In-game v_models are invisible.
Any fix?
In-game v_models are invisible.
Any fix?
Why'd you get rid of the old sniper animation video?
I actually enjoyed watching it all the time just for the atmospheric voice acting and animation..
Just in case, you didn't see.
My issue has been solved by Diosisback: "Make a new save, instead of overwriting it."
Fantastic mod, a little mistakes here and there previously stated by other people. But meh, overall the mod is very enjoyable.
Keep up the good work!
WORKED!
Thanks Diosis, your method allowed to easily play the game again.
Many thanks again.
No dice.
It's already on Generic.
I've waited an extremely long time when it hit green.
So I simply quit from it.
Sadface..
Game starts perfectly fine and I was amazed by the sky and lighting.
The beginning was introduced to me much more appealing by your mod.
Though sadly I can't truly enjoy the mod due to a problem I've encountered. It simply cannot load from a save, it just loads up to green and stops there. Assuming it was just taking a while, I opt out and saw it ninja'd crashed. And this happens no matter if it applies to me loading from a save.
I can make a new game and play, but eventually I have to load from a save. And it's quite depressing to start over again and again to see your work and play the game.
Any fix for this?
At least we didn't get trolled.
But anyway, as a modder are you excited like us to finally finishing this release? Cause I'm extremely gitty right now!
Even though you stated they're new zombie animations.
Trying not to be offensive, but they look extremely similar to the vanilla's.
Wouldn't it be funner to have the scope be target-pointer for a non-existent cannon? Like for example in starcraft, you had a ghost point his laser and a nuke arrived at the location.
Soo..
Look through the scope mark the spot with mouse1, you hear a distant cannon shot (Of course the cannon doesn't really exist), and 5 seconds later the cannonball arrives and KABOOM!
I don't know, just a suggestion if it's even possible. It would make sense with the name "Spot'Em Kill'Em."
Well anyway, great work as always.
:Thumbsup:
Hmm..
I'm afraid I'm going to have to kill you, dec.
It seems the awesome level on you is reaching dangerously high levels.
Making a spin-off?
More like reviving the mod. (In my opinion)
You sir deserve butt-secks.
Lolwut, extremely similar to Blue October's Say It music video.
But anyway, great dramatic scenery.
You're able to make a large amount of very appealing models, script here and there, map at a pretty detailed level, animate, and write a story script in such a short time..
And here you are, managing an entire mod by yourself.
CAN YOU FLY?!
Anyway, fantastic mod. Keep it up!
3 words to summarize this mod:
I love you..
This mod is completely insane and extremely FUN!
It gives me the ol' "Quake," feeling. Yet it's easier to move around.
Brilliant!
My whole heart's attention is focus on the enemies we will encounter.
Dark, and horrifying to fit the atmosphere. I'm sooooo glee in anticipation.
Wow..
This is appealing to me a lot more than L4D.
Well in my option, you've made yourselves a more buffed up version of it.
Whoever is the Concept Artist.
I want his babies..
Now if I could still drive that bumper car..
I'll "Watch," how this mod comes along.
Very interesting concept and great models.
Good Luck and Au Revoir.
I just registered now, just to compliment your work.
It is absolutely stunning; dark atmosphere, soothing and emotional voice acting, and your skills in mapping.
This is a beautiful mod and you should be proud at what the masterpiece you have started to create.
MalCrescent
Sean joined
Typical Gamer. Yeah you know the story.