Comment History  (120 - 150 of 2,171)
Nathanius Dec 17 2012, 12:00am replied:

Ditto! (Not the Pokemon, the actual word ditto :P)

+1 vote   article: Pokémon 3D version 0.16
Nathanius Apr 5 2011, 7:54am replied:

No release date set yet, we're taking the "to do" list approach instead, but we have a solid list that when it's all gone we'll consider it time for a release!

Rest assured we're chipping away at it constantly and that we've already far surpassed the STHW2 mod (plagurism notwithstanding)

+1 vote   mod: Star Trek: Continuum
Nathanius Sep 13 2010, 4:32pm says:

Yep, that's pretty accurate :P

+1 vote   media: Real Aussie Map
Nathanius Mar 20 2010, 6:12am says:

It's too old now, unless you have an old PC to enjoy it on~ :(

+1 vote   mod: Nathanius' Armada Expansion
Nathanius May 15 2009, 9:19am replied:

The Stargate Space Conflict mod isn't finshed yet, I participated in the Beta Trials but that's already a few months ago.

All we can do is wait for the next version probably :P

+1 vote   member: Nathanius
Nathanius May 9 2009, 1:15am replied:

i'll PM you with instructions on how to get Homeworld 2 patched to 1.1 working on Vista.

I've got to get my laptop fixed first though, everything's on that...

+1 vote   member: Nathanius
Nathanius Jul 18 2008, 11:02pm says:

Why do zombies always have blue jeans?

+1 vote   media: OF2 - Forestal Ambush
Nathanius Dec 15 2012, 4:38pm replied:

Is the game at version 1.1?

+1 vote   mod: Star Trek: Continuum
Nathanius Dec 13 2012, 4:00pm replied:

Stay tuned mate ;-)

+5 votes   mod: Star Trek: Continuum
Nathanius Dec 12 2012, 10:18pm replied:


+1 vote   media: New Avatar
Nathanius Dec 12 2012, 3:48am replied:

That did the trick for me, ahh, pixelated memories :P

+1 vote   article: Pokémon 3D version 0.16
Nathanius Dec 12 2012, 12:42am replied:

That's my badge/logo/emblem/symbol, that's why.

+1 vote   media: MOTY Newsburst 2 - Romulan Empire
Nathanius Dec 11 2012, 5:59pm says:

I've been having difficulty getting this to run in Win8, the launcher opens fine and the download of v0.16 came through without a hitch but when I hit the "start game" button the launcher closes and that's it.

Can't see that anything's trying to run in the task manager too :S

+2 votes   article: Pokémon 3D version 0.16
Nathanius Dec 11 2012, 3:21am says:

Continuum is in the top 100!

Thank you to everyone who voted! Expect another news post soon :D

+1 vote   mod: Star Trek: Continuum
Nathanius Dec 10 2012, 6:18pm replied:

Wilco :)

+1 vote   mod: Star Trek: Continuum
Nathanius Dec 10 2012, 3:47pm replied:

You can have whatever badge you want, for better or for worse :P

We will post a "how to" guide on making badges if we get to make them available on all or most ships and stations

+2 votes   article: MOTY Newsburst 3 - Romulan Empire
Nathanius Dec 10 2012, 3:41pm says:

Are both of the marines frowning? Rocketing stuff from a mongoose is serious business :)

+1 vote   media: UNSC Mongoose
Nathanius Dec 9 2012, 6:39pm says:

People will learn to fear that badge when they see it coming in-game ;)

+1 vote   media: MOTY Newsburst 2 - Romulan Empire
Nathanius Dec 9 2012, 6:38pm replied:

The Romii map always has bad screenshots, I did these very quickly, won't use it for screenshots again I promise :P

+1 vote   media: MOTY Newsburst 2 - Romulan Empire
Nathanius Dec 9 2012, 12:14am replied:

Joker and the Thief, by Wolfmother. I always support local bands :)

That and it's an awesome song~

+1 vote   media: Fighter Script Demo
Nathanius Dec 9 2012, 12:12am says:

