Description

With this addon, your UNISG character's life will be a little bit easier because some changes had been made in the faction relations. Works with 1.5.1. Now you can drink Kozak Vodka with your Stalker friends next to a campfire.

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UNISG Faction relations changes
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MarkColt
MarkColt - - 430 comments

"Now the UNISG faction is neutral with ClearSky and Mercenaries and the Stalkers."
... and Ecologists, if I reading your config file correctly. :) Which kinda doesn't make sense to me personally, as Ecologists work for the Ukrain government/military and seems like they would totally report to authorities a foreign force roaming around. If anything I think maybe Freedom faction being impartial to ISG would make a little more sense, instead. Maybe.

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EdgedEcolg
EdgedEcolg - - 5 comments

I imagine Ecologists would be neutral to ISG but report their sightings to the Military, as the ISG *are* in the zone legally, but they've only been allowed to research the outermost areas.

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MarkColt
MarkColt - - 430 comments

Seems like ISG would see Ecologists as a threat just for the fact that Ecologists would "report their sightings to the Military" as you've said it yourself. Simply because their mission is to maintain a covert presence in the zone and being "reported" to the authorities and government is the last thing they want .. hence why they are hostile to everything by original design. Now, with free-stalkers I can see why this can be lifted, as I can't imagine loners would give two ***** about ISG running around - seeing as they themselves are there illegally to begin with (as far as local authorities are concerned). Similar with Clear Sky, and somewhat with Freedom. But not ecologs, imho.

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LoneWolf6155
LoneWolf6155 - - 59 comments

I could also see them being neutral with Bandits. Since the ISG could make deals with them like they did with the Mercenaries. The lack of professionalism might be a deal breaker though.

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morgannoor1991
morgannoor1991 - - 475 comments

yaah MarkColt i agree with you pro

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mkultimos47
mkultimos47 - - 36 comments

Yeah, it's already been stated by Mark but as far as Anomaly goes, it's already stated in-game that Ecologists are a big threat to the ISG's confidentiality. Loners become neutral with them after their special storyline is completed from what I've seen so there's no point asking for them to be friendly. Freedom wouldn't hesitate to tell the world that the ISG is there. The only faction that would make some sense to be friends with aside from the Mercs is Clear Sky which you've covered.

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grimbauld
grimbauld - - 20 comments

Hello comrades.

Thanks a lot for this.
First a question: Every time, so far 3 attempts, the loner technician is killed, according to the message in the chat by himself. The polymer technician was killed by polymer. I also start as a UNISG member in the starting area. And I use UNISG faction relations changes. That kind of irritates me. What could be there? Or is it just a coincidence?

Thanks for answers.

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MarqØ
MarqØ - - 150 comments

That seems to happen in vanilla saves too, i just don't know why and how. Maybe Polymer is using nades against hostiles and dying everytime?

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Colourstone
Colourstone - - 7 comments

When you start at UNISG there is a scripted event that UNISG kills all the Loners, but sometimes it bugs out and sometimes it doesn't happen at all. It gives you access to some guns since they're right outside of the place you spawn. This happens in vanilla and is part of the game.

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MarkColt
MarkColt - - 430 comments

That's exactly that.

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grimbauld
grimbauld - - 20 comments

I've found that the entire squad around him is dead too. Is it possible that the actual NPCs of the Loner with the UNISG-NPCs in the starting area (sawmill Darkspace) are killed instead of just exchanged, is it just a simple bug?

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