Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.
Engine is weird, i had the boosters attached to the sabre with link tool, and engine weirdly does that, i will fix it to just making it all in one mesh.
Thanks man, means a lot!
This mod will be finished, only way it will be cancelled is when i die, or my computer blows up, and i don't see how neither can happen :D
Missions are right now a plan, i plan something like 10-20 missions + co-op, if i get co-op to work in mp with no mistakes, and thanks, means a lot :D
Weapons are more or less done, and i can now start with level designs slowly, same goes with story.
if only skybox would be with shining stars :(
but in the other hand, wow, amazingly well done, like walking in the city all alone, and fearing of being stalked :D
amazing mapping skills btw, a lot of work invested i see.
Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.
gameplay is planned to be very much as in action films, explosions a lot of enemy's and so, as far as i can tell...
Story in the other end needs some making, friend of mine told that he will work on the story but yea...
some notes:
i literally don't have no idea why the hell animations are so misplaced, in 3ds max everything is good, in game...god dammit!!!
Ignore the reload sounds for the rocket launcher, hasn't found and made proper ones yet.
also these weapons are very high poly around 15k+ .
its a messing around field, if i would do that i couldn't even film it all, fps would be then -500+...
I have some areas what are half finished and have some good work but into them but my computer would explode if i would film on there.
So this is how my animations look in game, awesome :D
Here's a note, graphics are lowered to minimum, if you have good pc, then it will look more than awesome.
mp maps will not be included, i mean you can still try x}
But just this sp map + you can mess in editor with stuff.
Thanks man, city is about 40%, i'm going to get nice future car models, also the buildings is right now a concept, i need to talk with some people, the vulcan, hm, i will make it like in halo 3 where you control it in 3rd person, but i need figure out the animation part, what is a pain in my neck, animation controller is very messed up, a lot of work is still needed to be, including clearing the mod folder of the things i DONT need, eight now the mod is about 1-3gb, dont really remember,ˇso its a huge mod with hi res textures and high poly models.
With meat what like flows to your mouth, shouldn't be very hard, only need models for it.
Engine is weird, i had the boosters attached to the sabre with link tool, and engine weirdly does that, i will fix it to just making it all in one mesh.
A Hero needs his metal!
:D
Thanks man, means a lot!
This mod will be finished, only way it will be cancelled is when i die, or my computer blows up, and i don't see how neither can happen :D
Animations by me :D
if u will see it in action.
A knife, same as Emile had in Halo Reach.
Without a helmet.
O.O awesome!!
:D
A question, what to you think about the new hud, the visor mainly?
still W.I.P but yeah, you can see it in screenshots i have posted.
cool :DD
was 86 or 88, and just like that, jumped to 106, really awesome to see that, and really helps me to just start working hard on this mod :D
dude, you have amazing mapping skills :D
Hi, and Good luck!
*Tracking*
aahahahah, yea seems so :D
i agree :D
Hell!!!!
The muzzle flash is missing...ee... pretend that its there!!!
:D
also:
My computer is pretty busted so i was lucky to make these anims and not get any errors in my face...
Missions are right now a plan, i plan something like 10-20 missions + co-op, if i get co-op to work in mp with no mistakes, and thanks, means a lot :D
Weapons are more or less done, and i can now start with level designs slowly, same goes with story.
if only skybox would be with shining stars :(
but in the other hand, wow, amazingly well done, like walking in the city all alone, and fearing of being stalked :D
amazing mapping skills btw, a lot of work invested i see.
Vehicle-tile big i got fixed, too much polys-lagg, and if they merge then again...problem.
The sniper animations are off, especially that part where hand recharges the recharge handle, finger is off... frustrating.
gameplay is planned to be very much as in action films, explosions a lot of enemy's and so, as far as i can tell...
Story in the other end needs some making, friend of mine told that he will work on the story but yea...
some notes:
i literally don't have no idea why the hell animations are so misplaced, in 3ds max everything is good, in game...god dammit!!!
Ignore the reload sounds for the rocket launcher, hasn't found and made proper ones yet.
also these weapons are very high poly around 15k+ .
lol, i told it, i wasnt logged in :D
Well, this is more then amazing, i'm totally speechless, you changed farcry to a different game in my perspective, more then awesome job!!!
its a messing around field, if i would do that i couldn't even film it all, fps would be then -500+...
I have some areas what are half finished and have some good work but into them but my computer would explode if i would film on there.
Nice, now the Far Cry got better!!
Thanks man!