Anno 2170 - A.R.R.C. (Advanced Research - Reformed Content)
A.R.R.C. is a complex modification for Anno 2070. The goal is to offer many alternatives, but not create elements too powerful. Create a lot of new buildings, research new upgrades and enjoy a better gaming experience.
This Mod adds many new changes into the gameplay:
Build over 30 new buildings like the fusion power plant, nano ozon-stabilizer or new production options and much more
Build over 500 new variations of ornamental buildings on your island or harbor
Build the new Habor cities in two different variants as regular or ornamental city
Build your cities under water
Build the new ships like Keto´s "Anaconda" or Trenchcoat´s "Fat Lady" and enjoy the increased ship limit
Create trading routes with the new trading airport and its aircrafts
Allow the NPC´s a resettlement with the new AI shipyard
Discover over 400 new upgrades in the re-designed categories of the academy
Enjoy two different Iconpacks for your upgrades in "Iceblue" or "Colored"
Customize your cities with the new residence and public buildings with the new texturepack "Black Line"
Discover the new balancing system of all energy and ecobalance buildings as well as the new damage system of the military units
The mod supports the english, russian and german version of Anno 2070 and Anno 2070 - Deep Ocean!
The latest version of this mod is available on our HOMEPAGE
It took a long, but now it's finally, the expected last update in the year 2013. Primarily this update should only fix a lot of bugs, but are nevertheless still added some interesting contents over time. In addition to several new buildings, units, decorative elements and optical improvements, the Russian players can look forward to the support of the Russian language now. At this point again Special thanks to the translator "0pupentium".
Since the new forum is used excellent and always adding new good suggestions, of course, many of which have been implemented directly. So we hope that the forum will continue to be used as good as before, and we hope it stays that way. A summary of all suggestions can be found in the relevant collection thread in the forum. With a little luck then is your suggestion in the next update of it! :)
Also our partner "DaLexy" updated the popular map pack up to date. Thus, the map pack is now finally usable for maps that are created without add-on. Also the problems about create maps in the past are solved. To make the whole easiest for all, the map pack is now also known as optional content in the installer of the A.R.R.C. Mod. Consequently, it is longer necessary to add the map pack manually with the RDA-Explorer.
The demand calculator of Elodia for the A.R.R.C.-Mod has been updated to the mod version 2.07 and is now integrated in our homepage. It is also translated into English now.
The mod now supports the Russian language.
(Many thanks to the translator "0pupentium")
A.R.R.C. main menu video has been changed slightly.
A.R.R.C. channel video of the ornamental buildings was replaced by the main menu video.
The maximum number of colonizing NPC´s (Tilda Jorgensen, Thor Strindberg etc.) in continuous games has been increased.
(The number depends on the map size: small=2, medium=4, large=6)
(Many thanks to "Judekw" for the information)
The radius in which trees will be deleted (during the construction of buildings), has been decreased to 1.
New building: "Habor-Airfield" in 3 different sizes for "Chopper", "Hawk" and "Firebird",
allows landing facilities for aircraft in the harbor area. (it is able to repair and refuel aircraft, the latter only if a street connection to a port authority exists)
New building: "Drones base", used for the production of drones, can be used as a support unit.
New building: "Coal factory", requires wood for the production of coal.
Production ratio for 100% utilization: 1x Coal factory = 2x Sawmill
New building: "Limestone factory", requires coral for the production of limestone. (Add-On only)
Production ratio for 100% utilization: 1x Limestone factory = 2x Coral breeder
New building: "Shield generator 2.0", improved shield generator with doubled range but with the same shield strength.
"Shield generator" can now be built as a "Habor-Shield generator" also in the harbor area.
"Flak" can now be built as a "Habor-Flak" also in the harbor area.
"Missile launch pad" can now be built as a "Habor-Missile launch pad" also in the harbor area.
"Energy transmitter" can now be built as a "Habor-Energy transmitter" also in the harbor area.
"Gas turbine power plant": is now only available from civilization stage 2 of the techs.
"Fusion power plant": is now only available in classic games from 2000 researchers an in Add-On games from 1 genius.
All trading aircraft are now in a position to trade with the neutral parties.
(Trenchcoat, Yana Rodriguez, Rufus Thorne and Prof. Dr. Salman Devi)
The ship "Hercules" (Keto´s Anaconda) has been renamed to "Hercules Mark II".
An older version of the ship "Hercules" (up to v2.04) was reimplemented as "Hercules Mark I". (4 Item slots, no landing platform)
6 new aircraft ("Drones"), each unit consists of a swarm of 3 drones.
(Drones only have 50 health points, are extremely fast and consumes no fuel)
"Battle-Drone": Attack power of 5 and is able to hijack enemy ships.
"EMP-Drone": Can temporarily paralyze enemy units with the EMP module, EMP power is comparable to Trimaran.
"Stealth-Drone": Is permanently cloaked, is able to reveal enemy stealth units.
"Protector-Drone": Is able to repair surrounding ships.
"Detonator-Drone": Can trigger a self-destruct and thus inflict considerable damage surrounding units and buildings.
"Invader-Drone": Is able to take over enemy warehouses, effect size comparable to "Hawk".
Container ships of the Ecos, Tycoons and Rufus Thorne now have a significantly faster rate of turn.
(except are ships for escort quests)
Build costs of "Cargo Liner" und "Container ship" has been increased.
7 new types of lighting has been added to another new category "Searchlight 2.0".
(Land- habor- and underwater version)
2 new types of fences (Eco- and Tycoon fence) has been added in the category "Scaffolds & fences".
10 new types of animal species has been added to another new category "Animals".
8 new variations of trees in the form of fir has been added to the category "Vegetation".
(Land- and habor version)
1 new ornamental street (for harbor) has been added to the category "Streets".
1 new ornamental building, consisting of a combination of flat screens has been added to the category "Flat Screens".
(is frequently used by Thor Strindberg)
The dome of the "Drones base" has been added as ornamental building to the category "Tech buildings".
1 new island-wide upgrade "High performance turbines" for the "Gas turbine power plant" has been added.
(+25% Productivity boost)
The model and the textures of "Sand-processing plant" has been changed.
(already existing buildings in the savegame needs to be rebuilt)
The textures of the "container ship" of the Ecos has been changed fundamentally, that of tycoons was adapted.
(except are ships from NPC´s)
When erect buildings in the harbor area, no more wooden beams now be automatically placed in the water.
For all ships which have a chimney, smoke clouds are now displayed.
(Viper, Container ship, Colossus, Helios, Hercules)
The model of the submarine "Virginia" has been reduced by 30% and slightly changed.
Ornamental Category "Street accessory & workers" has been renamed to "Street accessory & creatures".
"Hydroelectric power plant" has been moved to the civilization stage 2 of the techs.
All energy producing buildings of the civilization stage 2 of the techs had been combined into one group.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Anno 2170 - A.R.R.C. We love games like Anno 2070 that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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