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Arsenal Overhaul is a full weapons conversion for S.T.A.L.K.E.R Call of Pripyat 1.6.02. It features over a 100 new weapons, 28 new ammunition types and 6 new suits. All vanilla weapon models have been replaced with high quality versions. All weapon sounds have been replaced with new original sounds and more variation in stalker NPC's. The mod also supports Atmosfear 3, Absolute Nature 3. I take no credit for any of the models, animations or textures used in the mod.

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Call of Chernobyl Addon: Moddb.com

Atmosfear 3 mutant parts hotfix: Mediafire.com


Featuring new weapons, ammo and improvements. The old battle rifles will make their re-appearance followed by some of the modern NATO assault rifles that were initially cut. Also a number of new weapons that have been requested. This is the final version, the mod is now archived and all development has ceased until further notice.

Features List:

  • Pripyat Reborn 1.01b Addon
  • Mutant looting
  • Pre-patched versions of Atmosfear 3 & Absolute Nature 3. AO patch no longer required, just install the Atmosfear 3 & Absolute Nature 3 versions packed with the mod.
  • Revised hostile bandit addon
  • Multi tool can now be used in a hot key
  • 13 new weapons
  • Added HK416, HK417, M14 EBR, Galil ARM, MP7, P90, Five-seven, Vepr-12, SV-98, TOZ-66, F2000 Tactical & M134 'Minigun', M79
  • 4 new ammunition types
  • New weapon sounds
  • Lowered weapon prices
  • Re-balanced trader buy prices
  • Reduced frequency of AK-74 in npc loadouts
  • Fixed water footstep sounds
  • Fixed 7.62x25 hollow point ballistics
  • Lowered AK47 & AKM recoil increments
  • Increased accuracy for degraded weapons. Degraded weapons can now hit the broadside of a barn.
  • Sawed off TOZ-66 returns
  • TOZ-66 replaces IZH-43
  • Kobra sight added to AK-103, AK-104 & AK-105
  • New Kobra sight for AKS-74U
Arsenal Overhaul 3.1 Features

Arsenal Overhaul 3.1 Features

Feature 2 comments

Arsenal Overhaul is a full weapons conversion for S.T.A.L.K.E.R Call of Pripyat 1.6.02. It features 100 new weapons, 25 new ammunition types and 6 new...

RSS Files
Arsenal Overhaul 3.1

Arsenal Overhaul 3.1

Full Version 8 comments

For S.T.A.L.K.E.R Call of Pripyat. Copy the gamedata folder to your main CoP folder. Install any addons and start a new game.

Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b

Arsenal Overhaul 3.1 with Pripyat Reborn 1.01b

Full Version 14 comments

Arsenal Overhaul 3.1 with Pripyat Reborn. Copy the gamedata folder to your main CoP folder. Install any addons and start a new game.

Field of View Switcher 1.7

Field of View Switcher 1.7

Patch 6 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Comments  (0 - 10 of 3,748)
Delta5403
Delta5403

I Have a problem, I Can't see the Campaign cinematic when i hit New Game

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GC_dzbanek
GC_dzbanek

This is sick. In fully upgraded Berril-5m + Sphere helmet I will die from 2 buckshots from any shotgun at medium range, or even one at close range/point blank, yet ******* bandits in trenchcoats (propably reinforced steel trenchcoats, 100kg each) can easily stand 2 headshots from 7.62x39 PS, not to mention they survive 4 buckshots at point blank range (with same leather jacket/trenchcoat). Tell me - WHAT THE HECK IS WRONG (playing Veteran difficulty).

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Elvagapundo
Elvagapundo

So after playing this for a good while.
I must say this, great mod compilation, the mix of abosulute nature and atmosfear makes it so I really dont feel like wandering around mid night. PR also seems to make a difference, but I cant really say what exactly. Someone can please fill me in on the exact workings of said mod.

But I have noticed some things, like surrendering enemies, you have the option to talk to them, but it just crashes the game.

Zombies walk into skadovsk and I have seen them stading against the Yanov door, killing people inside.

Also, attaching a scope to Snag's Ak74u from the unreachable stash mission will remove the ammo upgrade and make the weapon unable to be upgraded further.

Also been perma enemy with bandits since the start, like I dont have a choice. So getting the diplomacy achivement wont happend since I've sided with stalkers on the two early missions.

All in all, great mod. I understand why the maker have stopped and feel done.
But there are some huge bugs that should be adressed.

I give it a 8/10

Also, anyone knows of the creator is working on some other mod maybe? If so, for what game?
Ty for replies.

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Elvagapundo
Elvagapundo

Alright, now I got that when doing the hostage mission, as before. I cant talk to the bandits since they are already hostile. But when approaching the hangar he is in, he just bolted straight out of there. Had to reload about 10 times to manage to save him before he took a shotgun round to the face.
He just charged halfway out of there, pick up a gun and ran back to where he should usually be. Often dying in the process.
I think this is PR spooking about, not sure.

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Elvagapundo
Elvagapundo

Also just found a portal anomaly (?) just between the substation workshop and the iron forest anomanly site.
If you walk towards the substation from the crashed heli, just when you get outside of the compound, go right and follow the fence that is around the complex, and abit further towards the substation, close to the edge of the map. There is some... portal anomaly? I dont know really. It doesnt work, it makes your screen gray and makes a crazy animation.

Also, due to PR the mercenaries wont ask you for the food quest either.

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Elvagapundo
Elvagapundo

Also the AN94 doesnt have a visible silencer when I attach one.

I will keep updating the bugs as I find them, here in the reply section!

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Elvagapundo
Elvagapundo

Also found a flying helicopter, that makes no sound nor moves just north of the northen lake in Zanton.
Its close to the spawn area if this mod aswell.

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Elvagapundo
Elvagapundo

Also, it seems that the five seven silencer cant be attached to the five seven pistol.

And atleast loners seems like they are not interested at all with 4.6mm rifles. Like the bushmaster etc. I had a totally deck out one with upgrades and scope, tried to give it to the stalkers defending the scientist bunker (I hired spartacus) They just seem to not give a ****

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