I have dreams of becoming a big name in the game industry, though I lack the skill and talent to actually become a good game designer. I like to keep dreaming though.
It's amazing. I was a bit skeptical since adapting the Silent Hill atmosphere and gameplay to first person is no easy task, but after the demo I've full faith that it's going to work out.
It's Silent Hill done completely right and we haven't had that since number 3.
This comment makes me laugh. :)
Mhm, interesting idea but I do hope it's really a different take on the original game than "just" a remake with a third person camera angle. Anyways, I'll be tracking this! Good luck!
Really digging the art style here. One thing though: I'd like to hear different soundeffects than the Half-life 2 stock sounds, though. I think this could improve the atmosphere of the mod, but it's just an idea. Good luck guys!
Oh and please get someone to properly translate the mod. bad translation can kill an experience.
Is this relevant? Is pewdiepie relevant to your enjoyment of this game? No. And no.
Aaah, sweet memories :)
I was staring at this screenshot with a blank for what seemed like an eternity and the only thing I could say after this moment of pure harmony was:
Nederhorror zet nu ook stapjes in de virtuele wereld? Oh help...
Wait, are you guys even dutch? Because the "members"-page of Clockwork Mind says otherwise ^-^
Ah well, good luck with the mod guys! If you ever need a dutch guy doing dutch things, you know where to find me!
You sure this is the mods fault?
The japanese movie "kokuhaku"(also known as "confessions") uses the song as well. You might want to check that one out since it's a fantastic movie. Also, the overal tone and style of that movie reminds me of the atmosphere of the trailer.
I'm completely in love with the mapping and its design. Also:
No worries, I think we all understand ;-)
(this is the ultra-short, in a nutshell review)
I thought it was okay but not anything special.
The action was fun, though a bit short and the story was nearly non-existing. The maps, while extremely linear, look great and their design is very good, but the use of invisible walls bothered me a lot and the game was sometimes too linear for my liking.
I rated it a 5/10 (meaning average), it was fun but sadly forgettable.
I am however looking forward to a next mod of you guys since the maps do look great!
Playing it on halloween must have been more special, but for me early November is okay too. It's even better if you ask me so I don't have to miss the awesome Halloween parties.
Anyways, good luck ;)
The song is called "fantasy" by "the XX" ;) enjoy!
"Hm, looks nice. The mapping is good and the style looks pretty familiar...wait...Kremator is working on this game? HOLYFUCKAWESOMEOMGYES!"
Pretty much my reaction, though maybe you guys could help me out a bit because my heart (and some other unidentifiable organs) seems to have been exploded out of pure awesomness. Maybe you could promise me to release Canvas before 2089 to ease the pain :D
Just kidding, now go and make us proud :-)
Some textures might not have been installed properly so try to install it again ;)
Just kidding, I don't think there's a sprint key but you move pretty fast so it isn't that big of a deal.
Jup, it is...
I think this game needs a unique visual style to have its own identity. Just a thought.
Definitively tracking though!
Although you have every right to complain about the current developments (or the lack of any) of the mod, you do have to realize that Dec1234 does not and probably never will work for you. You seem to act like you take it as a personal insult that this mod will not release for now. Your attitude is insulting to dec1234 but also to his fans and supporters who are willing to accept that he moved on.
Of course he made a lot of promises (like he wouldn't let this mod die), but still, this was a solo project and therefore the development of the mod is prone to lots of real life situations that could delay release dates or kill the mod. If he actually got paid a lot of money, then I would have agreed with you. But he didn't get paid and like it or not, he is a normal human being.
Now I'm sad that this mod died but that doesn't mean that we just have to attack dec1234. It would actually be better to keep supporting him and to continue to give him feedback for his other projects. You can also help him with other projects so he might return to this project faster. Just hating on him because of a personal grudge (or so it seems) is not productive to anyone.
This doesn't only apply to this "situation" but to many others as well. Sometimes you just have to accept that you might never play it. So what. We're still alive and happy.
I won't discuss the matter any further with you, so I won't respond to you anymore but please think about what I had to say.
Cheers mate, have a great day ;-)
I'm a big fan of the original mod which released a while back!
Definitely tracking and good luck!
*sigh* another mod with great potential bites the dust...
I've already told you guys this (like, 9 months ago), but
Oh my freaking God the design and set-up is so damn amazing.
That's all folks, be seeing y'all at the release!
Very interesting visually speaking, although it looks a bit too confusing as it is now. But I really like the idea!
Maybe it's also an idea to lose your bullets if you reload before the clip is empty. Just an idea :-)
Dunno when I get my hands on it, but I'd like to thank you guys for your hard work and effort, and also for your actions to keep this community-thingy alive. It was always incredibly awesome to bitch about stuff that doesn't matter and to be one of the many people who wanted to get the same respect and "status" as theshadowcookie guy. Also, I'd like to thank him too. Having no life has never been this much fun ;)
Now please excuse me, I have to buy a few diapers.