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Just some feedback:
When playing certain factions, your faction relations can make some interactions strange or certain quests impossible.
For example, as Military, going to the Scientist Bunker in Jupiter, the Mercs are hostile towards you, even though you get a quest to escort Scientists (who turn hostile towards Mercs who they hired to protect them...).
I'm not sure how you could code to avoid it, perhaps make many sub-factions, or make these particular mercs part of Ecologist faction.
Incorrect. The L85a1 was crap, the currently used L85a2 is as reliable as a rifle should be.
Cool, just like Call of Chernobyl
Will there be two different reload animations for empty/1 in chamber?
Wow really getting downvoted for that huh?
Any updates m8? Keep up the good work :)
Dont think it fits in STALKER...
As it should be!
Good stuff. What nags me is poor quality weapon models and animations (sounds too) ;) Mods that do add new weapon models have poor quality control (Misery, even Shocker), only Gunslinger so far seems to have consistent quality.
Being able to see my feet would be cool too! With meshes that make sense for the body armour too.
Will optics have magnification separate from outside the optic? As in similar to Shoker?
Can't wait to test this out :)
Very promising, what's the music in the second half, I know it from somewhere!
Ha I couldn't figure it out at first xD
Took me a while to figure out this was top-down xD
Why would they be Dark Eldar allies....
Any plans for an L85a2?
I want to replace weapon models, sounds and animations from other modders (with permission/credit) to LA, would this be a difficult process, and could someone point me to some tutorials?
I know how to edit weapon characteristics in .ltx files, I assume I'd need to tell the game to use specific meshes, sounds and animations in the .ltx file?
Can't wait to go Bloodsucker hunting with this XD
My curiosity got the better of me, listen to this man, it's not too late for you...
The quality of the models themselves could be drastically improves, particularly the weapons.
STALKER is not a casual game, master is how it should be played, and to be honest it really isn't hard at all.
Just played this mod, OMG.
That intro was a thing of true beauty, it was probably the most impressive thing I have EVER seen in STALKER. I am speechless.
I absolutely cannot wait for 3.0, I hope it comes out soon but take your time!
The only thing I need to figure out is how to remove the bob animation when running, it gives me motion sickness :P
Great work :)
I'd recommend arsenal overhaul for CoP, or maybe you can somehow integrate Shoker with all it's cool animations.
Get out of here
Can we expect new weapon models?
Played on the server yesterday with 6 people, and even with so few people it was a blast :D
I can only imagine what it will be like with 64 players....
Only issue I have is your damage model, I think assault rifles do way too much damage (looking at you AN-94) and snipers ought to be 2 shots to the chest to kill (if that's possible in engine), with semi-auto snipers needing a bit of an accuracy boost.
My 2 cents :)