Anomaly is a standalone S.T.A.L.K.E.R. mod powered by an x64 version of the X-Ray engine. Starting with version 1.5.0 Anomaly uses a custom engine build called the XRay-Monolith engine. After almost one year of development of the Anomaly 1.5.0 update, the mod continues its way on expanding and adding new features while maintaining a high level of quality and replay value.

Add addon Artifacts Overhaul v1.04
Filename
Artifacts_Overhaul_v1.04.rar
Category
Prefabs
Licence
Proprietary
Uploader
xGrenadier
Added
Updated
Size
14.85mb (15,569,957 bytes)
Downloads
2,444 (5 today)
MD5 Hash
ae31322c456434c20fa8778f6c30773a
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Description

Addon that adresses the stats of all artifacts, rebalancing them, allowing for more variety.

Preview
Artifacts Overhaul v1.04
Comments
BazinGarrey
BazinGarrey

I feel like +46% stamina recovery for the battery is a bit too much as it's a more common artifact. Other than that it's a very promising addon

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iAlcatrazZ
iAlcatrazZ

how come battery is more common, I always struggle finding it

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SkootRoot
SkootRoot

I struggle to find ANY artifact

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[TK]
[TK]

I just STRUGGLE in life.

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BazinGarrey
BazinGarrey

What a shame

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Sheldon_Lee
Sheldon_Lee

You guys are finding artifacts???

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OnlyaWanderer
OnlyaWanderer

You guys are getting paid?

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koko8477107
koko8477107

What's an artifact? Never heard of it

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Nekousagi
Nekousagi

It's good, I like it. I was tempted to make an artifact overhaul myself a week ago but I wanted to change everything, artifacts, junk artifacts and attachments, but I saw it would be way too much work for what I had in mind so I gave up. I mainly gave up because of how the system in Anomaly is handled, the stupid artifact modules where to edit one artifact you need to go through all of the modules and boxes as well. Then there's another problem with junk artifacts not being allowed inside of modules and they also don't have their own icons or items set up, more extra work. I wanted to make junk artifacts into actual artifacts, even if that breaks the balance a lot since you don't need a detector to find them, but maybe even that can be changed somewhere, I don't know. Another possibility I considered is just leaving junk artifacts as is, unable to put them into modules because they're too impure and would destroy the module or something stupid like that, so you would just put them all on the belt like normally.

Will you ever do anything with junk artifacts and attachments?

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Qball.
Qball.

If you could merge this with the 'No radiation from artifacts' addon, that would be fantastic.

I prefer to follow the original lore of artifacts where the art and concept is that they are held in hands, just like the original games. I am not a fan at all of the modules to hold them.

Mod Link: Moddb.com

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xGrenadier Author
xGrenadier

I was considering doing something about attachments. Personally, I only consider the Titanium Grids and Kevlar Layers to be more or less viable options, and maybe the improved Camelback, but that's not how it should be, everything should be more or less viable. I was also considering making original ones, that just use the existing icons and models, but I'm not sure.

Ideally, I also want to adress the armor situation, since not only there are some interesting looking suits that are unavailable (Exos with Seva's helmet being the most interesting), but there's also lots of other cool looking or unique armors that are so awfully statted you can't even force yourself to use them (Light Assault Vests being the best example, in my opinion), but for armors I think I'll need some help, or it will just take me some time to figure it out. Ideally I'd just prefer if someone experienced enough with modding (I've been making adjustments to game files since SoC, but I mainly have experience editing the Actor and small stuff, like artifacts and trader's stock, aka just the basics) so they simply could implement my vision.

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AGoodSetOfPistol
AGoodSetOfPistol

Sounds like some good stuff! I personally liked how the base games were when it came to artifacts without the containers and what not. I wonder If someone could reverse engineer the artifact system to look more like they do in Call Of Chernobyl base game.

In addition, armors are not to hard to adjust and work on. I've added a few new ones to my Addon Trader Overhaul which use unique appearances and whatnot. Now, the problem being that the game really doesn't support 3rd person but that aside from the point.

As for the assault vest and what not yeah, that one bothers me. I made an alternative version that I called Mutant Hunter Vest or something of the other which gives amazing melee protection but that's about all I have done.

Anyhow, there is so very much I would love to adjust with the items, armors, and artifacts that I think would improve the game in one way or another... However, with people wanting compatibility files for a lot of things it makes it a HUGE choir to do such an addon. Anyhow, great work with this one mate!

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Vyticoz
Vyticoz

What'd be fantastic is if putting the artifacts into better containers would further negate their negative effects. I tried to do something similar but I never found a way to alter the stats of an artifact once it's inside a container. If you manage to figure that out, that'd be an interesting approach on rebalancing the artifacts.
As far as the armor balancing is concerned I'd hold off for just a little bit. There's a guy in the Anomaly discord right now who's working on a massive rebalance of all the armors in the game right now to give them more logical and sensible progression.

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Guest
Guest

Would it be possible to save the screenshots in the folder as jpg's instead of png's because having a filesize of 101 MB, with 98 mb being screenshots, seems a tad too much.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo

new game?

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Guest
Guest

Works in an ongoing game.

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TanakaTakeshiTetsuo
TanakaTakeshiTetsuo

Thanks!

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AGoodSetOfPistol
AGoodSetOfPistol

Yes, I believe that they are not normally in the trader profiles. I have them added to a few traders already. Anyhow, I actually haven't got around to using your addon yet but It looks great and I will likely be adding it to my game of Anomaly later tonight!

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xGrenadier Author
xGrenadier

Oh, neat. Guess I should get Maximum goodwill with someone else besides Olivius and Skinflint. Also I'll look into armors and maybe try out some small tweaks.

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AGoodSetOfPistol
AGoodSetOfPistol

I'm going to be adding guides for adjusting trader files, outfits and other stuff with my new addon in the near future so if you need help you can give it a go!

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xGrenadier Author
xGrenadier

That sounds perfect.

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BazinGarrey
BazinGarrey

Can you make a version where artifacts don't have radiation absorbing ability? It just makes the game too easy

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Vyticoz
Vyticoz

Yeah, the Wrenched artifact has -24 rads/second. Not sure if that's an oversight or a typo but that's definitely OP

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Qball.
Qball.

Thanks very much for including the non-radiation variant.

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dualsoul1423
dualsoul1423

Could you perhaps update the screenshots folder or be more descriptive in the changelog, so we know what changed? Because otherwise I won't know what updated or got rebalanced.

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Guest
Guest

Does anyone know if this has any conflicts with Traders Overhaul?

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dualsoul1423
dualsoul1423

The only conflict is that the Upgraded Kevlar and Carbon Steel plates won't ever appear.

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slipkid69
slipkid69

I would love to see some grenades have the properties of some anomalies.

Say throw a grenade and it explodes becoming a Whirligig capturing an enemy and dealing said damage etc.

Just a thought.

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cykososhull
cykososhull

After installing this mod, I take damage when sheltered during blowouts when I have my Goldfish and Gravi attached to my belt. As soon as I remove the artifacts, I stop taking damage. Is this a bug or are the artifacts supposed to damage the player during blowout emmisions?

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