Description

Overhaul of weapons, descriptions, faction relations, and a great many other things. Built on OWR. Requires OWR v6.

Preview
Lt's OWR Adjustments 2.1
Post comment Comments
Mihzvol
Mihzvol - - 213 comments

THE OWR fix is back, let's see what you have for us this time

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

Incidentally, I have a full changelog from v1.0 onwards included in the download, and will always post the latest changelog entry to the mod description

Reply Good karma+1 vote
sloW64
sloW64 - - 43 comments

IRL suppressors will increase bullet velocity and not lower it (thats a thing that all games get wrong)

Reply Good karma Bad karma+1 vote
zorgl
zorgl - - 246 comments

With a suppressor, u use subsonic bullets.

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

It's a difficult thing to balance out, since there are no dedicated subsonic rounds in game. Granted, subsonic rounds aren't often used with suppressed 5.56 weapons, but that's an argument for another time.

Reply Good karma+2 votes
ChaoticSaint
ChaoticSaint - - 136 comments

actually there is subsonic rounds in the game for the 9x39

Reply Good karma Bad karma+2 votes
The_Lieutenant Author
The_Lieutenant - - 108 comments

Did a quick fix of the ui_icon_equipment.dds. No more white outline. I had messed up the alpha settings when saving it. Needed to be interpolated instead of explicit.

Reply Good karma+3 votes
mnemonick
mnemonick - - 208 comments

Quick dumb question: this replaces your v5 and v6, correct?
As in I can delete those since I hadn't installed them yet? :)

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

Yes, this is the most up to date version. I surreptitiously changed my version designations.

Reply Good karma+1 vote
mnemonick
mnemonick - - 208 comments

Thanks!

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

I swear I'm working on this. But it's taking time to do everything I want to do.

Reply Good karma+4 votes
Mihzvol
Mihzvol - - 213 comments

Hey mate, any chance of this being released before the holidays?

Reply Good karma Bad karma+1 vote
rodrigoxm49
rodrigoxm49 - - 17 comments

It works with last CoC version? CoC exits to desktop here. only OWR installed.

Reply Good karma Bad karma+1 vote
Gustave_EB
Gustave_EB - - 17 comments

Great work man, your mod fixes most of OWR's issues (low damage shotguns, weapons upgrades, etc.) Looks like you've found the right balance with bullet damage too. Now I can enjoy a run with OWR. Maybe frag grenades are too powerful, but thats personal preference.
May I suggest you to edit the description of your mod ? It makes it look like it only changes a few variables here and there, while it is actually a big patch for OWR.

Reply Good karma Bad karma+1 vote
Mihzvol
Mihzvol - - 213 comments

This guy is great, every time I found a bug on OWR, he corrects right away (not that I don't know how), he made the nades work properly, and I helped a bit in accuracy and Muzzle velocity, can you believe all weapons had 290m/s MVs when a silencer was attached?
It's like having your AK firing a pistol round haha, that's why you couldn't kill anything with silenced weapons...
Anyway, found a bug, post here, he'll fix it for you

Reply Good karma Bad karma+1 vote
JuggernautOfWar
JuggernautOfWar - - 119 comments

I really want to give this a try but I'm having trouble finding the version for OWR3 v.6. The description for this addon says it requires OWR3 v.5, which I do not have.

Reply Good karma Bad karma+1 vote
JuggernautOfWar
JuggernautOfWar - - 119 comments

I.imgur.com
Am I reading this right? It looks like the AKS-74U shooting rifle rounds is in every way worse statistically than the MP5A1 firing pistol rounds. Am I missing something here? Imgur link is demonstrating what I'm talking about.

I'd imagine the fire rate, handling, and maybe (maybe) accuracy would be worse, but damage should be higher than a 9mm SMG. 5.45mm rifle rounds really rip stuff up.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

Yeah, I looked at the files and the weapon damages are okay. The problem lies in the ammo damages. The 9mm rounds do more damage than the 5.45mm rounds. The damages need to be switched. I already did it myself in my game. I think the mod creator didn't know that the 5.45 is actually the bigger and more powerful round (meaning I don't think they know anything about ammunition). I think they just went off of which one had the bigger number in the name because they didn't know what is what.

