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Thanks for the reply. What exactly does the parameter "wpn_pm" do? Is that just for one individual item (PMM) or does that adjust all buy/sell prices?
E.Nigma42 do you think it's possible to one day create a version of this that has a tougher economy? My only real complaint is that you can accidentally be rolling in rubles before much time goes by, making the game very easy because you can buy literally anything.
Excited to try out 2.1! I do have a couple questions though.
1. Does SGM have MSO or another AI mod included? The vanilla AI can get dull pretty fast.
2. Are the vanilla mirrored weapons (ie. ejecting brass to the left all over your face) replaced? Or does the mod just use vanilla weapons?
Is it possible to use MSO (Massive Simulation Overhaul) with Shoker? Thanks!
Very nice! Though I can't help but wonder why a communist Soviet symbol is in a semi-modern Ukrainian computer system.
Yeah The Armed Zone has a few weapons from Shoker 2.0 or 2.1. Unfortunately it is impossible (or almost) to merge Shoker 2.1 with Misery 2.1.1. Shoker 2.1 uses modified bin data in order to make some engine improvements, and this would conflict with the current version of Misery.
Any ETA on the release? Rough estimation is fine.
Yeah it's fixed now thanks a lot!
I tried it before I read this comment and it seems to be working just fine. I don't know if a feature is going to be ****** up or something, but everything seems to be working. Installed Misery rookie option and then TAZ+hotfix and I don't see any issues.
You sure it's incompatible?
Hello I am getting the following error when starting a new game:
[error]Expression : An undetermined error occurred
[error]Function : CRender::texture_load
[error]File : D:\prog_repository\sources\trunk\ Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 493
[error]Description : D3DX11CreateTextureFromMemory ( HW.pDevice,S->pointer(),S->length(), &LoadInfo;, 0, &pTexture2D;, 0 )
[error]Arguments : c:\program files (x86)\steam\steamapps\common\stalker call of pripyat\gamedata\ textures\wpn\wpn_silmap_bump.dds
Is this compatible with Misery 2.1.1 Rookie Edition? It is an option in the Misery installer I prefer. Here is more info:
Read the FAQ.
Is there a fix in development for the jacked up wrists while holding many of the weapons? I know we're impossible to please.
Thanks a bunch! No idea where the AK-105 can be reliably found though.
Are you playing on Master?
This. If you have your gun out you will die.
So I install AO and MSO, then the AtmosFear 3 instructions say it's incompatible with MSO. I'm not at all new to modding, but **** this is getting confusing.
What do you mean? They are all the same, full mod. All four links are DOWNLOAD MIRROR #1, not #1, #2, #3, and #4.
Thanks for the update. Much appreciated. Looking forward to the Mega link with fervor.
I just hope it's as stable as can be. If I get any crashes or whatever where should I post the crash log?
Alright cool. I got the OWR improved gloss maps from here: Moddb.com
They really make the weapons look better, but not worth it if they cause the mod to crash.
I installed this mod, FOV switcher, and OWR improved gloss maps. Did not manually edit any files.
Also started crashing without error around Yanov zombie stalkers. I deleted all save games, reinstalled everything except the improved gloss maps (just FOV switcher and this mod), and started a new game. I have since got through the Sawmill without any issues.
Note in my previous game that was crashing I also had psi storms with zombify stalkers turned on in AtmosFear. In my new game this is turned off.
There's an option called ui_mm_radio_mod on by default. What is this?
I'm getting consistent crashes when around the sawmill trying to take out zombies. The .log crash dump is completely empty. Anything I can do here? I need those dang tools at the sawmill.
This includes MSO. "This is the Merge mod rebuilt on top of Alundaio's Bare bones AI mod." Alundaio's AI mod is MSO.
Does this feature the OWR 2.1 Improved Gloss Maps? If not, is it compatible? Thanks.
Is this compatible with MSO?
When installing Misery I get the option to select an easier alternate version. What exactly changes in this version? How is it easier and/or less demanding?
Any way to use this with AtmosFear and Absolute Textures?
Anybody else having trouble finding the new maps/missions? Maybe I'm just new and stupid...
Can I use this with M.S.O. running with AtmosFear3?
I think he is talking about the ladder wireframe seen at the top of "part one".
I wonder what the "Amazing new melee mechanics. Enough said." means.
You're comparing two mods and the vanilla game, but not your mod? Why don't you have screenshots of what your mod looks like?
Uhh the fix didn't seem to change anything. Some stalkers are still flat looking.
Same here... =[
Crysis has tons of foliage that doesn't break. Look at ANY tree other than a simple palm tree. Even those break weird, they fall, pause, then fall again.
Soo... Is there a change log or what? What is different in this version compared to 1.4?