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NahuelScorza
NahuelScorza Dec 11 2013, 7:21pm says:

I did cry with this beautiful storie, granny is a game full of emotions, action and adventure.

+2 votes     game: Granny
NahuelScorza
NahuelScorza Aug 27 2013, 7:52pm says:

great game!! maybe you must to turn off the chainsaw sound! very funny :3

+2 votes     game: KatanAlia
NahuelScorza
NahuelScorza Aug 11 2013, 10:35am says:

Youtube.com
little video showing a feature from the Dead Morning tech demo

+1 vote     article: News and Updates about Dead Morning
NahuelScorza
NahuelScorza May 29 2013, 3:25pm replied:

we are making a tech demo with a single map and a very clean base of qc, is a short storie different of dead morning, we are using gpl tools to make the game (fteqcc, quark, audacity, GIMP, etc.) we will release the code from the engine and the qc everything under gpl 2, aniway the depelovment is slow because we have busy lives and we are only two members. We need a modeler, a composer etc. but we do not call members if we do not have a tech demo released.

+1 vote     game: Dead Morning
NahuelScorza
NahuelScorza May 29 2013, 3:19pm replied:

sorry but we doesn´t have the time or work structure for a repository. the main problem is my native language, i do not speak english, any team member speaks english fluidly. I am the programmer and my qc code doesn´t have comments , i need clean it and add the comments but i can not to add comments and document everything in english because i can not write english, these work is imposible for me. You can see the qc code from xonotic and the repository, they are a very big comunity for a multiplayer game. We are just two guys wint jobs, university and school. The Xonotic qc is very complex and great (i only understand the 40% from the code). anybody will learn anything new reading the code from dead morning, because we are based in a very clean qc 1.01 from quake adding new stuff. Qc is easy but you need time to learn it, but if you know quake and xonotic code dead morning code will be very simple for you, if you do not know anything about qc dead morning is a bad base to start. I suggest read qc 1.01 from quake and xonotic code, after you can learn about dead morning.

+1 vote     game: Dead Morning
NahuelScorza
NahuelScorza May 27 2013, 10:30pm replied:

yeah; aniway we can not use repository because dead morning have a storie, and we do not want show spoilers :)!

+1 vote     game: Dead Morning
NahuelScorza
NahuelScorza May 26 2013, 7:32pm replied:

hello guest, we do not use repository, the development is closed doors because we are making the game using dropbox, and we only will release the game in the version 1.0. The code will be under licensed with GPL 2, and the art is in GPL 2 also, but the some music is under CC-BY (we do not have a composer yet).

+1 vote     game: Dead Morning
NahuelScorza
NahuelScorza Mar 20 2013, 2:40pm says:

:) i am programming some stuff in ss/cs qc :D but also i am busy with university and job :/ Aniway dead morning have 90% of qc work done. We only need build the maps :)

+2 votes     game: Dead Morning
NahuelScorza
NahuelScorza Jan 29 2013, 6:02am replied:

this

Quakeone.com

and this

Quakeone.com

+3 votes     game: Quake
NahuelScorza
NahuelScorza Jun 14 2012, 6:58am says:

Oh great resident evil mod! Seems you are using darkplaces :) I suggest some CSQC stuff! I love the maps :D

+2 votes     member: dr_mabuse1981
NahuelScorza
NahuelScorza Mar 31 2012, 9:39pm says:

I was voter number 1000, of course I said "10"
Fotos.subefotos.com

+2 votes     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 22 2012, 2:42am says:

4 :42 am here, my bed is calling me

+1 vote     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 22 2012, 12:10am replied:

we are very excited because we know the game is already uploaded, but we do not know where

+1 vote     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 22 2012, 12:03am says:

22 02 2102 ...

+1 vote     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 21 2012, 6:26pm replied:

free porn , pfff troll

+2 votes     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 21 2012, 6:07pm says:

I can´t wait !!

+3 votes     game: Cry of Fear
NahuelScorza
NahuelScorza Feb 19 2012, 8:36am says:

Hello dr_mabuse1981, i am nahuel from Inside3d. The reloading animations stops because you call the W_SetCurrentAmmo(); function when you touch ammo or weapons, i suggest you can declare a new flag (FL_RELOADING maybe) and call it when you are reloading. in W_SetCurrentAmmo(); you can write above
if (self.flags & FL_RELOADING)
return;

+3 votes     game: Wolfenstein Arcade
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