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Comment History  (0 - 30 of 1,526)
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Write "cam_inert 0" in console. It's issue with original game that makes "camera animations" act like that.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ S.T.A.L.K.E.R. - Lost Alpha

Object detail distance slider

The problem is, less complex levels are more affected by low values of object detail settings. Cordon doesn't get affected nearly as much as Agroprom :P
I agree that highest value is overkill though. r__geometry_lod 0.5 is optimal IMO.

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Not compatible with anything :D

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Black Mesa - Xen

OωO

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Autumn Aurora 2

I used to run this fine on another, much weaker PC two years ago with ENB.
Now I get stack overflow crash on startup due to d3d9.dll (ENB) on GoG version of the game. Any workaround? I really want dat ENB :3
Ryzen 7 1700, 16GB RAM, GTX 1070 SLI :P
EDIT: Trying to do clean install on a fresh game now.
EDIT 2: Didn't help. Running with SLI disabled doesn't make it work either. Is Windows 10 to blame? XD
EDIT 3: Steam makes it crash even if I disable overlay :(

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ 100 Rads Bar

Most Russian way too keep your computer cool while playing S.T.A.L.K.E.R.

Good karma+4 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Try removing freeplay.spawn and renaming freeplay.spawn.off to freeplay.spawn.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Ye, had similar crash. It's one from STALKER OFFLIFE - nothing I can do there. I guess I should rebase Bandit Simulator to original Freeplay Start in order to make it more stable.
I'll see if I can get in touch with the creator if STALKER OFFLIFE mod.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator V1

Те файлы нужны только для разработки (распаковка/упаковка спавна), зачем их вообще запускать? Эти файлы требуют наличия Perl в системе.
В папке spawns вообще нужен только один файл, freeplay.spawn, остальные можно удалять.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Can be corrupt download/install.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Which game version?
Game graph errors are very uncommon.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

Kind of. Russian "i" (makes "ee" sound) is "и", when it comes to how it looks like, closest alternative in English is "u".

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

I hope he will find it sooner or later.
P.S.: I see you took your profile pic from my vid here Youtube.com
:D

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

"Cyka" doesn't make sense either. It's supposed to look like "Сука" and is pronounced "suka".

Cyku = суки, pronounced "suki".

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator

cyku*
Papali is plural form of verb "papal", so you need plural cyka - cyku (suki).
Good effort though!

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Bandit Simulator RUS Adaptation

Отпишите, работает или нет!
Please write if this worked for you!

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ 100 Rads Bar

Psst! Check this out!
Moddb.com
:P

Good karma+3 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ S.T.A.L.K.E.R. Lost Alpha v1.4000 DC OLD

A nuu cheeki breeki i v developers cut!

Good karma+45 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Update: March

I heard they implemented double-rendered sights in ROH too :)

Good karma+4 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ MISERY

When 2.2 is out, I'm going to add script function that will do some small extra damage to NPCs and player when they are hit by bullets, the said damage will scale with initial weapon damage.
I saw armor piercing formula in CoP engine source files and it looks like there's almost no damage dealt in case armor isn't penetrated, which is totally annoying in Misery and not remotely "real-life" like. In real life, if armor isn't penetrated, the bullet energy is distributed evenly across whole piece of armor plate, and the plate will push hard enough against the body, which will potentially result in nasty hematomas, not to mention the suppression effect, metal fractions and extreme stress.
Another funny thing: I guess an exo suit will get extremely hot when hit by 15 non-AP bullets because most of the kinetic energy will be transformed into heat if armor will stay in one piece. 2100 Joules per bullet is a lot of heat, that's around 30K Joules in 15 shots - armor (unless 20mm thick steel) can't just swallow that much energy without user staying unharmed. This is my motivation to add small non-resistable bullet damage just to make armor less effective against non-AP rounds.

Good karma+6 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Prospekt

This mod has now been approved by Valve and will be sold on Steam as a standalone game. Still doesn't mean it's canon though, but it's good enough for Valve to allow publishing it on Steam.

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Sven Co-op

Can you guys explain why you made armor absorb more damage?
It totally messed up the damage balance, I'd rather see original HL damage proportions with health/armor.
I believe some older 4.X mod versions had it different than latest 4.X and 5.0, and I liked it a lot more.

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ Base Defense Update

Nice!
Any server stability improvements?

Good karma+1 vote
Cossack-HD
Cossack-HD - - 1,526 comments @ MISERY

Is it possible to become friend with all roaming bandits in Misery?
I need that for cheeki breeki reasons.

Good karma+3 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Base Defense

I rated this mod 10/10 about 2 years ago, now with all new improvements, it's 69/10. Gonna ask a friend with gigabit fiber to set up a server in Sweden.

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ First Open World Online Map

Swamps, Cordon, Darkscape, Dark Valley, Garbage, Agroprom

Good karma+3 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ Lost Alpha DC update

It's CPU that is bottleneck. More accurately, it's game engine that can't handle that much of the stuff. I compared i5 with GTX680 and FX-8350 with GTX980 on similar settings - exact same FPS at an exact same scene.

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ S.T.A.L.K.E.R. - Lost Alpha

These are 2D (just like in LA), looks like standard renderer with DOF. Get SoC version.

Good karma+2 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ S.T.A.L.K.E.R. - Lost Alpha

I want 3d scopes, which stalker game mods is more appropriate to use in LA?

If I know something about 3D scopes (double rendering?), they use altered engine files, which means you can't merge these mods with LA unless you have 3D scope mod and LA engine sources and skill in C++.

But I'd go with SoC mod scopes if it has nothing to do with engine.

Good karma+3 votes
Cossack-HD
Cossack-HD - - 1,526 comments @ S.T.A.L.K.E.R. - Lost Alpha

Hi guys, I really hope you do not take this negatively, but since I am not on the "inside" I really do not know what is going on. With the kinds of updates I see here it seems to me that instead of committing time and effort to "looks" in LA, more time should be committed to finishing up re-playability and AI. Don't you agree?
Please enlighten.

I doubt you can capture replayability and improved AI on a screenshot :P

Good karma+3 votes