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News

Hello everyone! Seems like there is no news for a while, but it doesn't mean nothing is happening. Last news was about Steam Greenlight submission mainly and WE MADE IT!

One more great thing to mention - we made it in 10 days!

Success!


Thanks to our strong community! Without you people it would never be possible!


So there's no need to worry about silence, I'm just working on Steam build and finishing current version. If you are interested in development process or you are looking someone to play with, then information below is for you.

Discord

Yes! We have an official Discord server now. It's an easy way to contact me or to find a mate to play with. There you can find some interesting content also. I'm posting different snippets, pictures and other content from development process.

Steam Official Group

Steam group was made for all Base Defense players to unite. There will be events, news and scheduled meetings on the servers ;)

Join the Defenders!

Stay tuned and have a nice day!

Base Defense in Steam Greenlight!

Base Defense in Steam Greenlight!

News 11 comments

Hello Defenders, I have a great news for you! Base Defense is in Greenlight and new version is out!

Base Defense 1770 is here!

Base Defense 1770 is here!

News 14 comments

New version of Base Defense is out! It features new polls system, save system and server binary for Linux.

Base Defense 1765 is OUT!

Base Defense 1765 is OUT!

News 6 comments

Hello, defenders! Base Defense 1765 is released now.

Base Defense Update

Base Defense Update

News 9 comments

Hello! Here is a little patch to fix some issues from 1700 version.

Add file RSS Files
Base Defense Install

Base Defense Install

Full Version 29 comments

Released: February 19th, 2017. Version: 1775. Installer was updated. Install path needs "bdef" folder in it.

Base Defense Archive

Base Defense Archive

Full Version 3 comments

Released: February 19th, 2017. Version: 1775. For those who has issues with installer.

Doom soundtrack for Base Defense

Doom soundtrack for Base Defense

Music 6 comments

I loooove the mod base defense, so much so that i decided to mod that. Kinda. This mod has 4 custom tracks (from doom4) added into Base Defense. I really...

Base Defense Little SDK

Base Defense Little SDK

SDK 28 comments

No documentation. No source code. It contains tomb.rmf, tomb.wad and bdef.fgd files. I had an idea to post some mapping tutorial for Base Defense, but...

Comments  (0 - 10 of 883)
Only-Dave
Only-Dave

I dont need hl1 to play the steam version right?

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PLut_RU Creator
PLut_RU

You do.

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Guest
Guest

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BishopPL
BishopPL

how to save character?

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PLut_RU Creator
PLut_RU

Game saves the character every 10 waves, if it doesn't and writes something like "Save failed...", then it's a bug. Here's a solution: This can happen if "save" folder doesn't exist in "bdef" folder, so temporary solution is to make it manually. I'll make an update soon with a fix of this issue.

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BishopPL
BishopPL

I made a save folder but character still not saving

EDIT: Now game saves...


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PLut_RU Creator
PLut_RU

It will work only for your local game, so if a server you're playing doesn't have "save" folder, then it will fail.

Next release will have this issue fixed.

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mDR-351
mDR-351

how to make new skin?

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JUANCHOMANX
JUANCHOMANX

Um en mi opinion al juego le hacen falta mas mapas,la poca cantidad que hay le quita jugabilidad al saber que el juego te permite guardar tus personajes.
Y eso me lleva a otro problema,por alguna razon el juego tiende a guardar personajes y hasta en algunos casos borrarlos,me gustaria que se pudiese guardar mas de 1 personaje y poder seleccionar estas "partidas guardadas" me refiero a su wave por separado,para no perder la dificultad o la logica.
En algunos mapas...hay desvariaciones lo que obliga tambien a jugar en grupos o buguear a los monstruos con alguna tactica como la del Religioso.

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EliteSpectre4
EliteSpectre4

Saw a new update decided to give it a play and I have to say the changes to the shotgun are amazing currently on wave 38 only using it the double reload speed sure does wonders, now all it needs is a piercing bullets upgrade and it'll never use another weapon again.

Talking about the shotgun why can't you stop the reloading by left clicking it doesn't really make sense plus I can just double tap Q to stop it, its just inconvenient.

Something I noticed is that kills made by the turrets don't count for bloodbaths.

Still need a sink for money since I'm sitting at 33 000 and nothing to do with it.

Are dead bodies suppose to soak up bullets because a lot of the time my aim is blocked by an alien preforming his death animation panthers in particular have a really long death animation.

Showing salvage and souls on the HUD or maybe TAB would be nice instead of having to go to the demon to check if I have enough for the upgrades.

Do vortigaunts have a higher chance to give salvage because I feel like most of it is from them.

Also I cant use my upgrade kit on my vest it says "Set items can't be upgraded" I have Defenders Hauberk.

