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bdef 3

September 3rd - Update is out! 1765 IS AVAILABLE NOW!

Check out the news below, we have a Steam group now!


News

Hello, defenders! The main news for today is Steam group was created!

Change log

Since change log is too big, now it's available here: Moddb.com

Steam Greenlight

Discuss Base Defense Greenlight submission here: Moddb.com

Steam Official Group

This group was made for all Base Defense players to unite. There will be events, news and scheduled meetings on the servers ;)

Join the Defenders! Link: Steamcommunity.com

Forums

Base Defense forums have been here for a long time. Now I added some new boards, so if you have a bug report, any suggestions, questions about gameplay or you just want to discuss your game experience then it's the right place! I'm planning to extend it, since there's no Base Defense Information Pages site, it will be a new board on the forum, there I will post threads with information about monsters, weapons, items, etc.

Link: Moddb.com

Enjoy!

Base Defense Update

Base Defense Update

News 9 comments

Hello! Here is a little patch to fix some issues from 1700 version.

It is finally here!

It is finally here!

News 9 comments

Hello, defenders! It's christmas time, so I want to make a present!

It's almost 3 years since last update

It's almost 3 years since last update

News 3 comments

Hello everyone! It's almost 3 years since last update and more than 4 years of development! Base Defense has become something big for me and a good part...

Need your ideas!

Need your ideas!

News 33 comments

Hello, guys! Glad to tell that update is close to release, but I need your help.

RSS Files
Base Defense Install

Base Defense Install

Full Version 24 comments

Released: September 3rd, 2016. Version: Numbered as 1765. Installer was updated. Install path needs "bdef" folder in it.

Base Defense Archive

Base Defense Archive

Full Version 2 comments

Released: September 3rd, 2016. Version: Numbered as 1765. For those who has issues with installer.

Base Defense Little SDK

Base Defense Little SDK

SDK 28 comments

No documentation. No source code. It contains tomb.rmf, tomb.wad and bdef.fgd files. I had an idea to post some mapping tutorial for Base Defense, but...

Comments  (0 - 10 of 754)
EliteSpectre
EliteSpectre

Ok so I did some comparing and well uhm whats the point of using the crossbow it has a lower base damage then the python and the python doesn't have the projectile travel time of course that is negated if you aim down the scope but dodging and shooting while scoped is hard and disorienting not to mention that it removes your unique modifier.Speaking of the modifiers for a weapon that is suppose to be a hard hitting long range weapon it shouldn't really have lingering damage that can work on something that'll effect multiple enemies at the same time like a grenade maybe.

Also a suggestion for the shotgun is the unique for it being the shotgun having a clip instead of being loaded shell by shell I thought of it having a knockback but a gem exists for that.

legerity could increase reload speed it makes sense because at the moment its really not appealing because movement speed is negated from the long jump from the unusual shoes and jump height isn't really important for anything.

Also what is the chance of getting something from the Obscurity gem with no sorcery because I've been throwing bags for an entire hour and I've gotten nothing xD.

A really cool gem and useful would be like a gem that sends a shockwave dealing damage and knocking away all monsters around you maybe sorcery increasing its radius,precision increasing the damage or something.

PS: how do you get minigun ammo?

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Huntereye
Huntereye

u cant get ammo for minigun , just if u kill 4 times pantagrula , Crossbow is in my opinion fine if u get the fire bolts it kills everything with 1 shot even pantagrula at early waves , later 2-3 shots. well Obscurity bag is only worth with Sorcery +10 or higher . and i think Crossbow shouldnt be supposed to be a hard hitting long range weapon since theres a sniperrifle (still to weak tho) that u could use

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EliteSpectre
EliteSpectre

Shame the minigun doesn't feel that much stronger then the SAW and with the shortage of ammo it gives you no reason to use salvage to upgrade it over any other weapon since you'll waste those 100 bullets in less than 2 waves.

Simply put the Crossbow,Sniper Rifle and Python have the exact same role they are heavy single target weapons, however the python beats both in ammo capacity,damage and fire rate.

