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There are tons of works in the Tolkien universe, ages of story in the Middle Earth he created :]. I don't know if PJ would make any movie relating to, f.e., the Lost tales in the Silmarilion, like in the chapter of Feanor's oath and the late wars, or even perhaps with Sons of Húrin... It would be nice to see more movies like those, I would really be looking foward to it! Yes there would be some flaws, movies always change the stories, but still :D. Since the movie industry speaks the language of $Money$, maybe Guillermo or PJ wake up deciding to do something else, maybe cover their bathroom in pure gold, or try to get another one of those golden statue thingys... but who knows :].
HOLY @#%!! Its been so long since I've logged in Moddb, and I log just to see Mordor Tiel 2 update AND in the day of the Hobbit trailer release?!? Freaking mind explosion >:O. It's amazing how the team is able to provide us with the best factions one can imagine, such perfection... amazing work you guys ;]. A quick question, is the Nazgul's ability with the horse swapping really that fast or is it just for the update video? Because that seems a bit unfair if you compare to the other units speed in swapping, mount to feet movement. All in all, extremely amazing! Sauron is Mordor, just as it should be, and his attack animation just blew my mind away! Great Job as always. I salute you <o/
About the outpost defenses topic, seeing the concept designs, I'm supposing that all outposts do have a basic Tower defense system. Cirith ungol's tower, outpost center tower, even Morgul's tower (Maybe should get a different suitable attack pattern, like the particle with the Imladris Magicians,with some greenish effect perhaps), but it seems enough to me. Dol Guldur might have a shroud surrounding it that debuffs enemy units or something alike, similar to Lorien's trees. IMO it is already annoying to play current version and see some players building towers and fortifying as they advance... that's not how it's supposed to be I think. The battle should be dynamic, a simple flaw in the player's command should make possible for the whole game to change. It's excitement that makes battles memorable. The idea of taking outposts doesn't means the same as a camp. Outposts are provisory emplacements, to streghten the army at a certain location. It is fair with gondor for example, having a bulky fort, little production capabilities, unique, but for any standard outpost (3 spots) to have defence spots... I really don't support that ^^. Just upgrades perhaps, but no camp simillar defence capabilities. Anyways, again, that's just my two cents :].
Amazing design! Dark and terrifying as Mordor should be ^^. Just wondering tough, do these palisades work like Rohan's camp walls or it's just aesthetical and units can walk over them?
Amazing update! Really great to see Mordor respected as it should be. I always kinda hated the Red tone in the buildings expecially in the main fort. I tought the one you made is really amazing, if it was just a bit bigger perhaps, would be just perfect. All the reworks were needed and WOW that orc pit was always garbage to me, glad you got the sweet barracks. Just sad that the Catacumbs design will be left out... I really liked that gore look of the building, maybe it would fit better in Morgul's outpost? Well but I see you guys definetly made some great decisions, you know what you're doing ^^. Sauron would (will? ;/) be pleased with thy work ;].
I'm also a bit sad about this matter. The Rohirrim in Edain don't seem to be such a huge difference at all from other cavalry units... In Vanilla they're faster and somewhat stronger than Gondor Knights and they really stand out in any cavalry confrontation. In BFME I as well, expecially with Theoden's glorious charge, you barely saw any infantry players with Rohan. When they were used, it was only as meatshield for archers. It seems that in 4.0, people will be so eager to use the new infantry system that they'll just leave the horses aside. In this version already, you see 70% of the players using infantry focused army, only with the Rohhirrim Archers as support. I asked about this before and the team said that they intended to keep Rohirrim as they are. I really hope they get some more attention for the next version... It would ruin Rohan for me if they didn't :/.
