Arsenal Overhaul is a full weapons conversion for S.T.A.L.K.E.R Call of Pripyat. It features 100 new weapons, 25 new ammunition types and 6 new suits. All vanilla weapon models have been replaced with high quality versions. All weapon sounds have been replaced with new original sounds and more variation in stalker NPC's. The mod also supports Atmosfear 3, Absolute Nature 3.

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Blog RSS Feed Report abuse Latest News: Arsenal Overhaul 3 in development

31 comments by E.Nigma42 on Jul 9th, 2015

Arsenal Overhaul 3 is in development. This will be a complete remake of the mod, started over from scratch. It will feature 100 weapons with all new weapon models, complete overhaul of all weapon sounds, 24 new types of ammunition, new suits, new traders, new scopes and last but not least, multiple optical attachments for rifles, shotguns, machine guns and sub-machine guns.

AO 3 Status: 88% complete - ETA late August, mid September.

To do list:

  1. Import weapons
  2. Weapon sounds
  3. Inventory sounds
  4. Player sounds
  5. Scope overlays
  6. Inventory icons
  7. Attachments list
  8. Weapon descriptions
  9. Grenade overhaul
  10. Suits
  11. Traders
  12. Loadouts
  13. Atmosfear patch
  14. First weapon test
  15. Variation mod - 50%
  16. Upgrade icons
  17. Second weapon test
  18. Weapon torture test
  19. Gameplay test

Updated 7/31/2015

I'm looking for a 2D texture artist to create a new banner, ammo and tool icons. You will receive credit in the mod. PM if you're interested.

Features List:

  • Atmosfear 3 & Absolute Nature 3
  • All vanilla weapon models replaced with high quality versions
  • Multiple scope attachments enabled for rifles, shotguns, machine guns and sub-machine guns
  • Multi tool, used to remove optics from weapons
  • 100 weapons
  • 24 new ammunition types
  • Caliber specific suppressors
  • Battle rifles
  • All new weapon sounds
  • New holster and deploy sounds
  • New footstep sounds
  • New supersonic bullet crack sounds
  • Attachments list added to each weapon description
  • Increased grenade launcher blast radius and fragmentation
  • Increased F1 grenade blast radius and fragmentation to 15 meters
  • Realistic damage to npc's, a shot to the head or neck is a kill, 1-2 hits to the chest kills
  • CoP Variation Mod
  • Eliminated strafe weapon sway
  • Right side ejecting shells for all weapons
  • Random stashes that change with every new game
  • 6 New suits
  • Rebalanced economy
  • All new scope overlays
  • All npc's rearmed with new weapons and ammunition
  • Nimble now functions like a regular trader
  • Trapper, Shulga and Loki are now traders that sell weapons specific to their faction/occupation
  • Lite version with just the weapon and trader mod

See the features page for full list of weapons:

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Field of View Switcher 1.7

Field of View Switcher 1.7

Feb 24, 2015 Patch 7 comments

Use to switch your in game FOV to 75. Extract the contents to your main CoP folder, run fov_switch.cmd, type 55 and press enter. Made by MacroN

Post comment Comments  (0 - 10 of 2,423)
bloodshot12 Jul 30 2015, 11:10pm says:

Can you implement stuff like putting your weapon away when you use a medkit/bandage, breathing sounds for suits and maybe mask overlays?

+1 vote     reply to comment
CheekiBreekiDude Jul 30 2015, 10:48pm says:

E E.Nigma42
This new version will feature engine extensions?

+1 vote     reply to comment
zac2233 Jul 30 2015, 9:54pm says:

i realy dont mean to bug you but what is Weapon torture test never heard of thay

+1 vote     reply to comment
CheekiBreekiDude Jul 30 2015, 10:47pm replied:

It's like in real life
they shoot the weapon so many ******* times
to see how reliable and resistant they are

+2 votes     reply to comment
E.Nigma42 Creator
E.Nigma42 Jul 30 2015, 5:35pm says:

Read the damn news post.

+4 votes   reply to comment
Guest Jul 31 2015, 2:20am replied:

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Guest Jul 29 2015, 6:21pm says:

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zac2233 Jul 29 2015, 8:14pm replied:

read below it could be mid augest or early next month just wait

+3 votes     reply to comment
LazyAmerican Jul 28 2015, 1:37pm says:

Curious...would either God of the Zone or Voron spawn menus cause any incompatibilities with 2.5 and ultimately 3? I've been using GOTZ with 2.5 and things seem ok though I've had about 3 CTDs thus far in the few hours of play I've racked up.

+1 vote     reply to comment
E.Nigma42 Creator
E.Nigma42 Jul 28 2015, 5:41pm replied:

Generally if the mod files are not being overwritten it would work. Otherwise you will have to merge scripts/configs/animations to get things working.

The only mod I've made to work with AO3 is Atmosfear 3, Absolute Nature 3 & Absolute Structures. Any other mods you try to merge with it is at your own risk.

Pripyat Reborn and CoC are the only other 2 mods I plan to merge AO3 with.

+3 votes   reply to comment
Neofg5 Jul 30 2015, 2:47pm replied:

Do you plan to merge with Wormwood, Please do.

+1 vote     reply to comment
E.Nigma42 Creator
E.Nigma42 Jul 30 2015, 5:27pm replied:

I'll consider it after playing it.

+1 vote   reply to comment
Farmerbarlymo Jul 29 2015, 10:16am replied:

Hi E.Nigma42,

When you say "CoC" do you mean the Call of Chernobyl mod by any chance?


+1 vote     reply to comment
Guest Jul 29 2015, 1:49pm replied:

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Arsenal Overhaul 3
Arsenal Overhaul 3
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