Well, if i have a purpose and i say i will gonna finish this i always will, but only one problem, i'm lazy, but i will always finish what i started!

Comment History  (0 - 30 of 135)
Janzu118 Dec 24 2014, 2:41pm says:

Video will come, when i will finish my cut scene...

+3 votes   media: Scene
Janzu118 Oct 25 2014, 2:44pm says:

im not dead, im in military, an upcoming update is coming at 25 of December, then i can talk about it and what have ive done aswell.

+2 votes   mod: Crylo
Janzu118 Jul 1 2014, 1:47am says:

Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.

+3 votes   mod: Crylo
Janzu118 Jun 30 2014, 1:56am says:

wowo...that..actually looks very good, like very-very good..
awesome work dude!!

+2 votes   media: puddle
Janzu118 Jun 19 2014, 1:48am says:

Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:

I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.

Also if you are a good story writer and are reading this and wanna help this mod, contact me!

+2 votes   mod: Crylo
Janzu118 Feb 9 2014, 2:52pm replied:

Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.

+3 votes   mod: Crylo
Janzu118 Feb 9 2014, 5:36am replied:

No idea how it works, but it works now!

+1 vote   media: Reach hunter remastered.
Janzu118 Feb 8 2014, 4:17pm says:

damn this SITE!
until i get it fixed

+1 vote   media: Reach hunter remastered.
Janzu118 Feb 8 2014, 3:44pm says:

A small backround about this race aswell.
Hunters or in other name "Mgalekgolo" are a unique gestalt of smaller creatures known as Lekgolo, which are orange, worm-like creatures that group together to exponentially increase their intelligence, strength, and maneuverability.
*source wiki
If you want to read more than that.

+3 votes   media: Reach hunter remastered.
Janzu118 Jan 17 2014, 3:33am replied:

I thought so aswell, that i could make a trigger, and when enemy notices you before the assassination, trigger would be disabled, but unfortunately i don't have that trigger function, neither i know if its possible to add something like that...

+1 vote   media: Halo reach Double assassination W I P
Janzu118 Jan 16 2014, 10:40am says:

A side note:
This is actually my first try at doing something like this, i had a plan of doing full scale fighting but i need to practice, and thatswhy i'm doing these short ones.

+2 votes   media: Halo reach Double assassination W I P
Janzu118 Jan 9 2014, 8:44am replied:

Yea noticed it when i finished it, but i made a good start atleast ;D

+2 votes   media: Halo reach Grunt animation showcase Beta 1.0
Janzu118 Jan 8 2014, 11:53pm replied:

hmm, probably, the problem with animating them is that i dont have a good reference...Then again, these are V 1.0, next ones will be better.

+2 votes   media: Halo reach Grunt animation showcase Beta 1.0
Janzu118 Jan 6 2014, 9:27am says:

Have to say i hate this *summary* thing...damn painful!

+2 votes   mod: Crylo
Janzu118 Dec 29 2013, 8:28am replied:

jjjup, from Halo 4...
there are 2 reasons i rarely model
1:i'm not a pro yet.
2:i find it a waste of time when making a weapon what already exists.

+2 votes   media: Halo 4 LMG(Light machine gun) custom animations
Janzu118 Dec 27 2013, 12:59am replied:

Good question....i dont know, re-rigging wont help, so i must delete the vertex what is causing this, but it might go worse and from a an others spot entirely...what a pain

+1 vote   media: Halo 4 DMR Custom animations
Janzu118 Dec 6 2013, 11:40am replied:

I did gave it a thought, buuuuut, some weapon models looked so cool and i with my stupid intuition went like, "hell with, it lets but em all in"...

+2 votes   mod: Crylo
Janzu118 Sep 13 2013, 4:27am says:

man, driving that thing will be hell of a fun :D

+3 votes   media: DumpTruck
Janzu118 Aug 5 2013, 12:09pm says:

No idea that i *updated* the mod, i only changed 1 thing.

+2 votes   mod: Crylo
Janzu118 Jul 21 2013, 9:20pm says:

Far Cry 3
In Cryengine 1
Hm, some animals like deer and such would look cool.

+2 votes   media: msi afterburner recordingtest
Janzu118 Apr 30 2013, 3:00pm says:

So this is how my animations look in game, awesome :D

+1 vote   media: slomo
Janzu118 Apr 30 2013, 2:17am replied:

Here's a note, graphics are lowered to minimum, if you have good pc, then it will look more than awesome.

+1 vote   article: *Yaaaawn* Hello!
Janzu118 Apr 30 2013, 2:16am replied:

mp maps will not be included, i mean you can still try x}
But just this sp map + you can mess in editor with stuff.

