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Yeah, they look pretty different, he's even got a better nose in AUJ ^^. I think he 'looks better' because of the improved CGI, but honestly I prefer the crown in the FOTR, looks more darkish less elvish (normally elvish wearings has those curves on the front). What I think is better is his eyes in AUJ. Real baddass looking, tough less ghostly and decomposing-looking than FOTR.
Gnomi, tough, the gates and walls are only attackable by siege units, right? I kinda hated the fact that the gates could be destroyed by barely any unit, goblins and such. Unless there's a upgrade, like fortified walls and gates that doesn't allow them to be attacked in late game by units, where areas a first stage gate can.
Nice update on Dale :D. Also loving those teasing pics posted around driving people insane about the mod xD. Just a quick question, in the outpost for dale and lake town you build separate buildings, like a small city, which looks amazing btw, but when someone attacks it, are they independent buildings or a single one? Does the entire city falls apart by destroying any of the buildings?
Rise of Angmar would do an amazing movie! :O. I can only but imagine the Witch king at his mightest, Men of Carn dum... just. Awesome :O. Tough I don't think a Silmarillion movie would be any good. Too many story branches, terrain descriptions, personal relationships, in the middle there's a bit chaos, which would do amazing on the screen, from the Oath to the fall of Angband, but that's too gigantic and depending on the other story branches. It's like the Bible. Tons of movies will have to be made, should Silmarillion goes to movie folks. If I were to take a guess, kinda offtopic, It would be Christian Bale as Feanor, Liam Nesson as Manwe, that guy from Bourne ultimatum and those hollywood top billers xD. It would look fun :D
Merry Edainic christmas folks! Hoping and living to see this pearl of modding become true in 2015! Much joy, companionship and happiness to all you people, to the modding team a enormous congratulation on everything you have accomplished so far, Santa must have the duty to help you finish it up as best as I trust you can do! Cheers! Now, back to eating like a viking :]
Great job! Finally a model that puts the clone in the top in a protected seat xD. It seemed that anyone could hop in and just take the gun :D
Hey Folks! Truly an amazing update. Shows clearly how more variable the maps can be in the new gameplay mode of 4.0. Not too restrictive to the terrain detail as the necessary flatness of BFME II, so it makes way for a different aproach on the altitude and even on the Line of sight and range of units. Also, of course, adding a much apreciated realism and epicness to each map. Really great job! Was wondering, thinking about variation in maps, is it possible to change a single spot, IE, a settlement spot, and make it so you can build a Orc pit, per say for Mordor, meaning that this specific spot isn't economical or an outpost, it's basically a reinforcement point. For example, putting such spot in the walled area at Gorgoroth. It makes that one spot harder to hit and stronger to defend, giving it a tactical advantage for the players to achieve. however it is easily flankable through the back, meaning the attacker can use the terrain at his favour. Maybe spots such as these in some maps, just to add a Eye Candy (or some cool denomination like that xD) to the map. Like in Minas Tirith, add a spot in the inside courtyard of the gate to construct a statue or a well, or on Osgiliath, add one of those spots in the middle of the city, so that the battle at the actual city gets more intense in order to obtain such advantage. Idk, just tossing my 2 cents here! This mod is amazing so far, and my guts tell me that it'll be even more of a spectacle on the future. Great going. Cheers!
Hey folks! Just going through some comment pages, saw Led's comments around, and was wondering as quite a RTS player myself, that Edain does have a few problems with the unit finding, regarding the colors. I do think that, altough it was very stupid, it was a bit of a necessary addition to the game. Perhaps, if the colors were not that much abusive, such as a bright Pink or light green as before, perhaps less chocking colors. It doesn't take much to make a difference like between Grey, black, white, very dark green or mid tone. And those uniform colors, they don't do much damage on the unit's texture. Maybe at least on the banner carriers, something like that. I disagree with him a bit about the arrows, due to the realism imersion that Edain really managed to archieve, however I still think single arrows from heroes are really annoying to spot. About the T2, I rarely, basically almost never, see a Gondor player use the T1 Gondor Archer. Now in 4.0 since you need to build up a camp outside, sacrifice a spot for them, maybe we'll see a variation in gameplay. Current version stays with almost absolute ranger focus on Gondor, but soon this is gonna be in the past (I hope so) ^^. Anyways, again, that's just my two cents! Sorry if I burn up the topic.s.
