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August 27th update is out! 1760 IS AVAILABLE NOW!

Change log is below :P

News

Hello, defenders! The main news for today is new version of Base Defense is available now!

Change log

(August 20th) 1750 Change log:

  • Skills and items bonuses have no effect on hornets now
  • No task reset after death (no more getting helmet over and over again)
  • Added abilities description to character menu
  • Character menu was improved much to show more details (scroll panel added)
  • Turrets won't attack hornets (turret efficiency increased much)
  • AI improvements (now monsters try to get to player)
  • Skill menu is now showing actual information counting Sorcery ability bonus
  • Mana regeneration is not aura effect anymore (works all the time now)
  • All passives can be turned off to save mana points
  • Demon has spell gem for trade (now you can get a nice spell without farming boss)
  • Stability improvements (rewritten a lot of old code)
  • No chance to get epic items for completing first 3 quests (you will get only basic ones)
  • Replaced random items with new unique items in Demons shop
  • Angels, turrets and hornets won't open barricades
  • Every 10th task you will get a random item (including uniques)
  • All scroll panels can be scrolled with mouse wheel
  • Added backgrounds for all windows in panels to prevent unwanted button pressing
  • Added hit points regeneration to every class (initial 0.5 HP/s)
  • Added golden glowing to player when he has full set equipped
  • Added possibility to increase maximum ammo amount with upgrading Legerity
  • Added first-person animations for the most of skills and spells
  • Added indicator for dead players in score panel (it shows "at rest" line near nickname)
  • New Bloodbath rewarding system (more experience for multikilling)
  • New Weapon Upgrades system (make your guns unique and more powerful)
  • New Gestures system to play first-person animations for some player actions
  • New monster buff - Lunatic (25% faster)
  • New consumables Salvage and Souls (used for upgrading items)
  • New inventory items with epic bonuses
  • New ability to go invisible ("X" key by default)
  • New weapon Akimbo (dual wielded MAC-10)
  • New weapon Ancient Axe
  • New weapon Hell Dagger (class weapon)
  • New weapon Lord's Sword (class weapon)
  • New weapon Usual Wrench (class weapon)
  • Increased damage for Flamethrower
  • Increased damage for Grenade Launcher
  • Increased maximum .762 ammo to 40 (was 20)
  • Increased spectator move speed
  • Gargantua is getting strong faster
  • Gargantua has higher money reward now
  • Gargantua stomp attack speed was increased
  • Gargantua is invulnerable until he ends his spawn animation
  • Updated glow effects for Blaster and Rocket Launcher
  • Updated Crossbow model and animations
  • Updated color tags code
  • Updated experience system, now it supports multiple level ups
  • Minigun will drop every 4th Pantagruel kill (it counts for every player individually)
  • Pistol model has little improvements
  • Pistol shooting mechanics were changed
  • Blaster shooting mechanics were changed
  • Crossbow shooting mechanics were changed
  • Shotgun primary attack was improved
  • Grenade Launcher grenades have now better hit detection
  • Fixed possible VGUI crash
  • Fixed bug when player was unable to spawn after death in air
  • Fixed crashes "caused by explosions"
  • Fixed Trip Mines animations
  • Fixed possible issues with dialogue system
  • Fixed bug with negative numbers on the HUD
  • Fixed damage numbers code issues
  • Fixed barricades blocking with tripmines and satchels
  • Fixed pathfinding issues for pve_building
  • Fixed trigger_multiple touch function reset (now barricades won't be stuck)
  • Fixed mp_waittime CVar bug (it didn't have enough time to catch server value)
  • Fixed monster_ichthyosaur hit points and damage
  • Fixed monsters having no reaction to damage
  • Removed some doors on pve_building and pve_tomb
  • Removed nodrop chance (no more "shit happens" at Gargantua)
  • Removed item_backpack (now everything saved without it)

(August 21th) 1755 Change log:

  • Unpacked everything from PAK file (fixed a lot of issues like monsters glitching)
  • Changed the description of Faith and Sentry skills
  • Fixed color tags for menus
  • Fixed spectator indicator in score panel
  • Fixed staying invisible when using dagger secondary attack
  • Old "Task Completed" sound was returned
  • Manakits and medikits can't be used when invisible
  • Raising the barricades will turn off the invisibility
  • Rush skill stacks now
  • Fixed staying invisible when throwing satchels
  • Bosses can be hurt now with Offense and Radiation
  • Offense can't be used while invisible
  • Some other little fixes

(August 27th) 1760 Change log:

