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LoneWolf6155
LoneWolf6155 @ Bandit animations restored

Ah yes, the classic bandit strut. Always hilarious when they are walking around like the baddest dudes on the planet just before they get eaten by a bloodsucker.

Reply Good karma+10 votes
LoneWolf6155
LoneWolf6155 @ Revival of S&W M19 Revolver

Ah yes, I know GP-100s are fairly large size, but it is easy to forget just how the big and bulky the large S&W revolvers are.

Reply Good karma+2 votes
LoneWolf6155
LoneWolf6155 @ Revival of S&W M19 Revolver

I don't know if it still exists, but a modder named GOSUKE modded in a Ruger GP-100 with some of the best animations I have ever seen. You might want to check it out. Although I have no idea if you can get permission to use due to how long ago he was modding.

Youtube.com
Gosuke Weapon Mod

Reply Good karma+2 votes
LoneWolf6155
LoneWolf6155 @ New military models

looks great

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Some screen of stuff being done

Are all the guns mirrored?

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Random shot

Actually, I think the new Absolute Nature 4 improves trees and vegetation. I wonder if it could be implemented into Radium.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Radium Underground images

Just think of it as the end result of crappy Soviet Era materials and no maintenance for several decades.

Joking aside, a better texture would be awesome provided someone could make or find one.

Reply Good karma+3 votes
LoneWolf6155
LoneWolf6155 @ Stealth

BTW are those working night sights?

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Random shot

Not going to lie though, what's there looks pretty good.

I wish there was a way in x-ray to make the trees look like actual trees instead of stretched, smooth, elongated polygons.

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ [STCoP] New Knife Variants

K-Bar please?

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Garbage

beautiful

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ Screens + Final Weapon List

Was worried there wouldn't be any 7.62 NATO DMRs for a sec.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Thirty Years

By the way Animal Planet is going to have a special on the wildlife in the zone after 30 years tonight.

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ 'Remnants of the Past'

I spy Clear Sky.

BTW where is the picture from? I do not recognize the area off hand.

Reply Good karma+3 votes
LoneWolf6155
LoneWolf6155 @ STCoC WP 2.8 for Call of Chernobyl 1.3.1

I cannot seem to be able to use the CoC debug console.

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ Tritium sights

What I have always wanted. I did not know it was even possible in X-Ray engine.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Finished Winchester 1300 texture

It's actually a mossberg maverick 88. The original in game actually had it written on the side, they just misnamed the file as wpn_wincheaster1300.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

another crash

Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
Speaking sm [camp3826] npc[23886] phrase[intro_joke]
[LSS] Spawning object [grenade_f130102][grenade_f1][30102]
[LSS] Spawning object [grenade_rgd530208][grenade_rgd5][30208]
[LSS] Spawning object [grenade_rgd530216][grenade_rgd5][30216]
Speaking sm [camp3826] npc[23886] phrase[joke]
! [LUA] There is no spawn callback on object with id 29445 from object with id 29953!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29953!
! [LUA] There is no spawn callback on object with id 29445 from object with id 29952!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29952!
[bar_zastava_2_commander18624] killed by [sim_default_stalker_023955]
! [LUA] There is no spawn callback on object with id 29445 from object with id 29222!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29222!
! [LUA] There is no spawn callback on object with id 29445 from object with id 29221!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29221!
Speaking sm [camp3825] npc[23892] phrase[intro_music]
Speaking sm [camp3825] npc[23892] phrase[play_guitar]
! [LUA] There is no spawn callback on object with id 29445 from object with id 30470!
! [LUA] There is no spawn callback on object with id 29721 from object with id 30470!
! [LUA] There is no spawn callback on object with id 29445 from object with id 30469!
! [LUA] There is no spawn callback on object with id 29721 from object with id 30469!
Speaking sm [camp3805] npc[18786] phrase[intro_joke]
Speaking sm [camp3805] npc[18786] phrase[joke]
* [win32]: free[838616 K], reserved[87820 K], committed[3267804 K]
* [ D3D ]: textures[1997100 K]
* [x-ray]: process heap[726899 K], game lua[42769 K], render[825 K]
* [x-ray]: economy: strings[27552 K], smem[1008377 K]
* Saving spawns...
* Saving objects...
* 26229 objects are successfully saved
* Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
[LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][29445]
! [LUA] There is no spawn callback on object with id 29721 from object with id 29445!
* loading script dialogs.script
stack trace:

