This member has provided no bio about themself...
If you killed Sin before that, don't go to the mine. Come back to Bar instead.
If we have same problem, then I guess playing on Direct X 9 with enabled sun shafts may be not the best choice for sometimes. Disable sun shafts or switch to DX10.
I can't play this. The game crashes as soon as I cross some trigger.
I guess not. Give it a try - you can always revert back.
There's a chest at Bar in LA. It's should be safe.
Any log? Maybe you don't have enough RAM or you run on 32 bit OS. 4 GB RAM should be enough. Playing on Static lighting reduces RAM usage.
Strange. Seems like the script system doesn't detect repair kit usage.
You collect documents and PDAs and instead of selling them to Owl you bring them to the faction leaders.
P.S.: Avoid selling any info to Owl.
BTW, where's that "green Zone" texture&weathers; pack you were teasering?
I know, Misery is about radioactive wasteland with daily emissions but... S.T.A.L.K.E.R. has never been all than brown and ******. Look at the Tarkovskiy film, look at the real Zone, look at official S.T.A.L.K.E.R. games - they don't lack green color. It feels like the only thing that can be green in Misery is the items' multiple-usage bar.
I gonna play this again if I figure out what to do with
xr_motivator.script in order to make NPCs take reduced amount of damage regardless of immunity = ignoring any protection. That will simplify the gameplay a bit but
1. It's more realistic than "your armor is so good 5.56 rifle can't even harm you".
2. It's less frustrating and it's more fun.
IMO, it's one of the big X-RAY problems when immunities work like thresholds when damages those are lower than protection level almost don't affect health.
I noticed that the game has performance issues since it uses only 1 CPU core for rendering (noooo!). Settig "mat_queue_mode 2" crashes the game. Any tips?
And OFC I hope this problem will be fixed in Greenlight Edition ;)
In Misery, as soon as armor rating is high enough, the person is practically invulnerable to any ammo of lower class - that's not realistic. It's silly and oversimplified. In real life, regardless of protection level you are still in very big threat when being shot with a shotgun, a pistol, or freaking 5.45x39 round. Protection increases chances of survival, but it doesn't make you immune to bullets!
More immersive and hardcore doesn't equal bullet sponge enemies. Even non-AP 5.45x39 ammo is very deadly for fully equiped soldiers in armor (dunno about exo though, but it still doesn't make people invulnerable even against pistol ammo). In Misery there are 2 kinds of ammo regarding enemis: ammo that does 1-5% of damage and ammo that does damage.
Difficulty in Misery is overkill. It's not even realistic. It's not possible to make something totally realistic (even in terms of damages and health/protection) on X-RAY engine without modifying the engine.
Nope, LA's renderer is based on Call of Pripyat DLLs and shaders.
Both use X-RAY. SoC X-RAY didn't support DX10; X-RAY 1.5 (CS) and X-RAY 1.6 (CoP) have DX10 support. LA's engine is based on SoC but there are quite large coding changes and the render was taken from CoP (except for r4/DX11).
Dat player ping
Removing extra trees on heavily detailed open levels such as Cordon... Yeahh!
First of all, grass shadows MUST be off.
MSAA and AA related filters are very hungry too.
r__geometry_lod 0.4 helps with FPS alot but makes distant trees look cartoon-ish.
Next step, a little extreme though:
This disables sun and gives huge FPS boost, it looks better than disabling all grass too. But you need to compensate lighting using
Disabling sun is good for the few levels which have worst performance (such as Cordon).
The devs should try doing something about sun light/shadow shaders. They aren't well optimised at all (maybe better than vanilla CoP but still not fast enough for such detailed levels).
Overgrowth IRL: Youtube.com
Suddenly, Monolith IS Illuminati:
Nope nope nope. Please explore TES a little more.
Still, LA's game world size is way too large compared to the amount of gameplay content. Gameplay stuff should be almost doubled to meet SoC quality, which is damn too much work, it's as much as making whole gameplay for SoC, because LA is twice SoC size. And the engine is so old it probably won't be able to handle that much of A-Life.
Figured it out, it was quite obvious...
How to set right rotation (direction; angle) for defence structures?
What? Do you mean this isn't a photo?!!!
***GRAMMAR NAZI ATTACK***
Oh ****, didn't you learn that you don't have space between words and this (?) thing?
Really enjoying the new version!
This time I even unpacked all the game files, replaced them with the mods gamedata and packed everything back to .db archives to save space (no original level files or other unused stuff). I got game taking 7GB space instead of 10-11 and I use it on my RamDisk - totally lag free experience!
New weapon sprinting animations are lame compared to the old ones. New animations don't match step sounds which makes it look like player takes 3 steps and moves the gun only one time which is not how people move their hands while running.
Someone please upload v 2.04 meshes for weapons and post link. Thx!
So... My guess was right after all :D
Please dont use Я letter for R. Я is pronounced as "yea" and its painfull to read for all people who speak Russian and similar languages.
I suggest to write "Восточный Фронт" on your logo and english "Eastern Ftont" underneath it.
I hope you undeyeastand what I mean by "painfull" to yead.
Singulayeaity is a teyeayeaiple example. That game even has Я letteyea for R in the HUD elements.
Optimisation: write "r__geometry_lod 0.4" (or lower) in the console.