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Comment History  (0 - 30 of 117)
lisac2k May 19 2015, 4:50pm says:

Very C64 atmosphere =D
Great job, just keep it rollin'

+1 vote   game: Dustbowl - A Wasteland Adventure
lisac2k May 4 2015, 4:52pm replied:

Thank you! I for one am always happy to hear what makes a mod (or in this case my mod) great... Feel free to post your opinions ;)

+1 vote   mod: Vault Rats
lisac2k Nov 14 2014, 11:53am replied:

Hardly... Lexx has been working on it, but nothing playable could be released at this point.

+1 vote   mod: Shattered Destiny
lisac2k Sep 7 2014, 6:14am says:

News posted on

Good job people ;)

+1 vote   game: FOnline: Ashes of Phoenix
lisac2k Aug 25 2014, 4:11pm replied:

No, this is a stand-alone TC (total conversion) mod, it has nothing to do with the RP, nor it is meant to be combined with any mods. A completely new experience in the Fallout setting.

+1 vote   mod: Shattered Destiny
lisac2k Aug 25 2014, 4:09pm replied:

It should be... I never checked it, but there were only gfx and descriptions of the weapons changed, maybe some properties in protos. None of these changes should affect the Restoration Project seriously, you should be able to finish the game with virtually zero bugs. Install the mod after the RP.

+1 vote   mod: Vintage Firearms
lisac2k Jun 3 2014, 7:08am replied:

Unfortunately the game is everything but modding friendly... At least the vanilla content can be played with proper FOV now, and that was my inyention in the first line. I still recommend Dragon Rising over RR, it has the AI improvement mod available.

+3 votes   mod: OFRR FOV Mod
lisac2k Nov 29 2013, 9:09am replied:

Nice to see you alive n' kickin' man ;) I like the new name.

+1 vote   game: Compound
lisac2k Jul 21 2013, 7:10am replied:

You should visit the european part of the ex-USSR once.

+1 vote   media: Screen
lisac2k Jun 15 2013, 4:59pm says:

Gazoil is going to miss the game, but the game is also going to miss Gazoil! Maybe we'll meet again, maaaaybeeee...

+6 votes   media: The End by Gazoil
lisac2k May 29 2013, 12:59pm replied:

Actually, I think it would be good if you would allow for some modding after the release (which technically shouldn't be too hard, considering the Cry Engine 3 being quite accessible). The community will certainly be interested in creating additional modern or classic weapons and enriching the existing arsenal.

Keep up the good work!

+4 votes   media: AK (47)
lisac2k Sep 20 2012, 3:02pm says:

Good to see this profile around here ;)

+2 votes   game: Pillars of Eternity
lisac2k Feb 27 2012, 12:44pm replied:

Well, yes, kind of. How to put it correctly? Right now the emphasis is not put on preventing such attack (complete prevention and ultimate defence are impossible to achieve), but rather on the ability to get the server back to normal condition asap. I hope the article will be interesting for anyone planning to run a server for a non-profit free-of-charge MMO.

+3 votes   news: Vault Network Overload
lisac2k Jan 5 2012, 9:47am says:

Wipe is on Friday, 6th of January 2012. We introduce new features, new content and a new game session.

Enjoy the rest of your time on the old server, tomorrow we start from the very beginning.


+1 vote   game: FOnline: 2238
lisac2k Oct 19 2011, 12:15pm replied:

Be aware that the R:TW engine doesn't rely heavily on today's GPU architecture, but rather on a raw triangle/texture drawing/filling abilities of the card. Most of the graphics candy-eye nowadays go through shaders at some point, which is where your HD 6xxx card shines, thus providing you better overall visuals (and you can't expect that from older 3D engines). In short, too many tris/polys and higher diversity/resolution of the textures create a bottleneck. Some (earlier) driver revisions may help, although I doubt it will bring any significant change to your FPS. One can always try, of course.

+2 votes   mod: Roma Surrectum II
lisac2k Sep 24 2011, 5:41pm says:

My personal experience indicates that finding coders and 2D/3D staff is really among biggest problems for a game dev team. However, our current team (Cvet & Rotators) had never have any problems with coders. Our team is covered with approx. 80% of coders or other talents who work on something else, but do (have) code(d) something here and there. This is why I opted for Team Leaders, because it's THE link that holds the whole team together AND, at the same time, keep that same team working, producing creative stuff, pushing the development forward... It really demands incredible skills, and that can't be found easily nowadays.