I would like to thank the silent masses for keeping Continuum in the top 100 most visited mods during the Mod Of The Year competition, I don't think I've seen us slip below 100 more than a couple of times :D

Don't forget to vote for us too ;)

+1 vote   mod: Star Trek: Continuum
Nathanius Dec 8 2012, 9:22pm says:

They're not balanced yet! The intervals between firing was increased so we could increase the damage value of phasers, but the damage values have not been edited yet. Rest assured we're not going to release anything with such a big thing unbalanced

+1 vote   media: Fighter Script Demo
Nathanius Dec 7 2012, 4:02pm says:

He got stuck in the pot at the end :P

Really nice to see progress! :)

+2 votes   media: early demo of the coop survival gameplay
Nathanius Dec 6 2012, 3:01pm replied:

The boarding cruiser from Armada 2, the Suq'jaGh, is in the TNG fleet, that's when Armada 2 is set. You will be able to see it already in the current release :P

It's in this image from ages ago:

+2 votes   article: MOTY Newsburst 2 - Klingon Empire
Nathanius Dec 6 2012, 2:54am replied:

Perhaps genre specific awards would be a way to even the playing field? Like the Golden Joystick awards? I have favourite FPS and RTS etc games, it's a shame that all but the FPS gets recognised.

+4 votes   article: MOTY Year in Review 2012 Quarter 02
Nathanius Dec 5 2012, 11:51pm says:

Continuum is just a footnote? Is every year going to be just FPS games getting the spotlight?

+15 votes   article: MOTY Year in Review 2012 Quarter 02
Nathanius Dec 5 2012, 7:47pm says:

That's an awesome tactic! :D

+2 votes   media: Primal Carnage - Release Screen
Nathanius Dec 5 2012, 6:33pm says:

Excellent work, I always liked the Hydran designs :)

+1 vote   article: The Hydrans are coming! The Hydrans are coming!
Nathanius Dec 5 2012, 5:40pm replied:

It'd be a nightmare to balance that out, it's a time old debate, thick hull and low tech vs shields+medium hull and high tech. Just using our balancing system a Halcyon would be a monster, but our balancing system doesn't take tech differences into account~

+1 vote   media: TMP Federation lineup
Nathanius Dec 5 2012, 5:38pm replied:

Not for TMP, the Enterprise B is the flagship for this era. We're still thinking about how/if we can get Harriman's voice in...

+1 vote   media: TMP Federation lineup
Nathanius Dec 5 2012, 5:36pm replied:

Indeed they are, they first appeared on the Saratoga in the 1st episode of DS9. They're a treat in-game and use the golden TNG phaser FX and sound. :)

+1 vote   media: TMP Federation lineup
Nathanius Dec 5 2012, 5:34pm replied:

It probably won't disappoint you by being overly resilient in Continuum too :P

+1 vote   media: TMP Federation lineup
Nathanius Dec 5 2012, 5:32pm says:

This makes me immediately think of asking about the Prometheus! :D

+3 votes   media: Building the Galaxy Class
Nathanius Dec 5 2012, 4:04pm says:

Pretty! You got my vote :D

+1 vote   media: Launching the Enterprise
Nathanius Dec 4 2012, 3:41pm replied:

It's just you Aliah ;-)

+1 vote   article: MOTY Newsburst 1 - Federation
Nathanius Dec 3 2012, 6:21am replied:

The base model Excelsior has only been put in recently, we're considering having the extra bits for an upgrade (extra speed/something?), but you're right, the FX department at Paramount cut a few too many corners spamming TMP ships~ We're not cutting those corners!

+1 vote   media: TMP era progress video
Nathanius Jan 26 2013, 6:48pm replied:

As long as there is one of each of the three segments (Alpha, Beta, Gamma) then one "integrated" Prometheus can be recreated

+1 vote   media: MVAM Prometheus
Nathanius Nov 20 2012, 4:12pm replied:

I always thought that Moddb's head office was in Melbourne :P

+1 vote   media: BSG:FC isn't dead...
Nathanius Oct 1 2012, 11:47pm says:

I've pledged too! Spread the word, they've got a ways to go to hit their funding mark and less than a month to get there

+1 vote   media: Nexus 2: The Gods Awaken on Kickstarter
Nathanius Sep 24 2012, 2:15am replied:

Due to the way that Homeworld 2 works it's inadvisable that we emulate STO's weapon swapping capabilities.

