This member has provided no bio about themself...

Comment History  (0 - 30 of 1,496)
Cossack-HD 1hour 35mins ago replied:

If you killed Sin before that, don't go to the mine. Come back to Bar instead.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 30 2014, 10:04am replied:

If we have same problem, then I guess playing on Direct X 9 with enabled sun shafts may be not the best choice for sometimes. Disable sun shafts or switch to DX10.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 29 2014, 3:17pm says:

I can't play this. The game crashes as soon as I cross some trigger.

+1 vote   mod: Alternative Way
Cossack-HD Oct 29 2014, 2:59pm replied:

I guess not. Give it a try - you can always revert back.

+2 votes   mod: MISERY
Cossack-HD Oct 29 2014, 2:59am replied:

There's a chest at Bar in LA. It's should be safe.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 28 2014, 9:54am replied:
Quote:For me the game crashes every time in agroprom after the small movie showing the fight between stalkers and military. Any way to bypass this?

Any log? Maybe you don't have enough RAM or you run on 32 bit OS. 4 GB RAM should be enough. Playing on Static lighting reduces RAM usage.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 27 2014, 11:53am replied:

Strange. Seems like the script system doesn't detect repair kit usage.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 22 2014, 9:18am replied:

You collect documents and PDAs and instead of selling them to Owl you bring them to the faction leaders.
P.S.: Avoid selling any info to Owl.

+1 vote   mod: MISERY
Cossack-HD Oct 22 2014, 2:38am says:

BTW, where's that "green Zone" texture&weathers; pack you were teasering?

I know, Misery is about radioactive wasteland with daily emissions but... S.T.A.L.K.E.R. has never been all than brown and ******. Look at the Tarkovskiy film, look at the real Zone, look at official S.T.A.L.K.E.R. games - they don't lack green color. It feels like the only thing that can be green in Misery is the items' multiple-usage bar.

0 votes   mod: MISERY
Cossack-HD Oct 22 2014, 2:34am says:

I gonna play this again if I figure out what to do with
xr_motivator.script in order to make NPCs take reduced amount of damage regardless of immunity = ignoring any protection. That will simplify the gameplay a bit but
1. It's more realistic than "your armor is so good 5.56 rifle can't even harm you".
2. It's less frustrating and it's more fun.

IMO, it's one of the big X-RAY problems when immunities work like thresholds when damages those are lower than protection level almost don't affect health.

0 votes   mod: MISERY
Cossack-HD Oct 21 2014, 2:53pm says:

I noticed that the game has performance issues since it uses only 1 CPU core for rendering (noooo!). Settig "mat_queue_mode 2" crashes the game. Any tips?

And OFC I hope this problem will be fixed in Greenlight Edition ;)

+2 votes   mod: Underhell
Cossack-HD Oct 20 2014, 9:07am replied:
Quote:The ammo and armor classes are matched up. If your enemy is wearing class III armor and you shoot at him with a shotgun loaded with pellets which has an ammo description of highest armor piercing level: None, minimal damage will be done

In Misery, as soon as armor rating is high enough, the person is practically invulnerable to any ammo of lower class - that's not realistic. It's silly and oversimplified. In real life, regardless of protection level you are still in very big threat when being shot with a shotgun, a pistol, or freaking 5.45x39 round. Protection increases chances of survival, but it doesn't make you immune to bullets!

+1 vote   mod: MISERY
Cossack-HD Oct 20 2014, 2:26am replied:

More immersive and hardcore doesn't equal bullet sponge enemies. Even non-AP 5.45x39 ammo is very deadly for fully equiped soldiers in armor (dunno about exo though, but it still doesn't make people invulnerable even against pistol ammo). In Misery there are 2 kinds of ammo regarding enemis: ammo that does 1-5% of damage and ammo that does damage.

+1 vote   mod: MISERY
Cossack-HD Oct 18 2014, 6:11pm replied:

Difficulty in Misery is overkill. It's not even realistic. It's not possible to make something totally realistic (even in terms of damages and health/protection) on X-RAY engine without modifying the engine.

+1 vote   mod: MISERY
Cossack-HD Oct 14 2014, 2:24pm replied:

Nope, LA's renderer is based on Call of Pripyat DLLs and shaders.

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 12 2014, 10:51am replied:

Both use X-RAY. SoC X-RAY didn't support DX10; X-RAY 1.5 (CS) and X-RAY 1.6 (CoP) have DX10 support. LA's engine is based on SoC but there are quite large coding changes and the render was taken from CoP (except for r4/DX11).

