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Comment History
LoneWolf6155
LoneWolf6155 @ 'Remnants of the Past'

I spy Clear Sky.

BTW where is the picture from? I do not recognize the area off hand.

Good karma+3 votes
LoneWolf6155
LoneWolf6155 @ STCoC WP 2.8 for Call of Chernobyl 1.3.1

I cannot seem to be able to use the CoC debug console.

Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ Tritium sights

What I have always wanted. I did not know it was even possible in X-Ray engine.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Finished Winchester 1300 texture

It's actually a mossberg maverick 88. The original in game actually had it written on the side, they just misnamed the file as wpn_wincheaster1300.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

another crash

Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
Speaking sm [camp3826] npc[23886] phrase[intro_joke]
[LSS] Spawning object [grenade_f130102][grenade_f1][30102]
[LSS] Spawning object [grenade_rgd530208][grenade_rgd5][30208]
[LSS] Spawning object [grenade_rgd530216][grenade_rgd5][30216]
Speaking sm [camp3826] npc[23886] phrase[joke]
! [LUA] There is no spawn callback on object with id 29445 from object with id 29953!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29953!
! [LUA] There is no spawn callback on object with id 29445 from object with id 29952!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29952!
[bar_zastava_2_commander18624] killed by [sim_default_stalker_023955]
! [LUA] There is no spawn callback on object with id 29445 from object with id 29222!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29222!
! [LUA] There is no spawn callback on object with id 29445 from object with id 29221!
! [LUA] There is no spawn callback on object with id 29721 from object with id 29221!
Speaking sm [camp3825] npc[23892] phrase[intro_music]
Speaking sm [camp3825] npc[23892] phrase[play_guitar]
! [LUA] There is no spawn callback on object with id 29445 from object with id 30470!
! [LUA] There is no spawn callback on object with id 29721 from object with id 30470!
! [LUA] There is no spawn callback on object with id 29445 from object with id 30469!
! [LUA] There is no spawn callback on object with id 29721 from object with id 30469!
Speaking sm [camp3805] npc[18786] phrase[intro_joke]
Speaking sm [camp3805] npc[18786] phrase[joke]
* [win32]: free[838616 K], reserved[87820 K], committed[3267804 K]
* [ D3D ]: textures[1997100 K]
* [x-ray]: process heap[726899 K], game lua[42769 K], render[825 K]
* [x-ray]: economy: strings[27552 K], smem[1008377 K]
* Saving spawns...
* Saving objects...
* 26229 objects are successfully saved
* Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
[LSS] Spawning object [psy_dog_phantom][psy_dog_phantom][29445]
! [LUA] There is no spawn callback on object with id 29721 from object with id 29445!
* loading script dialogs.script
stack trace:

0023:54A44906 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:54A474F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:549F3E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:054226E7 xrRender_R3.dll
0023:004367F8 xrEngine.exe, CRenderDevice::on_idle()
0023:0043603A xrEngine.exe, CRenderDevice::message_loop()
0023:00435F8E xrEngine.exe, CRenderDevice::Run()
0023:0046B03D xrEngine.exe, ComputeModuleHash()
0023:00469D95 xrEngine.exe, CApplication::CApplication()
0023:004698E6 xrEngine.exe, CApplication::CApplication()
0023:00432FF3 xrEngine.exe, CObjectList::o_crow()
0023:7558337A kernel32.dll, BaseThreadInitThunk()
0023:77179882 ntdll.dll, RtlInitializeExceptionChain()
0023:77179855 ntdll.dll, RtlInitializeExceptionChain()

[error][ 8] : Not enough storage is available to process this command.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

Nope, tried cd installation, but I might have something

* Saving spawns...
* Saving objects...
* 26072 objects are successfully saved
* Game default - quicksave.scop is successfully saved to file '_appdata_\savedgames\default - quicksave.scop'
axr_main: saving custom data _appdata_\savedgames\default - quicksave.scoc
Speaking sm [camp3825] npc[18692] phrase[intro_music]
* loading script ui_wpn_params.script
Speaking sm [camp3825] npc[18692] phrase[play_harmonica]
stack trace:

[error][ 8] : Not enough storage is available to process this command.

stack trace:

0023:0CC45375 nvwgf2um.dll, OpenAdapter12()
0023:0CC452F8 nvwgf2um.dll, OpenAdapter12()
0023:0D165305 nvwgf2um.dll, NVAPI_Thunk()
0023:0D469B0D nvwgf2um.dll, NVAPI_Thunk()
0023:0D469C35 nvwgf2um.dll, NVAPI_Thunk()
0023:7558337A kernel32.dll, BaseThreadInitThunk()
0023:77179882 ntdll.dll, RtlInitializeExceptionChain()
0023:77179855 ntdll.dll, RtlInitializeExceptionChain()

by the way my rig should have plenty of processing power and ram and the task manager shows it was not even taxed

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3.1 for Call of Chernobyl 1.2.24

I keep having crashes every couple of minutes, but the GOG version of COP will not produce proper crash logs. All I get is this:

stack trace: (ctrl-v after crash)

and

Unhandeled Exception Occurred: See Log For Details

Any ideas?

