This is a pre-release of 1.5 update. This is mainly for testing and feedback purposes.
The beta is a patch in a form of loose files, not a full release.
The final release of 1.5 will be a complete repack (Standalone), it will be released once the beta is over.
Main focus is bug fixes, please report any bugs you might encounter.
It must be installed above 1.4. See the install instructions for 1.4 from here
Then download 1.5 from this page and unpack it in Anomaly directory.
JSGME is a good choice in case you want to revert back to 1.4 later.
Important Notes:
- 1.5 requires a new game and is NOT compatible with old saves!
- The Beta will reset all your settings, set them again after starting the game.
- Don't install any form of add-ons for 1.5, only "Back to the Root (Models)" and "English Voices" work fine for now.
- To start Lost to the Zone storylines, ask stalkers around for any new information they know. You might find someone who can give you important leads.
Changelog:
-
(2019/1/1) [ 2.0 ] (Happy new year!)
- Updated and improved Nightvision effects
- Fixed bugged dialog (Buy route Army Warehouses / Radar)
- Updated helicopters combat logic, they won't target npcs in base smarts
- Fixed bugged dialog "Buy Extra Equipment"
- Fixed string with Anomaly Scanner quest
- Fixed a case with disguise working upon loading a game in front of NPCs
- Updated Sin models, fixed a bug with Strelok x8 documents quest
- Fixed a crash caused by reading wrong weather file
- Fixed traders don't restock their inventories after few days
- Fixed a case with using repair tools apply wrong condition values
- Fixed a crash caused by [mutant_part_general_add] section in Butcher's profiles (technical section)
- Fixed a case with LLMC w/ Anomalous Bread being a quest item (can't be moved out of inventory)
- Fixed a case with Berill and SKAT suits always disguise you as a military member.
- Fixed notification sounds being muted/played from distance (converted to stereo)
- Helicopters health will get be minimum if the option for heli spawn is off
- Fixed missing texture for a bandit model
- Made all special characters vulnerable in Warfare mode
- Fixed a case with messages spam for smarts with alot of squads in Warfare
- Changed build_details (grass textures) res from 4k to 1k
- Fixed goodwill notifications relying on task giver community rather than task defines
- Adjusted goodwill massive changes caused by combat
- Fixed a potential bug with release_item_manager saving game time (use_data) instead of tables
- Fixed a case where Fanatic stash doesn't have Crystal artefact in his training quest
-
(2019/1/2) [ 2.1 ]
- Warfare: Fixed a case with companions can't be dismissed
- Warfare: Buying squads won't add them to player's companion list
- Warfare: Fixed a crash that happen shortly on loading a game
- Fixed few mistakes with old scripts
- Updated Nightvision effects and script
- Updated all actor\interface sound effects (Stereo) to avoid muted sounds
- Fixed a crash related to disguise system
- Fixed bounty quests failing instantly
- Massive grammar fixes
- Updated/Fixed Mortal Sin questlines and characters
-
(2019/1/4) [ 2.2 ]
- More fixes and updates to LTTZ
- Warfare: when (Dynamic Faction Relations) options is enabled, you can declare war on natural factions (smart terrains)
- Player won't lose reputation by companion death in Warfare
- Fixed a case with (Quick-Release System) crashing the game when there's no backpack equipped
- Expanded Hermann and Sakharov stock for more tech items
- Fixed a case with drx quest for Sakharov to find X-18 documents (item not spawning)
- Fixed some bugged strings such as delivery quests dialog
-
(2019/1/11) [ 2.3 ]
- Updated xr_logic for optimization and fixes regarding generic schemes
- Fixed mechanics not returning to their old spot after using their vices
- Reworked alife calls to avoid possible silent errors
- Removed the bugged scrollbars from items UI
- Added story and idle sounds for Sin npcs
- Adjusted traders presets
- Fixed fetch quests for mechanics (toolkits)
- Fixed an exploit with trading devices with no power
- Added Water reflection for DX8
- Reverted changes to npc vs box script
- Fixed potential bug with artefact despawner saving game time in the marshal library
- Optimized axr_beh and utils scripts
- Fixed wrong item sections in Mortal Sin rewards that caused crashes
- Fixed companions joining dialog being available for stalkers who ask for a guide
- Added red indicators for artefact properties of negative values
- Fixed missing artefact condition indicator
- Adjusted geiger counter's HUD indicator position
-
(2019/1/12) [ 2.4 ]
- Reverted changes to geiger counter's HUD
- Added compatibility for shared pistol/knife slot
- Fixed Sphere M12 helmets HUD getting glitched by zooming through scopes
- Fixed a case with package delivery tasks targeting special squads
- Added new callback (actor_on_sleep)
- Fixed Sleep deprivation not working properly
- Reworked Sleep and Thirst deprivation scripts
- Adjusted few economy values
Click here to see the full list of features
First :D Thanks Tronex, good JOB !
