moddb announce

'It is the Dominion of Men, the Age of Peace, but the roots of Evil run deep and always after a defeat and a respite the Shadow again seeks to assume some new form...The inevitable boredom of Men with that which is good, their quick satiety with peace, has already begun to make itself felt in Middle-earth and fostered another Evil, darker than the shadow that clouds the hearts of Men...The New Shadow has arisen. This is The Fourth Age: Total War!'

'The Fourth Age: Total War - The Dominion of Men' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW was to accurately portray the lands and peoples of Middle-earth as we think they existed approximately three-and-a-half centuries into the Fourth Age. It is based on the works of Tolkien, and especially on his unfinished and abandoned sequel to 'The Lord of the Rings', entitled 'The New Shadow'. With an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, 'The Fourth Age: Total War' is a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.

"I['ve] played many games and many mods of the Total War series but your work is by far the best conversion and complete overhaul I have seen yet. The campaign is very immersive and motivating." (anumen, Moddb)

"Best Tolkien experience in Total War (or any other strategy game)." (Stark1.0, Moddb)

"Simply put, one of the most polished, well executed mod projects I have every played. The attention do detail in all aspects - graphics, music, lore, is almost unparalleled." (Pleistorus, Moddb)

"The attention to detail, faithfulness to original source material, amazing music, variety of factions, and fun replayability make this an awesome mod. Excellent work, folks!" (HighlandLaddie777, Moddb)

"Simply the best RTW mod. Amazing! The level of detail and painstaking attention to the lore of Middle Earth makes this mod a must for any LOTR fan!" (Rahonbass, Moddb)

"This is one of the best mods for any total war game. It's like a completely new game." (Balgeron, Moddb)

"A great, spectacular and just plainly refined mod. Fourth Age Total War oozes polish from every pore, with a lovingly detailed story, carefully and cleverly constructed gameplay mechanics, stunning visuals and incredible immersion...All in all, I would say there are no perfect mods, but Fourth Age Total War damn well comes close." (SuperTechmarine, Moddb)

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RSS feed Articles

The Dominion of Men 3.1 - Cities of Middle-earth


Patch 3.1 - Cities of Middle-earth for Fourth Age Total War: The Dominion of Men is here! The first in a series of addons that aims to bring lore accurate, fully functional, and beautiful custom settlements to The Dominion of Men full conversion mod.

FATW - The Dominion of Men v3.1 Patch


This patch requires FATW: The Dominion of Men v3.0 Full Release. It is NOT savegame compatible.

Installation Instructions

1. Unzip the fatw31patch.rar file to a location of your choice.
2. Copy the data folder inside into your .../bi/fatw folder.
3. When promted, choose to overwrite all existing files and folders.
4. Start FATW: DoM in your usual way and enjoy!

Major Changes

New Hornburg custom settlement! Many thanks to Lord of the Rings: Total War for allowing us to use their assets as a base.

Cities of Middle-earth - Hornburg

The keep, hall, and tower of Hornburg clearly display their Dúnedain origins.

Cities of Middle-earth - Hornburg

In the peaceful early years of the Fourth Age the city quickly outgrew it's walls.

Cities of Middle-earth - Hornburg

Gimli's Dwarves, though now gone, have also left their mark on the fortress.

Cities of Middle-earth - Hornburg

Assaulting the gates of the keep remains as daunting a prospect as it was in the Third Age.

In addition to the new settlement the other major change to this patch is that Elves and Dwarves are now split into their own (provincial) campaigns. This was done so that we could keep them as passive factions while under ai control but still have public order and rioting a big part of campaign balance while under player control (since those two features happen to be hardcoded together in the same campaign). You can find the Elven and Dwarven campaigns in their own sub-menu.

We have also included many minor changes, additions, and bug fixes. For a full list please see the patch notes included in the download.

Other News

Work has already begun on the second patch in the series, 'Cities of Middle-earth'. The next release will feature the dread city of Minas Ithil, long a ruin during the early years of the Fourth Age but now being rebuilt as the capital and chief city of a resurgent Adunabar.

For more information, technical support, AARs and general mod related discussion please feel free to drop by our forums at twcenter.net.

Finally, if you are enjoying the mod and would like to support us a quick review or rating here on moddb would be very much appreciated. And if you know other Tolkien fans, or Total War fans, who you think would enjoy the mod please do spread the word around, we want as many people to enjoy it as possible!