Been a while since I last shown up in Edain page, question still around :). Dani uses the Unofficial translation, Google translated patch, here: Moddb.com
Those bugs happen in the campaign when you install Edain. For me, just disabling the mod in the Switcher did the trick (if it's Aragorn's sword, mod is activated, if it's Angmar's it's Vanilla). Anyways, best of luck! Also, bless you Edain Team xD. Those updates are amazing, you guys are doing one of the most impressive and ambitious mods I've seen! Also to you, best of luck ;D
There are tons of works in the Tolkien universe, ages of story in the Middle Earth he created :]. I don't know if PJ would make any movie relating to, f.e., the Lost tales in the Silmarilion, like in the chapter of Feanor's oath and the late wars, or even perhaps with Sons of Húrin... It would be nice to see more movies like those, I would really be looking foward to it! Yes there would be some flaws, movies always change the stories, but still :D. Since the movie industry speaks the language of $Money$, maybe Guillermo or PJ wake up deciding to do something else, maybe cover their bathroom in pure gold, or try to get another one of those golden statue thingys... but who knows :].
HOLY @#%!! Its been so long since I've logged in Moddb, and I log just to see Mordor Tiel 2 update AND in the day of the Hobbit trailer release?!? Freaking mind explosion >:O. It's amazing how the team is able to provide us with the best factions one can imagine, such perfection... amazing work you guys ;]. A quick question, is the Nazgul's ability with the horse swapping really that fast or is it just for the update video? Because that seems a bit unfair if you compare to the other units speed in swapping, mount to feet movement. All in all, extremely amazing! Sauron is Mordor, just as it should be, and his attack animation just blew my mind away! Great Job as always. I salute you <o/
About the outpost defenses topic, seeing the concept designs, I'm supposing that all outposts do have a basic Tower defense system. Cirith ungol's tower, outpost center tower, even Morgul's tower (Maybe should get a different suitable attack pattern, like the particle with the Imladris Magicians,with some greenish effect perhaps), but it seems enough to me. Dol Guldur might have a shroud surrounding it that debuffs enemy units or something alike, similar to Lorien's trees. IMO it is already annoying to play current version and see some players building towers and fortifying as they advance... that's not how it's supposed to be I think. The battle should be dynamic, a simple flaw in the player's command should make possible for the whole game to change. It's excitement that makes battles memorable. The idea of taking outposts doesn't means the same as a camp. Outposts are provisory emplacements, to streghten the army at a certain location. It is fair with gondor for example, having a bulky fort, little production capabilities, unique, but for any standard outpost (3 spots) to have defence spots... I really don't support that ^^. Just upgrades perhaps, but no camp simillar defence capabilities. Anyways, again, that's just my two cents :].
Amazing design! Dark and terrifying as Mordor should be ^^. Just wondering tough, do these palisades work like Rohan's camp walls or it's just aesthetical and units can walk over them?
Amazing update! Really great to see Mordor respected as it should be. I always kinda hated the Red tone in the buildings expecially in the main fort. I tought the one you made is really amazing, if it was just a bit bigger perhaps, would be just perfect. All the reworks were needed and WOW that orc pit was always garbage to me, glad you got the sweet barracks. Just sad that the Catacumbs design will be left out... I really liked that gore look of the building, maybe it would fit better in Morgul's outpost? Well but I see you guys definetly made some great decisions, you know what you're doing ^^. Sauron would (will? ;/) be pleased with thy work ;].
