May 16, 2000, New Mexico Desert. At 9:47 AM, Mountain Time, a disaster of unknown type has occurred at the Black Mesa Top Secret Research Facility, causing significant damage and failure to various power and communication systems in the surrounding areas. An immediate evacuation order has been issued for all residents within a 75 mile radius of the facility, and on-site military has been dispatched to provide assistance.

This Project will be for now using Supreme Commander : FA engine, bringing in Half Life Universe into Real Time Strategy. I'm sorry to tell that all the units won't be as exactely as they were in Half Life. It is an RTS adapted version of the Black Mesa Incident, so there will be some changes! There is a whole story that can be written behind the iconic Freeman, on a large scale.

Factions:
-HECU (Player-Controlled)

-Black Ops (Player-Controlled)

-Facility Survivors (Player-Controlled)

-Xenians and Race X (Player-Controlled)

Team (For now)
-Gniolliv: Modeller, Texturer, Concept artist, Leader.
-Hofnartje: Community Manager.

If you have any will to give a hand, feel free to send a PM!

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News 2023

News 7 comments

Dear followers

Hope you're allright.
I think it is time for a proper update on all this.

It’s been more than a decade I’ve been trying to set up one of my kid’s dream, create a video game from the ground up.

I’ve allways been interested in computers and RTS/Managment games, and since my childhood i’ve been learning how to mod over various C&C titles, as a creative person, I wanted to also have my ideas transposed into a RTS genre. Why RTS genre ? Well to me it is one of the most educative ways of playing, as proper managment of your assets can lead you to good results, and so many other things.

Years passed, and at some point during my adulthood I had one of my biggest dreams : create a Half-Life themed RTS (because the Half-Life/BlackMesa timeline is one of the best stories that marked my mind, aside from Tiberian Dawn/Sun and early Halo episodes). As I was used to 2D sprites with C&C, and with the new Tiberium Wars that came out at that time, I had to master 3D arts. So I started to get my hands on 3D softwares, and ended up in a 3D school around 2010.

All these studying years allowed me to get the style I allways had in mind, but at a cost, a long delay of this project. But still, after those studies, had more time to get back to it, but realized that Tiberium Wars’engine woudln’t support it, so I switched to Supreme Commander engine as it seemed more easy to implement my ideas. I even opened my own studio in 2019, G.Productions, in order to make my passion my work, day and night on concepts, 3D models, animations, 3D prints….

After a few years of learning how to mod properly with this engine, I even went to fully deconstruct/rebuild Supreme Commander, going as far as the core coding. While doing so, to have some mental release (because trust me, even if it doesn’t look like it, I am really invested in those projects for years now), I went for a Tiberian Dawn remake project on the same engine, so i could shift projects when needed.

With all that, I ended up realizing in 2022 that, again, this engine wasn’t suited for some ideas I wanted to implement. And also the fact that I wanted to create my own games and live from it, not just mods. So I started to get fully independent and finally made the big step : Unreal Engine.

As the Tiberian Dawn project had a lot of interest from people, getting little by little a nice RTS basis, it caught the attention of an investor early this year, that promized me some financial help. It all started nicely, but after a couple of months, EA got wind of all this.

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The investor vanished, and well, since it wasn’t a mod anymore but an indie C&C project, it had to be reconsidered… And I deduced the same about the indie Half-Life RTS and Valve.

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(Yes, I was also starting to update and import HL: RTS stuff into the UE RTS basis)


So in order to get these projects and my company still going, I had to make the following choice : get them back to mods to avoid any trouble. So to get exactely what I want, I need to have my own RTS basis. This is why I am now working on my own IP, ‘’Encounter’’, which is inspired by all those games that made me today. And from there, I’ll be able to continue HL and C&C projects as mods.

SFKS HTANKS

(Encounter: M.A.D is the first of a few planned chapters)


It is a very condensed version of what happened during all those years, but i really needed to remove this pressure from my brain, and move forward by communicating this. I can understand that some of you might be disappointed, that it is again another change, but please note that I come from really far, and building a video game on your own with a lot of expectations can’t be done in a day. It is not the end, only the beginning. I am also sorry for the constant lack of news, I am the kind of person who is constantly working on the projects (300+ hours/month for.... years.), and doing community stuff is slowing me down as I'm not that communicative.

SFKS JET

If you are still interested in following this huge journey, or even want to bring your stone to the mountain, you are welcomed to join the discord over here and hit me up :
Discord.gg

Have a nice day, and thanks again for your support!

SFKS Sappers


We're not dead!

We're not dead!

News 7 comments

Quick development update, still actively in development.

Some news

Some news

News 4 comments

A little piece of news about the project, these last times were kinda harsh but still on the tracks!

Some little piece of news

Some little piece of news

News 8 comments

Being more than busy with the project lately, here is a little piece of news to see where we are.

About the project.

About the project.

News 2 comments

Some background story about what happened and what is going to happen.

Post comment Comments  (0 - 10 of 390)
nuclearsnake
nuclearsnake - - 309 comments

you do realize that Valve would be okay with you making an RTS version of their game right? how do you think the lambda Rts was able to be made?
use unreal for Black Mesa RTS and keep the other CNC 95 mod to SC. plain and simple.

or heres a thing: screw EA keep working with unreal and C&C 95.

Reply Good karma Bad karma+1 vote
HEVcrab
HEVcrab - - 479 comments

After Lambda Wars the HL2 RTS, the Black Mesa RTS follows!!!
That's THE news!!!

Reply Good karma Bad karma+1 vote
Gnio Creator
Gnio - - 503 comments

I'll be posting some news soon with good inputs about all that. It's not dead. =)

Reply Good karma+5 votes
abdulcoolmane
abdulcoolmane - - 41 comments

you good bro?

Reply Good karma Bad karma+1 vote
Gnio Creator
Gnio - - 503 comments

Kind of! 'Been doing some nice steps forward in the latest months. The RTS Basis I'm doing under Unreal Engine 5 is starting to get interesting, so most of the projects (BM RTS and others) are going to be more interesting in terms of visuals, still keeping the low poly style as they were initially made =) I invite you to check the disord ;)

Reply Good karma+1 vote
Zombietrooper
Zombietrooper - - 199 comments

How you been Gnio?

Reply Good karma Bad karma+2 votes
Gnio Creator
Gnio - - 503 comments

Sorry for the long delay. I'll make a post soon about how things evolved, as I now started to learn about Unreal Engine and started the migration of the projects to get more possibilities. It's promising and really invite you to join the discord!

Reply Good karma+1 vote
HonzaBalak
HonzaBalak - - 746 comments

Glad to hear this is still alive.

Reply Good karma Bad karma+2 votes
UsernamesMeh
UsernamesMeh - - 404 comments

Wait what, how long was I gone from moddb for this to change from C&C to Supreme Commander?

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Gnio Creator
Gnio - - 503 comments

A few years I guess! :p

Reply Good karma+2 votes
UsernamesMeh
UsernamesMeh - - 404 comments

I freaking guess so. Swear take a small break from modding or moddb in general and its been yrs.

Reply Good karma Bad karma+2 votes
bob600
bob600 - - 352 comments

A long time I guess.

Reply Good karma Bad karma+2 votes
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