This member has provided no bio about themself...

Comment History  (0 - 30 of 74)
JuggernautOfWar
JuggernautOfWar Aug 9 2013, 4:51pm says:

Any way to use this with AtmosFear and Absolute Textures?

+3 votes     mod: Swartz Mod
JuggernautOfWar
JuggernautOfWar Aug 8 2013, 2:26pm says:

Anybody else having trouble finding the new maps/missions? Maybe I'm just new and stupid...

+1 vote     mod: German Soldiers Mod
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 1:40pm says:

Can I use this with M.S.O. running with AtmosFear3?

+1 vote     download: AtmosFear 3 + STALKER Particle Paradise 3.1.1.8x
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 1:34pm says:

This is a perfect mod! I just wish I could get a tougher economy in place while using it. The vanilla economy makes you way too powerful.

+1 vote     mod: M.S.O. Massive Simulation Overhaul
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 1:13pm replied:

I think he is talking about the ladder wireframe seen at the top of "part one".

+2 votes     media: Inside Look: Modelling Interiors, Part Two
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 12:49pm replied:

Okay that's too bad. I'm giving it a download now, but I do not know how the suit/weapon upgrade system works now. You have removed the feature from the game (too bad great feature) and replaced it with a system of your own. How does it work? Do we have to buy a new weapon every time we want to change it or what?

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 12:48pm replied:

How does it work then?

+1 vote     article: S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 12:18pm says:

Is there some way to improve the texture quality? I think this mod uses an old version of Absolute Nature and AtmosFear. Is there any way to update these components without waiting for Redux 2.0?

I notice the Redux file was uploaded a couple days before the new AtmosFear and texture packs were updated. Barely missed each other.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
JuggernautOfWar
JuggernautOfWar Feb 2 2013, 12:16pm replied:

I found a FOV switcher online. Sure makes a huge difference going from 55 to 75 FOV.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
JuggernautOfWar
JuggernautOfWar Jan 31 2013, 1:59pm says:

I've noticed the field of view in the screenshots looks very natural and a bit zoomed out compared to the vanilla game. How is this done? I can not stand the zoomed in no peripheral vision Stalker has.

+1 vote     mod: S.T.A.L.K.E.R. Call of Pripyat: Redux
JuggernautOfWar
JuggernautOfWar Jan 31 2013, 1:58pm replied:

I did install those files in my gamedata folder overwriting the existing files. I tried doing that a second time just to be sure. Scopes are still messed up.

+1 vote     mod: Swartz Mod
JuggernautOfWar
JuggernautOfWar Jan 31 2013, 1:14pm says:

I'm getting really screwed up scopes and binoculars at 1920x1080. It's to the point of being unplayable, so I have to use iron sights on all my weapons and avoid binoculars.

+1 vote     mod: Swartz Mod
JuggernautOfWar
JuggernautOfWar Jan 30 2013, 8:59pm says:

Is Misery 2.0 going to have proper weapon models/meshes added? They are delaying the mod because they want the highest quality possible, but I see ejection ports on the left of AKs and Makarovs. I can't stand that lack of attention to detail. I cannot help but cringe every time I fire one of the vanilla weapons. What's the deal?

+7 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Jan 30 2013, 8:37pm says:

In the mod description it says "main focus on new radiation system". Where do I read what this new system actually does?

The field of view in the screenshots seems very natural and zoomed out compared to vanilla. How is this done?

Thank you.

+1 vote     mod: Swartz Mod
JuggernautOfWar
JuggernautOfWar Jan 3 2013, 2:27am replied:

So what is the game of the decade?

+5 votes     game: Half-Life 2
JuggernautOfWar
JuggernautOfWar Dec 31 2012, 1:48am says:

I wonder what the "Amazing new melee mechanics. Enough said." means.

+6 votes     article: DarthMod: Shogun II v4.4+++ Released!
JuggernautOfWar
JuggernautOfWar Dec 21 2012, 6:57pm says:

My commander cannot move on the Bright Blue map.