That and it would be an infuriating exercise setting up weapons on hundreds of ships...

+1 vote   article: TMP era progress video
Nathanius Jul 30 2012, 5:13pm says:

Very nice teaser :)

+1 vote   media: CnC Stargate Universe : 3rd Teaser
Nathanius Jul 21 2012, 1:33am replied:

Release Delta will be focussed on TOS era ships, so the original Connie will make an appearance in the mod too.

The docking/launching sequence is specific to the dock, not the ship that's launching I'm sorry, and if you have every single Connie taking a half hour to launch I'm sure no one would ever build one :P

+2 votes   media: Constitution Refit
Nathanius Jul 5 2012, 5:17pm says:

<singing> Kill it with fire! It's your greatest desire! </singing>

+2 votes   media: Covenant Incinerator Units
Nathanius Apr 25 2012, 7:40am replied:

Patience! The TMP ships are going to be what release Gamma is all about~

+1 vote   media: Fleet movements
Nathanius Mar 12 2012, 5:57pm says:


+1 vote   article: 0.9version will released in this week
Nathanius Jan 19 2012, 2:47am replied:


+7 votes   article: 10 days till Black Dawn!
Nathanius Dec 21 2011, 4:33am says:

An RTS mod made it into the top 5! I'm impressed! There's hope yet :D

+3 votes   article: 2011 We Barely Knew Ye!
Nathanius Dec 8 2011, 4:16am says:

There's an 873 word essay up there and all anyone can see is the Dinosaur! :D

+1 vote   article: City 17: Episode One MOTY Update | Day Seven
Nathanius Dec 6 2011, 3:28am says:

At least Continuum made the footnote :S

+1 vote   article: MOTY Year in Review 2011 Quarter 03
Nathanius Dec 3 2011, 3:49am replied:

We're re-purposing starting fleets and using special research items to split eras, this fits in best with other more important scripts that we have integrated into the mod.

The HWU system has everything in one race, that wont work for us.

+1 vote   article: Continuum Continues to Amaze!
Nathanius Nov 28 2011, 2:55am replied:

I've deleted the original copy sorry, but something like "Real Player" gives you a little popup for these sorts of streaming videos that will let you download them.

+1 vote   media: New Polished Warp FX Demo
Nathanius Oct 12 2011, 3:43pm says:

Must your blue character be a smoker? There must be some other self destructive, but more creative, addiction that you could give him?

+1 vote   media: Kalasha and Solomon
Nathanius Aug 25 2011, 5:02pm replied:

Have a look in the Bug Reporting thread here to see if you're missing anything like the v1.1 patch or if you should try using Shader 1.

+1 vote   download: Star Trek: Continuum - Release ALPHA
Nathanius Aug 22 2011, 5:46am says:

Just to let everyone know the mod is now available through Desura :-)

+1 vote   article: Continuum Unbound
Nathanius Jun 23 2011, 1:41am says:

even if the computer is cactus the hard drive and everything on it can still be recovered, if the hard drive is ok.

My old laptop died on me a couple of years ago, it's hard drive is now a portable one of mine!

Not so much drama please people, too much excitement can be bad for you :P

+4 votes   article: bad news !!!
Nathanius Jun 22 2011, 12:34am replied:

It's eloquently explained in the news post currently awaiting authorisation.

It suits it's role and fills it well! Never fear ;-)

+1 vote   media: K'Toch'Vah
Nathanius Jun 20 2011, 7:20am says:

Starbase 42! :D

+1 vote   media: Home! Sweet Home!
Nathanius Apr 3 2011, 4:55pm replied:

I noticed that my comments on the other page are all disappearing, PBG is running that page like he tried to run the mod, but no matter, hopefully he can make his own flavour of good mod without any of the things we've asked him not to use!

+1 vote   mod: Star Trek: Continuum
Nathanius Apr 3 2011, 8:17am replied:

There's no rip off, that's actually impossible in our situation!