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 12 2014, 8:15am says:

Dat player ping

+5 votes   article: VC:MP 0.4 Release Candidate Released
Cossack-HD Oct 11 2014, 12:18pm replied:

Removing extra trees on heavily detailed open levels such as Cordon... Yeahh!

-1 votes   article: S.T.A.L.K.E.R. Lost Alpha SDK v.2.6 beta released
Cossack-HD Oct 9 2014, 2:50am replied:

First of all, grass shadows MUST be off.
MSAA and AA related filters are very hungry too.

r__geometry_lod 0.4 helps with FPS alot but makes distant trees look cartoon-ish.

Next step, a little extreme though:
r2_sun 0
This disables sun and gives huge FPS boost, it looks better than disabling all grass too. But you need to compensate lighting using
r2_sun_lumscale_hemi 0.7
or higher.

Disabling sun is good for the few levels which have worst performance (such as Cordon).

The devs should try doing something about sun light/shadow shaders. They aren't well optimised at all (maybe better than vanilla CoP but still not fast enough for such detailed levels).

+1 vote   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 7 2014, 12:29pm says:

Overgrowth IRL:

+2 votes   game: Overgrowth
Cossack-HD Oct 6 2014, 1:32pm replied:

Suddenly, Monolith IS Illuminati:

+2 votes   media: Roads? for what?
Cossack-HD Oct 5 2014, 12:24pm replied:
Quote: LA has to have a map size similar to Elder scrolls

Nope nope nope. Please explore TES a little more.

Still, LA's game world size is way too large compared to the amount of gameplay content. Gameplay stuff should be almost doubled to meet SoC quality, which is damn too much work, it's as much as making whole gameplay for SoC, because LA is twice SoC size. And the engine is so old it probably won't be able to handle that much of A-Life.

+3 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Cossack-HD Oct 4 2014, 9:20am replied:

Figured it out, it was quite obvious...

+2 votes   mod: Lambda Wars
Cossack-HD Oct 4 2014, 6:25am says:

How to set right rotation (direction; angle) for defence structures?

+1 vote   mod: Lambda Wars
Cossack-HD Oct 3 2014, 11:04am replied:

What? Do you mean this isn't a photo?!!!

+1 vote   media: jm_wtc
Cossack-HD Oct 3 2014, 11:00am says:


Oh ****, didn't you learn that you don't have space between words and this (?) thing?

+2 votes   media: Subtitles Mod 3.0
Cossack-HD Oct 3 2014, 10:55am says:

Really enjoying the new version!
This time I even unpacked all the game files, replaced them with the mods gamedata and packed everything back to .db archives to save space (no original level files or other unused stuff). I got game taking 7GB space instead of 10-11 and I use it on my RamDisk - totally lag free experience!

New weapon sprinting animations are lame compared to the old ones. New animations don't match step sounds which makes it look like player takes 3 steps and moves the gun only one time which is not how people move their hands while running.

Someone please upload v 2.04 meshes for weapons and post link. Thx!

+2 votes   mod: Autumn Aurora 2
Cossack-HD Sep 30 2014, 3:15pm replied:
Quote:deleted all "pstor" variables from blowout's script which overloaded engine's buffer (corrupted saves)

So... My guess was right after all :D

+2 votes   download: Autumn Aurora 2.1
Cossack-HD Sep 29 2014, 1:32am says:

Please dont use Я letter for R. Я is pronounced as "yea" and its painfull to read for all people who speak Russian and similar languages.

I suggest to write "Восточный Фронт" on your logo and english "Eastern Ftont" underneath it.

I hope you undeyeastand what I mean by "painfull" to yead.

Singulayeaity is a teyeayeaiple example. That game even has Я letteyea for R in the HUD elements.

+2 votes   article: Eastern Front ver.
Cossack-HD Sep 28 2014, 8:54am says:
Quote:GT 630- 3101MHz force cloak! with no MSAA, SR: 800-600, RENDER 1, still run the game with 45-60 fps!! no joke! no Exagerated! this game need more optimization!

Optimisation: write "r__geometry_lod 0.4" (or lower) in the console.

+2 votes   mod: S.T.A.L.K.E.R. - Lost Alpha
Offline Since
Oct 31, 2014
Sweden Sweden
Member Watch
Track this member
Comment Statistics
Posts per day