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21 comments by PLutRUS on Aug 18th, 2014

Hello, guys!

Glad to tell that update is close to release, but I need your help.

I need ideas for new skills (spells), a lot of ideas. What can be useful in battle?

This is last thing I want to make in this update and I'm out of ideas for that thing.

The best ideas will be in next update.

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The Extended Base Defense

The Extended Base Defense

Oct 31, 2012 Full Version 24 comments

New version 1650. Now I'm tired of developing Base Defense, so I decided to take a break. A lot of things I didn't realised...

Diablo-like HUD numbers

Diablo-like HUD numbers

Sep 8, 2012 HUDs 0 comments

Just put digit.spr in sprites folder of Base Defense mod.

Post comment Comments  (0 - 10 of 428)
Cruxisfall 22hours 40mins ago says:

Made it to round 101 last night before turning it off, great game. I noticed that the controllers will not go above the building and attack through the skylight. Is that a purposeful limitation? If they could hit from above it would really keep the pressure on. As it stands they can bother you when near a barricade but otherwise pose almost no threat and mainly serve to let you pause the end of the wave for as long as you need to be able to get your equipment back without fear of damage if you have any kind of regen abilities.

+1 vote     reply to comment
PLutRUS Creator
PLutRUS 10hours 6mins ago replied:

Thanks for your review! The controllers now have new attack type, which is very dangerous. It's head ball, it follows the enemy and zap him.
Not so long ago I noticed that bdef becomes more hardcore, it's one life and 15 seconds break between waves, just not enough and if monsters knew where the player is, no one could reach higher than 10th wave :D
So... I hope that I will release new version soon and you'll see the changes, I think there's no more comparison with older versions, only the new Base Defense.

+2 votes   reply to comment
Guest May 22 2015, 10:35am says:

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PLutRUS Creator
PLutRUS May 22 2015, 12:19pm replied:

Try setting -nomaster or connect via ip.

+1 vote   reply to comment
HonzaBalak May 22 2015, 2:49am says:

I have an idea for a good map. Old labs from blue shift are full of stairs, elevators, bridges, doors and many other things. I think it will be cool to play base defense on this map.

+1 vote     reply to comment
Guest May 21 2015, 3:03am says:

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PLutRUS Creator
PLutRUS May 21 2015, 4:29pm replied:

Will see. I hope I'll release new update much sooner.

+1 vote   reply to comment
Guest May 19 2015, 11:27am says:

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PLutRUS Creator
PLutRUS May 19 2015, 12:13pm replied:

Mine are offline.

+1 vote   reply to comment
TheRenegadist May 16 2015, 11:31pm says:

In the next update can you add fast-weapon switching as an option, I'm not a fan of it and I like selecting my weapons the normal way.

+1 vote     reply to comment
PLutRUS Creator
PLutRUS May 17 2015, 4:12am replied:

Fast weapon switching is default Half-Life feature, or do you mean something like in HL2?

+1 vote   reply to comment
TheRenegadist May 17 2015, 8:40pm replied:

I mean in where you press a key and instead of auto switching to the weapon the little HUD window appears. This is the only mod that does that and I was wondering if it can be changed. Also Great Mod!

+1 vote     reply to comment
PLutRUS Creator
PLutRUS May 18 2015, 4:50am replied:

Thanks! Try hud_fastswitch CVar.

+1 vote   reply to comment
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Release Date
Released Oct 30, 2012
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Highest Rated (7 agree) 9/10

Great mod, really made the traditional Half-life mechanics feel modern in-tune with the Horde-style systems we see in most shooters and stays fun throughout. Alot of balance problems though, most noticeably the AI-pathfinding which is so horrendous at finding players hiding in spots that its game-breaking at times. However with 4 players running around the map proper, its a blast.

Dec 1 2012, 9:26am by Hendrich

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