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That doesn't make sense, they're not trying to destroy the zone, by that logic freedom should be against ecologist
Is it possible to get all the new mutant mods compatible with each other? Seems like I have to choose which one I want to use.
How does one go about replacing or adding models?
Someone needs to port all those new models and mutants from the Russians
How do I increase the grass density and details? I tried using r__details_density and radius but higher values made it worse somehow..
Does anyone remember that old trailer for the Source version, which was just old Soviet footage? It had a cool tune too.
And the M95 does?
I can't recall, might have been spawn menu.
Hey what does the doctor sight attach to? I haven't found anything that it will attach to.
Even with spawn rate at lowest setting on fresh save, the spawns are waaaay too high
I have no lag issues whatsoever unless there are a large amount of spawns at the same time (16gb RAM, 970 and i5).
I'm not sure if I messed something up but even with mutant and stalker spawns at 0.25, and exclusion radius at 100m, it's still constant fighting (new game).
I think this is due to a-life being biased towards the player? In other words NPCs head your direction more often?
It's definitely awesome finding the remnants of a firefight, but is there a way to reduce the number of spawns in the whole Zone?
I was doing a escort the scientists mission, and the enitre monolith faction and zombies decided to invade our position xD
I've an issue where even if I take off the helmet/mask, I still have the gasmask UI. Is this intentional? I can only 'remove' the hud effect by taking the armour off.
I take it this isn't compatible with the latest patch? I get CTD when taking out detector due to failing to load detector draw animation.
Blowout needs to be louder and more intense like in other mods
Is there an ETA for 1.4? I'm not up to date on the news.
Is it possible to do LAN?
Thanks man that tip will definitely come in handy. I loaded an old save, teleported to Pripyat, killed him and the task completed. So either the target being in the wrong location messed it up, or something I did along the way messed it up. I hope that helps.
I'm not sure if it's related, but I couldn't complete the x-16 quest when I opted for the prototype helmet. However restarting that level, and going directly for the calibrated version, let me finish the quest.
Just STALKER things I guess. Appreciate the mod, turns COC into an actual game.
Hey I'm playing as Military and got the ''Sniper'' quest for a Monolith Target in Pripyat outskirts. By the time I got there, the target moved to Zaton. I eliminated him in Zaton but the quest doesn't complete.
Do you know any fixes?
Says ''unknown'' command??
Eye-candy? Ugh, no it's not. It's like replacing badly made, unrealistic cars in a racing game with realistic sport-scars with working mirrors, animated steering, gear changing, clutch, rear and front-wheel drive simulation etc. and calling it just ''eye-candy''
There's a survival mode??? How and where?
Stop teasing us D:
I just had an idea for your mod: you know the way Zombie's have their flailing-on-the-ground animation, and eventually they'll get back up?
Why not have a wounded on the ground animation for normal stalkers, and I don't mean just curling up into a ball as it is now. How about have them fight for their life? Have them struggle on the ground and bleed more, making the game more visceral.
There's a soundpack out there that adds Red Orchestra death sounds, make the game a lot a lot more violent.
Thanks for the amazing mod :)
Can't wait to see what wizardry you've performed with the animations
Would be cool if the PDA was held as you would in real life, rather than in your eyeball xD
Just some feedback:
When playing certain factions, your faction relations can make some interactions strange or certain quests impossible.
For example, as Military, going to the Scientist Bunker in Jupiter, the Mercs are hostile towards you, even though you get a quest to escort Scientists (who turn hostile towards Mercs who they hired to protect them...).
I'm not sure how you could code to avoid it, perhaps make many sub-factions, or make these particular mercs part of Ecologist faction.
Incorrect. The L85a1 was crap, the currently used L85a2 is as reliable as a rifle should be.