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I take it this isn't compatible with the latest patch? I get CTD when taking out detector due to failing to load detector draw animation.
Blowout needs to be louder and more intense like in other mods
Is there an ETA for 1.4? I'm not up to date on the news.
Is it possible to do LAN?
Thanks man that tip will definitely come in handy. I loaded an old save, teleported to Pripyat, killed him and the task completed. So either the target being in the wrong location messed it up, or something I did along the way messed it up. I hope that helps.
I'm not sure if it's related, but I couldn't complete the x-16 quest when I opted for the prototype helmet. However restarting that level, and going directly for the calibrated version, let me finish the quest.
Just STALKER things I guess. Appreciate the mod, turns COC into an actual game.
Hey I'm playing as Military and got the ''Sniper'' quest for a Monolith Target in Pripyat outskirts. By the time I got there, the target moved to Zaton. I eliminated him in Zaton but the quest doesn't complete.
Do you know any fixes?
Says ''unknown'' command??
Eye-candy? Ugh, no it's not. It's like replacing badly made, unrealistic cars in a racing game with realistic sport-scars with working mirrors, animated steering, gear changing, clutch, rear and front-wheel drive simulation etc. and calling it just ''eye-candy''
There's a survival mode??? How and where?
Stop teasing us D:
I just had an idea for your mod: you know the way Zombie's have their flailing-on-the-ground animation, and eventually they'll get back up?
Why not have a wounded on the ground animation for normal stalkers, and I don't mean just curling up into a ball as it is now. How about have them fight for their life? Have them struggle on the ground and bleed more, making the game more visceral.
There's a soundpack out there that adds Red Orchestra death sounds, make the game a lot a lot more violent.
Thanks for the amazing mod :)
Can't wait to see what wizardry you've performed with the animations
Would be cool if the PDA was held as you would in real life, rather than in your eyeball xD
Just some feedback:
When playing certain factions, your faction relations can make some interactions strange or certain quests impossible.
For example, as Military, going to the Scientist Bunker in Jupiter, the Mercs are hostile towards you, even though you get a quest to escort Scientists (who turn hostile towards Mercs who they hired to protect them...).
I'm not sure how you could code to avoid it, perhaps make many sub-factions, or make these particular mercs part of Ecologist faction.
Incorrect. The L85a1 was crap, the currently used L85a2 is as reliable as a rifle should be.
Cool, just like Call of Chernobyl
Will there be two different reload animations for empty/1 in chamber?
Wow really getting downvoted for that huh?
Any updates m8? Keep up the good work :)
Dont think it fits in STALKER...
As it should be!
Good stuff. What nags me is poor quality weapon models and animations (sounds too) ;) Mods that do add new weapon models have poor quality control (Misery, even Shocker), only Gunslinger so far seems to have consistent quality.
Being able to see my feet would be cool too! With meshes that make sense for the body armour too.
Will optics have magnification separate from outside the optic? As in similar to Shoker?
Can't wait to test this out :)
Very promising, what's the music in the second half, I know it from somewhere!
Ha I couldn't figure it out at first xD