It's indeed, a bit pointless to split a possible MotE faction. True, they are both large realms of ME and yes, they both have their most likely different units and cultures, however, as a faction for Edain, who considers a faction's playability and uniqueness, they are not very useful. In the case of TA TW mod, they had to be separate, since in that game, you are the true "Lord" of those realms. You rule the kingdom you choose in that game(lots of factions = much more replayable/very challenging/extense game). Here, it's a almost exclusive battle simulator(mastery of a faction, and simpler gameplay = dynamic gameplay, more entertaining for a RTS). Every choice of faction must feel unique, in their units and in their gameplay in battle. I think that Aron's view of a MotE faction fit well, tough it can be inproved in some points, but if it were to appear in Edain, it would be surely very similar to that point of view. On another side, Edain considers the facts that were on the books, at the Third Age, with Angmar as a early faction, and the dwarven realms at different times. All Eastern factions were basically support roles in the media, all with pledged alliance to Mordor. They are good as auxiliar faction for Mordor as they are, so if the team decides to make them their own faction(first of all we thank them for doing it :]), they should stay true to their presented role: Both acting togheter against their common enemy. Of course, that's just my two cents :)
I don't know if the team would like to turn him in a normal hero, since the Eagles were mostly a support force in both books and movies, not really joining them in every fight as a permanent asset. Also they were extremely rare in M.E., so Gwaihir's duty was mainly to keep his people safe. It would be nice to see him summoned in a higher level tough. I agree that it's quite annoying to level him up all the way every summon. Or maybe just give him all the powers and reduce the spawning time. After all you don't need to level up the Balrog or the Three dragons to use any power ^^
I feel more or less those same emotions :]. Regarding both trilogies, Imo, Lotr had more of an emmotional appeal due to the proper context of the story. In Lotr it's a war that will change the fate of Middle Earth, in that every small step the good armies and warriors take, is a small step to victory and in which the evil makes use of devastating measures and tactics to make sure that the good is forsaken. The plot is more appealing and emotional due to the greatness of the caos itself and the enormous Consequences. In the movies, we really cpuld absorv this greatly, which makes each moment memorable. In the 1st Hobbit, the emotions I'd get were nothing real close to sorrow or fear of the danger the characters were, but I had compassion towards the characters. I wanted the dwarves to notice how eager Bilbo is to help them, to understand that the quest is not a simple one and that it's not only about retaking Erebor, but much bigger. The movie gets through that. In a sloppy way? Yes. But it gets there. However the 2nd was completely different. It got me when it got huge. Just like Lotr consequences rise in this movie. Not in the action scenes, obviously, but the plot expands and sets the stage. I saw the Fear in Gandalf's eyes in front of Sauron and in Brand as ge sees Thorin depart, the confidence to enter the mountains in Thorin in contrast to the awereness of Balin, then Smaug's mightness and his marvelous tone of Anger and Pride, posing strong after he's challanged, and finally, Bilbo's sense of regret, followed by the dark of the credits, and the amazing song of Ed Sheraan. So, to sum it up, Lotr was everything you described. But in the Hobbit movies, expecially the 2nd, both hit you in its way. As for the 3rd one, if the 2nd was a good setup, I expect it to suprise us ;].
That one upgrade made me lose a multiplayer match... I got quickly in front of the fortress, in early-late game, and with goblins, there was no way to effectively attack the fortress. Trolls and giants couldn't hit it, the faction has no catapult, they don't have flame arrows, just poisoned, the Uruks died quickly to the fort's defences, and the dragon got shot out of the sky in seconds. It was ridiculous. I literally tried to attack it in every possible way for 30 minutes, I guess, and then told the guy that he beat me by tireness lol. That ability is ridiculous. Maybe a 70-80% damage reducer
would be more balanced :/.
I'm happy with The Hobbit movies. "The Hobbit movies are not much of a worry" as I said just above. You missed the "title change" main argument regarding The Hobbit. Also, I'm actually happy overall ^^. I'm playing Edain and thinking of how much of better storytelling can be done around his work. In a more Lore related way. With all Edain and Tolkien fans here I'm sharing such tought with such people ^^
Terrible, terrible change that Mr Jackson made IMO. "There and back again" was a great title, that really expressed some respect to Tolkien's work. The same respect that was shown in the end of LOTR: RotK, when Frodo signed his story The Lord of the Rings, right below the one written by Bilbo, "There and Back Again". This change is simply ridiculous. And even more is his excuse to change it. As quoted from his FB page: "But with three movies, it suddenly felt misplaced—after all, Bilbo has already arrived “there” in the "Desolation of Smaug"." . WHAT? Seriously? That doesn't make any sense! There; Bilbo is there! And now he will have to struggle to find a way to leave that nightmare, see the fall of Smaug, and fight through the rising forces of Sauron to find his way back! Goddang it... and Battle of the Five Armies? Tolkien barely describes that part in the book! A title like this simply an appeal to the action-orgasmic-movie fans. A very rushed appeal to achieve a new public, since he ruined the expectations of the actual LOTR fans. Also, "don’t be surprised if you see it used on a future box-set of all three movies." Ok, thank you Peter at least THAT you cared to make... more money. However, in content, The Hobbit movies are not that much of a worry, as I actually enjoyed the first two, in my own way, but in other areas such as in video games, we see things such as Shadow of Mordor (THIS GAME!CAST IT INTO THE FIRE!), War in the North, Guardians of Middle Earth, everything is falling apart! Tolkien's saga is beign completely raped. I really feel for the amazing work that he's done. I really wish someone made a good work on this amazing world he created. I for one, would like to see some similar game to The Last Days mod! All in all, I feel for the poor man... glad that he's far away from this world by now... in peace.
I really don't understand why Peter Jackson changed Bolg's appearence... if you type "Bolg Hobbit" in Google Images, the Bearded, more badass-looking-less-azog-lookalike is the first to show up on the page, with even more of him along the pictures xD. Great choice Edain Team!