We're the developers who left the ST:HW2 mod, we didn't want our work to go to waste or to be corrupted by PBG's attempted "leadership", so we started up Continuum! Read the description of the video, it will explain all!

I have also updated the mod's info at the top to explain the split better.

+2 votes   mod: Star Trek: Continuum
Nathanius Mar 30 2011, 5:34pm says:

If it doesn't breach fair use clauses in the US and pilotofwar's respective country then they're fair game, if he makes money off it though he's going to be screwed :P

As for doing the same with a private modellers work you have the community and moderators who police that :P

+1 vote   article: The Battle Begins
Nathanius Jan 21 2011, 1:43am says:

Plain ol' planetary bombardment would suffice for planet killing for the other races, it would leave behind a ball of magma instead of an asteroid field but it would do the trick none the less!

+1 vote   article: Some Random GC Info
Nathanius Jan 5 2011, 3:41am says:

Are the legs going to fold up? It looks a little... odd with them down like that

+1 vote   media: Apophis' Prototype (In-game)
Nathanius Dec 8 2010, 3:53pm says:

That's not the hypothetical romulan/borg hybrid from the countdown comic is it?

+1 vote   media: Intelligence Report
Nathanius Oct 29 2010, 8:51pm replied:

Not worth it, you lose online games then! And a human opponent is always more fun :)

+1 vote   media: Norexan Attack Run
Nathanius Sep 19 2010, 4:41pm says:

They're never getting home... not without warp :S

+3 votes   media: InGame damage
Nathanius Aug 26 2010, 5:35am says:

More chunks are needed...

+1 vote   media: Praxis
Nathanius Aug 10 2010, 7:26pm replied:

It couldn't be much smaller without the game having difficulty rendering it :P

+1 vote   media: Ancients Fleet (Small ships)
Nathanius Aug 10 2010, 7:23pm says:

Way to come back from the blank beyond :)

+1 vote   article: Time tio finish this...
Nathanius Jul 11 2010, 5:24am says:

I think that you're not describing something that'll help you in a 1.0 release, letting out a beta while things are at this stage wont be a big represenatation of your final work.

I would only release your "0.5" if you're planning on not continuing.

+1 vote   article: To release or not to release, that is the question
Nathanius Jul 10 2010, 6:06pm says:

Phobos? So the Turanics are Taurii? :P

+1 vote   media: Bandit Interceptor
Nathanius May 27 2010, 4:31am says:

hehe "ruff" :P

+2 votes   download: Stargate Invasion - May Progress
Nathanius Apr 10 2010, 7:11pm replied:

My impresstion is that the Abydos pyramid was shorter and wider than your representation of it... Perhaps the picture's been squashed?

+1 vote   media: The Abydos Pyramid
Nathanius Apr 2 2010, 6:20pm says:

I love that illumination :D

+1 vote   media: Light in the dark
Nathanius Mar 17 2010, 3:47am says:


+1 vote   download: Nexus: Battlestar Galactica beta V4.0
Nathanius Mar 4 2010, 1:02am says:

Nice bucket hat :P

+2 votes   media: GDI Sniper
Nathanius Feb 20 2010, 6:17pm says:

I think it is the hair, the rest is pretty good :)

+3 votes   media: Commander Adama NPC
Nathanius Feb 1 2010, 3:41pm says:

It does look somewhat like a targeting reticule :P

+1 vote   media: Hey wait a minute....
Nathanius Jan 28 2010, 4:04pm replied:

That's the scariest thing I think you could say about now :-S

+1 vote   media: Apex Studios Weekly Update 28/01/2010
Nathanius Jan 25 2010, 4:21am replied:

That sounds too "in-da-hood" sub-dialect for an advanced race to use...

+1 vote   media: Asuran destroyer
Nathanius Jan 16 2010, 5:25pm replied:

There's the Peregrine fighter too...

It's about the size of the Alkesh though I think...

+1 vote   media: Small Ships
Nathanius Jan 9 2010, 10:56pm says:

Brass monkey? :-S

+1 vote   media: We Don't Need No Water
Nathanius Jan 7 2010, 2:18am says:

The RC8 release its better than evar is it? I wonder what evar has to say about that :P

I've been looking for a torrent of RC8, no one has one...

