This member has provided no bio about themself...

Comment History  (0 - 30 of 48)
mikeloeven
mikeloeven - - 48 comments @ Zone Reclamation Project 1 07 R5RC

Can someone please provide a updated and detailed guide on how to get ZRP working with Complete?? Is this specific version of ZRP already merged with complete or do the two mods need to be installed seperately / together or what. I am asking because this ZRP is linked under the mod entry for Complete 2009 and its incredibly confusing

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Soulstorm Turbo Mode Released!

For clarification does unlimited memory mean up to 4GB or did you somehow include custom addressing to go over that ?

Also is it possible to get this mod running with UA?

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ UA-THB v1.88.5 Full - Torrent Download

Why is there a torrent file within a zip archive? seems kinda pointless and roundabout. It would be much faster and easier to just set the the download link to the torrent's magnet URL

magnet:?xt=urn:btih:chn3jfltvgde6x773xnfn7cavb2qo7vy&dn=UA-THB-v1.88.5-Full.exe&xl=2021846999&fc=1

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Warhammer is the best hammer

Look again this is melee range. As long as the vindicare has a combat knife hidden somewhere that tau is screwed

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ He he he he....

well she only said videos of the emperor i am pretty sure there was a sex tape floating around of slaanesh getting kinky with those old bones

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Jan23rd

You know if you put a giant saddle on a leviathan you could have a warlord riding it like a horse and thus have created titan Calvary

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

Do you have a link because i haven't been able to find a tutorial for enabling campaign

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

If your letting the enemy get close enough to use melta bombs your not playing the tau properly

Good karma0 votes
mikeloeven
mikeloeven - - 48 comments @ Clear Sky Complete

Are there plans for another round of bug-fixing updates anyway

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Clear Sky Complete

There appears to be a major AI issue at the two freedom outposts at the roads to the garbage. After doing some missions for freedom all of the freedom members in the dark valley turned green to show that they were friendly to me however when returning to the garbage as soon as you pass the fence line the green freedom members turn to red and gun you down. I tried this a second time after joining freedom and this happened a second time except this time they turned to red shot me once and than started having seizures before turning to yellow. I guess this was a conflict between whatever map trigger caused them to attack and the part of their AI designed to prevent friendly fire.

Either way once you shoot your way into the dark valley that map trigger should be removed or disabled once your attain a neutral or friendly relationship with freedom but currently i need to use guides to get in and out of the dark valley because of that stuck trigger causing the allied npc's to target me

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Aeon Angel 3d render

do you have a rendering of this unit in 1080P for a desktop background your link seems to have some rendering issues i cant actually see the unit of figure out how to save a rendering on that website

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Revamp Expansion Mod (RVE)

oh so all the basic classic units were placeholder models

oh one small request is there any chance you could also implement some sort of land based navel production factory that can be used on waterless maps once land emergence is researched

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Revamp Expansion Mod (RVE)

In 2.0 do the added Cybran Navel Units now support walking animations. Was a bit disappointed since the basic classic navel units in 1.1 were not compatible with the land emergence gantry system

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Sword Art Online

this project looks great but I think we all know realistically full dive vr is years away but that said are there any plans to utalize existing vr technology such as the oculus rift ;]

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

on a side note what the heck were you guys thinking when you took all the tau stealth suits made them use the stupid infiltration ability instead of a passive cloak. they cant shoot anything while cloaked and their usefulness pretty much anything especially for early game point capturing has been destroyed because unlike space marine sniper scout they have neither the dps, health or squad size to engage in any kind of combat without the advantage of invisibility.

infiltration is only for things that have a glass cannon like the snipers at least when they decloak you can gaurente you'll get at least one kill before they die
stealth suits just die XD

balance broken badly here

[sarcasm]
!!nice job !!
[/sarcasim]

Good karma-2 votes
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

(buried)

So i get that UA campaign was removed for a rework but why is the basic karuva campaign also disabled in the main module??

Good karma-5 votes
mikeloeven
mikeloeven - - 48 comments @ Salamanders mod REFORGED: Unto the Anvil of War!

+1 I think all race mods should be AE compatible XD

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Battlefleet Gothic Mod for Dawn of War

Is this for DOW, DC, or SS

Good karma+3 votes
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

Have any of the major mod groups banded together in an attempt to contact and work with the developers at relic and get a new patch out there to fix the steam dll issues?

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ AvP2 - Project "Savior"

am i the only one who finds it hilarious about all the people panicking about the gamespy shutdown when a lot of the old school classics have already broken away with mods like this XD

Good karma+1 vote
mikeloeven
mikeloeven - - 48 comments @ Half-life Ultra Definition Community pack v1.31

The models look amazing considering the age of the engine but is there also a pack for updated terrain and map detail textures? this pack apparently only effects NPC's and weapons/vfx and the contrast between ultra high def NPC's and grainy maps is a bit jarring especially when playing on large widescreen resolutions

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Ultimate Apocalypse Mod (DOW SS)

The New Races and Campaign modes are currently completely broken as some one on the team who wasent thinking straight at the time decided to pull down the download link for the 0.96 version of demons before 1.4 was made compatible seriously both mods are made by the same team this should not happen EVER

Good karma0 votes
mikeloeven
mikeloeven - - 48 comments @ Chaos Daemons Mod (Soulstorm)

can someone tell me where to download the 0.96 version i am a bit annoyed that the old version was pulled down while 1.4 is not yet compatible with Ultimate Apocalypse as missing that file breaks UA campaign and new races

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Installing UA

i was wondering with the sheer number of downloads for a single mod have you ever considered collaborating with the mod teams for the additional races to create a single package installer containing all the prerequisite along with the main mod

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ ZMS Mod

Am i the only one who has problems getting the imperator to attack.

i belive there is some issue wether it be the targeting script or the fact that the game was simply not designed to support something that large. but the titan once spawned will not attack anything i cant get it to lock on or fire at anything at all it just stands there walking around like an idiot. i am thinking that perhaps it may need to be shrunk down a bit just for functionality sake

Good karma+3 votes
mikeloeven
mikeloeven - - 48 comments @ Codex

i don't think in this day of cheap multi terabyte hard drives that mod size is an issue XD

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Codex

For some reason the Descriptions and Balances Text for a lot of the new units are missing making strategy a bit hit and miss as i cant tell what some of the units are designed to do any way to fix this issue ???

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ Codex Mod Team

When codex is finished do you think the team can tackle a storyline campaign following the Horus Heresy?? there is only one mod that does this and it is very poorly done with a lot of bugs re skins and no campaign whatsoever. considering what i have seen so far of Codex your team looks like the top choice for taking on something of that magnitude

Good karma+7 votes
mikeloeven
mikeloeven - - 48 comments @ Khrone Blood Gate

Death to the false emperors dogs

Good karma+2 votes
mikeloeven
mikeloeven - - 48 comments @ dead mod

I liked this mod so far however as someone else once commented it would be nice to see the Horus Heresy as a full campaign starting with Horus's appointment as war master and following his fall as depicted in the book series. though i can see it being tricky to do cut scenes with believable voice acting and cinematic. however you might be able to get help from the animators working on the lord inquisitor project if they have time

Good karma+3 votes