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OK, we've gotta subforum over at NMA. You are free to visit it and find answers to your questions. Read game Q&A, FAQ about the latest test, topics about the current problems and more:
We just implemented that feature yesterday. More complex crafting recipes bring more XP.
Very simple. You pay a trapper to find you a nice location (your future base of operations), choose gang name and that's it. You'll find a working computer there with a faction database - there you can enter all important info about anyone in the game (faction members, enemies, ranks etc.), maintain radio channels, promote members and much, much more.
It will be finished one day, and it's not that far.
These are the first days of The Unity, the group that existed during the last beta test. They just took over the Cathedral from another group and are regrouping... 18 people is a nice group, pretty powerful if you ask me.
Most of these screenshots are a bit old, made during the last open beta test in December 2008. Expect some updates and make-up in the latest version which will be used in the next, and that is 3rd, open beta test.
The engine won't be released any time soon, I believe.
You could join us and start working on FOnline: 2238 if you want, we are still looking for dialog writers, quest designers and scripters. Feel free to contact me via PM, if you're interested that is.
The game already has implemented both combat modes, Turn-Based and Real-Time.
While the RT mode is forced in towns, because of the game design and the game genre (MMO), the other mode can be used in all other occasions (encounters, faction bases etc.)
Some compromises had to be done, but we tried to preserve as much as possible. Action Points (AP) are still there, so even in RT mode you won't be able to run around and shoot all the time, the pause must be made from time to time (which is very close to TB).
I encourage you to join us during the next open test and experience the game yourself.
Well, it's based on a whole new engine:
Moddb.com (link to FOnline Engine)
It's really hard to tell the difference, but the project is surely both, a kind of mod (content) as well as a kind of indie project (engine).
Youtube.com (better quality video)
Here's the better video quality:
Youtube.com (Just click on the link)
All you need for the game are CRITTER.DAT and MASTER.DAT files. If you've got those in your Fallout 2 directory, then you're ready to go.
FOnline: 2238 uses SVN, IRC and forums. We also meet on the server to test bugs occasionally.
Gunsalesmen won't sell you stuff if you don't pass level check. Think of it this way - "Rookies" (low level characters) won't impress them much...
Nice to see you guys still working ;)
Keep up the light!
Now, onto a commercial project ;)
custom build. unfortunately there's not enough money to upgrade it currently...
Hectoliters of blood... Unfortunately.
I expected more of the winner... And the whole competition was more-less about FPS mods. More categories and winner for each of them plus the global winner(s) would be the way to go I think. I gotta positive feeling about the next MOTY, though.
Nice feature :D Thumbs up!
Really nice! I've been playing today and all I can say is: I agree with Mr. Methulah completely. Good job, people! One wish only: better single player (a campaign a la Rainbow Six or some other tactical shooter)...
Weather conditions are AWESOME! I love it! I adore it! Hell, I'm gonna die in this storm!!!
I see noone bothered to comment this. Well, as an old JA geezer, I'll do it ;)
First of all, I was playing the 1.13 mod a few months ago, but there weren't all these cool features (weather, yeah!), however it was really cool to play it the way it was. There was a bug with high-res in Meduna (Tanks->CTD), I hope you fixed it :)
1.13 mod must've been even better now :D too bad I got no time right now for it... But one day...
Congratulations! Keep on working!
Where's the option "make mods all by myself"???
One word only: ingeniously! Can't wait to play it!
OK, i've just done with it. I must say the end came somehow unexpected, but it's OK. The mod could be a bit longer, but I guess it wasn't simple make it the way it is either. Someone complained about the maps - well, they could be a bit better too, but considering there were 5-6 different people working on them they're quite satisfying. Some are rather inventive and interesting, others are repetitive and claustrophobic. It doesn't hurt the gameplay much - good music and sometimes funny russian comments combined with well-known Black Mesa atmosphere make this mod enjoyable. One more positive thing is that I finished it and encountered almost zero bugs! Once I had the problem with loading next map, but after loading my previous saved game everything was fine. Problems with cross-hair (someone mentioned it) didn't bug me, my weapons were precise.
There is so much to say about this mod, but I'll leave it to others. As a fellow modder myself, I know how hard it is to make a mod like this one. That's why I'm going to recommend it and give it 9/10 as a final rating. The people which made this mod deserve applause.
I've been playing it for 4 hours and the NPCs said nothing important. It's usual way of expressing themselves, like "Have you seen that shot? (Security guard)" or "I'm staying here until help arrives (Scientist)" etc... Someone said the voices are bad, but I think they are from original russian version of HL, and I don't think they're bad at all. In Russian, they sound rather normal.
I'm giving it 9/10 so far.
I've played it for an hour and must admit - this mod is very good. Story about the cleaner is a good base for it, and the gameplay reminds of original HalfLife. At this point I'd give it 8.5/10, but the final score might change, depending on further events and analyses. However:
Cogratulations! Great job!