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It crashed on start up? Something to do with the bin files
No, that's a real gun, no way...
Hhhnnnnnggg, dat atmosphere.
Nice composition :)
I for one think the ammo system is great, adds a totally new dimension to the game!
Only critique I have is that it's on safe and the ejection-port is too narrow.
Soz, airsoft/firearm nerd...
I'm quite sure that's a G36K, the barrel and handguard are too short, and the barrel should extend farther away from the hand-guard if it were a G36/E.
That is ******* sexy.
I take it you haven't read any of the news posts?
So, potentially, you could have the "same" rifle take BOTH a PSO and Kobra?
I want to see that!
There goes my dreams of visiting the old NPP. Oh well, hopefully Pripyat will still be mostly intact for the next few years.
I found a music video for a Russian pop-song that was filmed in the Exclusion Zone: Youtube.com
Interesting listen/watch :)
I hope you guys don't give too much away with dialogue in this game, I know GSC wanted you guys to make it more noob-friendly...
Zombies would be a nice surprise, not so much so when you're expecting them :P
I've seen Mercs that look like Loners and Bandits, and I've seen Loners that look exactly like Duty, Freedom, Military, Bandits. That aspect of the mod needs some reworking I think.
This is exactly why I keep saying that Owl and Beard should not trade the same things at all. It frustrates the player having to figure out who will buy what for more, and leads to exploits such as this. I do not see a logical gameplay reason for them to sell the same things.
I do the same, it's way more effective than hunting mutants XD
The economy is still messed up with the new patch. For example, Owl will pay more/less (can't remember exactly which way it was) for a tarp than Beard, yet Beard will pay more/less for a camping-mat-thing than Owl. Also, again, I don't think Owl and Beard should buy/sell the same stuff, it doesn't present a genuine game-play challenge, just annoyance for the player who has to constantly run between the two checking the price difference...I have enough of that **** to deal with in real life, buying groceries and supermarkets, it has no place in STALKER ;)
Otherwise great work. Started a Recon save with the new patch, waaaay easier to hunt humans than mutants and pays way better too.
This gave me a firearm-stiffy...
Jokes aside, this is beautiful! Only critique is that it's on safety :P Not much you can do about that though, I'll have to live with it like I have to live with vanilla pistols not having their hammers cocked...
I thought the same. Apparently it's because the Sniper is a hunter, and therefore would be better with shotties. I think Sniper should be good with double-barreled shotguns (hunting shotguns) and that's it. Also the sniper-rifles should be buffed so that it doesn't take 10 rounds to kill a Flesh. No hunter in the world in their right minds would want to get close to their pray in the Zone.
Another critique (though this mod is still amazing, just trying to help make it better :D):
The economy/traders are broken IMO. Owl and Beard sell practically the same stuff and buy the same stuff. I think this is really silly, as you have to constantly run back and forth between them to see who will sell the same item for the cheapest. If it were ''realistic'' they wouldn't compete like that but rather sell different items to suit different niches in the market.
Also, the prices they buy items for is just plain broken. Owl gives me more money for mutant parts than Beard, and owl gives me more money for medicines than the Doctor would. There is no logic there. There is no set type of gear that one trader buys off of you for more money than the others. Owl will give me more money for one particular piece of camping gear, then Beard will give me more for another piece of camping gear.
Make the economy challenging, but have make sense too. Running between traders, two of whom buy and sell the same stuff, to see who sells/buys the same thing for more/less is just bad gameplay.
There was a loner who looked identical to Military. It would be AWESOME if they had parts of military outfits, but to look exactly the same (with ranks and patches and all) is silly.
Why do the Mercenaries now look like any random Stalker? It's a little silly that one looks like a proper Merc, one a noobie and one a bandit...Also the random Stalkers that look exactly like Military, Duty, Freedom etc. Diversity is great, but making one faction look like another for the sake of it is lazy and breaks immersion.
Yeah man, Eotechs are so fragile, that's why there are thousands of them being used by the US Army and Marines...oh, wait.
Had an odd one today: I loaded a quicksave near the gas-station, all the mercs inside instantly attacked me (yeah I know, engine problem). I ran like hell, them throwing frags at me and flanking, just being clever in general.
Next time I came back for some revenge, I head-shot two of them, the rest point their guns at me and strafe, go into cover. I flank, shoot one in the head, he doesn't die (even though I'm using a Mosin Negant which should go right through armour...maybe due to it using the wrong caliber as it does IRL) and he doesn't react. Shoot him a couple times and he finally dies. His other body is less oblivious, we duel and he dies. All the while there was one Merc right next to me without me realizing, however he wasn't facing me and didn't react to me whatsoever.
So it would seem that the AI in this are either aim-bot gods who throw grenades across the map, or they belong in a creche for the deaf, dumb and blind.
A few issues I noticed:
Mosin Negant is using the wrong callibre, it should use 7.62x54 NOT 7.62x39 which is an assault rifle round used by the AKM/AK47. That's a little silly XD
Also binoculars are useless for Sniper: with the added zoom from this class, the Mosin Negant's scope has higher magnification than the binoculars, making them useless.
Also, the texture for the scopes' glass (not-zoomed in) is awful, please change XP
So far this is amazing! Thank you guys so much!
Just a word of advice: go to Configuration and then to ''game'', turn off ''hardcore ai aiming'' (or whatever it is) and turn off ''infinite NPC ammo''. This stops you from being shot in the head from 2 miles away :P
Problems: random CTDs, stuttering (probably need more RAM), and I can't get subtitles to show up. Though I've played COP long enough to know what NPCs are saying anyway.
It lags like that when A-life is going from offline mode to online mode, as in when the game loads the NPC models. Due to MSO, this will happen a lot. I think one needs a lot of RAM to be able to play this smoothly (I only have 4gb)
Will only take me 2 hours to download if I'm lucky :D
That's all really cool and all, but why the hell would the sniper be proficient with a shotgun? Surely it'd make more sense for Assault to be good with these.
SO EXCITED ER MER GERD. I keep checking this page and I have no idea why.