This member has provided no bio about themself...
Dunno man always thought people claiming Russian and Ukranian are different are just insanely anti-russian Ukranians. Is it not like German Deutesch vs. Austrian/Swiss Deutsch? Or Irish Gaeilge vs Scottish or Welsh Gaelic?
I used the RO death sounds pack too, but I took the time to remove the german ones because I'm not lazy.
Would make more sense to put football on, and Ukraine isn't northern and they don't play hockey.
Vertical sync isnt working for me, I'm getting 2000 fps in the menu and my PC is screaming at me
Christ its not like theyre losing money over it, or that youre making any. Plenty of stalker and other game assets are available for arma, let alone star wars and warhammer ip mods.
So still no proper explanation why giving server tools to the community is ''too complex''? What licensing issues? How would creating/releasing server tools ruin your chances of becoming game developers? You guys wouldn't need money for a server machine if you allowed people to host their own servers. I understand its your mod, and you're doing it for free (although you're asking for money), but just be honest and stop making bull **** excuses.
That's utter bull ****. Of course servers cost money, so allow people to host their own for **** sake. You even admitted you will ask people to pay for the servers. Honestly this mod team can **** off at this point.
Because it will be mostly laggy Russian servers full of shoot-on-site ********, and the RoH team can decide it costs too much money to run servers at any moment and then goodbye no RoH for you. I wouldn't be surprised if they start asking for money to run the server, maybe with bonuses to those who do..These guys are fishy as hell.
So what happens when you die? Do you lose all your loot and custom weapons, your rubles?
This looks too good for X-Ray engine
I decided no to play Lost Alpha until it was released the way you guys wanted it to, finally I can play!
What do you expect from a bandit?
That doesn't make sense, they're not trying to destroy the zone, by that logic freedom should be against ecologist
Is it possible to get all the new mutant mods compatible with each other? Seems like I have to choose which one I want to use.
How does one go about replacing or adding models?
Someone needs to port all those new models and mutants from the Russians
How do I increase the grass density and details? I tried using r__details_density and radius but higher values made it worse somehow..
Does anyone remember that old trailer for the Source version, which was just old Soviet footage? It had a cool tune too.
And the M95 does?
I can't recall, might have been spawn menu.
Hey what does the doctor sight attach to? I haven't found anything that it will attach to.
Even with spawn rate at lowest setting on fresh save, the spawns are waaaay too high
I have no lag issues whatsoever unless there are a large amount of spawns at the same time (16gb RAM, 970 and i5).
I'm not sure if I messed something up but even with mutant and stalker spawns at 0.25, and exclusion radius at 100m, it's still constant fighting (new game).
I think this is due to a-life being biased towards the player? In other words NPCs head your direction more often?
It's definitely awesome finding the remnants of a firefight, but is there a way to reduce the number of spawns in the whole Zone?
I was doing a escort the scientists mission, and the enitre monolith faction and zombies decided to invade our position xD
I've an issue where even if I take off the helmet/mask, I still have the gasmask UI. Is this intentional? I can only 'remove' the hud effect by taking the armour off.
I take it this isn't compatible with the latest patch? I get CTD when taking out detector due to failing to load detector draw animation.
Blowout needs to be louder and more intense like in other mods
Is there an ETA for 1.4? I'm not up to date on the news.
Is it possible to do LAN?