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lisac2k
lisac2k @ Arsenal Overhaul 3 for CoC, version 2.0

Great addition to CoC, I love it!

Question: I have upgraded Steyr AUG with the 1.6x reflex sight at one of the mechanics, now how to get that reflex sight? Still gotta the default AUG optics and can't remove it by any means, i.e. can't switch to any other aim.

Good karma+1 vote
lisac2k
lisac2k @ Vintage Firearms

Survivor mod is unfortunately not compatible with the others. It does contain a lot of bug fixes, like Restoration Pack, but it's to be used alone.

Try this order of installation (without Survivor):
1) Restoration Pack
2) Hi-Res
3) Mobster Armor
4) Weapons Redone

If it's not working, then you will have to remove 3) or 4) as well, because they may be incompatible. Please refer to readme files for each mod's compatibility.

Good karma+1 vote
lisac2k
lisac2k @ Dustbowl - A Wasteland Adventure

Very C64 atmosphere =D
Great job, just keep it rollin'
Tracking

Good karma+1 vote
lisac2k
lisac2k @ Vault Rats

Thank you! I for one am always happy to hear what makes a mod (or in this case my mod) great... Feel free to post your opinions ;)

Good karma+1 vote
lisac2k
lisac2k @ Shattered Destiny

Hardly... Lexx has been working on it, but nothing playable could be released at this point.

Good karma+1 vote
lisac2k
lisac2k @ FOnline: Ashes of Phoenix

News posted on Fodev.net

Good job people ;)

Good karma+1 vote
lisac2k
lisac2k @ Shattered Destiny

No, this is a stand-alone TC (total conversion) mod, it has nothing to do with the RP, nor it is meant to be combined with any mods. A completely new experience in the Fallout setting.

Good karma+2 votes
lisac2k
lisac2k @ Vintage Firearms

It should be... I never checked it, but there were only gfx and descriptions of the weapons changed, maybe some properties in protos. None of these changes should affect the Restoration Project seriously, you should be able to finish the game with virtually zero bugs. Install the mod after the RP.

Good karma+1 vote
lisac2k
lisac2k @ OFRR FOV Mod

Unfortunately the game is everything but modding friendly... At least the vanilla content can be played with proper FOV now, and that was my inyention in the first line. I still recommend Dragon Rising over RR, it has the AI improvement mod available.

Good karma+3 votes
lisac2k
lisac2k @ Compound

Nice to see you alive n' kickin' man ;) I like the new name.

Good karma+1 vote
lisac2k
lisac2k @ Screen

You should visit the european part of the ex-USSR once.

Good karma+1 vote
lisac2k
lisac2k @ The End by Gazoil

Gazoil is going to miss the game, but the game is also going to miss Gazoil! Maybe we'll meet again, maaaaybeeee...

Good karma+6 votes
lisac2k
lisac2k @ AK (47)

Actually, I think it would be good if you would allow for some modding after the release (which technically shouldn't be too hard, considering the Cry Engine 3 being quite accessible). The community will certainly be interested in creating additional modern or classic weapons and enriching the existing arsenal.

Keep up the good work!

Good karma+4 votes
lisac2k
lisac2k @ Pillars of Eternity

Good to see this profile around here ;)

Good karma+2 votes
lisac2k
lisac2k @ Vault Network Overload

Well, yes, kind of. How to put it correctly? Right now the emphasis is not put on preventing such attack (complete prevention and ultimate defence are impossible to achieve), but rather on the ability to get the server back to normal condition asap. I hope the article will be interesting for anyone planning to run a server for a non-profit free-of-charge MMO.

Good karma+3 votes
lisac2k
lisac2k @ FOnline: 2238

Wipe is on Friday, 6th of January 2012. We introduce new features, new content and a new game session.

Enjoy the rest of your time on the old server, tomorrow we start from the very beginning.

Cheers!

Good karma+1 vote
lisac2k
lisac2k @ Roma Surrectum II

Be aware that the R:TW engine doesn't rely heavily on today's GPU architecture, but rather on a raw triangle/texture drawing/filling abilities of the card. Most of the graphics candy-eye nowadays go through shaders at some point, which is where your HD 6xxx card shines, thus providing you better overall visuals (and you can't expect that from older 3D engines). In short, too many tris/polys and higher diversity/resolution of the textures create a bottleneck. Some (earlier) driver revisions may help, although I doubt it will bring any significant change to your FPS. One can always try, of course.

