The goal of this mod is to bring back the units from the original Homeworld into the Homeworld 2 engine, with high quality texture and polycount detail. The campaign and animatics from the original game will also be included.

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Media RSS Feed Report media Mission 04 Development Shots (view original)
Mission 04 Development Shots
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23-down
23-down Mar 9 2014, 9:13pm says:

Looks fascinating...

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-Rakieta-PL
-Rakieta-PL Mar 10 2014, 7:33am says:

wchich map editor you use?

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Fil.zp
Fil.zp Mar 10 2014, 3:23pm replied:

Skunks it seems.

+1 vote     reply to comment
Moleman2009 Author
Moleman2009 Mar 10 2014, 10:53pm says:

I use a combination of Skunks and Missionboy SE

+1 vote   reply to comment
Hell_Diguner
Hell_Diguner Mar 11 2014, 1:30am says:

Should be fun to play a few maps where resources are not bundled in easily defend-able clumps.

+1 vote     reply to comment
BlazingAngelz
BlazingAngelz Mar 12 2014, 11:40pm says:

Nice!

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Description

Hey guys here is a development shot of Mission 04's map

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Type
Demonstration
Date
Mar 9th, 2014
Size
840×524
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