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There's an option called ui_mm_radio_mod on by default. What is this?
In 2015 version I'm getting consistent crashes when around the sawmill trying to take out zombies. The .log crash dump is completely empty. Anything I can do here? I need those dang tools at the sawmill.
I'm getting consistent crashes when around the sawmill trying to take out zombies. The .log crash dump is completely empty. Anything I can do here? I need those dang tools at the sawmill.
This includes MSO. "This is the Merge mod rebuilt on top of Alundaio's Bare bones AI mod." Alundaio's AI mod is MSO.
Does this feature the OWR 2.1 Improved Gloss Maps? If not, is it compatible? Thanks.
Is this compatible with MSO?
When installing Misery I get the option to select an easier alternate version. What exactly changes in this version? How is it easier and/or less demanding?
Any way to use this with AtmosFear and Absolute Textures?
Anybody else having trouble finding the new maps/missions? Maybe I'm just new and stupid...
Can I use this with M.S.O. running with AtmosFear3?
This is a perfect mod! I just wish I could get a tougher economy in place while using it. The vanilla economy makes you way too powerful.
I think he is talking about the ladder wireframe seen at the top of "part one".
Okay that's too bad. I'm giving it a download now, but I do not know how the suit/weapon upgrade system works now. You have removed the feature from the game (too bad great feature) and replaced it with a system of your own. How does it work? Do we have to buy a new weapon every time we want to change it or what?
How does it work then?
Is there some way to improve the texture quality? I think this mod uses an old version of Absolute Nature and AtmosFear. Is there any way to update these components without waiting for Redux 2.0?
I notice the Redux file was uploaded a couple days before the new AtmosFear and texture packs were updated. Barely missed each other.
I found a FOV switcher online. Sure makes a huge difference going from 55 to 75 FOV.
I've noticed the field of view in the screenshots looks very natural and a bit zoomed out compared to the vanilla game. How is this done? I can not stand the zoomed in no peripheral vision Stalker has.
I did install those files in my gamedata folder overwriting the existing files. I tried doing that a second time just to be sure. Scopes are still messed up.
I'm getting really screwed up scopes and binoculars at 1920x1080. It's to the point of being unplayable, so I have to use iron sights on all my weapons and avoid binoculars.
Is Misery 2.0 going to have proper weapon models/meshes added? They are delaying the mod because they want the highest quality possible, but I see ejection ports on the left of AKs and Makarovs. I can't stand that lack of attention to detail. I cannot help but cringe every time I fire one of the vanilla weapons. What's the deal?
In the mod description it says "main focus on new radiation system". Where do I read what this new system actually does?
The field of view in the screenshots seems very natural and zoomed out compared to vanilla. How is this done?
So what is the game of the decade?
I wonder what the "Amazing new melee mechanics. Enough said." means.
My commander cannot move on the Bright Blue map.
Is it just me or can the commander not move on this map?
I do have it turned on. I remember in the vanilla game I could see NPC flashlights, but in Misery they aren't there. Makes combat at night kind of impossible. Also completely immersion breaking. Looks like rookies with leather jackets have night vision goggles or something because of no light when it's pitch dark.
Is Misery 2.0 going to feature NPC flashlights again? For some reason in the currently released Misery build NPCs never turn on their lights even at midnight. It is kind of immersion breaking.
How do I increase the "energy recovery" of an armor? The energy recovery bar in the inventory is completely empty. My complete lack of stamina means I have to walk everywhere (even walking takes stamina), which can take quite a while. I chose Hardcore Mode, if that has anything to do with it.
"As for New Ordnance, it wont be released for a while, if at all (but there is still hope)."
I see a trailer showcasing New Ordnance clear as day right here on the Misery page. The Misery team is showcasing it on their page even though it may be vaporware?
Either way I've seen many mods (SGM, The Way to Pripyat, People Soup, etc) do this correctly, even with proper reload animations. Couldn't the Misery team just use their assets? (with permission of course)
Why are most weapons opposite of how they should be? For example the ejection ports are on the left, when in real life they are on the right. Doesn't make any sense to spray your face with casings. I'm hoping this will be fixed with the inclusion of New Ordnance mod.