Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements.

Built upon the success of STALKER Complete 2009 (which was downloaded well over 200,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

STALKER Complete 2012

STALKER Complete 2012
Clear Sky Complete
STALKER Complete 2012STALKER Complete 2012Clear Sky CompleteCall of Pripyat Complete
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Clear Sky Complete is a part of the Complete mod collection, which is a series of modifications created by professional artists dedicated to enhancing the S.T.A.L.K.E.R. games. The Complete mods focus on improving the original game’s graphics, sound, and atmosphere, while preserving its core elements.


Built upon the success of STALKER Complete 2009 (which was downloaded well over 200,000 times), this entry in the Complete collection continues the tradition of aesthetically updating the game without changing the original story or gameplay. Fans can expect a polished and pure Zone experience designed around the most graphically demanding title of the S.T.A.L.K.E.R series - S.T.A.L.K.E.R. Clear Sky.

This mod debuts the brad new weather system created by our studio specifically for this title and is entirely different from the work we've done before.


Version 1.1.3


Clear Sky Complete Overview:



S.T.A.L.K.E.R. Clear Sky is a graphically improved prequel that integrates newer visual technology that we introduced in our previous mod for S.T.A.L.K.E.R. Shadow of Chernobyl. This gave us a solid foundation for further enhancements, letting us focus solely on the design elements of the games' art style and aesthetics.

The Complete Weather.

The most notable feature is the introduction of the brand new set of distant scenery textures that put the player in the middle of a large open world, rather than the previously "enclosed" map. The original photographs used in this project were captured by our studio during our travels to the Russian industrial town of Mednogorsk, which represents how Pripyat once was. Once we returned to the studio we applied our graphic design expertise to edit our real-life environment captures to closely match the fictional in-game Zone environment.

Other graphical enhancements include stunning new lighting effects, natural daytime/nighttime transitions, vivid sunsets/sunrises, redesigned emissions, a new high resolution nighttime constellation map, a full moon, and many other aesthetic improvements too numerous to list.

Clear Sky Complete - Official Trailer:


Screenshots



S.T.A.L.K.E.R. Clear Sky features improved textures compared to S.T.A.L.K.E.R. Shadow of Chernobyl, however there was still a lot of room for refinement. Instead doing a total retexture, we only needed to replace select sets with respect to game designer's vision. This new texture set contains the best work by the community along with the introduction of new rendering techniques authored by our studio, such as:

  • Reworked foliage and terrain, making the grass draw line less noticeable
  • Detailed textures for most of the weapons
  • Replaced bricks, concrete, metal and ground textures
  • Refined human and mutant textures
  • New details such as smoldering firewood, leaves, and stones
  • Vehicles now appear realistically rusted and abandoned


The purpose of this sound overhaul was to further enhance the ambience and atmosphere of the Zone with the addition of higher quality and more realistic ambient audio files. Each map now includes a sound theme that varies between night and day. All this has been integrated without diminishing the original sounds unique to Clear Sky, ensuring a superior audio experience. All weapon sounds have been replaced with comprehensive analogues, and footsteps, bullet impacts, anomalies, creatures, and many other sound categories have been improved.



This mod introduces nearly a hundred acoustic guitar and vocal songs. They have been added to campfire music sets, and are unique to each faction. This live music was recorded specifically for this game, creating an unforgettable ambience. Also, some new and familiar music tracks can be heard on the radio and megaphones throughout the Zone. However, this mod doesn't modify the dynamic combat music, which can still be turned on and off in the game options.





Bug fixes are the specialty of the Sky Reclamation Project, a community patch which brings the joint effort of a large number of community members together to address bugs still present in Clear Sky after its final patch, and eliminates many game breaking issues. This mod is included in Clear Sky Complete, and features:

  • Crash Fixes - many potential "crash to desktop" errors have been eliminated.
  • Quest Fixes - fixed bugs in 9 quests that couldn't be completed under certain conditions.
  • Gameplay Fixes - fixed a large number of gameplay bugs that could keep the game from progressing, like preventing the accidental death of important characters and other triggered events.
  • Weapon Fixes - fixed animations, incorrect ironsight positions and corrected the depth of field effect on most weapons.

Note: this mod doesn't fix all bugs, but there are significantly less of them.


Various tweaks have been implemented in Clear Sky Complete to create a more fluid experience for a player and to maintain continuity with other games in the S.T.A.L.K.E.R. series. Noticeable tweaks include:

  • Reducing the grenades available to NPCs to prevent "grenade spamming"
  • Bandages and medkits heal and stop bleeding, and less bleeding in general
  • All pistols now have ironsights
  • Weapons now have real-life names
  • Enabled trading weapons with NPCs, and NPCs now sell ammo and supplies
  • Reduced military minigunner's vision distance
  • Added the ability to carry explosives
  • Corrected Bandit behavior so they won't mug the player if their player-status is friendly
  • Increased flashlight output


  • The Wish Granter - activated via the ESC F1 keyboard shortcut, it is a hidden interface designed to let you enable vehicles, control weather, and place anomalies, characters, mutants and much more on the map. You can essentially build the game around your preferences through this interface.
  • Sleeping Bag - allows the player sleep in-game, and now features an advanced safety level indicator.
  • Gnomus' Scopes - a scope system similar to one used in most modern FPS games.
  • Elite Nightvision - improved black & white night vision.
  • Teleport - allows the player to jump between points in the environment with the ability to save custom coordinates for future use.