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Huntereye
Huntereye

The Crossbow Beats Sniper and Python in dmg if u got the fire bolts (and Crossbow only needs dmg upgrade and his 2 unique upgrades it 1 shots Everything even at wave 50 with presicion 1^^)and if u can good predict the normal bolts u should be easy to hit the enemys , without Souls ye Python beats them then, Minigun needs rly a buff.

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EliteSpectre
EliteSpectre

Even if the crossbow fully upgraded outdamages the Python the python still oneshots things and is easier ot use is what IM saying

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jovanmundru
jovanmundru

i made a map for bdef its called 2123 because it was a test for pve_military look

Filedropper.com

can you fix the
barricades its the left one when monsters come it wont open idk why when u fix give me link
and delete the right one and use left and copy and paste it to right after u done fixing left

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jovanmundru
jovanmundru

is anything fixed
or added

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EliteSpectre
EliteSpectre

I think the shotgun should have a reload speed upgrade because later on its damage is still good enough but reloading like 10 bullets take way too long pretty much when you waste the clip you gotta swap to another weapon or you get overrun unlike the SMG,Assault Rife,SAW etc

Also Explosives are a bit too strong one satchel at any point kills anything instantly and Pantagruel dies from like 3 satchels kinda doesn't make him as threatening unless of course you aren't ready the RPG feels too slow for it and the Grenades feel useless as their time between throwing and exploding is too long I use satchels as grenades throwing them and exploding them mid air.
Tripmines are alright they work really well at later levels to help from being sandwiched from both sides.

Also why can you get grenades from the weapons chest but not satchels and trip mines not that I'd like to see them there because they aren't worth the 300$ but its fine because its a gamble I suppose.

Speaking of which the item chest feels useless I most of the time forget its there since if I remember correctly it gives medkits,manakits,AR Grenades which are good now with the update to explosives and EXP tomes I'm not sure if you've added anything new in the update to it maybe make some new consumables for it like temporary damage/movementspeed/firerate/reloadspeed etc boosts.

Also noticed that all of the automatic weapons don't have a unique upgrade(aside from the dual mac10s but it a damage aura not really a shot modifier like the python or the glock) I feel like the Assault Rifle or the SAW can have piercing shots it would suit them being hard hitting weapons also I think the Hellish Dagger that the Rushing class has could be really good if it had like 1-2 seconds of invulnerability after a kill so if you are fast enough you can go through an entire group of enemies that'd be cool.Maybe the SMG can shred armor I dunno just my suggestions if you ever look into that.

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Huntereye
Huntereye

Ye The shotgun needs a better reload atleast a double reload unquie or something , and satchels needs to cost way more for that dmg and i hope a little nerf and a maxium of 5 satchels on ground maybe? so u cant spawnkill everything for a 50 kill bloodbath^^ and little lesser explosive range (Grenades still needs buff/something special) . Saw Shouldnt get a unique in my opinion its way to strong atm and to easy to obtain . And hellish dagger is allready strong with the rush spell (atleast if i go full sorcery rushing and with its attackspeed it kills everything) so the unique for it would make it a little op xD.
And Rushing needs to balanced at all^^ Since mostly everyone uses Rushing because of the crazy dmg scaling with frenzy and op Rush if ur lvl 25 and use the extra time or just go full sorcery for alot more time

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EliteSpectre
EliteSpectre

I mostly play provident since I don't feel like I don't have damage hell the SAW 1 shots anything with a headshot(thing that have a head anyway) although Rush is pretty cool going full rambo I prefer the turrets even tho they fall off late because even with the 3rd power that gives them stats they end up dealing about 180~ damage with like 2 shots per second and sometimes they are flat out inaccurate and miss 10 shots in a row or get sniped by troopers or grunts around corners mind you this is having 50 in precision and legerity but I still like em when playing solo and not using sarchels to instakill waves.

