What a lovely surprise :D
One thing that we do in Continuum is have the debris spawn as an FX, then have them fade. You could set this to last for any amount of time, but gradually disappearing debris would help CPU resources
One thing you might do is use a LOD without the inner blue layer, that could effectively get rid of the clipping effect.
I'm not sure if the camera distance is calculated from the 0,0,0 coordinate of the HOD though
We have this bug corrected and it wont be an issue in the new release
THAT is nice :)
(giant thumbs up)
I like this ship, it reminds me a little of the ships in ME3 :)
You've set a cracking pace there, I'm impressed!
Can it plow through an oversized Covenant battlecruiser? :D
Loves it :D
That's cool! :D
I thought SINS didn't support ship animations?
Good luck! Balancing is a bitch :P
Hello, did you do the Starcraft Dominion Wars mod?
Would it be possible to have an integrated installer compiled? So that there's not a huge bunch of other installers floating about?
Also, pie-in-the-sky here, since there's no extra work going to be done, could the Zerg and Protoss be returned to functionality without too much effort?
Thank you Mystery8 for that public service!
I dub thee... the tourist
There are a couple of videos in the video section, it's pretty early work though
The horror! :O
You've outdone yourself again... :P
A cross between flight attendant and lord admiral...
This has a single player element, no need to worry about that! :)
Food for thought regarding the Gastornis:
Has anyone ever noticed that pugs always look like they've just remembered something important that they'd forgotten to do?
Except for the burning vehicles it looks quite cozy :D