I like to write tutorials on how to mod old video games. DMs open.

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How to import animations from Blender into Vampire the Masquerade Redemption
Vampire: The Masquerade – Redemption

How to import animations from Blender into Vampire the Masquerade Redemption

Vampire: The Masquerade – Redemption Animation 4 comments

This is a tutorial on how to import animations from Blender into Vampire the Masquerade Redemption using Noesis.

Riddick University: Importing map geometry
The Chronicles of Riddick: Escape from Butcher Bay

Riddick University: Importing map geometry

The Chronicles of Riddick: Escape from Butcher Bay Level Design/Theory

Here's a tutorial on how to import map geometry from Blender into Butcher Bay.

Narbacular Drop Level Creation Tutorial
Narbacular Drop

Narbacular Drop Level Creation Tutorial

Narbacular Drop Level Design/Theory

This guide assumes that you have installed Narbacular Drop on your computer and have played the game through at least once, to get an understanding of...

Gravity Volumes tutorial
Prey

Gravity Volumes tutorial

Prey Mapping/Technical

This is a tutorial on how to make a gravity volume. Similar to the sphere the player teleports into.

Crouch Portals tutorial
Prey

Crouch Portals tutorial

Prey Mapping/Technical

Crouch portals, just like the glow portals, are extremely easy to set up. The process is pretty similar to what was done for the glow_portal setup, only...

Portals tutorial
Prey

Portals tutorial

Prey Mapping/Technical

Portals are one of Prey's main features and also one of the easiest to use. The following tutorial will teach you how to take advantage of the different...

Wall Walk tutorial
Prey

Wall Walk tutorial

Prey Mapping/Technical

Another primary feature in Prey is wall-walking. With the use of special "wall-walk strips", the player is able to defy gravity by simply walking right...

Preditor Changes
Prey

Preditor Changes

Prey Mapping/Technical

This is a list of differences between Doom 3's DoomEdit and Prey 2006's Preditor.

How to extract Harbinger's archive files
Harbinger

How to extract Harbinger's archive files

Harbinger Other 6 comments

This is a tutorial that goes over how to extract Harbinger's archive files.

How to run Harbinger on Windows 10
Harbinger

How to run Harbinger on Windows 10

Harbinger QA/Testing

Harbinger runs notoriously poorly on modern OS's. Here's how to fix that.

Details, Details, DETAILS and other build speed boost
Quake 2

Details, Details, DETAILS and other build speed boost

Quake 2 Mapping/Technical

This is a tutorial on how to speed up build times for your level.

Plugins
Quake 2

Plugins

Quake 2 Mapping/Technical

Hi In this installment I'm going to show you where to place those new plugs your just go and how to use the two plugin sets available at this time.

Build menu
Quake 2

Build menu

Quake 2 Mapping/Technical

This will cover what the commands on the build menu are, what each of them does, and how to add your own to the list. I'm going to give you the full option...

Water and All It's Glory
Quake 2

Water and All It's Glory

Quake 2 Level Design/Theory

Hi None-1a here (the message board FAQ guy). Are you ready to get wet?

1,2,3, and 4 way hall set creation
Quake 2

1,2,3, and 4 way hall set creation

Quake 2 Level Design/Theory

We are going to learn how to create hallway prefabs. What I mean by hallway prefabs is basically well explained by saying its a set of brushs you create...

Regions
Quake 2

Regions

Quake 2 Level Design/Theory

Regions are pretty handy, and can save you mounds of time and hair-pulling, especially as your maps get more and more complex.

Exploding objects
Quake 2

Exploding objects

Quake 2 Level Design/Theory

This tutorial will show you how to make an exploding object, it looks difficult to do but it's very simple really :)

The Basics of 2-Point Clipping
Quake 2

The Basics of 2-Point Clipping

Quake 2 Client Side Coding

Though Edge manipulation is a good tool and I do use it a lot, 2-point clipping I do tend to use a whole lot more.

Edge Manipulation
Quake 2

Edge Manipulation

Quake 2 Mapping/Technical

Today I am going to discuss Edge Manipulation for you. There is not to much to it in fact so this is going to be pretty easy.

Linking Entities
Quake 2

Linking Entities

Quake 2 Mapping/Technical

This tutorial goes over how you link entities. You can do that for most things, Monsters, platforms, lights, etc..

Elevators
Quake 2

Elevators

Quake 2 Level Design/Theory

This whole elevators thing is getting pretty complex; but that's just because of the sheer number of options that the ID software team gave us... I promise...

Platforms
Quake 2

Platforms

Quake 2 Mapping/Technical

Platforms are entities that, when triggered (usually by passing over them), raise up to a new height.

Adding A Hall And Door
Quake 2

Adding A Hall And Door

Quake 2 Mapping/Technical

In this tutorial we are going to learn how to add another room and add a hallway to connect the 2 rooms.

Your First QERadiant Map
Quake 2

Your First QERadiant Map

Quake 2 Mapping/Technical

This is a tutorial going over how to create your first map in QERadiant.

How to import rigged meshes into Quake 4 using Blender
Quake 4

How to import rigged meshes into Quake 4 using Blender

Quake 4 Weapons Modelling

This is a tutorial on how to import custom rigged meshes into Quake 4. Such as weapons or character models.

How to import static meshes into Quake 4 using Blender
Quake 4

How to import static meshes into Quake 4 using Blender

Quake 4 Props Modelling 1 comment

This is a tutorial on how to import custom static meshes into Quake 4.

How to create and set up a Doom 3 replacement player model
Doom III

How to create and set up a Doom 3 replacement player model

Doom III Players Modelling

This is a step-by-step tutorial explaining the set up and the various commands and restrictions needed to create a plug-in player model for the game Doom...

Water tutorial
Vampire: The Masquerade – Redemption

Water tutorial

Vampire: The Masquerade – Redemption Mapping/Technical

This is a tutorial on how to add water to your level. Also includes previews of what that water will look like upon compiling.

Making Conversations for The Nod Engine
Vampire: The Masquerade – Redemption

Making Conversations for The Nod Engine

Vampire: The Masquerade – Redemption Client Side Coding

This tutorial covers some basic java coding fundamentals about setting up a conversation.

How to fix Alice's lack of illumination in custom maps
American McGee's Alice

How to fix Alice's lack of illumination in custom maps

American McGee's Alice Mapping/Technical 2 comments

For over 2 decades it's been impossible for Alice's model to be properly lit by lighting in custom levels. Until today.