+1 vote   poll: It's hardest to recruit (or find) talented
lisac2k Sep 17 2011, 5:58pm says:

The development of this game has been abandoned... Read more about it by clicking on this link:

However, the development team "has the intention to release the game materials for TBH and the underlying WeiNGINE game code in some open source/open content license model which will permit the ongoing exploration and development of the game as a non-commercial, community project" (from the link above).

+3 votes   game: The Broken Hourglass
lisac2k Sep 17 2011, 5:20pm says:


+4 votes   media: Project Zomboid Press Kit
lisac2k Sep 16 2011, 3:10am says:

Rick Dangerous? This stirs up some memories... and the premise is excellent. I would suggest a PC version as well, once the iVersion is released and stable. There's a fine bunch of older gamers looking for such games for various reasons, and it shouldn't be too hard to port the game, I guess. Of course, this shall pay off if the market allows it (i.e. it's not saturated by clones).

Nonetheless, good luck.

+2 votes   game: Jack Venture
lisac2k Aug 14 2011, 5:13am replied:

Have a good time with it!

You should really thank to Wounded Ronin, most of it is his idea. Unfortunately, his modding days are behind him, so consider this an homage to the great man with good ideas.

+1 vote   mod: Vintage Firearms
lisac2k Jul 29 2011, 5:40pm says:

The laser pistol fits perfectly... Watch it kids, and learn from the pros ;)

+2 votes   media: Random Dialogue
lisac2k Jul 29 2011, 5:36pm says:

Lovely jubbly! Good to see the mod is moving steadily towards release!

+1 vote   media: Coal Mine interior
lisac2k Jul 17 2011, 6:26pm replied:

Sorry for this late reply, but no - I'm not going to make another one like Vault Rats. The crusade is over, there is another FallenOut world out there now and there's people enjoying it in all its lulziness there is (and there's, undeniably, plenty of it.)

I will, however, keep working on the original Fallout setting and improve it in the way its creators envisioned it within their designs, trying not to stray too far away from the given goal. Of course, Fallout 1 and the Fallout Bible (minus lulz) being the greatest guides on that path.

Currently, I'm developing a concept (design document) for the new total conversion (TC) mod for Fallout 2. It's nothing big, but it shall - most probably - grow. It's still too early to talk about it, so I keep it mostly to myself. Considering the current lack of time, the concept may take a while. Just sayin'.

+3 votes   mod: Vault Rats
lisac2k Jun 16 2011, 5:32pm says:

It's not dead.

I'm actually looking forward to compare Nevada with SD2. Lexx already hit the nail of the Fallout essence right on the head with the first part, so it will be hard to get it any better than that. We'll see.

+1 vote   mod: Shattered Destiny 2
lisac2k Dec 18 2010, 6:34am replied:

Clowns. Clowns never change.

+10 votes   news: Update and a new video by Cryofluid
lisac2k Dec 13 2010, 6:35am replied:


+1 vote   media: Refinery Fight (by Gazoil)
lisac2k Dec 7 2010, 8:44am says:

Nice to see the games finally divided into 2 groups depending on their release status. There is something about rewarding those developers who manage to push it all the way through, compared to a titles which depend on a kind of hype that should keep players waiting for too long, way longer than the voting year is to hold on.

We would have won 2009 if it wasn't for the TBD titles, none of which got released even in 2010. Go figure. It's comforting to know the upcoming awards won't facilitate the old awarding methods.

On a side note, I do support the idea mentioned by a2ny about publishing the larger list of the competing titles once the voting is over. It provides a statistical base for comparison and evaluation: what kind of games were developed, what players prefered, what are the inovations that shook the world or flopped... A larger scope.

+1 vote   news: Top 100 Indies of 2010
lisac2k Dec 5 2010, 4:06pm replied:

Oh! Such a rude comment for the best released indie game in 2009 (players choice)!

+1 vote   feature: Players Choice - Indie Game of the Year
lisac2k Nov 18 2010, 6:33am says:


+2 votes   game: Compound
lisac2k Nov 18 2010, 6:33am says:


+2 votes   game: Dead Colony
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Jul 10, 2015
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