moddb announce

'It is the Dominion of Men, the Age of Peace, but the roots of Evil run deep and always after a defeat and a respite the Shadow again seeks to assume some new form...The inevitable boredom of Men with that which is good, their quick satiety with peace, has already begun to make itself felt in Middle-earth and fostered another Evil, darker than the shadow that clouds the hearts of Men...The New Shadow has arisen. This is The Fourth Age: Total War!'

'The Fourth Age: Total War - The Dominion of Men' is a modification for 'Rome: Total War - Barbarian Invasion' (v1.6). Our aim with FA:TW was to accurately portray the lands and peoples of Middle-earth as we think they existed approximately three-and-a-half centuries into the Fourth Age. It is based on the works of Tolkien, and especially on his unfinished and abandoned sequel to 'The Lord of the Rings', entitled 'The New Shadow'. With an aim to staying true to the works and spirit of J.R.R. Tolkien's world of Middle-earth, whilst also aspiring to original creative excellence, 'The Fourth Age: Total War' is a must-have for anyone who loves the setting and peoples of Tolkien's mythic world.

"I['ve] played many games and many mods of the Total War series but your work is by far the best conversion and complete overhaul I have seen yet. The campaign is very immersive and motivating." (anumen, Moddb)

"Best Tolkien experience in Total War (or any other strategy game)." (Stark1.0, Moddb)

"Simply put, one of the most polished, well executed mod projects I have every played. The attention do detail in all aspects - graphics, music, lore, is almost unparalleled." (Pleistorus, Moddb)

"The attention to detail, faithfulness to original source material, amazing music, variety of factions, and fun replayability make this an awesome mod. Excellent work, folks!" (HighlandLaddie777, Moddb)

"Simply the best RTW mod. Amazing! The level of detail and painstaking attention to the lore of Middle Earth makes this mod a must for any LOTR fan!" (Rahonbass, Moddb)

"This is one of the best mods for any total war game. It's like a completely new game." (Balgeron, Moddb)

"A great, spectacular and just plainly refined mod. Fourth Age Total War oozes polish from every pore, with a lovingly detailed story, carefully and cleverly constructed gameplay mechanics, stunning visuals and incredible immersion...All in all, I would say there are no perfect mods, but Fourth Age Total War damn well comes close." (SuperTechmarine, Moddb)

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The Dominion of Men 3.2 - Cities of Middle-earth


Patch 3.2 - Cities of Middle-earth for Fourth Age Total War: The Dominion of Men is here! The second in a series of addons that aims to bring lore accurate, fully functional, and beautiful custom settlements to The Dominion of Men full conversion mod.

FATW - The Dominion of Men v3.2 Patch


This patch requires The Dominion of Men v3.0 or v3.1. This patch is cumulative, you do NOT need to install 3.1 first. It is NOT savegame compatible.

Download FATW: The Dominion of Men v3.0 Full Release here:

FATW - The Dominion of Men v3.0 Full Build


Installation Instructions

1. Unzip the 3.2_Cities_of_Middle-earth.rar file to a location of your choice.
2. Copy the data folder inside into your .../bi/fatw folder.
3. When promted, choose to overwrite all existing files and folders.
4. Start FATW: DoM in your usual way and enjoy!

Major Changes

The intimidating Minas Ithil joins the list of custom settlements in Dominion of Men. At the start of the mod it lies in ruins, but after the Tower of the Moon is reconstructed it may thrive once again as, and be known far and wide as a symbol of Dúnedanic power and skill.

FATW - The Dominion of Men v3.2 Patch

The rebuilt Tower of the Moon, a reminder that the Dúnedain are still mighty builders and craftsmen.

FATW - The Dominion of Men v3.2 Patch

The rebuilt city of Minas Ithil, in all it's glory.

There have been some other significant changes in patch 3.2, not least the addition of a new unit, courtesy of Arsaces II.

FATW - The Dominion of Men v3.2 Patch

The Rhovanion Rangers have a very interesting history and appear both as an elite AOR unit for Rhovanion and as mercenaries in and around Southern Greenwood.

