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bdef 3

September 3rd - Update is out! 1765 IS AVAILABLE NOW!

Check out the news below, we have a Steam group now!


News

Hello, defenders! The main news for today is Steam group was created!

Change log

Since change log is too big, now it's available here: Moddb.com

Steam Greenlight

Discuss Base Defense Greenlight submission here: Moddb.com

Steam Official Group

This group was made for all Base Defense players to unite. There will be events, news and scheduled meetings on the servers ;)

Join the Defenders! Link: Steamcommunity.com

Forums

Base Defense forums have been here for a long time. Now I added some new boards, so if you have a bug report, any suggestions, questions about gameplay or you just want to discuss your game experience then it's the right place! I'm planning to extend it, since there's no Base Defense Information Pages site, it will be a new board on the forum, there I will post threads with information about monsters, weapons, items, etc.

Link: Moddb.com

Enjoy!

Base Defense Update

Base Defense Update

News 9 comments

Hello! Here is a little patch to fix some issues from 1700 version.

It is finally here!

It is finally here!

News 9 comments

Hello, defenders! It's christmas time, so I want to make a present!

It's almost 3 years since last update

It's almost 3 years since last update

News 3 comments

Hello everyone! It's almost 3 years since last update and more than 4 years of development! Base Defense has become something big for me and a good part...

Need your ideas!

Need your ideas!

News 33 comments

Hello, guys! Glad to tell that update is close to release, but I need your help.

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Base Defense Install

Base Defense Install

Full Version 24 comments

Released: September 3rd, 2016. Version: Numbered as 1765. Installer was updated. Install path needs "bdef" folder in it.

Base Defense Archive

Base Defense Archive

Full Version 2 comments

Released: September 3rd, 2016. Version: Numbered as 1765. For those who has issues with installer.

Base Defense Little SDK

Base Defense Little SDK

SDK 28 comments

No documentation. No source code. It contains tomb.rmf, tomb.wad and bdef.fgd files. I had an idea to post some mapping tutorial for Base Defense, but...

Comments  (0 - 10 of 782)
Sans_Guibest
Sans_Guibest

Anyone knows how to install using the Archive? I don't have any experience in HL modding.

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Huntereye
Huntereye

Put the b-def Folder in to the half Life folder

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Oneofdoomguy
Oneofdoomguy

Hm... I think you should add some extra time when wave ends. I mean when it ends you have a really small time to buy ammo and weapons. Maybe 20 second we be enough ?

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PLut_RU Creator
PLut_RU

There's invisibility ("x" key by default), so you can just go invisible and do whatever you need or take a break.

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Oneofdoomguy
Oneofdoomguy

Sorry, I just forgot this feature. Thank you for reminding me. :D

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SirBarnaby
SirBarnaby

Possible to change fov, viewmodel fov and viewbob when shooting?

Fangs.

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PLut_RU Creator
PLut_RU

Erm... When shooting? Why?
It would be great if you send some example video.

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SirBarnaby
SirBarnaby

Actually, the viewbob from shooting is pretty good.
The thing that i didnt like is that the viewmodel fov is very low.
On another note, im currently working on doom music pack for this mod. If i'll get it done, where can i upload it?

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PLut_RU Creator
PLut_RU

Viewmodel fov is default, the same as usual fov - 90.

Hmm... I can try to make possible for users to upload custom addons, so it'll be possible to upload it right on this page.

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SirBarnaby
SirBarnaby

Its default?
Well god damn. Im getting old.
I think its just that, most of the action in the game is done while moving, and when moving the viewmodel shifts back, so you cant see much of the gun. I like the feature, it gives more visibility but the cost is that some of the viewmodel induced eye candy is lost.
Can i also make one feature suggestion? :3

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PLut_RU Creator
PLut_RU

Oh, now I got it, I can make it configurable.
Sure ;)

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SirBarnaby
SirBarnaby

If you have ever played quake, you would know that, eventually you would come up with those Quad damages and pentagrams, is it possible for you to code them into the game? I wouldnt exactly know where to implement them.
If you are gonna, i haz voice samples.

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Huntereye
Huntereye

Well I don't think Quad dmg would fit b-def, and there are weapon Upgrades and Presicion to increase the dmg

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SirBarnaby
SirBarnaby

Those things are temporary. I think in quake they lasted for 15 secs.

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Huntereye
Huntereye

Ye i know , in my opinion only like temporary health/mp/ammo regen would fit but not something like dmg . Since most weapons are fine and balanced , and the Game atm isnt that hard that it requires quad dmg or something like that since Presicion and Weapon Upgrades are allready enought and Quad dmg would be a overkill ^^

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Highest Rated (7 agree) 9/10

Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.

Dec 1 2012 by Hendrich

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