+1 vote     mod: Total Mayhem
JuggernautOfWar
JuggernautOfWar Dec 21 2012, 6:57pm says:

Is it just me or can the commander not move on this map?

+1 vote     download: Total Mayhem Map: Bright Blue
JuggernautOfWar
JuggernautOfWar Nov 5 2012, 12:19am replied:

I do have it turned on. I remember in the vanilla game I could see NPC flashlights, but in Misery they aren't there. Makes combat at night kind of impossible. Also completely immersion breaking. Looks like rookies with leather jackets have night vision goggles or something because of no light when it's pitch dark.

+5 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Nov 4 2012, 11:58pm says:

Is Misery 2.0 going to feature NPC flashlights again? For some reason in the currently released Misery build NPCs never turn on their lights even at midnight. It is kind of immersion breaking.

+5 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 29 2012, 9:22pm says:

How do I increase the "energy recovery" of an armor? The energy recovery bar in the inventory is completely empty. My complete lack of stamina means I have to walk everywhere (even walking takes stamina), which can take quite a while. I chose Hardcore Mode, if that has anything to do with it.

+1 vote     mod: Call of Pripyat Reloaded
JuggernautOfWar
JuggernautOfWar Oct 29 2012, 7:54am replied:

"As for New Ordnance, it wont be released for a while, if at all (but there is still hope)."
I see a trailer showcasing New Ordnance clear as day right here on the Misery page. The Misery team is showcasing it on their page even though it may be vaporware?

Either way I've seen many mods (SGM, The Way to Pripyat, People Soup, etc) do this correctly, even with proper reload animations. Couldn't the Misery team just use their assets? (with permission of course)

+2 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 29 2012, 4:08am says:

Why are most weapons opposite of how they should be? For example the ejection ports are on the left, when in real life they are on the right. Doesn't make any sense to spray your face with casings. I'm hoping this will be fixed with the inclusion of New Ordnance mod.

+3 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 29 2012, 3:54am replied:

Alright great thank you. Awesome you guys are taking the time to cater to everybody. Keep up the great work! I can't wait for 2.0 to release (and the patches sure to follow)!

+1 vote     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 29 2012, 3:41am replied:

"I'm making it optional with only some minor improvements. There wont be a "PPx - Misery" edition."
There will still be an option to enable full PPx for those of us with high end PCs right? Or is full PPx completely incompatible with Misery so we get only a 'light' version with Misery?

+1 vote     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 28 2012, 4:51am says:

The gunplay would feel so much more natural in this engine if the gun didn't feel so rigidly attached to the players view. In real life the gun moves separate from my eyes when I fire, my whole view doesn't go up from recoil. Are there any plans or is it even possible to make the gunplay more natural and fluid?

+4 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 28 2012, 4:43am replied:

Ah good news indeed! I did not know what these were for specifically when I first saw the picture. Are these replacing the medkits completely or simply being added to the existing health system?

I'll just tough it out in the meantime and sit with my Kolobok artifact while my wounds heal.

+2 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 28 2012, 4:30am says:

Why do the medkits give almost no health now? I realize it's supposed to be realistic, but we either need healing artifacts or to pay for a doctor.

+2 votes     mod: MISERY
JuggernautOfWar
JuggernautOfWar Oct 24 2012, 12:10pm says:

Is this compatible with CoP Redux?

+3 votes     mod: STALKER Particle Paradise 3
JuggernautOfWar
JuggernautOfWar Oct 23 2012, 10:01pm replied:

Last I heard the ETA was end of September. I haven't heard anything about a release date now that we're past the last one. The latest news entry still says September.

+2 votes     mod: MISERY
Level
53%
Gamer
7
Avatar
Avatar
Offline Since
Jul 13, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
2
Mods
54
Articles
4
Polls
1
Media
6
Downloads
7
Engines
1