Reply Good karma Bad karma0 votes
The_Lieutenant Author
The_Lieutenant - - 108 comments

I know what 5.45 is. I suggest you look at the damage dropoff over long range. I also suggest you look at the muzzle velocity of an AK-74U vs an AK-74

Reply Good karma+1 vote
Mihzvol
Mihzvol - - 213 comments

While we wait until Lt. update his mod, this lil' patch will fix the new CoC updates for it

Dl.dropboxusercontent.com

Reply Good karma Bad karma+2 votes
Mihzvol
Mihzvol - - 213 comments

Hey people, Ahn, sorry, I was using the Wrong "Knife.ltx" file, updated so it's fixed now, you can use the same link

Reply Good karma Bad karma+2 votes
The_Lieutenant Author
The_Lieutenant - - 108 comments

Just an update, I'm getting constant crashing when I load the game up, so I need to backtrack and see what I messed up. Aiming for release by the upcoming sunday.

Reply Good karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

At long last, updated to v2.1!

Reply Good karma+3 votes
Mihzvol
Mihzvol - - 213 comments

NOICE, new update, looks like it's time to go back to the zone after a little break, now with WARFARE...

BTW mate, which files you needed to update in v6?
Just out of curiosity, those 4 files in my patch were all that I could find, did I miss something?

And hey, I'm indeed honored by your suggestion, but I'm glad to help, all I'd ask is a mention, like you always did...

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

I made some changes to items.ltx, mostly. Beyond that, your patch is the majority of what's changed, hence your new permanent inclusion in the author's list.

Reply Good karma+1 vote
poomanchu
poomanchu - - 65 comments

Hi and thanks for the fixes. I was also wondering what else this mod did because in your description I saw faction relations and didn't know if it was compatible with warfare.

Reply Good karma Bad karma+1 vote
poomanchu
poomanchu - - 65 comments

Also, I wanted to ask what fov this mod was good to play at. I was going to play with coc adjusted zoom levels but noticed it was overwriting your work which I would rather not do.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 688,627 comments

A lot of Upgrades doing only 1% or even 0% change (like the Tier3 Fire Rate Upgrade for the Baikal MP-153 Shotgun) and making upgrades worthless. I wish really someone would fix the values for all weapons. :)

Reply Good karma Bad karma0 votes
poomanchu
poomanchu - - 65 comments

what values are you talking about for all weapons?

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

I'm honestly not sure the game is displaying the values correctly, or in a way that reasonably indicates their meaning. I tweaked the upgrades to be considerably more substantial than base OWR, and it still gives back very low numbers in game.

Reply Good karma+1 vote
poomanchu
poomanchu - - 65 comments

So I edited the scope_zoom_factor for the iron sights and scopes. I'm using an 83 fov so I set the iron sight scope_zoom_factor to 83 and for the scopes I just divided 83 by whatever the scope magnification was at. The iron sight zoom is about half of what is normally was and I can still see the front sight without messing with the hud fov.
Did you want a copy so you could include it as an option in the download?

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

Sure. You'll be credited.

Reply Good karma+1 vote
poomanchu
poomanchu - - 65 comments

I wasn't looking for credit but thanks. So I changed the scope_zoom_factor to 100 so there isn't any zoom at 75fov. I also changed the control_inertion_factor to 1.4 for all weapons and got rid of the float thingy. Last thing I changed was Sidoroviche's and barman's inventory to include a 25% chance of spawning 2 basic tools and a 5% chance of spawning 1 advanced and 1 expert tools. I changed the tools base buying price to even out the increased spawn chance to basic, 10000 advanced, 15000 and expert, 17500. Not sure if you want to include these changes or not.

I also am not sure how to send these changes to you. First time changing itx files and uploading. Pop my cherry lt.

Reply Good karma Bad karma+1 vote
poomanchu
poomanchu - - 65 comments

I also lowered the base tools costs after testing it and realizing it was a little over what I wanted due to the 1.6 and 1.5 elevated costs for the two traders. 6200 basic, 8600 advanced and 10400 for expert.

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

Okay, I'm integrating that into the next patch. I am also trying desperately hard to compile some different m1911 animations as another separate addon, but I lack the experience, and perhaps the tools.

Reply Good karma+1 vote
poomanchu
poomanchu - - 65 comments

ok, so are you doing it or do you want these files?

Reply Good karma Bad karma+1 vote
The_Lieutenant Author
The_Lieutenant - - 108 comments

You should post them for people who are interested, and I'll see if I need to merge anything once I'm done with my next patch.

Reply Good karma+1 vote
poomanchu
poomanchu - - 65 comments

I didn't think it had enough content to warrent an upload but I threw it out there anyway.
I do have a question about the recoil of the pistols though. Is the lack of recoil due to animation or can it be changed in the config? The desert eagle for example rests in the same spot after firing 4 rounds while the fort 12 will move up after the first shot.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Tags

Lt's OWR Adjustments 2.1 has not been tagged yet.