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Problem nr 1: Sound

News 1 comment

Was making a research on how to get sounds into the engine and that what controls them in the first place.

Usually its the main script for like a vehicle like a car or a plane. It defines when sound is being used and what sound, directing it to the sound directory.

Example from cryengine 1:

"""
self.break_sound = Sound:Load3DSound("sounds\\vehicle\\break1.wav",0,100,7,200);
self.engine_start = Sound:Load3DSound("sounds\\vehicle\\little_buggy\\start.wav",0,255,13,300);
self.engine_off = Sound:Load3DSound("sounds\\vehicle\\little_buggy\\off.wav",0,255,13,300);
self.sliding_sound = Sound:Load3DSound("sounds\\vehicle\\break2.wav",0,150,13,300);

""defines start, off, sliding and breaking and directs the engine to the sound location.

Then i reached to this engine, there is this program called FMOD what makes sound events. The program is complicated enough for a lot of people to just say "fu** it" and just give up on mod creation to this game.

So i understood the principles behind it and everything, its hard yet not impossible to learn, but what got me sitting infront of my screen holding both of my hands on my head yelling "WHAT THE SERIOUS F*** " is the fact that there is no controller, there is nothing what says this vehicle will use these sounds in these specific actions. only thing i can think off is c++ but i swear nuclear physics is easier than c++. to make things even harder there is no official documents for this engine let alone tutorials for specifics as this. Even higher engines like cryengine 3 or ce 5, its not specified and it uses entirely different program for sounds.

It will most likely take me months to figure it out especially with my time schedule(having a fulltime job), i can get vehicles and weapons into the engine, i can make particles for them but i cant make what is supposed to be the easiest part, the sounds for a specific vehicle, weapon, character, music etc...

This engine has a lot of potential but its use is over complicated, reason why you see few people even working on the engine or taking use off it.

Use of another engines is even more complicated but on the parts what are a pain in the a** for me, if id use unity or unreal engine i would have to make everything from scratch mostly animations for characters.

As i asked for help before i will do it aswell, if you know about the sound system let me know...please! banging my head into the table here trying to figure it out.

Will keep you guys posted on progress time to time might take some time tho.

Crylo The Stories from war

Crylo The Stories from war

News

Needing some minor guidance from people who have some experience with cryengine 2.

Post comment Comments
Guest
Guest - - 691,052 comments

Can't wait to see this released

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Hey-Pi-Ron
Hey-Pi-Ron - - 469 comments

Holy Halo! I dream about this kind of mod!

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emaozipujing
emaozipujing - - 181 comments

Can you tell me how to import my own vehicle model into cryengine2?

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Janzu118 Creator
Janzu118 - - 156 comments

There are some simple tutorials for it to be honest, just make a vehicle, texture it and export it into the engine as *.cga file. the animation part is a bit trickier and i did it based on some videos, but even i dont get it yet fully...You will understand it when you watch the original crysis vehicles, on how helpers are placed what they do, its just trial and error because of the lack of documents.

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Megalolpronoob
Megalolpronoob - - 208 comments

Nice to see what You did!

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Marek33
Marek33 - - 3,891 comments

It's nice to see this mod for Crysis 1, but please don't tell me that the Far Cry 1 version is dead. And if yes, please release at least what you have since it would be a pity if years of your hard work would be lost.

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Janzu118 Creator
Janzu118 - - 156 comments

for me even if it will be dead the assets will get some use in this engine but will try to whip up something for Far Cry community.

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