And I was first to download hehe! But serious, your going to love it dude, I played the Alpha and it's amazing the new features, stunning!
The file here is a link to the BETA in Google Drive. Here in link:
Drive.google.com
This is temporary due to an issue people encountered with the original zip being corrupted. It will be fixed and reuploaded shortly.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
I have an error when trying to boot it up.
Expression: I
Function: CInifile::Load
File: Xr_ini.cpp
Line: 267
Description: Can't include file:
Arguments: prefetch\prefetch_single.ltx
Downloaded last Alpha today off of Google Drive. Great so far! Main beef is that helicopter is REALLY annoying. Shoots constantly in all directions, had to turn it off. I really like the wind effects on trees during storms.
ну надеюсь с 4гб видео 24 гб DDR3 и 4 ядра i5 будет боле мене работать
ребята сделайте доброе дело пока бета тест 1.5 я его тоже тестирую решите проблему наконец с русификатором пожалуйста очень не удобно некоторые новые вещи и не только не корректно переведены
насчет теста мне понравилось оказался с дуру в припяти после ушел коекак на юпитер там меня встретили с обьятиями 2 матерых кровососа боль печаль а что делать будем бороться но позже
насчет патча была загвоздка с изображением но проблему решил быстро а так пока все хорошо выкрутил все на макс есть тормоза но не трагично
Something is wrong with the file. All files in the archive have 0 length and can not be unpacked. I downloaded it twice from two different servers and the result is the same. Can you please re-upload?
Have you tried the files from Google Drive? it's in the description
Impressive work can't wait to try all the features ! My only (minor) complaint is about the guitar and the harmonica... do you think you could add Narodnaja animations ? :D
Edit : Also, could you make the global weather optional ? + The locked transition option prevent the player from leaving some levels, at the beginning of a game (Dead City, for example)
This comment is currently awaiting admin approval, join now to view.
Nice! This mod just keeps getting better and better. Can I make three personal requests. First, it would be nice if there were an option that would enable you to loot more ammo. I often like to get by on scavenging but I often find myself scavenging 5 old bullets from a guy that was spraying full auto at me. Usually I find myself just going to the trader. Second, can you do something about the red poltergeists? Super death radius, mandatory super high psy protection, and instakill crap make the levels they are in just frustrating and annoying. Just for the fun of it I spawned a couple of stalkers and they killed the poltergeists easily, so it is only the player that they act that way to. Also, I miss the the controller attack severely hurting you and letting you know you are in deep trouble instead of just reload last save. Finally, could you bring back artifacts that reduce radiation but come with severe drawbacks. I would fit with the theme that you can find everything you need through the zone but the heavy advanced containers would still have their own advantages.
баг в темной долине дошел до базы бандитов врезультате темный экран система задумалась не реагировала пришлось перезагружать играл на максималках
i5-4690
DDR3 24gb
radeon 470gaming 4gb
сомневаюсь что система слабая) а вот дыра в игре точно есть
Only complaint so far is that it seems back to the roots World addon does not seem to replace the textures, grass, etc when installed. Everything else is amazing especially considering this is all on the X-Ray engine.
I'm stuck with mission "track wounded attacker" because i don't see any rouge soldier in outpost. I'm in duty.
would we need to start a new game?
Did you try, reading??
??? read what ??? and that is YES... for those peps that not know how to read....
Maybe read this!
Important Notes:
1.5 requires a new game and is NOT compatible with old saves!
;^)
This comment is currently awaiting admin approval, join now to view.
Delete the comment above pls, my mistake.
Game is pretty stable.sometimes it crashes to desktop without any reason, but it is quite rare, pretty much healed by autosave.
There is a microbug. Tier-2 tools dont stack 6+2=7+1 in the inventory.
Repair system is somewhat heavy to understand, really. Do I need like all the parts at once to replace them? Some components are highlighted when I move coursor over the weapon so I thought I could replace them..but no? Okay
Another thing is, that on my bandit walkthrough, I find it very wasy that dark valley is bandit hq, junkyard to north is nobody territory, and north is freedom territory, who are neutral. It seems kind of easy ride.
There is a thing I told Dead Air authors already, that this map is WRONG: Jupiter HAS to be behind the radar, because road to jupiter opened AFTER the brain scorcher was disabled, by canon. radar has 2 main routes - the city with monolith and jupiter, then zaton. And I am sure Zaton shouldnt be connected to PP, that functionaluty was done through the radar, because monolith fought like crazy to protect it, because jupiter and zaton were so important financially and there is only one way to move artifacts to city and PP and it is through the radar.