Also in the above screenshot you might notice the excellent new UI, courtesy of Bercor. Both the Northman and the Dunedain factions now have new, much improved UI interfaces.

Finally, there were some significant changes to the Dorwinion roster, to help that faction develop it's own unique appearance and play-style.

FATW - The Dominion of Men v3.2 Patch

We have also included many minor changes, additions, and bug fixes. For a full list please see the patch notes included in the download.

Other News

Work has already begun on the third patch in the series, 'Cities of Middle-earth'. The next release will feature the Middle-earth famous settlement of Bree. Under the rule of the King once again, Bree thrived in the early years of the Fourth Age, becoming one of the most important cities in Arnor.

For more information, technical support, AARs, LPs and general mod related discussion please feel free to drop by our forums at twcenter.net.

If you have any questions about installation or any other part of the mod then the FAQs thread should be your first stop.

Finally, if you are enjoying the mod and would like to support us a quick review or rating here on moddb would be very much appreciated. And if you know other Tolkien fans, or Total War fans, who you think would enjoy the mod please do spread the word around, we want as many people to enjoy it as possible!

Wrath Redoubled: A Guide to the Beorning Chiefdom

Wrath Redoubled: A Guide to the Beorning Chiefdom

News 1 comment

Watching the tide of battle turn suddenly in your favor is one of the greatest pleasures of playing the Beorning Chiefdom. Your rough and ragged Woodmen...

Thundering Hooves: A Guide to the Chiefdom of Khand

Thundering Hooves: A Guide to the Chiefdom of Khand

News

Situated at the crossroads of ancient kingdoms and rising empires, Khand is uniquely positioned to seize prominence in the region - or see its dynasty...

Dying Light: A Guide to the Elven Realm

Dying Light: A Guide to the Elven Realm

News 1 comment

The Elven Realm faces many dangers in the Fourth Age. But with a strong tradition and the aid of faithful Elvellyn, it can hold off the darkness and...

FATW: DOM - Diplomacy Guide

FATW: DOM - Diplomacy Guide

News 2 comments

Wambat brings us this stunningly thorough and well researched guide for diplomacy in not only FATW but also RTW and ME2 diplomacy in general. This guide...

RSS Files
FATW - The Dominion of Men v3.2 Patch

FATW - The Dominion of Men v3.2 Patch

Patch 2 comments

Patch 3.2 - Cities of Middle-earth for Fourth Age Total War: The Dominion of Men is here! The second in a series of addons that aims to bring lore accurate...

FATW - The Dominion of Men v3.0 Full Build

FATW - The Dominion of Men v3.0 Full Build

Full Version 66 comments

The Fourth Age: Total War - The Dominion of Men is a full-conversion & fully modfoldered modification for Rome: Total War - Barbarian Invasion 1.6. Inspired...

FATW - The Dominion of Men v3.1 Patch [OBSOLETE]

FATW - The Dominion of Men v3.1 Patch [OBSOLETE]

Patch 10 comments

NOTE: THIS PATCH IS NOW OBSOLETE, PLEASE DOWNLOAD THE LATEST PATCH FOR THE MOD, WHICH INCLUDES EVERYTHING IN VERSION 3.1. Patch 3.1 - Cities of Middle-earth...

FATW - The New Shadow v2.6 (Full Build) [OBSOLETE]

FATW - The New Shadow v2.6 (Full Build) [OBSOLETE]

Full Version 91 comments

The full build of "Fourth Age: Total War - The New Shadow" (as released in 2008) including the 2.6 patch and Hotfix. Installation: 1. If you have a previous...

FATW - Forth Eorlingas Wallpaper Pack2 [OBSOLETE]

Wallpapers

The Fourth Age: Total War - Forth Eorlingas Wallpaper Pack II consists of five wallpapers in 1024 x 768 resolution. They can be previewed in the FATW...

FATW - Forth Eorlingas Wallpaper Pack [OBSOLETE]

Wallpapers

The Fourth Age: Total War - Forth Eorlingas Wallpaper Pack consists of seven wallpapers in 1024 x 768 resolution (and one, the last, in 1280 x 960). They...

