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Moleman2009
Moleman2009 Apr 25 2014, 4:23pm replied:

The Homeworld Remastered Models are not available for Shared mod use until the completed public release unless specifically advised otherwise by jkberna.

+1 vote   article: Looking to recruit people to help HWU grow
Moleman2009
Moleman2009 Apr 16 2014, 11:35pm says:

vaygr ships?

+4 votes   media: Kharak for the first time...
Moleman2009
Moleman2009 Apr 16 2014, 7:41pm says:

Please keep in mind that it is all subject, infact a lot has since I posted the video :) all still very WIP

+1 vote   media: Kharak for the first time...
Moleman2009
Moleman2009 Apr 15 2014, 4:48pm says:

the sexiness of that station is beyond words!

+2 votes   media: lanstation in-engine test
Moleman2009
Moleman2009 Apr 13 2014, 9:28pm says:

The visuals remind me a lot of O.R.B Gog.com , really going to keep an eye on this one!

+1 vote   game: Deep Space Settlement
Moleman2009
Moleman2009 Mar 24 2014, 10:35am replied:

actually...that might not be a bad idea, would keep lag down considerably

+1 vote   media: Better view of the Battlefield
Moleman2009
Moleman2009 Mar 10 2014, 10:53pm says:

I use a combination of Skunks and Missionboy SE

+1 vote   media: Mission 04 Development Shots
Moleman2009
Moleman2009 Jul 20 2013, 11:00pm replied:

I'll answer this, no, not in any way shape or form, all the news is is awesome sauce news, but it won't effect the production, pace, or quality of the mod.

+1 vote   media: Remember their Sacrifice
Moleman2009
Moleman2009 Jul 3 2013, 1:47am says:

The UI Reminds me so much of Decent

+2 votes   article: Pulsar Demolition - Like you've never seen before
Moleman2009
Moleman2009 Jun 20 2013, 1:46pm replied:

The subtitles are exactly as they were in Homeworld 1, the punctuation is the same as well, although I have questioned how it was as well considering the voice doesn't match the punctuation, I kept it the same though for re-mastering sake but we can go through afterwords and make the proper changes that would be vocally correct.

+1 vote   media: incoming
Moleman2009
Moleman2009 Jun 20 2013, 9:26am replied:

Squadrons? we have decided it would be best to keep it as single units instead of the squadron system, our goal is to keep the remastery as true as possible to the original HW1

+3 votes   mod: Homeworld REMASTERED
Moleman2009
Moleman2009 Jun 20 2013, 9:25am replied:

lol, In reguards to localization, it is a definite possability, but as was stated before, we just havnt had the time to do all of the conversions for them. The community is welcome to submit their localizations but they would have to be verified as well and we all know how unreliable google translate it :P

+1 vote   mod: Homeworld REMASTERED
Moleman2009
Moleman2009 May 28 2013, 4:26pm replied:

yes there are limits to the poly counts, I would check with JK about that though he knows more about the limits

+1 vote   mod: Homeworld REMASTERED
Moleman2009
Moleman2009 May 10 2013, 9:20pm replied:

It's not particularly difficult, just extremely time consuming, especial since sound FX are not labeled like speech events are.

+1 vote   mod: Homeworld REMASTERED
Moleman2009
Moleman2009 May 10 2013, 9:18pm replied:

As River Song from Doctor Who would say "Spoilers"

0 votes   media: Nice View...
Moleman2009
Moleman2009 May 9 2013, 10:02pm replied:

Well yes in sorts, as to the original Homeworld 1 you had the ability to choose which race you played, maybe a future feature maybe not, right now they are trying to focus on just getting a fully featured complete campaign to play.

+1 vote   mod: Homeworld REMASTERED
Moleman2009
Moleman2009 May 5 2013, 10:38pm says:

Thanks for the mention guys! Glad to be on board :)

+1 vote   article: HWR Inside#7 - The Begin is near
Moleman2009
Moleman2009 Apr 14 2013, 3:44pm replied:

Sajuuk Rifle

+1 vote   article: "Come in SolCommand, over..."
Moleman2009
Moleman2009 Apr 14 2013, 4:15am says:

The shipyard is docked, the research station can only build strike craft and relies on carrier's and the shipyard to produce other vessel's. The research station by itself is pretty weak in firepower, however it can hold off strike craft.

The docked ships are purely aesthetic and story based story based though.

+1 vote   media: Garden of Kadesh Research Station
Moleman2009
Moleman2009 Apr 13 2013, 1:47pm replied:

that was my first thought...i love it :D

+2 votes   article: "Come in SolCommand, over..."
Moleman2009
Moleman2009 Apr 11 2013, 5:41pm replied:

a lot of it has to do with the limits the engine has pre-set with in it. Salvage is a big one but so are resources, get over 5000 objects in a map and it will start to lag, same with ship optimization, reduced LOD's should be used on ships instead of higher res ones when zoomed out, that fix's a lot of issues.

+1 vote   media: Complex 3.0 Shadows In Space
Moleman2009
Moleman2009 Mar 22 2013, 4:48am replied:

I am hoping so

+1 vote   mod: Homeworld2: the end of times
Moleman2009
Moleman2009 Mar 9 2013, 12:19pm replied:

The only instance's I have had this issue with if everything was the same is when someone is using a cracked .exe file

+3 votes   mod: A Homeworld Universe Mod
Moleman2009
Moleman2009 Mar 9 2013, 12:19pm replied:

Be sure you set the CPU's race to the Race Selection.

+2 votes   download: Official HWU Release
Moleman2009
Moleman2009 Mar 1 2013, 3:04am replied:

Also for some reason when looking at the original model it has the entire ship set to Smooth, I set it back to hard edges.

+1 vote   media: Beast Taiidan Carrier
Moleman2009
Moleman2009 Mar 1 2013, 3:03am says:

When smoothing the Asteroids they turn more into the old "Space Potato's" which I am not wanting, the sharper edges give it a more rocky look which was the goal I wanted, maybe a little bit of smoothing here and there wouldn't hurt.

+1 vote   media: Update Asteroids HD
Moleman2009
Moleman2009 Mar 1 2013, 3:01am replied:

If you already have permission then by all mean's I do not mind, I am fully willing to share my work, I just want to make sure that all parties know whats going where. :P I will send you a message with the SVN information.

+1 vote   media: Beast Taiidan Carrier
Moleman2009
Moleman2009 Feb 19 2013, 8:57pm replied:

agreed, i sent a message to you in reguards to this matter please respond immidiatly or I will be forced to report the violation of the IP

+2 votes   media: New Megalith: Engineering Bay (HWU model)
Moleman2009
Moleman2009 Feb 19 2013, 1:07am replied:

Thanks my friend, I am still waiting on replies for permissions to use the original ships so till then there will no be a release.

+1 vote   mod: Beast Evolution Mod
Moleman2009
Moleman2009 Feb 19 2013, 12:35am replied:

already doing so :P

+2 votes   mod: Beast Evolution Mod
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