Plz add some more scopes. 7.62x54 is weird, because there is a heavy ammo, V penetration, high tissue damage and it is not highlighted with any weapon of this caliber I have. Weird. Probabaly a bug.
Last thing is, I play as a bandit and they have both medic and a trader. Can you please remove medical items from such traders, because ita kind of annoying filled space with items I will never buy, because there is the medic with same stuff but cheaper in the same house
Thank you for your hard work Tronex!
when can we expect a full release? Great mod btw
When does the beta end?
"Updated helicopter logic" Yes! Thank you! Do we need to create another save?
Thank you for all your hard work! Happy new year my fellow S.T.A.L.K.E.R.S.
My game crashed multiple times a minute or two after completing character creation and starting the game.
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 189
[error]Description : fatal error
[error]Arguments : LUA error: ...r\stalker\anomaly\gamedata\scripts\warfare_levels.script:153: attempt to index field 'faction_stats' (a nil value)
stack trace:
download the new patch [beta 2.1] from google drive or wait for it to be uploaded here.
This crash is fixed in the new patch.
If you use binoculars or scopes while wearing either of the sphere helmets the textures go all haywire until you remove the helmet?
The M40 & protective helmets are fine it's only these 2 I have found this bug with.
Much appreciated keep up the good work.
2.0 was working but 2.1 is instant CTD at start new game. Nothing else changed just used 2.1 over installed working 2.0.
Just had it as well, checked my log and it turned up with this little gem.
* [prefetch] memory: 44261Kb
! Unable to find Software\GSC Game World\STALKER-COP\ in registry
! Player name registry key (InstallUserName) not found !
S.T.A.L.K.E.R. Anomaly version 1.5.0
OpenXRay x64, Call of Chernobyl build 1.4.16
using marshal library
stack trace:
It is of note that I have a legal steam version of COP currently installed.
I get this error when trying to enter the red forest from the army warehouse?
FATAL ERROR
[error]Expression : <no expression>
[error]Function : motions_value::load
[error]File : SkeletonMotions.cpp
[error]Line : 165
[error]Description : fatal error
[error]Arguments : Old skinned model version unsupported! (monsters\pseudodog_big_animation.omf)
started as monolith and got fatal error after few seconds with warfare on.
error window:
function:CScriptEngine::lua_error
file: \xrServerEntities\script_engine.cpp
Arguments: \scripts\warfare_levels.script:153 attempt to index field 'faction_stats'(a nil value)
they just updated it like 10 mins after you post this, just dl it again fixed for me
Accepting the job from Griffin to kill the dogs in Pripyat department store CTD's for me.
For people who are having crashes on new games: get the new update from here
I'm crashing at launch. Black screen then crash to desktop. I can not download the file from your google drive as its requesting your permission.
FATAL ERROR
[error]Expression : F
[error]Function : CResourceManager::OnDeviceCreate
[error]File : ..\xrRender\ResourceManager_Loader.cpp
[error]Line : 137
[error]Description : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\shaders.xr
stack trace:
I had the same problem with google drive but there is no need it's now posted here I think that's why Tronex might have denied permission to it. Google sucks anyway they are always nebbing on you so they can pimp petty data to telemetry companies that try to sell you irrelevant junk.
Any estimate when the beta will end?
This comment is currently awaiting admin approval, join now to view.
My goodwill seems to be resetting itself constantly, is there something I'm missing or is this a bug.
Getting the same thing, but I'm noticing that random_starting_locations in the warfare settings seems to be doing it for me.
Thanks for the tip, that setting was enable for me as well. I'll try and switch it off.
This comment is currently awaiting admin approval, join now to view.
2.2
I took on a mission to locate dead team by RF detector, I found them, detector was properly beeping but I needed to leave the map and when I returned to the same place I found the bodies detector wouldn't react. Bodies weren't looted by anyone, all the other equipment was still on them.
2.2 Got same problem, trying to do everything with RF Receiver, but still cannot get any signal or complete qeust.
I apologize in advance if this was already answered (I could not find my old comment), but since NPCs will now get a wight limit, would it be possible to re-add the companion inventory option? This was a great feature to use when you got some good weapons you could upgrade your companion's weapon loadout (like Getting Hip to use an Val, HK-416, etc... instead of an old 2 shot shotgun). I understand there were some issues with the system, but I think an easy solution would be to simply have it as an option you can turn on or off.
Talk to your companion and ask them that you want to swap items with them.
Thanks for the fast response. However, I have not tried the beta. Is it like the old system in 1.3.1 (Where you could do it for free), or is it via payment (trade)?