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STALKER Mods Translators team
S.T.A.L.K.E.R.: Clear Sky

STALKER Mods Translators team

S.T.A.L.K.E.R: The Fallen Zaton [ ENG ]

There are a large number of Mods For All STALKER trilogy , But sadly 90% of those Mods are only available in Russian language !! So i Decided To Assemble...

STALKERSOUP Patch v1.1.0015 outed

STALKERSOUP Patch v1.1.0015 outed

News

STALKERSOUP 1.1.0015 setup ( Bug fixes and some tweaks )

CoC Real Zone (Vanilla + OA) Official Announcement
S.T.A.L.K.E.R.: Call of Pripyat

CoC Real Zone (Vanilla + OA) Official Announcement

CoC Real Zone

After me and Junior Ex took about half an hour of discussion about the addon / mod, we decided ...

True Zone
S.T.A.L.K.E.R.: Call of Pripyat

True Zone

CoC Real Zone 1 comment

Information, because True Zone will not be considered an addon.

[RadioPhobia] F.A.Q.
S.T.A.L.K.E.R. Shadow of Chernobyl

[RadioPhobia] F.A.Q.

[RadioPhobia] 3 comments

List of the most common questions/problems and their solutions.

Comments  (0 - 10 of 1,101)
ParanoidCommie
ParanoidCommie

Do you have a few minutes to talk about our holy monolith?

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SumpfDoktor
SumpfDoktor

Unfortunately I don't understand much of the text, because my Russian is very bad. However, what I did understand: monoliths, artifacts, anomalies and vodka. :D The video has a very good atmosphere and the song sounds good.

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Lt.Colonel_Kevan94
Lt.Colonel_Kevan94

Hey.

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Valerian
Valerian

........pssfghhhuuuaaaaa....saldat.SALDAT! beh beh ba baaaaa!...urrraaaaaaaaaaa!.....machiiiiieeeeuuuh!....Huaua!! uuehaaah!

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ColonelRH
ColonelRH

majjjii kiki trajjii babaaoah zombified xD

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ColonelRH
ColonelRH

Hey how goes it xD

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Fluffx
Fluffx

Long live!

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Cossack-HD
Cossack-HD

Most Russian way too keep your computer cool while playing S.T.A.L.K.E.R.
Youtube.com

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Valerian
Valerian

Update: I will not stop, untill i finish this Stalker:Clear Sky Board game.

TigerFang and i are on it. Its a full out faction war. Black Market Traders from each faction, All Ranked fighters, Guns, Ammo, Food, Artifacts, Diffrent Threats such as Mutants, Hazards and Anomalies. Aswell as Vodka and blowouts! ;) Very EASY to play. That what we focus on. Rules are easy, description too. Gameplaye aswell. Here is a short summery of whats to come..

The game will be in Expansion packs. One map will be released from each location. With its factions. FIRST ONE TO BE RELEASED IS AGROPROM map.

Agroprom Senario: Duty vs Freedom, Loners vs Renegades. From 2 up to 4 players

Attackers: Freedom & Renegades

Defenders: Loners & Duty

Game Relations: Duty & Freedom -Neutral to Loners. Renegades: Hostile to (Duty &Freedom; if paths are crossed) and Loners. As u can see each faction has diffrent roles. And has its game mods from eather playing hardcore difficult as Monolith player where everyone wants to kill you, or Neutrals where the game is a bit easy. Each faction has its Unique roles. For exaple, Monolith is imune to all Hazards, mutants and blowouts. Monolith player can control mutant pawnes and place them anywhere on the mutant spawn points.

Objectives: Attackers need to capture the faction base and eliminate everyone.

Defenders: Need to fend off and eliminate attackers, and capture outposts to gain resources need to recruit new fighters and to hold control ove the outposts.

Attackers: Consist of 5 pawns. Thats 5 waves of fighters. Each pawn consist of 4 men squad. Including a leader that will be 5 men.

Defender: Consist of 10 game pawns. Each pawn is 4 men squad. Defender starts with 5 pawnes. 3 Spawn inside the base holding the entrance, other two are spread outon the map on the controlled outpost.

Attackers move in from the Garbadge entrance outpost. They may call their assistance from the controlled outpost. Once the game pawn is called, the current game pawn that stands on the outposts need to move 1-2 spaces. Thats how Attackers reinforcments work. Basically Attackers 5 squads are like 5 atempts you have as an attacker to complete the objective. If ur 5 squads get killd, you loose as the attacker. So keep harrasing the Defenders outpost to prevent him/she recruiting more fighters.

Both Attackers and Defenders can also bid on the Mercenarie squad. Who ever bids the most. Gets the Mercenaries to fight for them. At any time, Any place on the map. You spawn the Mercenaries squad 2 spaces away from the enemy. Mercenaries can ONLY be used ONE TIME in ONE fight. They come with soem special weapons with some proffesional killers. The leader of the Mercenaries has a PDA with the clients DATA. If he gets killd you LOOSE 5 Victory Points.

There will be 4 Mercenarie Squads, Leader: Leshiy, Jarhead, Razor, Hog. In game Mercenaries can NEVER fight eachother. Thats a rule.

Win/loose: If Mercenaries, kill your enemies squad. The contract is done. And u place the Merc back on Neutral deck so others can big on the them again. If they loose, you place them back anyway.

Outposts:Generate the one time rewards and Resources such as [Terreritorial](How many fighters u can recruit)

[Resources](determines how geared up your squad is)

[Victory Points](How well your fighters are ranked. From Rookie to Expert, So victory points are important when recruiting a fighter to you cause)

Mutants/Hazards: Map will have Radiation, Anomaly activity, and Mutants. Mutants attack ONLY when the chart of Day/night cyle says so. The symbol on the chart is a mutant paw. That means any squad standing near a mutant space is going to get attacked. If the chart says no mutants at all, then it is up to you to eliminate the mutant pawn. When blowout accures, all mutants attack the outposts.

One you kill the mutant pawn, you place the pawn on the Mutant Spawn symbol on the map =) Its like...You killd the mutant, YOU choose where you want it to harrase other players ;D Cool feature.

Smart-Cover: Still working on that idea....Maybe add tactical cards for the fight. Tactical cards can ONLY be used with a fighter who is Experianced (Two Stars) If the squad consist of 4 men with 1 star, No tactical cards can be used. So be orginasized with your squads in your fighter deck.

Firefights: When the two squads fight, you begin by drawing 1-4 cards from your fighters deck. After the fight, you place what is left of thoes 4 men UNDER your fighter deck to let other fighters fight next time.

Dicerolls: The higher rank, the higher the dice roll and firepower command that squad holds. Expert throws 4 dice, and commands his fighters to target more effectively.


So this is pretty mutch it. Tell me what you guys think of our work. =)

Cheers and good hunting Stalker!

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Twilight2k
Twilight2k

Just tell me how and where to pre-order!

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Valerian
Valerian

I will put you first on the list for Pre-order ;)) right now game is still in process for prototype. Once the game is done with the rules, function and so on. The production proces will begin. For people to buy. We are getting closer to finish this game. Believe it to be finished before the new year. I will also post a video for how to play it just in case.

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Twilight2k
Twilight2k

Sounds great! It will make a nice Christmas present to myself, even if it's a little late.

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