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Comment History  (0 - 30 of 238)
Mudhut
Mudhut Jun 1 2015, 1:15pm says:

Will optics have magnification separate from outside the optic? As in similar to Shoker?

+1 vote   media: ACOG
Mudhut
Mudhut Jun 1 2015, 1:14pm replied:

serial number

+1 vote   media: ACOG
Mudhut
Mudhut May 26 2015, 10:30am says:

Can't wait to test this out :)

+2 votes   news: Results of the Week #16
Mudhut
Mudhut May 21 2015, 7:23pm says:

Very promising, what's the music in the second half, I know it from somewhere!

+3 votes   media: ALPHA TEST build SIX locations Ray of Hope
Mudhut
Mudhut May 20 2015, 11:11am replied:

Ha I couldn't figure it out at first xD

+1 vote   media: 'Stairway to Heaven'
Mudhut
Mudhut May 17 2015, 1:45pm replied:

o.O

+1 vote   media: Harlequin Allies - Dark Eldar
Mudhut
Mudhut May 16 2015, 3:56pm says:

Took me a while to figure out this was top-down xD

+3 votes   media: 'Stairway to Heaven'
Mudhut
Mudhut May 16 2015, 7:58am says:

Why would they be Dark Eldar allies....

+1 vote   media: Harlequin Allies - Dark Eldar
Mudhut
Mudhut May 8 2015, 4:06pm says:

Any plans for an L85a2?

+2 votes   media: SA80 L85A1 - Render
Mudhut
Mudhut Apr 25 2015, 11:44am says:

I want to replace weapon models, sounds and animations from other modders (with permission/credit) to LA, would this be a difficult process, and could someone point me to some tutorials?

I know how to edit weapon characteristics in .ltx files, I assume I'd need to tell the game to use specific meshes, sounds and animations in the .ltx file?

Thanks.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Mudhut
Mudhut Apr 8 2015, 7:52pm says:

Can't wait to go Bloodsucker hunting with this XD

+1 vote   media: PN23 - High Poly
Mudhut
Mudhut Mar 30 2015, 10:44am replied:

My curiosity got the better of me, listen to this man, it's not too late for you...

+1 vote   media: Screenshot Update!
Mudhut
Mudhut Mar 13 2015, 7:32pm says:

The quality of the models themselves could be drastically improves, particularly the weapons.

+1 vote   media: MISERY 2 ui_equipment.dds
Mudhut
Mudhut Mar 4 2015, 11:44am replied:

STALKER is not a casual game, master is how it should be played, and to be honest it really isn't hard at all.

0 votes   mod: Shoker Weapon Mod
Mudhut
Mudhut Mar 3 2015, 12:07pm says:

Just played this mod, OMG.

That intro was a thing of true beauty, it was probably the most impressive thing I have EVER seen in STALKER. I am speechless.

I absolutely cannot wait for 3.0, I hope it comes out soon but take your time!

The only thing I need to figure out is how to remove the bob animation when running, it gives me motion sickness :P

+1 vote   mod: Shoker Weapon Mod
Mudhut
Mudhut Feb 15 2015, 3:41pm says:

Great work :)

+2 votes   news: In Spite Of The Death Update 14.02.15
Mudhut
Mudhut Feb 9 2015, 2:59pm says:

Dat atmospheere

+3 votes   media: I've been there, it's beautiful place to be..
Mudhut
Mudhut Jan 25 2015, 8:58am replied:

I'd recommend arsenal overhaul for CoP, or maybe you can somehow integrate Shoker with all it's cool animations.

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Mudhut
Mudhut Jan 25 2015, 8:58am replied:

Get out of here

0 votes   mod: Shoker Weapon Mod
Mudhut
Mudhut Jan 24 2015, 6:11pm says:

Can we expect new weapon models?

+1 vote   mod: S.T.A.L.K.E.R.: Wormwood
Mudhut
Mudhut Jan 23 2015, 10:01am says:

Played on the server yesterday with 6 people, and even with so few people it was a blast :D

I can only imagine what it will be like with 64 players....

Only issue I have is your damage model, I think assault rifles do way too much damage (looking at you AN-94) and snipers ought to be 2 shots to the chest to kill (if that's possible in engine), with semi-auto snipers needing a bit of an accuracy boost.

My 2 cents :)

+2 votes   mod: Alpha Project
Mudhut
Mudhut Jan 15 2015, 7:39pm says:

Can't wait.

+1 vote   media: Alpha Project 0.3 Patch Changelog Status
Mudhut
Mudhut Jan 14 2015, 12:07pm replied:

My bad!

+2 votes   media: Call of Chernobyl - Sniping as Freedom
Mudhut
Mudhut Jan 11 2015, 10:03am says:

Are NPCs client-side or server-side?

From my understanding, other projects failed because most effects, anomalies and NPCs are client-side, which would mean you're not really interacting with the same zone as your buddies because you're going to have NPCs react differently for each player, with some NPCs being alive for some and dead for others.

I'd love to be wrong.

+3 votes   mod: Ray of Hope [Co-op & Online]
Mudhut
Mudhut Jan 11 2015, 9:47am says:

Taken from Misery?

0 votes   media: Call of Chernobyl - Sniping as Freedom
Mudhut
Mudhut Jan 6 2015, 9:08pm replied:

Haha I was just curious. I'd do it myself if I had the know-how. Misery weapons are just pure crap it makes my head hurt to think...anyway great mod man, I haven't had this much fun in STALKER for a while.

+2 votes   mod: Arsenal Overhaul
Mudhut
Mudhut Jan 6 2015, 4:11pm says:

How much work would it take to merge this sexy mod with Misery?

+1 vote   mod: Arsenal Overhaul
Mudhut
Mudhut Dec 29 2014, 10:41am says:

Someone please merge this with Misery xD Man, Gunslinger + this + Miser = dream come true.

+2 votes   mod: Shoker Weapon Mod
Mudhut
Mudhut Dec 23 2014, 7:55am replied:

GET OUT OF HERE

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Mudhut
Mudhut Dec 8 2014, 8:12pm says:

Let them fight each other, I'll wait for the aftermath and steal all the loot ;)

+2 votes   media: 'Scouting'
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