1.6 GB is too much for a regular download for me, it cuts out at around 700 to 900 mb every time :(

+1 vote   article: Planetstorm Gaming Nights
Nathanius Jan 4 2010, 2:27am says:

Please note the Nebula class variant USS Melbourne (it's spelt like the city).

I'm glad you're airing all the ships before your release, you can pick up alot of errors like misspelling Melbourne and the B5 ship names by helpful community members! ;-)

+1 vote   media: Tier 5
Nathanius Dec 23 2009, 1:37am says:

I love it when mods start location specific articles... it's times like those I can enjoy the middle of summer, knowing that the alternative is a white Xmas under 3m of snow somewhere in the northern hemisphere :)

I'm voting too BTW :P

+1 vote   article: Don't forget to vote.
Nathanius Nov 16 2009, 3:21am says:

Looks like an impressive back story mounting to me!

+1 vote   media: Know The Truth.
Nathanius Sep 16 2009, 5:20am says:

Sad to see another high quality trek mod not make it to the finish line, thanks for being so selfless as to put your work to the public anyway so that your effort is not wasted!

+3 votes   article: Enterprise - TCW - The End of an Era
Nathanius Sep 12 2009, 9:36pm says:

It's good to see a picture of Earth not centred on the western hemisphere for once :P

Excellent udate guys!

+3 votes   article: Apex Studios Weekly Update 11/09/09
Nathanius Aug 27 2009, 5:39pm says:

i'm not a real fan of the gou'auold (however it's spelt) having a city "ship". The model's good, It would make a great temple sort of thing. I guess I can't make a completely informed comment unless I know what's going on with it though...

+1 vote   media: Goa'uld City (Simple Concept)
Nathanius Aug 18 2009, 6:05am says:

Excellent update guys! Will the refinery be animated?

+1 vote   article: Forever Changing
Nathanius Aug 10 2009, 7:34pm says:

Played through it and I like it even more :)

There is one things though, on two of the missions (Surprise and another one) the shields take ages and ages to charge up and I invariably end up getting wasted.

Just so you know :)

+1 vote   article: Stargate: War Begins Public Beta 5 released!
Nathanius Aug 5 2009, 7:15am says:

Downloaded and loves it!

Some of the ships turn white if you get too close though...

+2 votes   download: STESC 1.2
Nathanius Jul 18 2009, 2:39am says:

A simple way for showing the upgrades could be just to add extra arms~

+1 vote   media: Behemecoatyl Station (Planet/God Bug)
Nathanius Jul 9 2009, 9:40pm says:

It makes it look like there's only 5 decks there in the main trunk...

nice work!

+1 vote   media: Daedalus Class: Texture Progression.
Nathanius Jun 24 2009, 6:42am says:

It has a looming sort of feeling, it should be big and slow, not a battleship though, it doesn't look toothy enough. As ming600 said, this concept suits a carrier role.

+2 votes   media: Swarm Carrier
Nathanius Jun 12 2009, 9:09pm replied:

no you fools :P

Read the bloody description:

One team begins off on a certain part of a large map which they have access to vehicles (Jeep, helicopter etc) as well as weapons. Team two is placed in the jungle where it is most dangerous. They only get flares to begin with and they must find weapons to defend themselves against dinosaurs while trying to trigure (trigger?) sensors placed around the map for the "rescuers" to find them.

+5 votes   media: MP Gameplay Concept - Search and Rescue
Nathanius Jun 3 2009, 11:26pm says:

Aww... I liked the look of that laser tank...

+1 vote   article: The cemetery of derelict units
Nathanius Jun 2 2009, 8:11pm says:

Good that the ISS will remain, I like it despite its spindly appearance! Great update, hope you guys are all doin great ;).

(I hate sticky keyboards...)

+1 vote   article: German site is online....and the next update!
Nathanius May 26 2009, 11:12pm says:

So to get this straight, the Morpheus is a "next-gen" version of a Heavy Cruiser, so it's got less hit points than the BC-304 Battlecruiser but more potent everything else?

