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Hey con7con, pretty cool mod but I do have a few questions. One how do i get resources as the humans, I couldn't figure that out? Two: The Human Resistance originally promised both skirmish and global conquest, is global conquest still part of that goal?
Uh wrong game dude, that's Command and Conquer Generals (Zero Hour I think).
Okay, this issue is driving me crazy. Everytime I try to join my friends for a game of multiplayer I always get the version mismatch error. Even though I've fully updated FOC and EAW, cleaned the XML files using the launcher and even did a clean install of EAW Gold on steam, I still get this error. Can someone please tell me what could be wrong? Thanks.
Hey I noticed the when trying to use the mod manager for this mod on steam. The game starts up but immediately stops for no reason any ideas on what I should do? Thanks
Hey, I'm wondering, should I get the steam version of SupCom or the retail version. Basically, is the mod going to be compatible with the steam version or not?
Wait do I have to download each individual patch and then patch them one at a time until i get to 1.014?
Well, my comment above, I'm getting the fatal ai error for both sides no matter what on both versions. Plus theres that annoying blue box ******* with me as well.
Okay I have some issues now. This is after I installed the patch 1.014. First, the soldiers are appearing as blue boxes with some text on them. Second, I'm getting the fatal ai error playing as either side. Any recommendations? I also tried this on both the old and relaunch steam versions.
Okay one, i think the relaunch version doesn't work properly for this mod, two the PLA faction works but not the us, strange? Also for some reason I can't play the campaigns and unlock the bonus Marines faction.
What's the fix?
So if i deploy say an apc, I can spawn troops out of that, not like a barracks? Also are the troops gonna look pretty tiny or no?
What do you mean by that?
Oh yeah, that tends to be a problem when trying to make DLC. Sucks really, the game had its flaws (couldn't understand the whole hierarchy system of walkers) but still a good game no less. Guess that means no sequel D:
Finish polishing the damage then release. I think that would be the best option. BTW how did the exams go?
From several blogs and articles, it seems like they were going to add them as a full fledged faction. Time constraints made sure that didn't happen. That still doesn't explain why they didn't release a DLC adding the humans or any DLC for that matter.
It scared the **** out of me twice D:
Any Ideas on when the mod (HECU faction) will be released?
Any more news on when it's up?
Cool, I don't mean to sound like an idiot but, when exactly is 1.3 going to be released?
I have a question, would it be possible for you to port this to the original generals game. I tried using this file but it didn't work D:. If you could port it over I would be extremely grateful. Please reply.
Hey I'm just glad your still working on it, a lot of modders seem to be abandoning their projects lately.
Hey does anyone know how to work this on steam? I have the steam version of Kane's Wrath and I don't know how to install this properly:C
Hey I don't mean to sound like a noob. But how do I start up the mod? I can't figure it out and I'm really bummed about not knowing how to start up a simple mod for EAW. Although this is the first mod I downloaded for EAW.