Comments  (0 - 10 of 634)
dempsey-tugade
dempsey-tugade

I dont think its balanced theres no time to prepare against the late game factions betrayals and horde mode take a lesson from warhammer mod despite me being attacked on all side by four kingdoms i had ample time and resources to counter all. Maybe there should be less turns to build and cheaper buildings and a strategy for all factions like a powerful phalanx chariots and cav and a huge barrier like a sea or impassable mountain adunabar and harad op if theres an easy difficulty it remains easy constantly i dont see a difference bet the barbarians and i see less orcs and magic more buildings and regular gameplay

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Darknessimmortal669
Darknessimmortal669

I must say your concept for Adunabar was amazing, I don't recall hearing about them being in the New Shadow, but of course I haven't actually read it, what little of it exists. In some ways, Adunabar is more sinister than evil from the Third age! Certainly my favorite civ.

The only thing it's missing is wicked architecture. In future patches, I'd love to see a unique building set for Adunabar, which could still be based off of the regular Dunedain buildings but with slight differences such as darker color, red glows in some windows, and especially with the Shadow cult temples, upon which you might put spikes, corpses, etc, and Adunabar's iconography.

Also, if possible, I'd like to see more variation in barbarian cities. Something tells me an Eorling city should not look the same as a city in Rhun, so you might differ the architecture in some manner. For Rhun, you could blend the eastern and barbarian sets from the original game.

Keep up the great work!

Also, if you'd like help with voice acting, I would be willing to assist, particularly for evil civs such as Adunabar or Rhun.

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Balgeron
Balgeron

Are you thinking about making this mod for Medieval 2 total war as well?

There could be some more additions - like more of the alignment system(With Priests type agents too), Princesses, and maybe even flying units (Dragons, Giant Eagles, Fel Beasts)

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hairboy
hairboy

Many things not on that engine. Plus it has been in development to long...it's here to stay!

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Guest
Guest

since we cant save with patch 3.2 and 3.1 might as well just download 3.0 and wait for 3.3

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very-sad-slave
very-sad-slave

But you can save game with 3.2

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Guest
Guest

i have the mod installed but when i click on the icon it starts to load then an error comes up and says horde_min_units can not be supported and i have tried almost everything i can think of and nothing has work so if someone could tell me how to fix this that would be great looks like a fun mod and i would love to play it.

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very-sad-slave
very-sad-slave

Ok noob. So you need the expansion "Barbarian invasion" to play this. Otherwise you can't play it.
Download 3.0 and install where you have the game installed.
Then a new folder will be created in bi file, named fatw
Download 3.2 and unrar it in fatw, replacing the "data" from it with the "data" from 3.2
The end.
(A launcher icon will be created on desktop)

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very-sad-slave
very-sad-slave

I am still waiting for 3.3. patch.. Can you fix population system that is super annoying , building system that takes ages and more important the stupid AI?!

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hairboy
hairboy

I find you more super annoying. The mod works great and I've played just about even mod with thousands of hours logged. This one was the only mod to legit beat me.

The building system is realistic and the AI pretty intelligent.

Now BACK TO WORK MAGGOT!

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very-sad-slave
very-sad-slave

You may enjoy spending 1 hour skipping turn and idle games, but I do not. Go play elves, see how much you like it then.

How is the build system realistic?
And A.I. is dumb as a rock!

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hairboy
hairboy

Play Far Harad on the highest Dif. The Elves are known for being low population and are fading. The AI are smarter than any other Rome mod actually. It's all lore friendly, if you spend an hour skipping turns then you must be hiding like an elf.

Down south there is constant war between the tribes and destruction is always just around the corner. I've never even seen Elves but I hear they have the toughest units. Hence why they also have low populations so you dont have it easy. I on the other hand fight so much that if I didn't attack I would be destroyed as Far Harad.

As Elves the hard part for you trying to conquer and hold an Empire with so few men and mercs. Or you can hide until you all fade or leave middle earth.

