I am an intermediate Source SDK user (Half-Life 2 content, etc). I am creating several mods of my own (99 Bolts, Assault on Overwatch, and other personal projects) and I am contributing to several other mods (Room Escape, etc). I have good ideas and the will to learn. I'm also a nice guy who is willing to help others learn about Source. - November 2011
More map work comes in for Room Escape. Can you find the exit before it finds you?
room escape mapping update
With one map down and one map to go, Assault on Overwatch continues to grow...oh so slowly...oh so slowly...oh so freaking slowly.
assault on overwatch: halfway there
Happy birthday 99 Bolts. It's been one year since I first started work on this huge wasteland-themed crossbow assassination mod.
99 bolts 2010 mid-year update
The mod team from In Development comes to you with new map work, new model work, and quick updates from the team.
summer mapping update
Our new mapper is remaking the hospital room where balto (you, the player) wakes up!
balto mod mapping update
Real-world issues have forced me into a brief hiatus from modding.
out of the loop
Assault on Overwatch has been caught in a loop of postponement.
march update: promises, promises
Assault on Overwatch faces another delay to its release date, but the end remains well within sight.
february update (mod postponed)
99 Bolts is essentially paused in production as I work on smaller, self-tutoring projects.
january update note
Assault on Overwatch paused production for the last two weeks, thus pushing the deadline out...two weeks into February.
january update note
Born from the ashes of my Sniperville map, this mod will test my ability to release a polished product.
starting up assault on overwatch
Admissions of my wayward focus can turn out to be good for the mod.
december mid-month update
I give thanks to everyone who's been helping me thus far, and reveal some big news about 99 Bolts and another mod, called In Development.
99 bolts + in development thanksgiving update
Bad news and good news to report this month, the smallest media release since June.
october mid-month update
Ten new images, a new video, and tons of news (if you're into reading, that is). 99 Bolts plunges you into an irradiated wasteland to carry out a sniper's...
september mid-month update
I have created a "group" for 99 Bolts so prospective collaborators can add it to their profile.
99 bolts project is underway
99 Bolts yields its first maps to the public. These maps will not be included in the game...indeed, these maps will never be worked on again. Read on...
first playtest (last hour for old maps)
99 BOLTS places an emphasis on use of the crossbow in a barren, war-torn wasteland. This is a conspiracy-driven sniper mission.
august mid-month update
Five new images of a rich wasteland environment, and a change of updating pace.
ugly update for august
I figured I would try to get some feedback on the stuff I'm working on right now...there are ten new images for you to peruse and provide your feedback...
the ugly update for july
Hey guys, I'm Ben, the lone assassin building this mod. Welcome to 99 Bolts: Chasing Winona. Let's set some things straight. This section is mainly for...
the premise of 99 bolts
99 Bolts received its first update on July 16th, but with luck, there are many more to come.
july mid-month update complete
When I first created sketches for the various maps of 99 Bolts, I had intended for there to be only one wasteland map, and I didn't have any kind of miniature...
expanding the wasteland, taking your advice
First bit of news regarding 99 Blots: Chasing Winona, serving mainly as an introduction to the mod and the promise of more to come.
starting up 99 bolts
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