That happened to me before as well. Also back in 3.0, Obi Wan froze right below it for the entire match.
Does this Mod work only at GC? I tried playing a Skirmish 2v2, me and hard vs med and hard, and my mate's AI didn't seem to work very well...
Amazing! Just don't know if my Pc will handle those effects here lol. Keep it up!
Do I have to upgrade anything in the building to get it? Because even after that I still get Troll lairs. Is there a minimal chance or anything like it?
No walls for the evil folk. Angmar is the only evil faction with a wall. There was a loooong discussion regarding that on moddb, on the german forums, anyways, I completely agree with it. Not lore wise and not gameplay wise. Also, just on a side note, Lothlorien might be the expection on the good factions, being the only one without walls.
Amazing skin! Just wondering, will he still remain as a summonable cook/healer?
That is a nice way to look at that aspect :]. And even cool to imagine that extra witch king curse ^^. It's a bit annoying, yes, but it does make sense and balance the variability of gameplay. Thanks for the explanation!
Hey folks! Was just watching Dani's video (great match btw) and was wondering if you're going to change the one man targeting of Angmar's hordes, to kill the entire group. It's a unnecessary disadvantage IMO, and really annoying on multiplayer matches. Why can't they simply behave like normal units?
You guys are amazing at texturing! I'm always amazed by your work with such low poly models, but giving each one such an amazing realistic quality! While that I'm still struggling here to make some average textures for high polys ^^. Impressive work! Congrats!
Wait... So, you're saying that Word of Power (Gandalf LVL 10) + Army of the Dead (Aragorn LVL 10 or 25 power) + Eagle Summon (18 power) can beat any army and you're suprised? I'm suprised the game wasn't over before you got all those powers ^^. Altough, yes Aragorn is INSANELLY overpowered, due to a bug that can make him have 2500 damage per strike, but the team is working on that. I see no problems with the rest. It's a offensive power combination, simillar to the old one from Bfme I, used in LG to beat your opponent. If you miss that opportunity, you'll have to wait for the cooldown of all those skills, giving a great margin for a counter-attack. Expecially if you're playing vs Mordor, where you'll end up facing the exact same army you destroyed 30 seconds ago ^^.
Maps are very hard to make in Bfme. Create meshes (in that case, for there are no Barad-Dur meshes, such as walls, gates or even the tower itself, yes there is a previous version on Edain that you could build but it was too small to resize) modify terrain, create specific textures for those singular meshes and terrain, add camps add external settlements, in case of 4.0, config AI to use those camps... That is just a basic list of what needs doing. I understand you and I also really wanted some extra maps, more exciting and contextual, but the difficulty for those is a obstacle to the mod team, that is focusing all they have on 4.0 gameplay, and it's necessary map convertions. Altough this might cheer you up: Forums.revora.net . This map was made by another mod team of SEE. Loads of work put on that. They also made Gundabad. Hope this clarifies everything.
I remember in Bfme I that the Uruk-Hai were one of the fastest infantry units in the game. I think they should be able to outrun humans and dwarves, only not elven units. But the difference is the gameplay. In the first game, they were used for hit and runs, breaking farms and such. In Edain it may be harder to balance.
Ok, it's Appearance then. Look at this Thelandofshadow.com and this Img2.wikia.nocookie.net . Those orcs look great and awesome, yes, however they look almost the same! That Bolg has a very simillar appearance to the other orcs, THAT is what makes me hate him. The Bolg that Saruman linked has a COMPLETELY DISTINGUISHED appearance from the other orcs. His beard guives him a stronger and more confident look, and with the scars a great air of Experience. His weapon has no simillar designs in the movies. He looks strong, smarter and more experienced than any other orcs. That Bolg with the bow and arrow, is basically a Lurtz Orc Remake. No originality, no reason to stand out. He made people enjoy him, for the same reason as Lurtz. He is the Orc that screams louder than the others in the pack and he is the one that challenges the heroes. I personally don't want another Lurtz in the game, I want a new hero, distinguishable, original and worthy of such ^^. The team found a good solution for that matter, so both sides are pleased I guess.
The Helmet looks awesome. Great job.
That is beautiful! Best model of Legolas I've seen. The rubbish EA one didn't get even close to showing us the real Prince of the Woodland.
Hey Edain Folk! About the Isengard Captains, I noticed that their model is the same, independent of which horde you apply them to. Is it possible to alter it? Between hordes? And also, the model is the same of the Uruk Hai. Is it possible to change him?
It will require Siege Weapons or Monsters, just like BFME I. No more goblins destroying a gate or a stone wall with rusty blades ;]. However, I don't know if Camp walls will be vulnerable to mellee attacks.