Or should I try with a COP cd installation since the digital version was a free upgrade with cd-key?

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Mossberg Maverick 88

Funny thing, yesterday I was looking at shotguns at a sporting goods store. One of the shotguns I handled was a Maverick 88. Except for being a bead sight everything else is exactly the same to the smallest detail. I am impressed!

Good karma+3 votes
LoneWolf6155
LoneWolf6155 @ 3.1 Weapons + Improvements

Does the Mk.14 accept only the red dot sight? They all look and sound great btw!

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ 3.0 M14 EBR

Oh hell yes! With a 1-8 power scope it would my own personal choice for the zone. Great looking model BTW!

Good karma+6 votes
LoneWolf6155
LoneWolf6155 @ 2.2 Real AK-74 Sounds

That's more like it!

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ WIP Real Gun Sounds - AKM, AK-12 7.62x39

The best part is they already sound better than the guns of 98% of the first person shooters out there.

Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ 2.0 MP5A3

Now that is a proper MP5!

Good karma+4 votes
LoneWolf6155
LoneWolf6155 @ M14

Yeah, it looks a little small. I've held one and they are pretty bulky. Still a near perfect weapon for the zone.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ M110

Actually I believe it's a regular Armalite AR-10 in a marksman configuration.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ New Pistol Sounds

I love the new USP model and it sounds just like being at the shooting range. Good job!

Good karma+2 votes
LoneWolf6155
LoneWolf6155 @ Arsenal Overhaul 3

It looks good so far but one thing that is really bothering me is the USP model. It's horrible; tiny front sight, off finish, and gigantic rear sight. I own one and I could barely recognize it. The best USP model I have found so far is a tactical model from the Way to Pripyat mod.

Sorry, it's just that the USP and particularly the March are my favorite S.T.A.L.K.E.R. sidearms.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ nashathedog

No, I might have to try that. Thanks for the advice.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ nashathedog

Thank you for the help. It turns out my static lighting was on. The mod is great and it reminds me of when I first started exploring the zone years ago. By the way is there a way to restore the hud. The biggest problem for me with no hud is that there is no way to tell the ammo you have equipped or the fire select mode you are using.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ nashathedog

No matter what I do or what load order I use I cannot get Way to Pripyat to work. Could you provide detailed step by step instructions? I would appreciate it.

I even followed your load order at:
Gsc-game.com

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Kaplan's Arsenal COP

Any chance of adding some 7.62 NATO battle rifles such as the m-14/mk.14 series, the FN-FAL, or the H&K G3? Given how prevalent and available around the world they are, I was suprised that there was not any included in the S.T.A.L.K.E.R. series. Plus I think it would be fun to have a rifle with good accuracy, good power, and great range balanced by terrible recoil, poor handling, and ammo that weighs twice as much.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ M.S.O. Massive Simulation Overhaul

Will you create a merge for COP Complete?

Good karma0 votes
LoneWolf6155
LoneWolf6155 @ Particle Paradise v2.2

My game crashes after the intro videos when it goes to the main menu.

I think I installed the game correctly. I created a gamedata folder and created a texture folder inside that. Then I extracted part 1 into the gamedata folder, 4-5 into the texture folder, and part 6 into gamedata. Then I applied patch 001b.

I am not sure what the problem is because usually when I make a mistake installing the game crashes without starting up.

Good karma+2 votes
LoneWolf6155
LoneWolf6155 @ Armory Mod 1.0.3 pre-release

Yes but I cannot successfully open this file with any decompression program and I know the file downloaded correctly the file size,106.65mb (111,826,669 bytes)matches exactly.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Armory Mod 1.0.3 pre-release

Sorry what I meant to say was the file itself seems to be corrupt. Whenever I try to unpack it I get "cannot find the file path specified" errors.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Armory Mod 1.0.3 pre-release

The download seems to be corrupt.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Call of Pripyat Complete

I had that problem with the original version but when I installed one of the updated versions it disappeared.

Good karma+1 vote
LoneWolf6155
LoneWolf6155 @ Call of Pripyat Complete

Most of the ending credit slides are cut short for some reason and the narration does not finish before the next slide.

Good karma+1 vote
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