The stand-alone mod S.T.A.L.K.E.R. Anomaly aims to be the most stable and customizable experience for fans of the S.T.A.L.K.E.R. games. It's powered by the Monolith 64-bit engine, a custom fork of the X-Ray engine.

Description

Addon that adresses the stats of all artifacts, rebalancing them, allowing for more variety.

Preview
Artifacts Overhaul v1.04
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Bazingarrey
Bazingarrey - - 499 comments

I feel like +46% stamina recovery for the battery is a bit too much as it's a more common artifact. Other than that it's a very promising addon

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iAlcatrazZ
iAlcatrazZ - - 92 comments

how come battery is more common, I always struggle finding it

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koko8477107
koko8477107 - - 106 comments

What's an artifact? Never heard of it

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NekousagiKorouYTttv
NekousagiKorouYTttv - - 226 comments

It's good, I like it. I was tempted to make an artifact overhaul myself a week ago but I wanted to change everything, artifacts, junk artifacts and attachments, but I saw it would be way too much work for what I had in mind so I gave up. I mainly gave up because of how the system in Anomaly is handled, the stupid artifact modules where to edit one artifact you need to go through all of the modules and boxes as well. Then there's another problem with junk artifacts not being allowed inside of modules and they also don't have their own icons or items set up, more extra work. I wanted to make junk artifacts into actual artifacts, even if that breaks the balance a lot since you don't need a detector to find them, but maybe even that can be changed somewhere, I don't know. Another possibility I considered is just leaving junk artifacts as is, unable to put them into modules because they're too impure and would destroy the module or something stupid like that, so you would just put them all on the belt like normally.

Will you ever do anything with junk artifacts and attachments?

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Qball.
Qball. - - 108 comments

If you could merge this with the 'No radiation from artifacts' addon, that would be fantastic.

I prefer to follow the original lore of artifacts where the art and concept is that they are held in hands, just like the original games. I am not a fan at all of the modules to hold them.

Mod Link: Moddb.com

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xGrenadier Author
xGrenadier - - 6 comments

I was considering doing something about attachments. Personally, I only consider the Titanium Grids and Kevlar Layers to be more or less viable options, and maybe the improved Camelback, but that's not how it should be, everything should be more or less viable. I was also considering making original ones, that just use the existing icons and models, but I'm not sure.

Ideally, I also want to adress the armor situation, since not only there are some interesting looking suits that are unavailable (Exos with Seva's helmet being the most interesting), but there's also lots of other cool looking or unique armors that are so awfully statted you can't even force yourself to use them (Light Assault Vests being the best example, in my opinion), but for armors I think I'll need some help, or it will just take me some time to figure it out. Ideally I'd just prefer if someone experienced enough with modding (I've been making adjustments to game files since SoC, but I mainly have experience editing the Actor and small stuff, like artifacts and trader's stock, aka just the basics) so they simply could implement my vision.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Sounds like some good stuff! I personally liked how the base games were when it came to artifacts without the containers and what not. I wonder If someone could reverse engineer the artifact system to look more like they do in Call Of Chernobyl base game.

In addition, armors are not to hard to adjust and work on. I've added a few new ones to my Addon Trader Overhaul which use unique appearances and whatnot. Now, the problem being that the game really doesn't support 3rd person but that aside from the point.

As for the assault vest and what not yeah, that one bothers me. I made an alternative version that I called Mutant Hunter Vest or something of the other which gives amazing melee protection but that's about all I have done.

Anyhow, there is so very much I would love to adjust with the items, armors, and artifacts that I think would improve the game in one way or another... However, with people wanting compatibility files for a lot of things it makes it a HUGE choir to do such an addon. Anyhow, great work with this one mate!

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Vyticoz
Vyticoz - - 236 comments

What'd be fantastic is if putting the artifacts into better containers would further negate their negative effects. I tried to do something similar but I never found a way to alter the stats of an artifact once it's inside a container. If you manage to figure that out, that'd be an interesting approach on rebalancing the artifacts.
As far as the armor balancing is concerned I'd hold off for just a little bit. There's a guy in the Anomaly discord right now who's working on a massive rebalance of all the armors in the game right now to give them more logical and sensible progression.

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Guest
Guest - - 691,331 comments

Would it be possible to save the screenshots in the folder as jpg's instead of png's because having a filesize of 101 MB, with 98 mb being screenshots, seems a tad too much.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo - - 26 comments

new game?

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Guest
Guest - - 691,331 comments

Works in an ongoing game.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo - - 26 comments

Thanks!

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

Yes, I believe that they are not normally in the trader profiles. I have them added to a few traders already. Anyhow, I actually haven't got around to using your addon yet but It looks great and I will likely be adding it to my game of Anomaly later tonight!

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xGrenadier Author
xGrenadier - - 6 comments

Oh, neat. Guess I should get Maximum goodwill with someone else besides Olivius and Skinflint. Also I'll look into armors and maybe try out some small tweaks.

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AGoodSetOfPistol
AGoodSetOfPistol - - 779 comments

I'm going to be adding guides for adjusting trader files, outfits and other stuff with my new addon in the near future so if you need help you can give it a go!

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xGrenadier Author
xGrenadier - - 6 comments

That sounds perfect.

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Bazingarrey
Bazingarrey - - 499 comments

Can you make a version where artifacts don't have radiation absorbing ability? It just makes the game too easy

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Vyticoz
Vyticoz - - 236 comments

Yeah, the Wrenched artifact has -24 rads/second. Not sure if that's an oversight or a typo but that's definitely OP

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Qball.
Qball. - - 108 comments

Thanks very much for including the non-radiation variant.

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dualsoul1423
dualsoul1423 - - 43 comments

Could you perhaps update the screenshots folder or be more descriptive in the changelog, so we know what changed? Because otherwise I won't know what updated or got rebalanced.

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Guest
Guest - - 691,331 comments

Does anyone know if this has any conflicts with Traders Overhaul?

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dualsoul1423
dualsoul1423 - - 43 comments

The only conflict is that the Upgraded Kevlar and Carbon Steel plates won't ever appear.

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slipkid69
slipkid69 - - 1,335 comments

I would love to see some grenades have the properties of some anomalies.

Say throw a grenade and it explodes becoming a Whirligig capturing an enemy and dealing said damage etc.

Just a thought.

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cykososhull
cykososhull - - 74 comments

After installing this mod, I take damage when sheltered during blowouts when I have my Goldfish and Gravi attached to my belt. As soon as I remove the artifacts, I stop taking damage. Is this a bug or are the artifacts supposed to damage the player during blowout emmisions?

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digitalifeless
digitalifeless - - 110 comments

Update my QOL Icon V2 -> V2.1 with this Artifact Overhaul addon required.

Overview of all artifact labels: I.imgur.com
- the two with pale green borders have positive radiation effect (reduce your radiation)

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GabeCPB0
GabeCPB0 - - 354 comments

Thanks, I'll try it out!

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humvee500
humvee500 - - 188 comments

will this work on the newest version of anomaly?

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abraxas19
abraxas19 - - 233 comments

does it work with Artefact renovations Moddb.com

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icetmzik
icetmzik - - 16 comments

Be carefully, this mod using old scripts anomaly. If you want use this mod change that string "bind_artefact.script" to "item_artefact.script" in file "items_artefacts.ltx" by pass ..../configs/items/items

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arcvoodal
arcvoodal - - 49 comments

don't see such a string. On what line is it?

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