+1 vote   media: Morpheus Class Cruiser and Daedalus Class
Nathanius May 25 2009, 8:58pm says:

Aren't you all a mature bunch then... to me they look like wireframe tunnels made from circular reductions of the surrounding medium...

But I may have been biased by the picture's title...

+2 votes   media: WireFrame
Nathanius May 23 2009, 10:57pm says:

Summer eh? It's Summer where I am now (Shanghai), but I'm going back to Australia in June and it wont be Summer there until November...

Which Summer were you referring to then? :P

+1 vote   article: How far can you throw a Spartan ?
Nathanius May 7 2009, 7:18am says:

Is this for Entrenchment? I haven't found a way to get a working version yet... Probably have to wait until I go home to Brisbane and the regulated markets again...

+2 votes   article: Team Testing
Nathanius May 4 2009, 11:33pm says:


+1 vote   media: Tobari_shipyard
Nathanius May 1 2009, 6:43am says:

How's things in the 4-months-not-updated end of my mod list?

+1 vote   mod: Cry Trek: Eraser Project
Nathanius Apr 19 2009, 2:01am replied:

I'm not religious but I can't think of anything to say but "amen to that" :P

Mindfuckery indeed! haha!

+1 vote   media: Working on Quick Facts.
Nathanius Apr 16 2009, 7:52pm replied:

I know that site, they take into account on screen references to power output and all that.

They completely ignore the fact that a nuclear reactor, no matter how big it is, shouldn't be able to outperform an antimatter reactor...

Or whatever other exotic reactor they have in this weeks episode :P

+1 vote   mod: Star Trek Vs. Star Wars
Nathanius Apr 15 2009, 7:51pm says:


+2 votes   article: Battlestar Theseus - Finally Revealed.
Nathanius Mar 2 2009, 7:36am says:

it's just leaps and bounds with you isn't it? ;-)

+1 vote   media: Skybox 2.0 - Hi-Def Edition
Nathanius Feb 10 2009, 10:33pm says:

since there isn't actually any ship production in-game are you going to have a half finshed battleship or something in there?

+1 vote   media: Ancient Shipyard W.I.P.
Nathanius Feb 10 2009, 3:08am says:

How did it change to a picture of an Ori ship? My earlier comment is now moot :(

+1 vote   media: Ori Kriegsschiff
Nathanius Feb 2 2009, 4:03am replied:

hmm... true... and if it was as large as the cutscene made it out to be then having the Dreadnaught twist into the dock might introduce awkward manouvers...

It's just not symmetrical... that's my one and only concern!

+1 vote   media: Units of Crossfire
Nathanius Jan 25 2009, 9:00pm says:

eh, very very nice and good!

+1 vote   media: The Fleet at Battlestation Ticonderoga
Nathanius Jan 17 2009, 1:02am says:

I am letting your words into my mind~

+1 vote   article: Halo Solitude update 14
Nathanius Jan 15 2009, 10:09pm says:

wow... that's pretty cool!

+1 vote   media: M16203
Nathanius Jan 11 2009, 1:01am says:

can the eyes blink as part of the texture?

Very well modelled!

+2 votes   media: Compsognathus
Nathanius Jan 8 2009, 12:45am says:

whoop whoop whoop whoop whoop!

+1 vote   article: First patch for Stargate - Empire at War
Nathanius Jan 7 2009, 5:41am says:

you guys are gross :P

Nice work on the game though!

+5 votes   media: HL2:Wars WIP Jan 09 Update
Nathanius Jan 6 2009, 4:37am says:

Well done!

Don't be tired, have a sleep or a coffee. ;)

+1 vote   article: Eternal Silence: Monster Update
Nathanius Jan 2 2009, 9:16pm replied:

hehe conspicuous

+1 vote   article: Mod of the Year Voting and patch news
Nathanius Jan 2 2009, 12:47am says:

make it so they can't refuse, then give it all you've got!

good work guys!

+2 votes   article: Jurassic Park New Year's Announcement!
Nathanius Dec 27 2008, 5:46am says:

i'll get neverwinter nights to play this! Looking forward to seeing progress guys!

