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Comment History
Kubers
Kubers - - 13 comments @ Dawn of War II: Eternal

Cool, I had no idea that it's possible to do so many things in DoW2

Good karma+2 votes
Kubers
Kubers - - 13 comments @ Expanding Fronts

I can't wait for 1.5 and three new factions that are actually interesting for me.

Good karma+3 votes
Kubers
Kubers - - 13 comments @ The Old Realms

Those models and their quality are absurdly good. And you even make decent sounding VA. This might be Astrates of Warhammer modding when you release it. Hopefully GW won't murder you like they did with animators. Warsword and other mods were safe for now, but for a longer time animators were free as well.

Good karma+9 votes
Kubers
Kubers - - 13 comments @ The Fourth Age: Total War

I have this same problem and it looks like it's because in Steam version file RomeTW-BI.exe is a problem. When you launch it from game folder it actually launches Rome 1 base game and so mod crashes like webba84 said

Edit:
Ok, I got it. Just
*Right click Rome in Steam
*Open properties
*in launch options add -mod:bi/fatw -nm -show_err
*launch Barbarian Invasion from Steam

Good karma+1 vote
Kubers
Kubers - - 13 comments @ Expanding Fronts

Semirelated question, is there a hard limit for amount of factions that can be put in Galactic Battlegrounds?

Good karma+1 vote
Kubers
Kubers - - 13 comments @ The Elder Scrolls: Total War

Why are family trees so small? I managed to snipe Telvanni faction leader and heir in one settlement in first 15 turns and it destroyed their faction. That was a bit anticlimactic. I'm not sure how many characters are OC and how many are lore friendly, but it would be better to make bigger family trees for the sake of gameplay.

Good karma+2 votes
Kubers
Kubers - - 13 comments @ Age of the Ring

Please reconsider adding Easterlings as separate army, I'd like the best Lotr faction to be playable without having to play as Mordor.

Good karma+2 votes
Kubers
Kubers - - 13 comments @ January 2020 Progress Report and Civilization Overview

As much as I like this mod, I'm kinda disappointed in those factions so far. I don't care about sequels and after how terrible TFA was I didn't even bother watching the rest of new movies. And Zann Consortium always felt like a bad fanfic idea, why not to make simply Hutts instead.

Still, Geonosians are amazing, and I hope for Trandoshans and Mandos to be next.

Good karma-1 votes
Kubers
Kubers - - 13 comments @ Unification Mod - Dawn of War: SoulStorm

Tyranid mod is dead and it's v0.5b3 imminent release is going on for years now. Why not to make v0.5b2 work for now, at least until original creators respond? It's better to have older Tyranids than no Tyranids at all.

Good karma+7 votes
Kubers
Kubers - - 13 comments @ Star Wars Frontlines - The Galactic Civil War

(buried)

Looks very cool, but why is this a mod for CoH? Wouldn't DoW2 be a better base? It already has melee combat and Eldar animations like those of a Warlock could probably be easily reused for believable Jedi/Dark Jedi/Sith. You made pretty AT-RT but Imperial Guard Sentinel seems like it wouldn't be that hard to turn into AT-ST and AT-RT and could save a lot of effort. At least it would be easier than anything in game without mechs at all. Plenty of Wh40k psionics fits SW perfectly and stuff like Force Lighting is already there. Hell, I'm pretty sure I saw some attempts at introducing base building into it as well.

Are you afraid that GW would sent C&D? I know that they are butthurt about turning Warhammer games into other settings ever since they started to give license to whoever asks (like with Total Warhammer), but I don't think it extends to DoW2 and DoW1 times. I never heard of them bothering anyone in those modding scenes but DoW 3 Angry Marines had to be put down though.

Good karma-7 votes
Kubers
Kubers - - 13 comments @ Star Wars Battlefront II : KOTOR

I like the idea, but why Malachor V in this state? That's not how it looked like before Mass Shadow Generator was used.

Good karma+1 vote
Kubers
Kubers - - 13 comments @ Warsword Conquest

Greenskins are insane, both in battle and on campaign map. Dwarfs were losing on all fronts since the beginning. Orcs, Gobbos and Skaven quickly conquered all their realms close to Badlands, including Karaz a Karak. They now started war against the Empire and already own Nuln and Waldenhof

Forces of Order AI can't stop them. Jezzails are sniping everything, orcs are unstoppable in melee, gobbo spider rides are unkillable for AI.

It's also annoying how quickly all armies lose uniqueness and start to have everything in their armies because of rescuing prisoners. Gobbo bandits are strong enough to chase lords too.

Otherwise pretty fun

Good karma0 votes
Kubers
Kubers - - 13 comments @ 1.5 BETA RELEASED!

THE NATION CALLS

Good karma+4 votes