FATW: DOM - Diplomacy Guide

FATW: DOM - Diplomacy Guide

News 0 comments

Wambat brings us this stunningly thorough and well researched guide for diplomacy in not only FATW but also RTW and ME2 diplomacy in general. This guide...

Shield of the North: A Guide to the Kingdom of Dale

Shield of the North: A Guide to the Kingdom of Dale

News 0 comments

With its advantages of wealth, diplomacy, and a balanced and varied roster, the Kingdom of Dale is poised to lead Middle-earth into a new age of prosperity...

Sundered Land: A Guide to the Reunited Kingdom

Sundered Land: A Guide to the Reunited Kingdom

News 2 comments

Though it begins in possession of a great number of settlements and wealthy provinces, playing as the Reunited Kingdom is anything but easy. But these...

For Crown and Anvil: A Guide to the Kingdom of the Dwarves

For Crown and Anvil: A Guide to the Kingdom of the Dwarves

News 0 comments

Thanks to their great riches and incredibly strong armies, the Kingdom of the Dwarves' options for expansion are almost unlimited. Take care to choose...

RSS feed Files
FATW - The Dominion of Men v3.1 Patch

FATW - The Dominion of Men v3.1 Patch

Patch 9 comments

Patch 3.1 - Cities of Middle-earth for Fourth Age Total War: The Dominion of Men is here! The first in a series of addons that aims to bring lore accurate...

FATW - The Dominion of Men v3.0 Full Build

FATW - The Dominion of Men v3.0 Full Build

Full Version 54 comments

The Fourth Age: Total War - The Dominion of Men is a full-conversion & fully modfoldered modification for Rome: Total War - Barbarian Invasion 1.6. Inspired...

FATW - The New Shadow v2.6 (Full Build) [OBSOLETE]

FATW - The New Shadow v2.6 (Full Build) [OBSOLETE]

Full Version 91 comments

The full build of "Fourth Age: Total War - The New Shadow" (as released in 2008) including the 2.6 patch and Hotfix. Installation: 1. If you have a previous...

FATW - Forth Eorlingas Wallpaper Pack2 [OBSOLETE]

Wallpapers 0 comments

The Fourth Age: Total War - Forth Eorlingas Wallpaper Pack II consists of five wallpapers in 1024 x 768 resolution. They can be previewed in the FATW...

FATW - Forth Eorlingas Wallpaper Pack [OBSOLETE]

Wallpapers 0 comments

The Fourth Age: Total War - Forth Eorlingas Wallpaper Pack consists of seven wallpapers in 1024 x 768 resolution (and one, the last, in 1280 x 960). They...

FATW - Forth Eorlingas Patch 1.9 [OBSOLETE]

Patch 6 comments

The 1.9 Patch for ‘The Fourth Age: Total War – Forth Eorlingas’ (versions 1.5, 1.6, or 1.7) has now been unleashed!

Comments  (0 - 10 of 561)
Guest
Guest

Hi yall,

Just picked up this mod and been playing the hell out of it. It is an awesome mod! However it got really annoying when after starting a Campaign and winning two wars, I went to war with Dunland. All they did was spam wardogs and horse skirmishers in their army and I got literally destroyed in every battle I engaged in. I feel like the dogs are really OP. Is there any way to mess with the game files to take wardogs out of the mod or just have AI not be able to recruit them?

Thanks

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webba84 Creator
webba84

Sure, inside export_descr_buildings.txt you can search for "dunland warhound" and either remove or change its lines to make it more difficult or impossible to recruit.

Actually, we have already made them much more rare than they used to be in order to prevent the AI from spamming them. Strangely, I have played many campaigns against Dunland and never seen much dog spam, though others have reported it a lot.

Which faction are you playing, and roughly what territories do Dunland control? That will help us understand better why sometimes they spam and sometimes they don't.

edit - BTW there are effective ways to fight against the wardogs, my personal favourite is to charge their handlers with fast cavalry. The handlers are weak, and will easily rout, and if you do that before they unleash the dogs then you won't even have to fight them at all. Even if they do unleash the dogs killing the handlers will destroy the unit, and prevent you having the face them again. You can also 'kite' dogs with fast cavalry to prevent them attacking your other units.