+1 vote   article: *Yaaaawn* Hello!
Janzu118 Mar 30 2013, 9:29am replied:

Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.

+2 votes   mod: Crylo
Janzu118 Mar 28 2013, 3:00am replied:

With meat what like flows to your mouth, shouldn't be very hard, only need models for it.

+1 vote   media: new weapons
Janzu118 Mar 27 2013, 2:58pm replied:

Engine is weird, i had the boosters attached to the sabre with link tool, and engine weirdly does that, i will fix it to just making it all in one mesh.

+1 vote   media: Halo reach Sabre, and some random stuff.
Janzu118 Mar 25 2013, 1:07am replied:

A Hero needs his metal!

+3 votes   media: new weapons
Janzu118 Mar 24 2013, 2:19pm replied:

Thanks man, means a lot!
This mod will be finished, only way it will be cancelled is when i die, or my computer blows up, and i don't see how neither can happen :D

+2 votes   mod: Crylo
Janzu118 Mar 20 2013, 5:42pm replied:

Animations by me :D
if u will see it in action.

+1 vote   media: stats
Janzu118 Mar 19 2013, 11:07am replied:

A knife, same as Emile had in Halo Reach.

+1 vote   media: Main Character remake
Janzu118 Jan 22 2013, 3:27pm replied:

aahahahah, yea seems so :D

+1 vote   media: Best Work yet, DMR animations!!
Janzu118 Jan 14 2013, 9:31am says:

if only skybox would be with shining stars :(
but in the other hand, wow, amazingly well done, like walking in the city all alone, and fearing of being stalked :D
amazing mapping skills btw, a lot of work invested i see.

+1 vote   media: city at night
Janzu118 Jan 14 2013, 9:29am replied:

Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.

+1 vote   media: New rocket launcher, and sniper rifle
Janzu118 Dec 22 2012, 7:13am says:

Well, this is more then amazing, i'm totally speechless, you changed farcry to a different game in my perspective, more then awesome job!!!

+3 votes   media: opcl lvl snow video 2
Janzu118 Oct 13 2012, 6:02am says:

eeehehe, pvcf, this is not a mod anymore if u ask me, its a new game, awesome also in that case xD
I love the city, its so detailed right now, but i assume you will add more and more, if time lets.
Time to get new computer parts to play this new "mod" :D

+1 vote   media: 2000 m viewingrange
Janzu118 Sep 15 2012, 8:20am replied:

Cryengine uses instant hit so this was my only way out, in reach there is kinda similar effect so i took it from there.

+1 vote   media: Plasma Repeater v2
Janzu118 Aug 16 2012, 9:05pm says:

How about make these fire hydrants destroyable, if they are destroyed water comes out like in GTA San andreas.

+1 vote   media: firehydrant
Janzu118 Jun 6 2012, 8:04am says:

clouds with particle effect?

+2 votes   media: mountains bad weather night
Janzu118 May 30 2012, 2:54am replied:

particle effects are still W.I.P.

+1 vote   media: PlasmaPistol
Janzu118 May 17 2012, 9:24am replied:

Its impossible to get the sprint,like on halo reach into the engine, so its like normal running without weapon switched down and this.
So technically it is sprint.

+1 vote   media: Blowing up spartan
Janzu118 May 17 2012, 12:12am replied:

Above the motion tracker is stamina.

+1 vote   media: Blowing up spartan
Janzu118 May 1 2012, 1:36pm replied:

well yes, i had the same idea also but it changed because its to hard do make realistically and long scenes in first person, some of scenes i have in fp also but only some of them because the huge problem is the hands and how do bind hands do camera perfectly and making camera movement realistic is quite hard also. Good luck thought :)

+2 votes   media: Action scene
Janzu118 May 1 2012, 12:41pm says:

camera is too shaky, i would do so when car jumps then a camera view where you can see the bottom part of the car and a lot of dust then back to first person viewing how car slams into something, but in other than that, good work, i like it.

+2 votes   media: Action scene
Janzu118 Jan 22 2012, 11:59am says:

Hmm, yes the picture is more cleaner now, i will try assemble something like it and let u know how did it work out, but i'm not also saying that it will be in game so no promises.

Thanks for the idea thought

+1 vote   media: Wraith
Janzu118 Dec 2 2011, 6:22am says:


+1 vote   media: Jack S-118
Janzu118 Mar 26 2011, 5:44am replied:


+1 vote   media: Invasion
Offline Since
Jan 25, 2015
Estonia Estonia
Member Watch
Track this member
Comment Statistics
Posts per day