With this addon, your UNISG character's life will be a little bit easier because some changes had been made in the faction relations. Works with 1.5.1.
Now you can drink Kozak Vodka with your Stalker friends next to a campfire.
Hi!
With this addon, your UNISG character's life will be a little bit easier because some changes had been made in the faction relations. Now the UNISG faction is neutral with ClearSky and Mercenaries and the Stalkers. Works with 1.5.1.
Install:
Drag&Drop the gamedata folder to your /Anomaly-1.5.1 folder.
"Now the UNISG faction is neutral with ClearSky and Mercenaries and the Stalkers."
... and Ecologists, if I reading your config file correctly. :) Which kinda doesn't make sense to me personally, as Ecologists work for the Ukrain government/military and seems like they would totally report to authorities a foreign force roaming around. If anything I think maybe Freedom faction being impartial to ISG would make a little more sense, instead. Maybe.
I imagine Ecologists would be neutral to ISG but report their sightings to the Military, as the ISG *are* in the zone legally, but they've only been allowed to research the outermost areas.
Seems like ISG would see Ecologists as a threat just for the fact that Ecologists would "report their sightings to the Military" as you've said it yourself. Simply because their mission is to maintain a covert presence in the zone and being "reported" to the authorities and government is the last thing they want .. hence why they are hostile to everything by original design. Now, with free-stalkers I can see why this can be lifted, as I can't imagine loners would give two ***** about ISG running around - seeing as they themselves are there illegally to begin with (as far as local authorities are concerned). Similar with Clear Sky, and somewhat with Freedom. But not ecologs, imho.
I could also see them being neutral with Bandits. Since the ISG could make deals with them like they did with the Mercenaries. The lack of professionalism might be a deal breaker though.
yaah MarkColt i agree with you pro
Yeah, it's already been stated by Mark but as far as Anomaly goes, it's already stated in-game that Ecologists are a big threat to the ISG's confidentiality. Loners become neutral with them after their special storyline is completed from what I've seen so there's no point asking for them to be friendly. Freedom wouldn't hesitate to tell the world that the ISG is there. The only faction that would make some sense to be friends with aside from the Mercs is Clear Sky which you've covered.
Hello comrades.
Thanks a lot for this.
First a question: Every time, so far 3 attempts, the loner technician is killed, according to the message in the chat by himself. The polymer technician was killed by polymer. I also start as a UNISG member in the starting area. And I use UNISG faction relations changes. That kind of irritates me. What could be there? Or is it just a coincidence?
Thanks for answers.
That seems to happen in vanilla saves too, i just don't know why and how. Maybe Polymer is using nades against hostiles and dying everytime?
When you start at UNISG there is a scripted event that UNISG kills all the Loners, but sometimes it bugs out and sometimes it doesn't happen at all. It gives you access to some guns since they're right outside of the place you spawn. This happens in vanilla and is part of the game.
That's exactly that.
I've found that the entire squad around him is dead too. Is it possible that the actual NPCs of the Loner with the UNISG-NPCs in the starting area (sawmill Darkspace) are killed instead of just exchanged, is it just a simple bug?