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I used to run this fine on another, much weaker PC two years ago with ENB.
Now I get stack overflow crash on startup due to d3d9.dll (ENB) on GoG version of the game. Any workaround? I really want dat ENB :3
Ryzen 7 1700, 16GB RAM, GTX 1070 SLI :P
EDIT: Trying to do clean install on a fresh game now.
EDIT 2: Didn't help. Running with SLI disabled doesn't make it work either. Is Windows 10 to blame? XD
EDIT 3: Steam makes it crash even if I disable overlay :(
Most Russian way too keep your computer cool while playing S.T.A.L.K.E.R.
Try removing freeplay.spawn and renaming freeplay.spawn.off to freeplay.spawn.
Ye, had similar crash. It's one from STALKER OFFLIFE - nothing I can do there. I guess I should rebase Bandit Simulator to original Freeplay Start in order to make it more stable.
I'll see if I can get in touch with the creator if STALKER OFFLIFE mod.
Те файлы нужны только для разработки (распаковка/упаковка спавна), зачем их вообще запускать? Эти файлы требуют наличия Perl в системе.
В папке spawns вообще нужен только один файл, freeplay.spawn, остальные можно удалять.
Can be corrupt download/install.
Which game version?
Game graph errors are very uncommon.
Kind of. Russian "i" (makes "ee" sound) is "и", when it comes to how it looks like, closest alternative in English is "u".
I hope he will find it sooner or later.
P.S.: I see you took your profile pic from my vid here Youtube.com
"Cyka" doesn't make sense either. It's supposed to look like "Сука" and is pronounced "suka".
Cyku = суки, pronounced "suki".
Papali is plural form of verb "papal", so you need plural cyka - cyku (suki).
Good effort though!
Отпишите, работает или нет!
Please write if this worked for you!
Psst! Check this out!
A nuu cheeki breeki i v developers cut!
I heard they implemented double-rendered sights in ROH too :)
When 2.2 is out, I'm going to add script function that will do some small extra damage to NPCs and player when they are hit by bullets, the said damage will scale with initial weapon damage.
I saw armor piercing formula in CoP engine source files and it looks like there's almost no damage dealt in case armor isn't penetrated, which is totally annoying in Misery and not remotely "real-life" like. In real life, if armor isn't penetrated, the bullet energy is distributed evenly across whole piece of armor plate, and the plate will push hard enough against the body, which will potentially result in nasty hematomas, not to mention the suppression effect, metal fractions and extreme stress.
Another funny thing: I guess an exo suit will get extremely hot when hit by 15 non-AP bullets because most of the kinetic energy will be transformed into heat if armor will stay in one piece. 2100 Joules per bullet is a lot of heat, that's around 30K Joules in 15 shots - armor (unless 20mm thick steel) can't just swallow that much energy without user staying unharmed. This is my motivation to add small non-resistable bullet damage just to make armor less effective against non-AP rounds.
This mod has now been approved by Valve and will be sold on Steam as a standalone game. Still doesn't mean it's canon though, but it's good enough for Valve to allow publishing it on Steam.
Can you guys explain why you made armor absorb more damage?
It totally messed up the damage balance, I'd rather see original HL damage proportions with health/armor.
I believe some older 4.X mod versions had it different than latest 4.X and 5.0, and I liked it a lot more.
Any server stability improvements?
Is it possible to become friend with all roaming bandits in Misery?
I need that for cheeki breeki reasons.
I rated this mod 10/10 about 2 years ago, now with all new improvements, it's 69/10. Gonna ask a friend with gigabit fiber to set up a server in Sweden.
Swamps, Cordon, Darkscape, Dark Valley, Garbage, Agroprom
It's CPU that is bottleneck. More accurately, it's game engine that can't handle that much of the stuff. I compared i5 with GTX680 and FX-8350 with GTX980 on similar settings - exact same FPS at an exact same scene.
These are 2D (just like in LA), looks like standard renderer with DOF. Get SoC version.
I want 3d scopes, which stalker game mods is more appropriate to use in LA?
If I know something about 3D scopes (double rendering?), they use altered engine files, which means you can't merge these mods with LA unless you have 3D scope mod and LA engine sources and skill in C++.
But I'd go with SoC mod scopes if it has nothing to do with engine.
Hi guys, I really hope you do not take this negatively, but since I am not on the "inside" I really do not know what is going on. With the kinds of updates I see here it seems to me that instead of committing time and effort to "looks" in LA, more time should be committed to finishing up re-playability and AI. Don't you agree?
I doubt you can capture replayability and improved AI on a screenshot :P
Test video of my cheeki-breeki mod based on S.T.A.L.K.E.R.: O.F.F.L.I.F.E.
-Hitmarker (MLG), optionable
-Killing spree player shouts, optionable
-New health feature improving the whole health system (I call it "pain shock").
-Compatible with English version of SoC (GOG and Steam)
As for artefacts, we don't have HR for that, probably modders will change it if they find it relevant or useful.
I'm the HR you need. Maybe I can't figure out the SDK, but I'm damn sure configs won't confuse me :D
That's good news indeed, but I think dat "depths of hell" kind of thing doesn't fit so good.
Wouldn't it be better if aggressive abilities were offered by marine kind of person and other support-like abilities were offered by sci-team? It would fit the HL lore a lot better.