Good karma+2 votes
lisac2k
lisac2k @ It's hardest to recruit (or find) talented

My personal experience indicates that finding coders and 2D/3D staff is really among biggest problems for a game dev team. However, our current team (Cvet & Rotators) had never have any problems with coders. Our team is covered with approx. 80% of coders or other talents who work on something else, but do (have) code(d) something here and there. This is why I opted for Team Leaders, because it's THE link that holds the whole team together AND, at the same time, keep that same team working, producing creative stuff, pushing the development forward... It really demands incredible skills, and that can't be found easily nowadays.

Good karma+1 vote
lisac2k
lisac2k @ The Broken Hourglass

The development of this game has been abandoned... Read more about it by clicking on this link: Planewalkergames.com

However, the development team "has the intention to release the game materials for TBH and the underlying WeiNGINE game code in some open source/open content license model which will permit the ongoing exploration and development of the game as a non-commercial, community project" (from the link above).

Good karma+3 votes
lisac2k
lisac2k @ Project Zomboid Press Kit

Mauls!

Good karma+4 votes
lisac2k
lisac2k @ Jack Venture

Rick Dangerous? This stirs up some memories... and the premise is excellent. I would suggest a PC version as well, once the iVersion is released and stable. There's a fine bunch of older gamers looking for such games for various reasons, and it shouldn't be too hard to port the game, I guess. Of course, this shall pay off if the market allows it (i.e. it's not saturated by clones).

Nonetheless, good luck.

Good karma+2 votes
lisac2k
lisac2k @ Vintage Firearms

Have a good time with it!

You should really thank to Wounded Ronin, most of it is his idea. Unfortunately, his modding days are behind him, so consider this an homage to the great man with good ideas.

Good karma+1 vote
lisac2k
lisac2k @ Random Dialogue

The laser pistol fits perfectly... Watch it kids, and learn from the pros ;)

Good karma+2 votes
lisac2k
lisac2k @ Coal Mine interior

Lovely jubbly! Good to see the mod is moving steadily towards release!

Good karma+1 vote
lisac2k
lisac2k @ Vault Rats

Sorry for this late reply, but no - I'm not going to make another one like Vault Rats. The crusade is over, there is another FallenOut world out there now and there's people enjoying it in all its lulziness there is (and there's, undeniably, plenty of it.)

I will, however, keep working on the original Fallout setting and improve it in the way its creators envisioned it within their designs, trying not to stray too far away from the given goal. Of course, Fallout 1 and the Fallout Bible (minus lulz) being the greatest guides on that path.

Currently, I'm developing a concept (design document) for the new total conversion (TC) mod for Fallout 2. It's nothing big, but it shall - most probably - grow. It's still too early to talk about it, so I keep it mostly to myself. Considering the current lack of time, the concept may take a while. Just sayin'.

Good karma+3 votes
lisac2k
lisac2k @ Shattered Destiny 2

It's not dead.

I'm actually looking forward to compare Nevada with SD2. Lexx already hit the nail of the Fallout essence right on the head with the first part, so it will be hard to get it any better than that. We'll see.

Good karma+1 vote
lisac2k
lisac2k @ Update and a new video by Cryofluid

Clowns. Clowns never change.

Good karma+10 votes
lisac2k
lisac2k @ Refinery Fight (by Gazoil)

Fixed!

Good karma+1 vote
lisac2k
lisac2k @ Top 100 Indies of 2010

Nice to see the games finally divided into 2 groups depending on their release status. There is something about rewarding those developers who manage to push it all the way through, compared to a titles which depend on a kind of hype that should keep players waiting for too long, way longer than the voting year is to hold on.

We would have won 2009 if it wasn't for the TBD titles, none of which got released even in 2010. Go figure. It's comforting to know the upcoming awards won't facilitate the old awarding methods.

On a side note, I do support the idea mentioned by a2ny about publishing the larger list of the competing titles once the voting is over. It provides a statistical base for comparison and evaluation: what kind of games were developed, what players prefered, what are the inovations that shook the world or flopped... A larger scope.

Good karma+1 vote
lisac2k
lisac2k @ Players Choice - Indie Game of the Year

Oh! Such a rude comment for the best released indie game in 2009 (players choice)!

Good karma+1 vote
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