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Guys... Is it possible to separate it, like the mod Third Age Total War, in Part 1 and Part 2? Both with ~2,5 gigs? It will be A LOT easier to download, really. I already tried to download it 6 times to no avail. Always unsuccessful download. I downloaded last time with a big chunk of luck, in second try. But now... it's just absurd.
Hey! First of all, congratulations! This mod is absolutely stunning! Loving to play as pagans in a Medieval II campaign.
However, I noticed a weird bug, that could've screwed me over. I'm playing as the Danes, Hard Campaign, Very Hard in Battles, and at the start of the campaign I decided not to attack East Anglia, but go for East Frankia. Weird? Indeed, but I figured I had to protect my borders. So, I hit a frankish city by the shores, took out their army and was ready to siege. Then! When I ended my Turn, out of freaking nowhere, a East Anglia attack my main army -AT EAST FRANKIA- with no fleet nearby and, guess what, not even a army unit on the campaign map! Where the heck did these guys came from? 75% stack that took a Hard battle to get rid off.
King Ragnar was in the army, so I wonder, since he starts off in East Anglia, is a battle SCRIPTED to happen, no matter where he is? I really didn't get that, luckly, I had only 10% casualties, but there were some really tough units on their rooster, and had to pull back the siege. All in all, it screwed over my plan to kill the FACTION LEADER of Frankia and take one of their cities.
Thanks for those quick answers! You guys, amazing as always! Downloading right now. Great work, keep it up ;D
This mod is unbelieveably awesome! You synched every stomp, that small detail gives such immersion. And to think that none of that was even close to being on the original game! Congratulations you guys. Was wondering tough, isn't that rate of fire for the Umbarian advanced walker insane? It shoots REALLY fast and shoots equivalent rounds to those of the AT-TE. Seems to me that a single shot of it can bring a vehicle to ashes. So, in 5 seconds, you could destroy at least 4 AT-TE's with that thing. Same goes for the Hover Tank. The Republic's TX-130 Saber tank is nothing compared to that. At least, that's what it seems with the thickness of that laser. Or is that merely aesthetical?
That is just unbelieveably awesome! Loved the rebel skins! Are snowspeeders able to bring down AT-AT's or is that impossible in the engine?
Thought they had both weaponry, no?
AT-OT looks amazing! But seems that it's pretty vulnerable
To people asking diplex's version, that is not what was supposed to be the demo, that's what the full version should be walking to. Demo would be the exact same version as uploaded before, for they would have to encrypt the files, to protect their work and compile Diplex's version. I say so, for I asked about it during the voting week and regreted my decision to vote for "Demo" after knowing this. Such compiling of work, would cause a even longer waiting time for the full version, therefore I chose the Full.
Is it just me that hears Frank Sinatra singing "It's cold outside..."? xD
I see... Full Version it is then!
Would the Demo version be in any way, as equal to, let's say, Diplex's current version? Or will it be missing out on too much that he has?
If it's the same as he has, I'd say Demo. HOWEVER, Demo without complaints. Without 0 updates until future version. I think this would also be a good point for you to check out on compability issues and such, so that you can release a consistent final version. We'll give our feedback, knowing that our versions will not be IN ANY WAY corrected before the final release. So you can work on the mod without any concerns. Also, it may increase the amount of community maps made of current and perhaps even missions.
On the other hand, if it's not equal to Diplex's version, I'd say Full Version. His current is playable and really fun with some knowledge of the Editor, any less than that, would be a problem for the average downloader.
Thanks A LOT for your work. You guys are turning out to be one of the greatest mod teams out there. You've been a while around, recently got to know this project, but from here, you're doing great! Whatever decision you make, you still have my support!
All we need now is some ewoks to shoot :3. Now I see why they got owned by tthose teddy bears. Who goes in plain white in a jungle full of killing furballs?
Nova Corps! Absolutely awesome.
I'm just trying to find the bridge... Has anybody seen the bridge?
Have you seen the bridge?
I ain't seen the bridge!
Where's that confounded bridge?
If there would be a game with EAW's Space battles and this mod's ground battles... The world would definetly explode in sheer awesomeness.
My God, this is glorious.
Exactly! If there's no commercial use involved, there's no basis for confrontation. That is a very persistent fella. Nice to know that not even that would halt your development!