0023:54A44906 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:54A474F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:549F3E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:054226E7 xrRender_R3.dll
0023:004367F8 xrEngine.exe, CRenderDevice::on_idle()
0023:0043603A xrEngine.exe, CRenderDevice::message_loop()
0023:00435F8E xrEngine.exe, CRenderDevice::Run()
0023:0046B03D xrEngine.exe, ComputeModuleHash()
0023:00469D95 xrEngine.exe, CApplication::CApplication()
0023:004698E6 xrEngine.exe, CApplication::CApplication()
0023:00432FF3 xrEngine.exe, CObjectList::o_crow()
0023:7558337A kernel32.dll, BaseThreadInitThunk()
0023:77179882 ntdll.dll, RtlInitializeExceptionChain()
0023:77179855 ntdll.dll, RtlInitializeExceptionChain()

[error][ 8] : Not enough storage is available to process this command.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

Nope, tried cd installation, but I might have something

* Saving spawns...
* Saving objects...
* 26072 objects are successfully saved
* Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
Speaking sm [camp3825] npc[18692] phrase[intro_music]
* loading script ui_wpn_params.script
Speaking sm [camp3825] npc[18692] phrase[play_harmonica]
stack trace:

[error][ 8] : Not enough storage is available to process this command.

stack trace:

0023:0CC45375 nvwgf2um.dll, OpenAdapter12()
0023:0CC452F8 nvwgf2um.dll, OpenAdapter12()
0023:0D165305 nvwgf2um.dll, NVAPI_Thunk()
0023:0D469B0D nvwgf2um.dll, NVAPI_Thunk()
0023:0D469C35 nvwgf2um.dll, NVAPI_Thunk()
0023:7558337A kernel32.dll, BaseThreadInitThunk()
0023:77179882 ntdll.dll, RtlInitializeExceptionChain()
0023:77179855 ntdll.dll, RtlInitializeExceptionChain()

by the way my rig should have plenty of processing power and ram and the task manager shows it was not even taxed

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

I keep having crashes every couple of minutes, but the GOG version of COP will not produce proper crash logs. All I get is this:

stack trace: (ctrl-v after crash)

and

Unhandeled Exception Occurred: See Log For Details

Any ideas?

Or should I try with a COP cd installation since the digital version was a free upgrade with cd-key?

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Mossberg Maverick 88

Funny thing, yesterday I was looking at shotguns at a sporting goods store. One of the shotguns I handled was a Maverick 88. Except for being a bead sight everything else is exactly the same to the smallest detail. I am impressed!

Reply Good karma+3 votes
LoneWolf6155
LoneWolf6155 @ 3.1 Weapons + Improvements

Does the Mk.14 accept only the red dot sight? They all look and sound great btw!

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ 3.0 M14 EBR

Oh hell yes! With a 1-8 power scope it would my own personal choice for the zone. Great looking model BTW!

Reply Good karma+6 votes
LoneWolf6155
LoneWolf6155 @ 2.2 Real AK-74 Sounds

That's more like it!

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ WIP Real Gun Sounds - AKM, AK-12 7.62x39

The best part is they already sound better than the guns of 98% of the first person shooters out there.

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ 2.0 MP5A3

Now that is a proper MP5!

Reply Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ M14

Yeah, it looks a little small. I've held one and they are pretty bulky. Still a near perfect weapon for the zone.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ M110

Actually I believe it's a regular Armalite AR-10 in a marksman configuration.

Reply Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ New Pistol Sounds

I love the new USP model and it sounds just like being at the shooting range. Good job!

Reply Good karma+2 votes
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3

It looks good so far but one thing that is really bothering me is the USP model. It's horrible; tiny front sight, off finish, and gigantic rear sight. I own one and I could barely recognize it. The best USP model I have found so far is a tactical model from the Way to Pripyat mod.

Sorry, it's just that the USP and particularly the March are my favorite S.T.A.L.K.E.R. sidearms.

Reply Good karma+1 vote
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