Reply Good karma+1 vote
medieval3
medieval3

can you add seige maps for custom battle?
also is it jusp me but is there less historical battles then there was in "the new shadow" release

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webba84 Creator
webba84

We're testing this at the moment but there are issues with it because of the huge amount of changes we've made to how settlements work. You can edit custom_locations.txt if you want to mess around with it, but we can't be responsible if the siege maps don't work properly.

Yes, there are fewer historical battles, they aren't a big priority and we need more time to update them. We should have some more in future releases.

Reply Good karma+1 vote
UtterOblivion
UtterOblivion

Hi im hoping someone can help me. I really really want to play this mod.Seeing this mod got me all excited but when trying to launch the splash screen pops up for a minute then a script error box appears saying... "Script error in bi/fatw/data/settlement_plans/4a_barb_large_city.txt, at line 6, column 14". Also it says File Data/....underlays/barbarian_large_city_underlay.CAS does not exist. I am using original cd's for both rtw and bi expansion. I am running win7. If anyone can help i would much appreciate it.

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webba84 Creator
webba84

This sounds like your RTW installation might be corrupted or not patched correctly. Please try a full re installation of RTW and BI, patch to version 1.6, and then install the mod again.

Reply Good karma+1 vote
ericksid
ericksid

where can i find the instalation instruccion ? (full version and patch)

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webba84 Creator
webba84

Installation instructions are on the release announcements of the mod and patch on this site but can also be found here Twcenter.net

The most important thing to note is that the steam version should not use the desktop shortcut.

Reply Good karma+1 vote
LordofGondolin
LordofGondolin

There use to be a Dol-Amroth ground unit...I just want to ask why did you get rid of it?
Btw I love this mod! It is the best I have ever played

Reply Good karma Bad karma+4 votes
webba84 Creator
webba84

Thank you very much!

We changed the Dol Amroth Men at Arms from infantry to cavalry to improve the balance of the roster. As infantry they were basically just reskins of the regular Men at Arms (slightly better stats), but as cavalry they could go alongside the Swan Knights Bodyguard unit as a way to compensate for the general Dunedain lack of heavy cavalry.

Reply Good karma+1 vote
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Highest Rated (9 agree) 10/10

I must say it was simply AMAZING. First off, I am a fan of all the Lord of the Rings books, and the Silmarillion, and have always wanted to see what happened afterwards. And with this mod for Rome: Total War, you can! You can even change history and not be 'accurate', because , hey! NOTHING HAS BEEN WRITTEN ABOUT WHAT HAPPENED AFTER THE FOURTH AGE! Being able to fight and take cities without the feeling of: Oh, I am Macedon and I just took over Carthage...how historically accurate. You get the feeling…

Jan 31 2014 by Commander_Tacticus

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The Game Raven - the greatness of Rome: Total War, and a mention of The Fourth Age: Total War! Gameraven.com Thanks @TheGameRaven

May 25 2016

The Fourth Age: Total War - The Dominion of Men. At last, a fun, lore-based Middle-earth strategy mod! Thefourthage.wikidot.com @totalwar

Apr 27 2016

Is the Fourth Age: Total War - The Dominion of Men the most sophisticated mod for the Total War series? You decide! Thefourthage.wikidot.com

Apr 19 2016

Watch the TWCENTER video review of The Fourth Age: Total War - The Dominion of Men Youtu.be #totalwar #gamer #mod #tolkien

Apr 15 2016

Fourth Age: Total War - The Dominion of Men for Rome: Total War - Barbarian Invasion boasts sophisticated traits #rt T.co

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RT @mdankmeijer: Fourth Age Total War The Dominion of Men - All Factions and Units: Youtu.be via @YouTube

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Come and visit our official wiki page for The Fourth Age: Total war - The Dominion of Men @ModdingNews Thefourthage.wikidot.com #totalwar

Apr 15 2016

Gods & Fighting Men - Total War. Follow Stratega's commentaries and AAR of the mod at #038;p=12520313#post12520313">Twcenter.net #fatw

Mar 15 2013

Middle-earth. Tolkien. The New Shadow. Fourth Age. Hobbits. Dominion of Men. Herumor. Join us! Twcenter.net #fatw

Feb 6 2013

Check out the most definitive sortable list of mods for the Total War series at Twcenter.net #totalwar

Jan 24 2013

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