What is about "Dead Morning"?

Dead Morning is a open source standalone game based on the Darkplaces Engine with a new style of horror game adventure, mixing a lot of great games of this genere.

About the story of "Dead Morning"

You are Eliot Paulina one electrical and electronics Technician that work with the contractor Francosta S.A, in a normal routine labor that he takes, he has to fix the crucial electrical instalation of the Ex Club Hotel that is abandoned and the new ownership want to fix this building, but a lots of mysteries surround the Club Hotel that the player has never faced before...

Some features of "Dead Morning"

Some short features of the game will be:

  • Graphics powered by the DarkPlaces Engine.
  • Inventory system.
  • Flashback events.
  • In-game music and atmosferic sounds.
  • Video Cinematics.
  • Bilingual game (English and Spanish) subtitles and menu.
  • Platforms like Windows PC, Mac, and Linux.
  • Full Open Source Game.

Games inspirational for us

Some of the games that we took inspiration for do this game are Scratches, Which, Fibrillation, Quake, Resident Evil 1, Silent Hill Shattered Memories, Alone in the Dark (1992), Silent Hill 2 and The Hunted Chronicles.

Who Develop this game?

Jerónimo Cabrera (Myself): Level Desgin, Game Design, etc...
And Nahuel Scorza: Programmer, Level Design, etc...

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Time for the new super dev update!


First,we are very thankful for the good reception of this game,we have a very good feedback and people intrested in the game and we also had our first game expo showing this game! We where invited to show the game for the Expo Lúdica 2016,the first big game show that was made in La Plata (Buenos Aires,Argentina).

And of course,we take some pictures to show you the results:

01
Big game expo with a lot of people to do playtesting!


02

03
We were very focused in seeing how they escape from the real horror.

06 2

05 2
And I´m very sure that they took the frights of their lives!


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That game expo was a great experience to showcase the game,do some playtesting and see the results of this hard working time in this proyect,lucky to us,the game had a good response from the people and it was very played in the expo,so we are very thankful to have the chance to show the game!

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And now,talking about the new updates of the game,we made great new things and new mechanics and effects that make the game a very inmersive and terrifying experience to play,like new weather effects,a better ambient sound effects,new decal effects,and some new map details,in the pictures you will see some of the new things that we made in the game.

01 1

02 1

03 1Some nice weather and storm effects.


11
Film grain effects.


05 1Real time shadows and lighting.


08

And for the great finish, here is the first Teaser Trailer of the game, enjoy!



CatGazing Studios


Ico 2


P.S: We are now in Facebook too!

Facebook: Facebook.com


Introducing: A Dark Place

Introducing: A Dark Place

News 5 comments

This is the oficial introduction to A Dark Place, a survival horror adventure game from CatGazing Studios, powered by the DarkPlaces Engine in all his...

News and Updates about Dead Morning

News and Updates about Dead Morning

News 1 comment

Here I left one update about the development of the game and the new things and features that will be showing in this.

Comments  (0 - 10 of 20)
jalastram
jalastram

project abandoned?

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NahuelScorza
NahuelScorza

Not really, but the team is not working in the game. JeroCabrera is busy at the moment. I am working in another project called "gray morning". The gameplay of "gray morning" is almost the same (i am using practically the same programming code), but about the graphic "gry morning" is simpler (yes, even more)- . I will release the new game soon :)

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Neoshadowwolf
Neoshadowwolf

A horror game set in a lovely countryside? Oh, I am definitely game for that.

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Guest
Guest

How can i download this?

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Guest
Guest

No link to a repository? So while the game will be "open source" (which license?), the development is still behind closed doors?

And what about the artwork, sound, etc.? Under which license(s) will they fall?

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Evropi
Evropi

Open source is a licensing model, not development model. You can release under an open source license but you don't have to take a 'bazaar' (or bottom-up) approach to development, you can take a 'cathedral' approach which is less common nowadays but still valid.

Open source is just the license you release under, the way you develop it is another story entirely.

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Guest
Guest

*sigh* This is exactly why I abhor the term "open source" in favour of the proper term "free software". Or maybe "FLOSS", if you have to.
Tim O'Reilly, Eric S. Raymond (even before he went completely nuts) and their ilk did much harm to the community with their ********.

Developing closed and then doing a dump is just bad for everyone. People can't learn from the development process, can't spot problems, can't spontaniously help, nothing. And all too often, projects die without ever having seen a release (for various reasons), the work and time wasted.
I really wonder why this behaviour is especially prevelant in modding communities. People
- don't release
- vanish without trace
- won't release sources for modding tools (and get pissy yelling about "their intellectual property" when asked about sources, wtf)
etc.. It's sad, really.

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NahuelScorza
NahuelScorza

we are making a tech demo with a single map and a very clean base of qc, is a short storie different of dead morning, we are using gpl tools to make the game (fteqcc, quark, audacity, GIMP, etc.) we will release the code from the engine and the qc everything under gpl 2, aniway the depelovment is slow because we have busy lives and we are only two members. We need a modeler, a composer etc. but we do not call members if we do not have a tech demo released.

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Guest
Guest

In either case, I do look forward to Dead Morning. I only wish development would be more public. Not just on this project, but generally.

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NahuelScorza
NahuelScorza

sorry but we doesn´t have the time or work structure for a repository. the main problem is my native language, i do not speak english, any team member speaks english fluidly. I am the programmer and my qc code doesn´t have comments , i need clean it and add the comments but i can not to add comments and document everything in english because i can not write english, these work is imposible for me. You can see the qc code from xonotic and the repository, they are a very big comunity for a multiplayer game. We are just two guys wint jobs, university and school. The Xonotic qc is very complex and great (i only understand the 40% from the code). anybody will learn anything new reading the code from dead morning, because we are based in a very clean qc 1.01 from quake adding new stuff. Qc is easy but you need time to learn it, but if you know quake and xonotic code dead morning code will be very simple for you, if you do not know anything about qc dead morning is a bad base to start. I suggest read qc 1.01 from quake and xonotic code, after you can learn about dead morning.

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NahuelScorza
NahuelScorza

yeah; aniway we can not use repository because dead morning have a storie, and we do not want show spoilers :)!

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NahuelScorza
NahuelScorza

hello guest, we do not use repository, the development is closed doors because we are making the game using dropbox, and we only will release the game in the version 1.0. The code will be under licensed with GPL 2, and the art is in GPL 2 also, but the some music is under CC-BY (we do not have a composer yet).

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Dead Morning
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Creator
JerooCabrera
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