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Hey Guys! I was thinking about the comment below, about troop movement on the walls, and I was wondering about a very anoying thing that happened in BFME1: When you had your archers up the wall in multiplayer, the other player could just use Gandalf's Wiz blast ability, f.e., to hit them, even if he's below on the ground. Can that issue get fixed on 4.0? Even some other skills where possible to hit, such as Gimli's jump. I've noticed that this is not possible in Helm's deep and Minas tirith, maybe it's because of the wall type, idk, but still, it's really annoying. Also Moty voted ;D
Guys sorry to bother here, but I'm getting a weird crash, RaW only, when playing any Space skirmish. The game just closes all of a sudden during the game, don't see any patterns on it, it's just a random crash. No errors at all, the process just suddenly ends itself. Land is normal, GC is normal, just Space Skirm. Great mod btw, loving to play it! Voted for Moty ;D
Amazing update! You got the faction exactly how it's supposed to be! Just a quick question tough, are you keeping the same models of Smaug and Bolg? I really like the actual model of Bolg and the movie one that people are pointing out looks way too much Warcrafty... And he looks more like a standard bruiser than an actual leader. Once again, good job Edain Team!
They intend to release it in both languages at the same time. No worries ;]
Tunngle is a pretty self explanatory software. The problem is joining the lobby ingame. You download it at it's website, get on the network you wish to join, start the game and choose the second option on the main menu. Then you go on Network and you're in the lobby. Tough many people agree on a match beforehand at the tunngle Network page, it's not usual to get a game rolling just by joining ingame lobby ^^. I'd also advise you to get the unnofficial English translation patch here: Moddb.com . See you online ;]
Just so wonderful when I saw the "10 updates" on my ModWatch... the feeling of wondering "Is that Edain news? It's gotta be Edain news..." and then scrolling down and finally get shocked by the update! Even yet to be not disapointed a bit by the new creation of the team. Keep up the good work, and may you go on spreading the joy and enthusiasm throughout the hearts of the mod's assiduous players!
Amazing! Greatly improved. The shields do a great job on adding a more professional look to it
Hey Gnomi! About those questions for english version, couldn't there be a way to speak to Klem and ask him to publish his unnofficial version here on the mod page? It's at BFMEII:Rotwk official game page, but it would be really more accessible and would surely quiet down those repetitive requests (and our repetitive answers ^^) if it was here beside the mod download. And imho posting here wouldn't be prejudicial to any side at all, either Edain Team or klem. Btw... here's the patch folks - again ^^: Moddb.com
I agree with you guys regarding the orc models, they really are well made, but there's something about the shields that... Idk, for me it looks a bit like a giant Waffle :3 . That's no insult meant just thinking it should recieve a retexture or something...
Here's an unnoficial English Google Translated version (text only) made by Klem: Moddb.com . I always post this once in a while xD. Is there a way to ask Klem to publish this on the Edain Mod page? Gnomi? Lord of Mordor?
I feel I'll get owned on this map if I play CIS :]. And probably end up throwing my pc out of the window... So I'll go for Republic and defend it with them Jedis ^^
What a freaking awesome map :OOO. Nice one Ozzy ;]. Love the Tight quarters scenario ^^. Would be nice to see lots of Infantry only areas.
War in the North went very out of lore, among Lotr games. Like all other games, loses to "The Lord of the Rings: The Third Age" (Don't know if anyone remember it, but you fight and kill SAURON's EYE in the top of Barad Dur for no reason at all. You're just there xD.). WITN is really fun to play, but the fact that Gwahir helps them directly, that there are Orc Mages all over the place...maybe that's just a simple tought of mine, but it's just weird. Tough I've enjoyed Agandaur as a Villain, but if I remember correctly, the team said they're not adding him.