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very-sad-slave
very-sad-slave

Go play elves until 1 town gets destroyed. See for yourself :D

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hairboy
hairboy

Try taking on Mumakil with an army of men who mainly can't even afford armour.

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very-sad-slave
very-sad-slave

Spam archers and spears and you'll be fine.

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hairboy
hairboy

That is what I did...*does theoden's voice* and it cost many lifes!

Then there is the Khand in the east, Rhun north of them and Harondor who is eager to strike if you should ever grow weak. The line of my family came down to three men and we barely took Umber with a ragtag army. My ally Harondor can be thanked for drawing off the bulk of their forces whom I then joined in battle with the other half of my armies.

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very-sad-slave
very-sad-slave

Dude, do some youtube videos with story and commenting. And I would love to watch them. (ovbvious with fatw)

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hairboy
hairboy

In the East my forces drove back 6000 Rhunmen in two Heroic victories leaving none alive. My best Captain held his ground with 1500 against 3000 better equiped men. We broke them by tiring them and then I threw every man at a single point, even 500 archers with knifes, my general and his son in a wedge. To burst through their line and break them.)

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hairboy
hairboy

Most recently in a single battle I've killed Harondor King and Prince in a single hardfought battle. I charged the Heir right as he was one space outside the Kings city.

With 300 Calvary VS 300 Calvary we engaged as my 1000 mercs came on a different side and the fought the King. In a massive shock the Prince killed my general as I surrounded their king and put his head on a spike.

Then I chased down the Prince who survived to the last man. Formed a wall of men around him in which he dodged a volly of 150 spears. Then broke through a thin part of my line and before he could escape I formed my archers for one last volly. Raise my fist and then....it was over. He laid dead and the next turn they submitted themselves as a protectorate.

(In the East my forces drove by 6000 Rhunmen leaving none alive. My best Captain held his ground with 1500 against 3000 better equiped men. We broke them by tiring them and then I threw every man at a single point, even 500 archers with knifes, my general and his son in a wedge. To burst through their line and break them.)

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very-sad-slave
very-sad-slave

Nice! Now I wish more that total war had multiplayer campaign :)

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hairboy
hairboy

Yes it would be cool to be two allied factions. It should really be done because it would only expand the player base if people could do strat campaigns together.

With games being turn based it makes no sense why it couldn't be done.And then have the battles between two players be required to wait till the other player clicks to go in as well. And if a player leaves mid battle the AI takeover.

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very-sad-slave
very-sad-slave

Yeah, that would be nice. Btw if you want to play vs friends this mod, you need hamachi. And after playing a 1v1 battle, you will have to exit game and update again to 3.2 fatw patch (you and your friend). It's just how fatw works. If you ever want to 1v1 me, hit me up ;)

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Highest Rated (9 agree) 10/10

I must say it was simply AMAZING. First off, I am a fan of all the Lord of the Rings books, and the Silmarillion, and have always wanted to see what happened afterwards. And with this mod for Rome: Total War, you can! You can even change history and not be 'accurate', because , hey! NOTHING HAS BEEN WRITTEN ABOUT WHAT HAPPENED AFTER THE FOURTH AGE! Being able to fight and take cities without the feeling of: Oh, I am Macedon and I just took over Carthage...how historically accurate. You get the feeling…

Jan 31 2014 by Commander_Tacticus

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May 25 2016

The Fourth Age: Total War - The Dominion of Men. At last, a fun, lore-based Middle-earth strategy mod! Thefourthage.wikidot.com @totalwar

Apr 27 2016

Is the Fourth Age: Total War - The Dominion of Men the most sophisticated mod for the Total War series? You decide! Thefourthage.wikidot.com

Apr 19 2016

Watch the TWCENTER video review of The Fourth Age: Total War - The Dominion of Men Youtu.be #totalwar #gamer #mod #tolkien

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Fourth Age: Total War - The Dominion of Men for Rome: Total War - Barbarian Invasion boasts sophisticated traits #rt T.co

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