+7 votes   media: SCW
Nathanius
Nathanius Nov 11 2012, 4:05pm replied:

"The uploader has not made this video available in your country"

WTF?! Is YouTube filtering content now? Bull. ****. Bloody ********!

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Nov 8 2012, 4:09pm says:

Very nice :)

+2 votes   news: More changes for 1.2
Level
Avatar
Avatar
Offline Since
Jun 30, 2015
Country
Australia Australia
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.9
Members
37
Games
7
Mods
395
Articles
626
Polls
5
Media
1,083
Downloads
112
Groups
6