Really hoping for a release :D. Unbelieavably good job you did here. Congrats. I've played rising empire, but, as I see from Diplex's videos, this mod is simply SO COMPLETE! It has the two main eras, dozens of Clone Divisions, Imperial special units, and even a (MUCH DESERVED)love for the Rebels (Respect for the freedom fighters!). Also, a wide range of vehicles and props for Map creation (by the Force, you replicated the battle of Jakku!). My sincere congratulations to you guys.
Now, what's with people threatening to issue a copyright ban to this Mod? Sending obviously non fundamental information to Lucas Arts/Disney? Filing complaints on Moddb? Is there any actual bases for those complaints, or are you just wasting yours, the copyright investigators from those companies and the Moddb support team's time? While even, by doing so, you may halt the development of one of the best mods in development in this site? What is your motivation? What is it that you expect to achieve? My suggestion is: Support your claims. Have something substantial to support such claims. After a solid analysis, work on your complaint. This threatening has reached the harassment level. If there is not a piece of information that you, "reporter", have obtained to support your claims, not an actual file comparable to those of these companies that sustain your argument, don't bother. Don't lower yourself, don't bring damage to a working mod development team, or waste the time of the rest of the community and the people that your reckless actions will affect.
Again, keep up the work, dev team. It's good to see you guys active even here as well! I wonder how much time you're investing on this. Well, I can tell you from here, that it's paying off really well!
AMAZING. For the Alliance <o/
Some love for the rebels :D. Seems that people only like the empire nowadays...
Dear God... That's...! *Wasted*
This mod is great. It simply has everything.
AmMAZING work! Finally some love for the Rebels! It seems that everyone just mods Clones and Stormtroopers, 0 appreciation for the freedom fighters :'D
You laugh... laugh while you can... >:/. Weirdly enough, you laugh like a BR... you sound like a BR (Trust me, takes one to know one), yet your profile says Norway... what happened to this world?
Thanks for the relief mike ;]. Glad to know they're not dropping AS 1 in any way! That's a nice dev team right there.
Guys, I realise that you are releasing this full version, switching main development to AS 2. Thing is, I (and hopefuly others to support me :3) am poor, so, only a proud owner of AS 1. Will the Demo still be released later on for AS 1? Will there still be support or a minor update in the future for it?
Goddamn it. So damn lucky >.< . Please devs, just release this beast to us, we can be your free alpha testers, just relieve us of this pain... T.T
I completely agree with you in the auto resolve. It's always terrible in every game that I played, with only one close to "fair" being Shogun 2. In RAW, The Confed already get a number advantage in their squads, but the clones are supposed to be far more trained and battle ready. Equal numbers of clones x Droids should result in clone victory (Taking the buildings off consideration here), a harsh victory with great losses, but victory. And the fact that you lose 15 (!) is just completely absurd. The CIS can storm you in every front early game and even invade your planets easily with their TECH 2 AAT's. While that, the Republic must struggle with Mace and Yoda to destroy those tanks or else your entire army gets wrecked. I can't wait for 1.2 because of the huge changes to balance it will bring, expecially to space. This current version makes me mad sometimes... Why does the Confed Light Factory provides a TECH 2 Garrison, the AAT, while the republic's only provide with those ridiculous AT-RT's? Shouldn't the CIS get Crab droids instead of tanks? Makes no sense to me. Or the Republic get TX's? The fact that there are normally two- three Light factories per planet just adds to the issue. SOrry, took this answer to express some thoughts off topic ^^'
Upon reaching Tech 5 I see your point about interface room haha. Thanks for the reply! I see your point about the unit addition... but juuuust in case, there's, in one random day, a question mark on you when planning, when you think, "hmmm... I wonder what I could add to Rebel Space..." keep the Viscount in a close by confy spot in your mind :3
Is it possible that you'll include Viscount class for the Rebels? I think they're really in need of a greater class, I do know it's a post Ep VI ship, but in a way, so was the Eclipse. All mods I've seen that include it, such as the Absolute Corruption, unfurtunately are very faulty in terms of gameplay IMO. Your mod seems much more strategy wise (therefore, fun to me :D), than just "getting to know a huge variety of units, that are just too overwhelming to gameplay and spamming the galaxy with them.". I liked how there are no "baloony" such as Dark Trooper spamming. Last I checked, the empire didn't have x1000 more Dark troopers than actual Stormtroopers... '_' . Anyways, also, a hero cruiser, such as the Liberty Cruiser that accompained Home One would be a nice addition!