Well, if i have a purpose and i say i will gonna finish this i always will, but only one problem, i'm lazy, but i will always finish what i started!
Video will come, when i will finish my cut scene...
im not dead, im in military, an upcoming update is coming at 25 of December, then i can talk about it and what have ive done aswell.
Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.
wowo...that..actually looks very good, like very-very good..
awesome work dude!!
Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:
I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.
Also if you are a good story writer and are reading this and wanna help this mod, contact me!
Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.
No idea how it works, but it works now!
damn this SITE!
until i get it fixed
A small backround about this race aswell.
Hunters or in other name "Mgalekgolo" are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability.
If you want to read more than that.
I thought so aswell, that i could make a trigger, and when enemy notices you before the assassination, trigger would be disabled, but unfortunately i don't have that trigger function, neither i know if its possible to add something like that...
A side note:
This is actually my first try at doing something like this, i had a plan of doing full scale fighting but i need to practice, and thatswhy i'm doing these short ones.
Yea noticed it when i finished it, but i made a good start atleast ;D
hmm, probably, the problem with animating them is that i dont have a good reference...Then again, these are V 1.0, next ones will be better.
Have to say i hate this *summary* thing...damn painful!
jjjup, from Halo 4...
there are 2 reasons i rarely model
1:i'm not a pro yet.
2:i find it a waste of time when making a weapon what already exists.
Good question....i dont know, re-rigging wont help, so i must delete the vertex what is causing this, but it might go worse and from a an others spot entirely...what a pain
I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...
man, driving that thing will be hell of a fun :D
No idea that i *updated* the mod, i only changed 1 thing.
Far Cry 3
In Cryengine 1
Hm, some animals like deer and such would look cool.
So this is how my animations look in game, awesome :D
Here's a note, graphics are lowered to minimum, if you have good pc, then it will look more than awesome.
mp maps will not be included, i mean you can still try x}
But just this sp map + you can mess in editor with stuff.
Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.
With meat what like flows to your mouth, shouldn't be very hard, only need models for it.
Engine is weird, i had the boosters attached to the sabre with link tool, and engine weirdly does that, i will fix it to just making it all in one mesh.
A Hero needs his metal!
Thanks man, means a lot!
This mod will be finished, only way it will be cancelled is when i die, or my computer blows up, and i don't see how neither can happen :D
Animations by me :D
if u will see it in action.
A knife, same as Emile had in Halo Reach.
aahahahah, yea seems so :D
if only skybox would be with shining stars :(
but in the other hand, wow, amazingly well done, like walking in the city all alone, and fearing of being stalked :D
amazing mapping skills btw, a lot of work invested i see.
Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.
Well, this is more then amazing, i'm totally speechless, you changed farcry to a different game in my perspective, more then awesome job!!!
eeehehe, pvcf, this is not a mod anymore if u ask me, its a new game, awesome also in that case xD
I love the city, its so detailed right now, but i assume you will add more and more, if time lets.
Time to get new computer parts to play this new "mod" :D
Cryengine uses instant hit so this was my only way out, in reach there is kinda similar effect so i took it from there.
How about make these fire hydrants destroyable, if they are destroyed water comes out like in GTA San andreas.
clouds with particle effect?
particle effects are still W.I.P.
Its impossible to get the sprint,like on halo reach into the engine, so its like normal running without weapon switched down and this.
So technically it is sprint.
Above the motion tracker is stamina.
well yes, i had the same idea also but it changed because its to hard do make realistically and long scenes in first person, some of scenes i have in fp also but only some of them because the huge problem is the hands and how do bind hands do camera perfectly and making camera movement realistic is quite hard also. Good luck thought :)
camera is too shaky, i would do so when car jumps then a camera view where you can see the bottom part of the car and a lot of dust then back to first person viewing how car slams into something, but in other than that, good work, i like it.
Hmm, yes the picture is more cleaner now, i will try assemble something like it and let u know how did it work out, but i'm not also saying that it will be in game so no promises.
Thanks for the idea thought