Well, if i have a purpose and i say i will gonna finish this i always will, but only one problem, i'm lazy, but i will always finish what i started!
I remember it kinda worked on older drivers and on windows xp.
Then EAX present just kinda stopped working what is a shame since it had very cool effects and had a lot of potential. I still cant figure out why it wont work on vanilla FC.
Technically speaking no.
See, there already is a Crysis mod for far cry but it got cancelled.
Some armor abilities like cloak work similarly like in crysis but stay true for Halo, it is a Halo mod after all.
Yeah, i managed to get them nicely fit into the story by combining Halo universe with Far Cry one. Will post it by the upcoming weeks.
coders song: theres 99bugs on the lua code 99 lines of bugs, squash one and fix it up 9854 bugs in lua code.
Make an easter egg with that shader!!
Just updating some legal stuff, nothing new to show yet :D
Does objects go back to *Rest* state after they have been touched, since if not R.I.P cpu.
Otherways i like it, only things what remind that its Far Cry is HUD and the hands.
Thaaats a loot of freaking work :D
Technically a Far Cry 1 version of Far cry 2-4
If you guys think that was impressive, hell, i got some more stuff coming up what will probably drop your jaw. The progress is slow tho since i'm a working guy and haven't tested out some stuff yet.
Background texture flickers some times, when i fix that annoying *** bug then i can capture it.
Jjup, cgf models.
I feel sorry for cpu
Visor is disabled for the moment since i need to revamp it and make it less shiny.
Jjup, i write abut it in the news aswell, too much sh-- on the screen.
It looks good, but it doesnt serve its purpose in practicality.
Probably not, since it would require massive and i mean MASSIVE amounts of coding and animating for every weapon type to match another and so on...
However there will be some dual weapons probably, but not in a level you can see in halo 2 where player can just pick a dual weapons of choice..
Since i already have dual magnums and smg in the game to try out the gameplay, but the work what goes into it is so massive.
I will be honest, the health meter is a bit sketchy and i'm still thinking if i will put it to the game or not.
without pvcf it wouldn't had happened.
I wanted to actual make a video of showing how each thing works like without visor, with visor only shaking and everything shaking but sony vegas hates me...
Story/level design art is the part i need for help the most, since without that i cant even start with the rest, i can try to do something with the HUD myself and as few script masters if i can print an actual 3d model on the screen when a special weapon is chosen or anything else..
About 70 days left til i get home for some good time, and i will try to get stuff done as much as i can til i have the time.
Okay, thats actually very awesome to see, think about a dark forest and then flashlight just walking towards you..
So my pc would probably handle it all ultra...
Eve in all low it looks good.
Video will come, when i will finish my cut scene...
im not dead, im in military, an upcoming update is coming at 25 of December, then i can talk about it and what have ive done aswell.
Just a little hint on those who read this and want to see this mod in good quality:
I ordered new pc parts so, in next week or so, or this week, you guys are going to see some HQ videos of this mod, not like my old ones where everything is low.
wowo...that..actually looks very good, like very-very good..
awesome work dude!!
Woaaah, 4months of dead time...
Weel, would upload a video but i cant upload from youtube, so if anyone is interested on what it is about check it here:
I'm kinda working on the mod, since i literally don't have the time or i'm too tired to work on anything.
Also if you are a good story writer and are reading this and wanna help this mod, contact me!
Honestly, i have no idea, campaign ofcourse will come, the story needs to be made first and i need to have everything ready for level design, right now i'm on a stage what i call "experimental", so i need to see what how and why some objects need to be in this mod and what objects don't.