Yeah the SAW getting a buff isn't a good idea but it can work on the assault rifle its suppose to be a hard hitting gun and at the moment you have 0 reasons to pick it over the SAW.

The knife thing just seemed cool and thematic I haven't used it a lot to know its full potential as I said I play provident.

Speaking of provident I agree with the limit on bags but not being able to throw ammo bags because you have 15 health bags is kinda silly also if you throw a bag outside by acident thats a permenent -1 bag limit.

Satchels seem to have this bug where when you blow them up and quickly swap to another weapon next time you pull out the satchels you'll be stuck on the remote not being able to throw more for a bit and this actually got me killed xD.

And I had an idea for the grenades maybe make them upgradeable into different types like in team fortress classic there was a grenade that lifted up and started shooting everywhere ,cluster grenades,spikes that slow when you step on them etc.

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Huntereye
Huntereye

Well if The Saw would be a Task reward (like on task 7-8) or something thats just harder to get for late game it would be fine just maybe lower the upgrade dmg a little, and i mostly Play Provident Aswell or Religious , and the wrench should be able to remove bags aswell with rightclick maybe , And turrets are way to squishy in lategame since they just die tofast even with Toughness since they get no defence i think , and the beserk power doesnt seems to be worth since they only get attackspeed ,dmg reduction and no dmg and in Highwave like 100-120 completle useless. y i posted allready some ideas for unique granade upgrades so their a little usefull but those idea arent that good^^. Well bags got limited because of sacrafice gem , u could stack them to the infinit and cause some bugs like invisible monsters not like the buff :P and fps drops^^. the satchel bug happend to me sometimes aswell xD.We should try to play tougher 1 time to reach high wave :P

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EliteSpectre
EliteSpectre

Yeah if the SAW was harder to obtain I guess it'd be more balanced it could drop from the Gargantua.

Yeah the turrets are way too easy to kill in later waves and they don't do as much damage maybe make them upgradeable past level 25 since you'll just waste money on ammo and the weapon chest to get salvage or maybe scaling a bit with your level.

I understand that the bags needed to be limited what Im saying is the limit to be seperate for different types of bags because as I said if you have 15 health bags you can't drop an ammo bag for example.

Also I havent seen a different gem from the generosity gem and the knockback gem I had like 6 knockback gems in my inventory which was amazing and sad at the same time.

Also have you ever found the gauss gun useful aside from being out of explosives and pantagruel spawning.

I had the idea of adding teleporters available inbetween waves since running from like the weapons box to lets say the devil takes a bunch of time I know invisibility exist but I thought it'd be time saving since portals already exist in half life it shouldn't be too hard to add in.

As for playing together sure although Im currently in a dorm since collage I'll be home thursday till sunday and I usually play during the night till morning I'm in the steam group nick is "Erito Yurei" don't think you can miss me there.

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Huntereye
Huntereye

hmm ye it would be good if bags count for themself but the limit of 15 is to much then i think since 15 heal bags , ammo bags , special ammo , ruby could cause some fps drops to ppl with bad pc so its needs to be a lower count then if it counts for each one diffrend. well unlucky with gems xD i had all gems allready often but knockback gems is the most thing i keep getting. Ye i like gauss alot With full upgrade and Crit Helmet in combination of Pulverise. hmm teleporters could be to op since u can keep jumping between them then? so monsters never gets to close to ur range to attack u. And the only way to use Turrets Good are at corners like assasinate the enemys so they cant see then instand after spawn . And if Angels/Turrets Get A Extra sorcery scaling like +1 turret/angel for each 10 or 20 sorcery it would be cool.

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EliteSpectre
EliteSpectre

As I said the teleporters to be available inbetween waves so you cant use them during a wave I know that'd be bad during a wave its the reason the priced doors were removed.

Also I think we should've openned a thread for this or smth we are taking up the entire comment section xD

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Huntereye
Huntereye

xD oh tought inbetween means mid wave , my english isnt that good

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Half-Life
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9.4

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Highest Rated (7 agree) 9/10

Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.

Dec 1 2012 by Hendrich

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