Comment History  (210 - 240 of 2,163)
Nathanius
Nathanius Sep 2 2012, 5:16pm says:

So Google Earth keeps its Icon into the 24th century? :D

+3 votes   media: Excalibur Tri-pad Concept Art
Nathanius
Nathanius Sep 1 2012, 6:00pm says:

Nice! I know that the font editor in HW2 is horrible to work with :P

+2 votes   media: FINAL Menu for Beta 1.4 with new buttons & font
Nathanius
Nathanius Aug 31 2012, 3:38am says:

What exactly is in this tiny tiny file?

+2 votes   download: HCW Teaser 1
Nathanius
Nathanius Aug 28 2012, 4:10am replied:

It's "Not Never" but also "Not Planned"

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Aug 27 2012, 6:31pm replied:

Thanks for the kind words GeneralKong!

We're currently working on the TMP era ships, this will be release Gamma. Next will be TOS era ships (release Delta) and after that our interpretation of ENT era ships (release Epsilon).

Depending on the quantity of material we may space out the releases

+2 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Aug 17 2012, 7:21pm says:

I like these team colour setups, it's difficult to pick spots for ships that were never designed to have them, and I think you've got a good compromise there :)

+1 vote   media: Team Colors Update
Nathanius
Nathanius Aug 17 2012, 5:11am says:

Coloured birds it is :)

+2 votes   media: Question for the community!
Nathanius
Nathanius Aug 16 2012, 5:24pm says:

And... a blue team colour

+1 vote   media: In-game lighting for team colour birds
Nathanius
Nathanius Aug 16 2012, 5:23pm says:

This is using a Red team colour

+1 vote   media: In-game lighting for team colour birds
Nathanius
Nathanius Aug 16 2012, 9:05am says:

This is not "pick a colour" guys, this is "the bird changes colour, does that look good?" :-P

+2 votes   media: Question for the community!
Nathanius
Nathanius Aug 5 2012, 6:09pm says:

Smashing! :-D

+1 vote   article: New version 1.5 available with the Asgard
Nathanius
Nathanius Aug 4 2012, 7:11pm says:

600 watchers! :D

+4 votes   mod: Star Trek: Continuum
Nathanius
Nathanius Aug 1 2012, 3:23am says:

Nice texture hunting ;-)

+2 votes   media: Red Planet
Nathanius
Nathanius Jul 31 2012, 7:12pm says:

Love a good bughunt :-P

+2 votes   media: Gate WIP: DIE AI BUG .. DIE!!!!
Nathanius
Nathanius Jul 31 2012, 6:56am says:

Oh how I envy your individual ship names and registry script! :D

+1 vote   media: The USS Fenrir leads a task force
Nathanius
Nathanius Jul 30 2012, 9:03pm says:

Nice 'roid ;-)

+2 votes   media: Asteroids Redux
Nathanius
Nathanius Jul 30 2012, 5:13pm says:

Very nice teaser :)

+1 vote   media: CnC Stargate Universe : 3rd Teaser
Nathanius
Nathanius Jul 25 2012, 5:22pm says:

I hope that after you get the game out you go back and do improvements on little things like having your character sit on the pokemon that's actually doing the "surf" action :P

+1 vote   media: Interactive objects #2
Nathanius
Nathanius Jul 23 2012, 7:25pm replied:

No

+1 vote   media: Constitution Refit
Nathanius
Nathanius Jul 21 2012, 1:33am replied:

Release Delta will be focussed on TOS era ships, so the original Connie will make an appearance in the mod too.

The docking/launching sequence is specific to the dock, not the ship that's launching I'm sorry, and if you have every single Connie taking a half hour to launch I'm sure no one would ever build one :P

+2 votes   media: Constitution Refit
Nathanius
Nathanius Jul 20 2012, 8:25pm replied:

We currently have a unitcaps system that covers that, you may notice that there's four options for different fleet size makeups?

Don't think we'll use the Complex style asteroid base resource collection system, but there's a few things in there that we're wanting to look into having our own version of :)

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Jul 5 2012, 5:17pm says:

<singing> Kill it with fire! It's your greatest desire! </singing>

+2 votes   media: Covenant Incinerator Units
Nathanius
Nathanius Jul 5 2012, 4:55am says:

THIS one I like :)

+1 vote   media: STC Screenshots
Nathanius
Nathanius Jul 3 2012, 5:36pm replied:

This error is not a problem, it's a HW2 problem apparently.

I'm not able to make any sense out of what you're trying to report, please post in the bug reporting thread with (much) more detail if you would like help

Moddb.com

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Jul 3 2012, 5:34pm replied:

It is not white, it's coloured according to the race

+1 vote   mod: Star Trek: Continuum
Nathanius
Nathanius Jul 2 2012, 5:10pm says:

What I would like to know is how Excalibur is handling phaser strips, will the firing point of the beams move up and down the strips? :D

+1 vote   media: HP Editor - Adding Decals
Nathanius
Nathanius Jun 29 2012, 8:35am says:

I like it! :D

+3 votes   media: High Council
Nathanius
Nathanius Jun 28 2012, 5:24pm replied:

Very good :)

What's the deal then?

+1 vote   member: Nathanius
Nathanius
Nathanius Jun 26 2012, 5:45pm replied:

Also, winter vacation for the school children here :D

(it's good because they're not clogging up the roads and trains for a week!)

+1 vote   media: Release Date
Nathanius
Nathanius Jun 23 2012, 5:25am replied:

They've also spelt armour correctly! :D

+4 votes   media: OF2 - Urban Chaos (Jefferson Avenue)
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