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The models look amazing considering the age of the engine but is there also a pack for updated terrain and map detail textures? this pack apparently only effects NPC's and weapons/vfx and the contrast between ultra high def NPC's and grainy maps is a bit jarring especially when playing on large widescreen resolutions
The New Races and Campaign modes are currently completely broken as some one on the team who wasent thinking straight at the time decided to pull down the download link for the 0.96 version of demons before 1.4 was made compatible seriously both mods are made by the same team this should not happen EVER
can someone tell me where to download the 0.96 version i am a bit annoyed that the old version was pulled down while 1.4 is not yet compatible with Ultimate Apocalypse as missing that file breaks UA campaign and new races
is there any way to fix that bug where rain and sandstorm effects occur inside buildings that have window open to the wasteland such as the lucky 38 penthouse. or where rain passes through solid objects like overpasses tents and buildings
i was wondering with the sheer number of downloads for a single mod have you ever considered collaborating with the mod teams for the additional races to create a single package installer containing all the prerequisite along with the main mod
Am i the only one who has problems getting the imperator to attack.
i belive there is some issue wether it be the targeting script or the fact that the game was simply not designed to support something that large. but the titan once spawned will not attack anything i cant get it to lock on or fire at anything at all it just stands there walking around like an idiot. i am thinking that perhaps it may need to be shrunk down a bit just for functionality sake
i don't think in this day of cheap multi terabyte hard drives that mod size is an issue XD
For some reason the Descriptions and Balances Text for a lot of the new units are missing making strategy a bit hit and miss as i cant tell what some of the units are designed to do any way to fix this issue ???
When codex is finished do you think the team can tackle a storyline campaign following the Horus Heresy?? there is only one mod that does this and it is very poorly done with a lot of bugs re skins and no campaign whatsoever. considering what i have seen so far of Codex your team looks like the top choice for taking on something of that magnitude
Death to the false emperors dogs
I liked this mod so far however as someone else once commented it would be nice to see the Horus Heresy as a full campaign starting with Horus's appointment as war master and following his fall as depicted in the book series. though i can see it being tricky to do cut scenes with believable voice acting and cinematic. however you might be able to get help from the animators working on the lord inquisitor project if they have time
has anyone tried ticking both the choose kaiden and choose ashley flags just for yucks and is there an Easter egg associated
I had the pleasure of getting this from a friend without reading the patch notes so it was just one surprise after another and when i thought it couldn't get any better i found out about demon strength finishing moves and nearly ****** my pants i was laughing so hard.
issue i tried to load the ROE version and the game stops responding and crashes any time i try to activate Sikkmod ROE i run through steam so the game is automatically kept up to date. any help would be appreciated
oh on a side note the crash happens immediately when the screen gets to initializing user interface
i don't think it will work with bfg right out of the box because to the best of my knowledge there is no mod menu in bfg eddition. but i am hoping there will be a new version of sikkmod comming out for bfg
i know most of the people who download this are probably die hard doom fanatics who already know every thing there is to know about modding the game but for those of us who aren't familiar with the doom engine basic installation instructions would really be appreciated
i have the older 1.62.52 version actually multiple versions of the mod xx1 x2 etc and i was wondering if there is any special procedure i need to follow to uninstall them first or will installing 1.62.59 automatically overwrite the older files. additionally i have the demon hunter and tryinid mods already loaded and have they been updated since 1.62.52 ??
anyone know how to launch the game with this mod when using origin it doesent have the same launcher or launch options as the retail version
you would think ea would have looked at relic's epic failure with dawn of war 2 and been like hmmm remove base building from an rts and it fails completely maby we shouldn't do this ....
forget new troops i saw a hard ai just sitting in his command center not building anything though this might have something to do with custom maps with a bad nav system
From jan 09 to jan 11 i will be hosting or trying to host a no hope 1.5 server named no hope v1.5 it should be on and off and anyone is free to join i wonder why more people dont have dedicated servers for this mod.
Sry For double posting but i ran out of time on comment editing. sirrey about my dead mod comment. I read in earlier comments that the main website was abandoned while moving to a better host so since the devs probibly read comments regularly I thought I could post my beta tester appliation here. I am a 20 year old computer tech with Comp Tia A+ certifications (currently studying for the network and security certs) i also have a limited emphasis on limited understanding of various scripting languages mainly the one used in neverwinter nights but someone told me that it was a veriety of C or visual basic. been a gamer all my life and was a mod tester on the total destruction mod for red alert 2 and the tiberium sun conversion for renegade. please contact me at firstname.lastname@example.org
Actually I think this mod may be dead or at least they abandoned their officially listed site and moved without updating moddb. The last activity on the forums aside from my post was in july. So i am waiting on a email from one of the devs but i dont expect any reply. but i am willing to wait and see this mod does appear to have alot of promise.
that should be easy he can just make them give the same bonus to infantry that forrests do
Strange i only have a geforce 8600m gt and 2.5ghz core 2 duo in laptop form and this mod plays on max settings with minimal frame rate decrease and almoast no overheating unless of course there is nuke spam but that crashes the best of games.
actually if you play on lan with bots you get all the units unfortunatly most of the tac aids are so overpriced that unless your using a trainer you'll never be able to aquire enough to use the really big ones before the redicously short game timer expires anyone know how to set it to a hour or somthing.
you should convert the bomb shelter into a fire base (fits 4 arty in one building and they can fire out like infantry in a house. a bunker buster bomb tac aid or demo charge should be an instant kill for ballance) or at least make it able to hold large numbers of any unit type. It is curently pretty useless because it only holds one artilary which can't fire out. and in a rush having to target each elevator emplacement seperatly is detrimental because by the time you have the first arty inside the bomb or airstrike has already hit you. you should make it have multiple slots so you can have them all pile in like infantry into a sky scraper. aside from that the rest if the mod is surprisingly addicting.
anyone know the instalation path for steam version
Looks good but will it run in the steam version