I was kind of sad when I saw this message at first, thinking "Well, maybe there's really nothing that needs changing...", even +1'd it ^^, But then I started playing a bit more Rohan in the last couple days and coupled it with some MP mathes I saw/played including Rohan, and I noticed how easily can their cavalry be countered. It's really bad cause a lot of players don't even consider getting the riders and just go for peasant spam, Galadrhim or rush to the 10 lvl power to upgrade farmers to soldiers. It takes off Rohan's identity that is heavily represented by their horseman and now with all those additions I fear it may fade even more than now. What saves the cavalry is, of course, their hit and run capability, but many players (sadly, including me) see this as an expendable. Maybe something more can be changed, a stat modification for the horses, make them bash swordsmen stronger, a skill learned on level 3 that makes them take less damage from spears or something like that, increase horse archers damage... I'm just frustrated cause they're really easily countered, just by clustering all your troops togheter; while Rohan player not being able to fire catapults or ballistas at them because they have been forbidenn in MP, or using Haldir - supposely, the counter for this - because he spent money with the Rohirrim, cause he choose the Horses; and by putting some spearmen here and there, they become useless as the enemy charges at your base. I'm saying this basically to brainstorm some ideas, just saying anything for the sake of the Rohirrim ^^.
Unofficial English Patch: Moddb.com . You're welcome ;]
Rohan looks awesome from that update :] . Finally, the requests for infantry for Rohan will cease ^^. However I can't help but notice that not much was said about the Horsemen. Another update, perhaps? :s
Yeah, there are plenty maps on BFMEII Heaven and other sites, the prob is that none of them are "Edain specific" lol. F.e. a map that required player to be faction "Men" crashed on my Pc... and some others are just a bit unbalanced. Still, most of them work fine, and should definetly be given a shot, but if one was made exclusively for Edain gameplay, it would be perfect imho.
It would be really awesome to see one of those maps! Tough lots of coding is needed to do as such and the team is working hard to port maps to 4.0. From what I know it's only possible to port the map from BFME (terrain, etc) not the scripting. Maybe a independent team might do the work for now, but once 4.0 is released, it might only work for 3.8.1 due to the different system. Btw... I'm also a brazillian player :]. Nice to see more in the community ^^. Do you have a tunngle account so we can play online some time?
Hey Gnomi, would you mind saying what you tought on the Dwarven power idea we discussed a few days ago :3 ?
Great drawings mate ;D . I really think they could use such concepts if they're eventually making those Fief Heroes. Nice 8)
So, Gnomi, what did you think about that idea on the Dwarven power? I kinda missed an answer in my last post :).
Google translated Fan-Made english version: Moddb.com . All texts translated.
Maybe if dwarves runes came out of the battalions, or perhaps making the troops white such as with the Warden ability from Lothlorien. And I always loved the eclipse effect that comes from the dwarven mausoleum, but I suppose it would confuse the players on wether they are using eclipse or the spell... about the name, I can really think mostly of "Aulë's Blessing" x] or perhaps "Awakening" ^^.
The only thing I've never liked about the invincibility spell is that it's one battalion and you never get to use it when the assault just starts, due to the one unit selection on the group. I only found it very effective when I used on Khazad Dûm veterans, but still there were only 3 men remaining on the group, due to the archers that hit them before they could get there, and the impact was significant. But for a 2 tier spell power should be stronger Imho, cause it's much less effective with guardians. I would be nice to do something like darkness, but that would not only boost but, instead of taking enemy leadership off, strenghtening the dwarves leadership. i.e. 50%+ leadership bonus from heroes, if that is possible to the game's engine as you guys stated several times that it's a very limiting factor, unfourtunatly :[ . And maybe it would be nice to hear from a dev how to uses the invinc spell properly. Always good to learn something :3
I don't think it would be good for gameplay ^^. Valars are the ultimate beings on Tolkien's stories. They can easily destroy or create anything they wish. If Aule himself was to appear on ME it would be the most miraculous event ever to happen in Third Age :o. I'd say something about the dwarves mighty strenght, that partially came from Aule, would be better, lore and gameplay speaking. Like a spell called Aule's Blessing or likeso, that would give the dwarves a major global temporary damage/hp boost, such as darkness to goblins, to replace Lone tower, Barrage or even Citadel (? :D)
Awesome :o. Can imagine him cutting heads off already
Slade there's an unnoficiall english google translated version in which every single text is translated ^^. It helped me a lot on understanding some key game concepts, specially Goblin's coronation system. Here's the link: Moddb.com
More heroes? I think Boromir is already an awesome hero I'd just say Gandie needs a little overhaul. But thats not the question, those heroes should stay only on spellbook, for Durin is only the hero for dwarves cause he is the first dwarf, a divinity to his people. No other dwarf is more worthy to the ring than him. And I'd surely not give ring to Isildur once again ;D
I got a weird bug... Leveled up to 24 at the char creation, and then the first event that is supposed to happen (the robbery), the merchant didn't shown up.