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mathwizi2005
mathwizi2005 Apr 7 2014, 12:47pm replied:

nice to see its still alive but i cant show proof of my purchase back in the 2010 days of the .net site

if you DO have the data from the old site, great
just registered on the new site and ready to stress the crap out of it with the new card i got (the new Maxwell GPU)

+1 vote     game: Assault Knights: Reign of Steel
mathwizi2005
mathwizi2005 Apr 7 2014, 12:30am replied:

ignore previous statement but now im having issues with mouselook
after the engine restarts (its completely ignored)

+1 vote     mod: Berserker@Quake2
mathwizi2005
mathwizi2005 Apr 7 2014, 12:11am says:

how long does it take to scan the models cache?

+1 vote     mod: Berserker@Quake2
mathwizi2005
mathwizi2005 Feb 14 2014, 11:37pm replied:

i didnt even notice the roads could be built under water
(just tested with a fishery and im flabbergasted)

+1 vote     mod: Anno 2170 - A.R.R.C.
mathwizi2005
mathwizi2005 Feb 12 2014, 1:09pm replied:

forget i asked this but i have a more pressing question
i cant seem to get the harbor city centers working properly, even after following guide steps, my harbor housing still complains of no community

+1 vote     mod: Anno 2170 - A.R.R.C.
mathwizi2005
mathwizi2005 Feb 11 2014, 6:57pm says:

so even if both parties run the same exact version, a desync will still occur?

+1 vote     mod: Anno 2170 - A.R.R.C.
mathwizi2005
mathwizi2005 Jun 21 2013, 11:28pm says:

unless u limit the types of units you can gift, i find gifting units to be overpowered because u can potentially gift engineers of one faction to another as well as experimentals

and by right, if u wanna build those faction lines as well, go capture an enemy engy instead

+1 vote     mod: Revamp Expansion Mod (RVE)
mathwizi2005
mathwizi2005 Jun 21 2013, 11:00pm replied:

well consider the fact that Tiberian Sun was SUPPOSE to have directional armor (taken straight from the devs themselves [Westwood o wo7])

it makes the RTS style more tactical then just unit spamming to hell

+1 vote     article: Exploding Things
mathwizi2005
mathwizi2005 Oct 18 2011, 9:41am says:

i wanted to check in for updates and i noticed the old site was down
im still up for testing just need to know the recent build

+1 vote     game: Assault Knights: Reign of Steel
mathwizi2005
mathwizi2005 Mar 6 2011, 11:02am says:

this REALLY should be called the "Unholy Alliance Mod" instead

+1 vote     download: All Factions Mod v1.1
mathwizi2005
mathwizi2005 Dec 27 2010, 12:44pm says:

1.5 gig is big enough to be standalone

+1 vote     download: Crossfire 1.82 Client Version
mathwizi2005
mathwizi2005 Nov 25 2010, 10:21am replied:

the shockwave launcher automatically renames them for zerohour to read them

for me it just crashes with no error log and worldbuilder debugs fine so im assuming an interface problem with my OS win 7 64-bit

+1 vote     mod: C&C: ShockWave
mathwizi2005
mathwizi2005 Nov 25 2010, 10:19am says:

wheres the mushroom cloud?
THERE NEEDS TO BE A MUSHROOM CLOUD!!!

+1 vote     media: 0
mathwizi2005
mathwizi2005 Nov 24 2010, 1:48pm says:

working mining plants, a creation system, clan ownership system
geeze, after this next release we might as well rename Freelancer since ur doing everything u can to it short of making a standalone with source code
EPIC!!!!

+1 vote     article: Crossfire Mod 1.9 Announced
mathwizi2005
mathwizi2005 Nov 24 2010, 1:43pm says:

best par of this mod isnt the effects or the vehicles but the classic cameos, they make zerohour a genuine C&C game

-2 votes     mod: C&C: ShockWave
mathwizi2005
mathwizi2005 Nov 24 2010, 1:36pm replied:

from reading a trio of forums, it sounds like both the reborn team AND Tib. Tech has the engines source code (since its running as standalone)
it also explains why Tib. Tech is taking their time with 4.0, making sure absolutely nothing is wrong with it

dont take this comment as truth though as i have inferred this from "all the data i have compiled" from the forums so i may be wrong, but its an understandable explanation, none the less

+2 votes     game: Tiberian Sun Reborn
mathwizi2005
mathwizi2005 Sep 5 2010, 8:28pm says:

this mod looks to be the most promising mod ever made for the game but i need to ask just one thing

is there anything on this release that can crash the game, aka how well has it been play tested?

0 votes     download: Imperial Civil War v1.0 (Outdated)
mathwizi2005
mathwizi2005 Mar 7 2010, 8:17pm says:

i hope ur still working on the a new sunrise mod since EA FINALLY released its mod sdk

+1 vote     member: U`re_dead
mathwizi2005
mathwizi2005 Mar 6 2010, 12:50pm says:

viruz777, u can, im running the same trainer with 1.3 and im just DLing 1.4

btw, cant u just give the jump jet trooper an ability to toggle between hover/land?

+1 vote     article: Tiberium Essence v 1.4 released!
mathwizi2005
mathwizi2005 Dec 11 2009, 1:05pm says:

just to let everyone know
this mod is compatible with the expanded backpack mod

btw...the item names and abilities give MAJOR improvements to the gameplay, im hoping for a mod patch for an even larger item list, i love the magic combinations

+1 vote     mod: 1.11 drop mod project canceled
mathwizi2005
mathwizi2005 Nov 5 2009, 3:53pm says:

i wish the latest version of the discovery mod supported the SP story or at least edited it, like put the station 5 or 10 KM behind the penn jumpgate, i mean, where else can u get the best starting fighter, the kingfisher

+1 vote     game: Freelancer
mathwizi2005
mathwizi2005 Mar 27 2008, 8:35am says:

WOW

+1 vote     media: Humvee, Stealth Tank, and APC Ingame 1
mathwizi2005
mathwizi2005 Mar 24 2008, 12:35pm says:

does this support mods?

+1 vote     mod: Jamella Editor
mathwizi2005
mathwizi2005 May 17 2007, 8:39am says:

where is vanguard?
he hasn't updated since feb last year

+1 vote     mod: Project Raptor
mathwizi2005
mathwizi2005 Jan 8 2007, 2:49pm says:

i hope the rock patch for TFD comes out, but the older versions of this mod still work

+1 vote     article: Mental Omega v2.0a Released!
mathwizi2005
mathwizi2005 Dec 5 2006, 2:30pm says:

2 things i don't like about this mod

1. The speed of the bots don't match the leg animations.
2. The mod isn't available for ZeroHour.

+1 vote     mod: BattleMech Mod v1.0
mathwizi2005
mathwizi2005 Dec 2 2006, 7:30pm says:

I noticed that this mod looks a lot like Mechwarrior.
Am I wrong?
My favorite mech was Timberwolf.

+1 vote     mod: BattleMech Mod v1.0
mathwizi2005
mathwizi2005 Oct 5 2006, 11:06am says:

90% done!!!!!!!!!!
Keep up the good work guys

+1 vote     mod: Project Raptor
mathwizi2005
mathwizi2005 May 8 2006, 10:21am says:

big boooom

+1 vote     media: Francegun
mathwizi2005
mathwizi2005 May 8 2006, 10:21am says:

#$@% yeah

+1 vote     media: PrismTank
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