I'm also a bit sad about this matter. The Rohirrim in Edain don't seem to be such a huge difference at all from other cavalry units... In Vanilla they're faster and somewhat stronger than Gondor Knights and they really stand out in any cavalry confrontation. In BFME I as well, expecially with Theoden's glorious charge, you barely saw any infantry players with Rohan. When they were used, it was only as meatshield for archers. It seems that in 4.0, people will be so eager to use the new infantry system that they'll just leave the horses aside. In this version already, you see 70% of the players using infantry focused army, only with the Rohhirrim Archers as support. I asked about this before and the team said that they intended to keep Rohirrim as they are. I really hope they get some more attention for the next version... It would ruin Rohan for me if they didn't :/.
It's indeed, a bit pointless to split a possible MotE faction. True, they are both large realms of ME and yes, they both have their most likely different units and cultures, however, as a faction for Edain, who considers a faction's playability and uniqueness, they are not very useful. In the case of TA TW mod, they had to be separate, since in that game, you are the true "Lord" of those realms. You rule the kingdom you choose in that game(lots of factions = much more replayable/very challenging/extense game). Here, it's a almost exclusive battle simulator(mastery of a faction, and simpler gameplay = dynamic gameplay, more entertaining for a RTS). Every choice of faction must feel unique, in their units and in their gameplay in battle. I think that Aron's view of a MotE faction fit well, tough it can be inproved in some points, but if it were to appear in Edain, it would be surely very similar to that point of view. On another side, Edain considers the facts that were on the books, at the Third Age, with Angmar as a early faction, and the dwarven realms at different times. All Eastern factions were basically support roles in the media, all with pledged alliance to Mordor. They are good as auxiliar faction for Mordor as they are, so if the team decides to make them their own faction(first of all we thank them for doing it :]), they should stay true to their presented role: Both acting togheter against their common enemy. Of course, that's just my two cents :)
I don't know if the team would like to turn him in a normal hero, since the Eagles were mostly a support force in both books and movies, not really joining them in every fight as a permanent asset. Also they were extremely rare in M.E., so Gwaihir's duty was mainly to keep his people safe. It would be nice to see him summoned in a higher level tough. I agree that it's quite annoying to level him up all the way every summon. Or maybe just give him all the powers and reduce the spawning time. After all you don't need to level up the Balrog or the Three dragons to use any power ^^
I feel more or less those same emotions :]. Regarding both trilogies, Imo, Lotr had more of an emmotional appeal due to the proper context of the story. In Lotr it's a war that will change the fate of Middle Earth, in that every small step the good armies and warriors take, is a small step to victory and in which the evil makes use of devastating measures and tactics to make sure that the good is forsaken. The plot is more appealing and emotional due to the greatness of the caos itself and the enormous Consequences. In the movies, we really cpuld absorv this greatly, which makes each moment memorable. In the 1st Hobbit, the emotions I'd get were nothing real close to sorrow or fear of the danger the characters were, but I had compassion towards the characters. I wanted the dwarves to notice how eager Bilbo is to help them, to understand that the quest is not a simple one and that it's not only about retaking Erebor, but much bigger. The movie gets through that. In a sloppy way? Yes. But it gets there. However the 2nd was completely different. It got me when it got huge. Just like Lotr consequences rise in this movie. Not in the action scenes, obviously, but the plot expands and sets the stage. I saw the Fear in Gandalf's eyes in front of Sauron and in Brand as ge sees Thorin depart, the confidence to enter the mountains in Thorin in contrast to the awereness of Balin, then Smaug's mightness and his marvelous tone of Anger and Pride, posing strong after he's challanged, and finally, Bilbo's sense of regret, followed by the dark of the credits, and the amazing song of Ed Sheraan. So, to sum it up, Lotr was everything you described. But in the Hobbit movies, expecially the 2nd, both hit you in its way. As for the 3rd one, if the 2nd was a good setup, I expect it to suprise us ;].
