Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.

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pvcf Author
pvcf - - 4,943 comments

Reflex-studio.com 471mb download
youtube Youtube.com
short walk trough in to map "instant fight lvl 1".
shows a actual test i'm working on: show infos for pickups (you can switch it off in menu), comments welcome!
note:its still the same map like the last 6 posted videos.

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Olku_
Olku_ - - 2,074 comments

Mossburg lol

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Janzu118
Janzu118 - - 156 comments

Does objects go back to *Rest* state after they have been touched, since if not R.I.P cpu.
Otherways i like it, only things what remind that its Far Cry is HUD and the hands.
Thaaats a loot of freaking work :D
Technically a Far Cry 1 version of Far cry 2-4

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pvcf Author
pvcf - - 4,943 comments

i have a entity streaming system in devkid, entities will be only visible, processed and physicalized in a certain radius around the actual playerposition. so you have from very early begin the final worst case CPU rate. this system handles with each conditions triggers, props, AI, vehicles. every entity have also a additional switch in properties where mapper can choose if its affected by the streaming system. finally every user can totally switch off the whole system in config menu. with this entity streaming system i can have instead of max 20 AI and 20-30 props some houndred ACTIVE (!) AI's and thousends of entities (and i have it on all maps and they behave now constant in FPS on all time). the most critical problem is the updateroutine for the whole entity activate/deactivate routine, if you have thousends and thousends (which i have...) you notice sometimes a microstuttering if you pass a "streaming boarder", same like if a shader is missing.
so i also have a entity priority field, 0,1,2 , mapper can choose which priority every entity have and user can activate/deactivate 1 or 2, so only entities with 0 are processed. in this case for example big tree shadows and all the small stones on ground are only shown and processed if player have switched on all 3 priorities.
video was recorded with priority 2, if i switch to 0, the FPS increase by 30% immediately.

the Farcry HUD is also very developed but in tradition of original farcry, i hope my one looks much better :D thank you for the comliments, janzu :)

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Marek33
Marek33 - - 3,890 comments

Excellent mod showcase! I will definitely subscribe when I have a time for YouTube!

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pvcf Author
pvcf - - 4,943 comments

thank you marek33 :) what did you think about the pickup item showcase description? i'm totally unsure how it should look, and for my taste its a little bit, hmm, ugly, but i did not wanna make it look technically like i would this expect in deus ex, for example.
the system like stalker, where you have to take it first, then go to inventar, then select it and read description is also not liked by me, its overkilling and look like a mess. also in my mod some pickups are used instant by picking it up, so its better to know BEFORE what you get, so you can decide if you take it now or later. to keep sure that this popup does not appear in a fight if you run over a pickup or weapon, the routine works only if you face the object with cam and if you dont move your character (but you can still move the mouse as long you face the object).

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Marek33
Marek33 - - 3,890 comments

It looks very good in my opinion. You could change it to something better (play with it a little to make a better picture of the info but I don't really know what kind of thing should be there). I think it should be activated by looking on an object after four seconds (if it is possible) and if not then It would be a good thing if it can be activated by some key.

That's all for now and I will also think about something else because I can't think of better things at the moment.

Btw: I was searching for Far Cry 1 SDK and I found this: ( Youtube.com ). I have no idea if it is SDK for Far Cry 1 but I hope it is. Unfortunately it is in Russian language.

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pvcf Author
pvcf - - 4,943 comments

thank you for the SDK link :) the SDK (which i also have), was given away by crytek for modders, but its not complete, some critical things like editor, AI, renderpipe and renderer are not included. Crytek wanted to licence this part (which they do now for actual cryengine ports).

activating the info with a key is intresting, thank you for this hint :) maybe usekey, which is normally used to grab the thing, have to be pressed twice time: first to show info and, if you dont leave the spot, second time, the object is taken.

i already have experimented with different paper backgrounds, different screen positions, but it all ended up with this what i have, and i doesnt like it very much. maybe i must adapt the half transparent farcry HUD i have on lower screenborder, like the black-gray transparent shape from grenade selector :/

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Marek33
Marek33 - - 3,890 comments

It looks like it is the SDK which could enable much more things but at least Crytek released mod tools.

You welcome!

Its good enough so I wouldn't much care about that.

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pvcf Author
pvcf - - 4,943 comments

ok i let this rest and wait for Janzu's newest work for opcl :D

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skx_doom
skx_doom - - 69 comments

Some really outstanding work with CE1 here. Some places like in the end of the video are truly gorgeous and I suppose are hugely inspired by S.T.A.L.K.E.R. and HL2 which is a good thing.
The only thing I can mention as a russian is that metal balconies on a russian buildings are seem out of place, really.

P.S. Everything kinda telling that this is going to be a swan song of a Far Cry modding, I don't think there's gonna be something else that big. So... good luck with development. I hope release is pretty close.

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pvcf Author
pvcf - - 4,943 comments

thank you for your detailed comments! i have added the iron balconies because of a needed structure-interruption, i hope its possible to live with that as native russian.
there is also still some work to do: most of indoor areas are still empty (you have seen it in video, ok, they are more filled out than in other games but for my taste, they are empty. GTA5 is the reference here.
same for some additionally secret spots and some more city places and buildings which i did not have shown in the video, also the complete wooden canyon fortress need to filled up with stuff. than i have to finish the missionlinking, place all enemies, pickups and then set up the wave-modes. (its a alternative gamemode on the same map). together with some real life problems (no money...) including finding a new home and move home than in next weeks, i'm short on time, but i really do my best!

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