With the new user interface update you no longer have to skip through introductory movies. Also, the HUD colors have been muted so they don't distract and the inventory window is now semi-transparent, which allows the player to view the weapon currently being equipped. Also, the ESC+S shortcut from Stalker Complete 2009 is added, which works like a "smart quick-save" creating a separate save file with level name, in-game date, and time each time it's used.

Stalker Complete 2009 footer
A Year in Review - Quarter Two

A Year in Review - Quarter Two

Feature 5 comments

April through June Mod and Indie Game 2010 Releases.

ModDB Video Spotlight - April 2010

ModDB Video Spotlight - April 2010

Feature 24 comments

April has been a fantastic month for the independent scene with a large majority of Aprils releases indie!

SEVA Suit missing hud hands fix

SEVA Suit missing hud hands fix

Players Skin 5 comments

This a fix for the missing SEVA hands in the mod. Just put the fixed files inside your gamedata folder.

CS Complete 1.1.3 Realistic Weapons

CS Complete 1.1.3 Realistic Weapons

Decals 25 comments

This mod makes a few changes to CS Complete's combat system for, what I hope, a more realistic experience. The mod is based off LordPaladin's CS Reality...

Stalker-clear sky  3GB RAM  for all versions

Stalker-clear sky 3GB RAM for all versions

Patch 11 comments

I am releasing this application as I have found that it may help with crashing and performance issues just like"out of ram" with Stalker-CS, particularly...

Clear Sky Complete 1.1.3 .exe [recommended]

Clear Sky Complete 1.1.3 .exe [recommended]

Full Version 108 comments

Automatic .exe installer, compatible with XP, Vista, Windows 7, 32 and 64 bit. Works with Steam.

Clear Sky Complete 1.1.3

Clear Sky Complete 1.1.3

Full Version 36 comments

An alternative archived version requiring manual installation, use this if you are experiencing trouble with automatic installer.

Post comment Comments  (0 - 10 of 606)
m@st3r
m@st3r

Is this compatible with Arsenal Overhaul?

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redeyelaroux
redeyelaroux

where do I find Clear Sky Complete Archive? I'm new too pc in general

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OptionalLemon
OptionalLemon

After using the Teleporter to return to a location between main areas (so not inside one area) the travel locations seem to be saved as new and permanent teleport locations (meaning, I get teleport prompts where there were none before) Is there any way to delete these again by replacing/editing a file?

Thanks for any advice!

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Guest
Guest

Greetings!
When I launch the game with the shortcut it says "xrEngine.exe has stopped working". When I launch the game with xrEngine.exe it says "Cannot open file "fsgame.ltx".
Note:1) I did the modification:
$game_data$ = true| true| $fs_root$| gamedata\
2)I tried running as administrator.

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coap
coap

That's an easy to get problem and it's easy to resolve. Run CS from the .exe that's in the main game folder, not from the "bin" folder. If you don't have an .exe in the main folder, just make a shortcut of the .exe in there and the game will run.

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c171z314
c171z314

I have the same problem.

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Necto
Necto

I've been having issues with this mod. Game freezes and crashes at random points in the game. Exception: 0xc0000005. Apparently it's some kind of memory corruption or access violation. Here's the call stack dump:

xrEngine!CRenderDevice::End+0x1ce
xrGame!CDialogHolder::CleanInternals+0x6ce4a
xrGame!CDialogHolder::CleanInternals+0x6d289
xrEngine!CRenderDevice::on_idle+0x6ec
xrEngine!CRenderDevice::on_idle+0x721
xrEngine!CRenderDevice::message_loop+0x56
xrEngine!CRenderDevice::message_loop+0x70

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Guest
Guest

This comment is currently awaiting admin approval, join now to view.

4423TR
4423TR

Did you remove the PDA sound when a stalker come close to the player?

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mikeloeven
mikeloeven

There appears to be a major AI issue at the two freedom outposts at the roads to the garbage. After doing some missions for freedom all of the freedom members in the dark valley turned green to show that they were friendly to me however when returning to the garbage as soon as you pass the fence line the green freedom members turn to red and gun you down. I tried this a second time after joining freedom and this happened a second time except this time they turned to red shot me once and than started having seizures before turning to yellow. I guess this was a conflict between whatever map trigger caused them to attack and the part of their AI designed to prevent friendly fire.

Either way once you shoot your way into the dark valley that map trigger should be removed or disabled once your attain a neutral or friendly relationship with freedom but currently i need to use guides to get in and out of the dark valley because of that stuck trigger causing the allied npc's to target me

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mikeloeven
mikeloeven

Are there plans for another round of bug-fixing updates anyway

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Kazemeka
Kazemeka

I dont think there ever will be...

The guys behind the complete series have moved on as graphical desiners I think

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SabretoothOrigins
SabretoothOrigins

I sure hope there will be :D

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Highest Rated (7 agree) 10/10

Now THIS is Claer Sky as it should have been. It even runs smoother than vanilla.

Nov 20 2010 by Emperors_Fist

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