Which leads to the other point of the upgrades being silly increasing my armor by 20 when this gives 341, maybe make it be a % of the current armors defense like 10% or something.Also maybe make the shop items scale with wave/level because its silly to change what I have for something with 1/3 of its defense stat.

It also keeps saying "save failed..." I'm gonna assume it's because I'm playing by myself.

Keep up the good work!

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PLut_RU Creator
PLut_RU

1. I haven't figured out yet how to make piercing bullets in a right way.
2. It looks weird, how often do you interrupt reloading process with shooting IRL? Quickswitch is more okay, it looks neat.
3. That's intended. You make Bloodbaths and you play the game, not my turret aiming code, right?
4. I did nothing about it yet.
5. That's the best way. When monsters become non-solid after death, you don't really feel that you make damage and monsters don't bleed then. So literally you can't put a mag in a falling dead monster just to make him pour the floor with blood.
But you can aim to shoot another monster!
6. It's in character menu... (C key by default)
7. Nope.
8. It says like this, because you can't upgrade set items. Set items are not upgradeable (green ones).
9. What version did you play and what wave? That's already in game. All upgrade kits and items (including shop ones) are scaling their attributes according to current wave number.
10. Nope, it's not, it's a bug. Create "SAVE" folder in bdef directory manually and it will save the game successfully.

Thanks.

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Guest
Guest

┬┐Can you tell me how to save? Please.

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Zombie_Chibi_XD
Zombie_Chibi_XD

It automatically saves at 10 rounds or something like that...
Maybe you are just too noob :3
Lol Joke

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EliteSpectre4
EliteSpectre4

1.Counter Strike 1.6 weapons pierced if through objects and I think players,gauss gun pierces but that's just a full damage pierce, I remember something about the Gluon gun piercing walls in multiplayer and being able to deal small amounts of damage to armor if that can somehow help you I'm not modder to know.

4.Also for souls maybe another power at level 40 unlocked by 10-15 souls or a weapon upgrade after you've gotten all other upgrades for that weapon.

6.My bad for not noticing but speaking of the character menu what is Belt Capacity its 2 so I'm assuming it's how many med/manakits you can carry and if so how do you increase it?

8.I see so is there some sort of set bonus if you have more green items?

9.Alright shop items do scale that was my mistake however while trying to check the upgrade kits Gargantua didn't feel very generous and didn't drop a single one after 10 times killing him however he did drop me 2 Metal Helmets and 1 Mithril Cap and they currently give 45,56 and 67 currently it is wave 43 so either these don't scale or the scaling is that insignificant for them.

10.Yup that got it working.

The stairs leading to the Gargantua room in Tomb completely break AI pathing as they either stand at the beginning of the stairs(shoot if they are ranged) and other aliens just flat out forget that I exist for example after running into the room killing the ones at the stairs I later found 3-4 aliens just standing around doing nothing until I came closer where they continued as normal.
Speaking of Garganuta if I place both my turrets at the two corners in the room and activate the book while invisible he will go after one of the turrets letting me shoot him for 90% of his hp while he is busy with it.His flamethrower misses the turret half the time because he is so close and it is so small however if he decides to use his stomp move then he will start kicking it and kill it like that however I could go invisible during that so he'd just go after the other turret and I'd beat Gargantua without taking a single point of damage.

Going invisible in front of an alien makes it spam one of its sounds non stop.

Are you planning on adding harder enemies for later waves even with unique waves it starts to feel a bit samey, maybe something evil like an Alien Grunt that shoots snarks instead of hornets or a Trooper with Duel Shock Roaches.

Curse that Obscurity spell I've used it maybe 80 times and I've gotten nothing,I know that the more sorcery to have the higher your chance of getting something and I have 0 sorcery but does that mean I have 0 chance of getting something.Maybe this is where the minigun ammo is hidden.Curiosity is killing me.

Welp that's all I have to say for now.

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Huntereye
Huntereye

Belt capicity can be increased with a armor called hydro or something like that | If u get a full set of sunny/defenders/rainbow equipted they all gain boostet stats on finishing the set and ur Player will start glowing golden

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EliteSpectre4
EliteSpectre4

I decided to exploit the fact that turrets stop following the laws of gravity once they are placed and stacked them one on top another and discovered that turrets can't shoot downwards also it breaks the AI of almost everything but Alien Grunts all other aliens just kept piling up bellow them until eventually the grunts finally destroyed them.
Puu.sh that is a picture of them floating.
Puu.sh and that is a picture of a turret stuck in the ceiling.

Also turrets overkill aliens by shooting their corpses they could be more efficient if they didn't but I don't really mind the bodies exploding.

Back to science!

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Half-Life
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9.3

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Highest Rated (7 agree) 9/10

Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.

Dec 1 2012 by Hendrich

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