+2 votes   mod: Star Trek: Gettysburg
Nathanius Dec 6 2008, 11:43pm says:

You could call it "Cretacious Park"! Just to be creative :P

+1 vote   media: The Final Barrier
Nathanius Nov 22 2008, 10:30pm says:

so those yellow spheres at the back end glow?

+1 vote   media: SST Arachnid Cruiser
Nathanius Nov 22 2008, 9:32am says:

yay! now to play!

+2 votes   article: Release!
Nathanius Nov 22 2008, 5:08am says:

You guys really know how to test my patience!

excellent work! ^_^

+1 vote   media: Opposing Force 2 Birthday Preview
Nathanius Nov 19 2008, 6:00am says:

I always felt bad killing them...

+31 votes   media: Female Assassin
Nathanius Nov 19 2008, 5:53am says:

Just update through valve is it? You guys are the greatest!

+1 vote   article: Eternal Silence: Some News
Nathanius Nov 14 2008, 12:05am says:

is that a giant hole in the side?

+1 vote   media: High Charity
Nathanius Nov 9 2008, 5:49pm says:

Lots of new ships is cool, but don't forget the classics to tie your new concepts back to the show they came from ;)

+1 vote   media: RAF fleet
Nathanius Oct 25 2008, 11:59pm says:


my poor patience is taking a beating again :(

+1 vote   article: Media Release 3
Nathanius Oct 25 2008, 2:27am says:

I'll be looking forward to seeing the single player aspect of this, so many steam mods are purely awesome multiplayer games, but the single player side of things, the telling a story side of gaming, is usually left out. Kudos to you lot for endevouring to include it!

That and you lag like hell when you're logging into steam from China...

+2 votes   article: Media update, comin' through!
Nathanius Oct 21 2008, 9:58pm says:

And since we've seen colonial ships able to fly in atmo~ that means that their missiles should be multi-environmental. Why not defaut to designs that make them more efficient in one environment and don't effect performance in the other?

+2 votes   media: Colonial Missiles
Nathanius Sep 26 2008, 9:05pm replied:

Didn't that thing have rotating tenticles as the engine? I don't recall...

This is the interesting part! filling in the conceptual gaps for the covvies!

Nice work :)

+1 vote   media: Covenant Picket Ship (CPS)
Nathanius Sep 26 2008, 8:03am says:

that's totally random... I love it!

+1 vote   media: Vending Machines of Death
Nathanius Sep 22 2008, 7:51am says:

now all I need is a copy of vice city...

0 votes   article: 0.2e Release Date - October 26 2008
Nathanius Aug 30 2008, 5:54am replied:

Actually any strip phaser on any star trek ship can be used as a point defence phaser, as demonstrated on the show. If this game can only have it one way or another then they should have an extra point defence phaser assigned too.

+1 vote   media: Nebula
Nathanius Aug 30 2008, 5:51am says:

There should be about 4 or 5 types of phasers available to Star Trek ships, just number them. I think the Ent-E had type XII phasers, so they could count as heavy. you could have type XIII as light starbase phasers, type XIV as heavy starbase phasers, XI as phasers for cruiser class vessels (Excelsior & smaller?) and X for Frigates and Destroyers. Destroyers on the other hand could be outfitted with pulse phasers like the defiant class. Lots of possibilities!

+1 vote   media: Intrepid Class
Nathanius Aug 23 2008, 8:31am says:

Can we get a bigger version of your scale chart? The next time you release one I mean. The size difference between the largest and the smallest ships is so extreme that the dinky picture up the top doesn't give it all the *umph* it should have.

+1 vote   media: Scale chart
Nathanius Jul 24 2008, 3:53am says:

headcrab looks quite shiny, but i'm very glad you guys're putting in zombie variants! It wasn't just the scientists hetting "head-humped" (as it were)

+1 vote   media: OF2 - Security Guard Zombie
Nathanius Jun 21 2008, 4:06am says:

Gotta have some space aspect, that's half of what the mod is about! :P

+1 vote   article: Eternal Silence: cp_warpath enters Beta
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