This member has provided no bio about themself...
Damn, I've 16 GB RAM. I gonna need to repack game files (remove all default game ones which are replaced by Misery) and pack everything back to db archives to get everything in suitable volume :D
That would help with non SSD/RAMDISK computers too :D
Everything can be "problem" if user is stupid enough :D
And everything can have glitch/bug for exactly same reason XD
1. Enemies glow so you can see them in dark.
2. Enemies are scared and flee when hit by crossbow (Skyrim style, poisoned fear arrow ****).
3. Enemies are pushed back as you shoot at them (good for holding them back).
4. Quake 3 Team Arena protection shield thing.
5. Teleportation to save-room (when everything is too bad).
6. Add friendly turrets you pay money for!
7. Friendly apache helicopter? (Costs alot)
8. A "poison" for crossbow arrow that will make an enemy agressive to everyone? Skyrim **** again.
9. FUS RO DAH (OK, no more Skyrim)
10. Revive fallen teammate.
11. Some spell that will make enemies slower? Or everything becomes twice as slow but players walk speed and shooting speed?
Just look at perk list in game called Crimsonland. And play that game (careful, it's addictive!). Fire bullets those penetrate everything, faster reload time, more ammo in clip, poison bullets, radioactive aura around player (that makes every enemy near player lose health).
Is this new weapon or a replacement for some old (glock)?
Does it shoot fireballs? :D
P.S.: I love old HL/OPFOR weapons and I don't like anything beyound that. Classic gunplay is the best.
You chose another weapon that will be used as scrap. Look around in the repair menu.
Windows has full support for OpenGL.
Please keep working on this. It's fun to play this alone. It should be twice as fun playing it with friends.
And what about trying to put this on GreenLight for free?
Guys, just wanna say, AK-47 doesn't exist. What you call AK-47 is either AK or AKM.
Mass production of original AK (known as AK-47) started in 1949. While real AK-47 was a test weapon produced in 1947 for field test; only about 2 thousands of real AK-47 exist - it never was a mass produced weapon.
I look forward for more advanced recoil system when barrel and crosshair are bumped up while shooting so you need to compensate by pulling mouse down (see Day of Defeat: Source). I can't remember any zombie shooter where shooting wasn't just "point and shoot". You've a chance to make shooting more unique in the genre.
Disable sun rays or switch to DX10 if you play on DX9.
Try CTRL+SHIFT+ESC instead of exiting the game and then stop XR_3DA.exe process in the task manager.
That's what you do in Windows 8 :D
Welp, a way of fixing this is increasing A-Life radius in alife.ltx, but it causes bugs since engine cannot think about what a thousand living things have to do to each other in real time.
I wish someone made normal prefetch that would load all models and textures for all A-Life related objects (NPCs, weapons) to RAM. The game will be RAM hungry, but it won't have lags.
I've 16 GB RAM and I can RAMDISK the whole game and all lags will disappear, but I'm too lazy :D
r1 is (very) simplified DX9 (doesn't work on DX 8.1 cards because r1 uses few dx9 level shaders, still looks like DX 8.1) No one has DX 8.1 cards nowadays so you can call r1 DX 8.1 - no one will check if it's really 8.1 or 9.0 (but it didn't work for me on dx 8.1 card 6 years ago so I know the Truth!)
r2 is usual DX9. It uses all DX9 feautures.
r3 is DX10(.1). It has few extras compared to DX9 (MSAA, wet surfaces), plus it has some feautures those were supposed to work on DX9 (Steep parallax doesn't work on r2 in LA, looks like a bug). R3 seems to be best choice for me.
r__geometry_lod 0.4 will reduce LOD distance for geometry and raise FPS alot BTW.
I took the documents recently. Didn't have any problems.
Playing on R3.
Don't even try to help dem traitors!
Try unpacking 2nd patch's all.spawn file from gamedata.dbb archive to to gamedata/spawns folder. Rename gamedata folder under patch 3 installation and rename back when all is ready.
Can't say if it will work, but it might be worth trying. The game may become unstable and future save files may become broken.
I second this. Or I think it should be done in a different way - an OPTIONAL single script that enables all infoportions when player starts new game. That results in automatic completion of all story tasks and unlocking all levels. Player will start as rookie with basic equipment though...
Where's Freeplay Start mod adaptation for Lost Alpha?..
They said after second patch, they didn't say before third patch.
1.3003 came after 1.3002, what's the problem? :D
P.S.: I wanna play with updated weather myself...
Do you have grass shadows enabled? Because grass shadows are making rendering of grass related stuff 9000% more demanding. I've full grass density on Radeon HD8970M and it works all fine.
Dunno if it will work, but using "all.spawn" file from the old patch can probably make it possible to load 1.3002 saves while using 1.3003 patch.
You won't get extra A-Life stuff though and the game may become unstable.
If starting new game takes 1 second, you've spent 133 years starting new game.
Which bunker? Sidorovich's? You had to take your stuff in a cabin, in the room where you begin the game. There's a task for that.
You probably played on Static Lighting. I had same weather on R1 too, but R3 always had sunshine.
Weather change finally works in this patch - no more shiny sunny weather all the time - now the Zone looks the way it was supposed to look like! Oh, and don't forget about blowouts - they came back too, since those are weather depended.
Weather fix also increases variety of random ambient sounds, as well as it rises FPS (because sun shadows are very FPS greedy).
You'll get one in a story quest at Army Warehouses.
DeadMil = Big Countryside in Lost Alpha.
MilRad = Forest in Lost Alpha.
Guys, can't find any Europe Coop or Invasion Brutal Doom server on Zandronum engine. Any help? :)
Had same problem. Solution - run away from the base as soon as you get the documents :D
And try not killing anyone.
The developers are aware of the bug and are working on it.
It's only good if you're using vertical sync. Other than that it's pointless.
in console to reduce distant mesh quality (it's too high by default IMO)
Reduce lighting distance, I guess it now can be much higher than in other STK games and cause performance problems.
Why 4:3 aspect ratio? Because there's no bugged r2_sun_near_border shadows :D
Did you play on Master, because that's how you get terminators as enemies.