That one upgrade made me lose a multiplayer match... I got quickly in front of the fortress, in early-late game, and with goblins, there was no way to effectively attack the fortress. Trolls and giants couldn't hit it, the faction has no catapult, they don't have flame arrows, just poisoned, the Uruks died quickly to the fort's defences, and the dragon got shot out of the sky in seconds. It was ridiculous. I literally tried to attack it in every possible way for 30 minutes, I guess, and then told the guy that he beat me by tireness lol. That ability is ridiculous. Maybe a 70-80% damage reducer
would be more balanced :/.
I'm happy with The Hobbit movies. "The Hobbit movies are not much of a worry" as I said just above. You missed the "title change" main argument regarding The Hobbit. Also, I'm actually happy overall ^^. I'm playing Edain and thinking of how much of better storytelling can be done around his work. In a more Lore related way. With all Edain and Tolkien fans here I'm sharing such tought with such people ^^
Terrible, terrible change that Mr Jackson made IMO. "There and back again" was a great title, that really expressed some respect to Tolkien's work. The same respect that was shown in the end of LOTR: RotK, when Frodo signed his story The Lord of the Rings, right below the one written by Bilbo, "There and Back Again". This change is simply ridiculous. And even more is his excuse to change it. As quoted from his FB page: "But with three movies, it suddenly felt misplaced—after all, Bilbo has already arrived “there” in the "Desolation of Smaug"." . WHAT? Seriously? That doesn't make any sense! There; Bilbo is there! And now he will have to struggle to find a way to leave that nightmare, see the fall of Smaug, and fight through the rising forces of Sauron to find his way back! Goddang it... and Battle of the Five Armies? Tolkien barely describes that part in the book! A title like this simply an appeal to the action-orgasmic-movie fans. A very rushed appeal to achieve a new public, since he ruined the expectations of the actual LOTR fans. Also, "don’t be surprised if you see it used on a future box-set of all three movies." Ok, thank you Peter at least THAT you cared to make... more money. However, in content, The Hobbit movies are not that much of a worry, as I actually enjoyed the first two, in my own way, but in other areas such as in video games, we see things such as Shadow of Mordor (THIS GAME!CAST IT INTO THE FIRE!), War in the North, Guardians of Middle Earth, everything is falling apart! Tolkien's saga is beign completely raped. I really feel for the amazing work that he's done. I really wish someone made a good work on this amazing world he created. I for one, would like to see some similar game to The Last Days mod! All in all, I feel for the poor man... glad that he's far away from this world by now... in peace.
I really don't understand why Peter Jackson changed Bolg's appearence... if you type "Bolg Hobbit" in Google Images, the Bearded, more badass-looking-less-azog-lookalike is the first to show up on the page, with even more of him along the pictures xD. Great choice Edain Team!
That happened to me before as well. Also back in 3.0, Obi Wan froze right below it for the entire match.
Does this Mod work only at GC? I tried playing a Skirmish 2v2, me and hard vs med and hard, and my mate's AI didn't seem to work very well...
Amazing! Just don't know if my Pc will handle those effects here lol. Keep it up!
Do I have to upgrade anything in the building to get it? Because even after that I still get Troll lairs. Is there a minimal chance or anything like it?
No walls for the evil folk. Angmar is the only evil faction with a wall. There was a loooong discussion regarding that on moddb, on the german forums, anyways, I completely agree with it. Not lore wise and not gameplay wise. Also, just on a side note, Lothlorien might be the expection on the good factions, being the only one without walls.
Amazing skin! Just wondering, will he still remain as a summonable cook/healer?
That is a nice way to look at that aspect :]. And even cool to imagine that extra witch king curse ^^. It's a bit annoying, yes, but it does make sense and balance the variability of gameplay. Thanks for the explanation!
Hey folks! Was just watching Dani's video (great match btw) and was wondering if you're going to change the one man targeting of Angmar's hordes, to kill the entire group. It's a unnecessary disadvantage IMO, and really annoying on multiplayer matches. Why can't they simply behave like normal units?