  • Gargantua has now exponential HP increasing
  • Gargantua book can't be used twice during one wave
  • Increased Gargantua turn speed
  • Increased damage for some weapons and their upgrades
  • Increased experience gain for higher waves
  • Increased natural defense gain from 5 to 20 per 1 Toughness
  • Increased range for quickstab and wrench
  • Fixed "Task Completed" window appearing randomly
  • Fixed turret explosion damaging the owner
  • Fixed Juggernaut armor downgrading
  • Fixed issues with Pistol secondary attack
  • Fixed Rush + Sacrifice combo
  • Fixed Gargantua melee spamming
  • Fixed angels damaging each other
  • Fixed weak hit detection for money sharing system
  • Fixed wrong colors for dropped gemstones
  • Fixed houndeyes interrupt their attacks if damage taken
  • Fixed angels and turrets wall stuck
  • Fixed stats upgrading to crazy amounts with mystical bag
  • Updated jump and step sounds
  • Updated navigation for pve_tomb and pve_complex
  • Updated ammo descriptions at Demon shop
  • Updated dagger model
  • Added reset for weapon list scroll panel
  • Added limit for supply bags
  • Added indicator to see if the monster is immune to your attack
  • Added 2 new spell gemstones
  • Added pve_complex to standard maps list
  • Changed "^0" color tag to pink (black didn't look good with shadow)
  • Removed one more door on pve_tomb

By the way, pve_complex was removed from downloads as it is included to standard map pack which comes with the mod.

Forums

Base Defense forums have been here for a long time. Now I added some new boards, so if you have a bug report, any suggestions, questions about gameplay or you just want to discuss your game experience then it's the right place! I'm planning to extend it, since there's no Base Defense Information Pages site, it will be a new board on the forum, there I will post threads with information about monsters, weapons, items, etc.

Steam Greenlight

Discuss Base Defense Greenlight submission here: Moddb.com

Enjoy!

Base Defense Update

Base Defense Update

News 8 comments

Hello! Here is a little patch to fix some issues from 1700 version.

It is finally here!

It is finally here!

News 9 comments

Hello, defenders! It's christmas time, so I want to make a present!

It's almost 3 years since last update

It's almost 3 years since last update

News 3 comments

Hello everyone! It's almost 3 years since last update and more than 4 years of development! Base Defense has become something big for me and a good part...

Need your ideas!

Need your ideas!

News 33 comments

Hello, guys! Glad to tell that update is close to release, but I need your help.

RSS feed Files
Base Defense Install

Base Defense Install

Full Version 22 comments

Released: August 27th, 2016. Version: Numbered as 1760. Installer was updated. Install path needs "bdef" folder in it.

Base Defense Archive

Base Defense Archive

Full Version 2 comments

Released: August 27th, 2016. Version: Numbered as 1760. For those who has issues with installer.

Base Defense Little SDK

Base Defense Little SDK

SDK 28 comments

No documentation. No source code. It contains tomb.rmf, tomb.wad and bdef.fgd files. I had an idea to post some mapping tutorial for Base Defense, but...

Comments  (0 - 10 of 691)
Guest
Guest

why dont you make nonsteam server because some of us dont have money

Reply Good karma Bad karma-1 votes
PLut_RU Creator
PLut_RU

I don't host any servers and I do recommend to use licensed products.

Reply Good karma+1 vote
Huntereye
Huntereye

Enough Money for a pc but not for HL1 that cost 5€ on G2A for a Steam key? Just buy it instead of making such request or do a nonsteam server byurself^^

Reply Good karma Bad karma+2 votes
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

PLut_RU Creator
PLut_RU

The mod was reuploaded to fix minor issue.

Reply Good karma+1 vote
Aziz_Bin_Saad
Aziz_Bin_Saad

This mod MUST NOT die

Reply Good karma Bad karma0 votes
brutalkillerlayer
brutalkillerlayer

hello i like this mod but here are a button or command to add allys bots? (Sorry for my bad english i am spanish)

Reply Good karma Bad karma+1 vote
PLut_RU Creator
PLut_RU

Hello! Thanks! Nope, there is no button like this, but if you reach level 10 playing Religious class then you can call ally npcs ;)

Reply Good karma+1 vote
PLut_RU Creator
PLut_RU

Last update still has a lot of issues, hotfix is coming soon.

Reply Good karma+1 vote
PLut_RU Creator
PLut_RU

Hotfix is out!

Reply Good karma+1 vote
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Highest Rated (7 agree) 9/10

Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.

Dec 1 2012 by Hendrich

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