This member has provided no bio about themself...

Comment History
Jakkar
Jakkar @ Arszi's Thirst Overhaul

Initial experience not promising, though I've loved your other contributions. Loaded my save after installation, took a /single/ heavy leaping strike from a Lurker which dropped 90% off my health through my damaged Predator suit. Bleeding was immediate and severe - killed it with two quick 153 rounds, hit my bandage hotkey, but had in five seconds gotten to the red zone of thirst already.

Drinking a can of my better water put me into the yellow zone. I've never even *had* red thirst before.

The impact of bleeding should not induce catastrophic, health-harming dehydration within a few seconds.

While typing this I noticed the most recent comment by a Guest account mentioned a similar experience, and you responded 'you're not well protected enough to fight Snorks', but is that really a fair assessment of the player's experience of Anomaly? We can't pick what we find, or what finds us, especially as a beginner or with a random starting position. We don't choose our luck in having our armour damaged by an anomaly, even as an experienced stalker. Loss of rupture protection/severe bleeding is simply part of the game, and it seems unrealistic and quite strange that your default settings induce overwhelming and instantaneous dehydration in the middle of combat.

Now, occasionally I do wander with a sustained bleed because I have lingering effects that slowly reduce it, or simply because I can endure it while I stagger to the nearest trader because I've run out of medical supplies. In that case slowly getting more thirsty than usual would make perfect sense, but your current default is a little crazy.

I'll be reducing the local arszi_bleeding_thirst to 5 for now, and see how that feels. Getting thirsty and hungry faster after losing blood makes a lot of sense, but not to a degree that could get you killed before combat is even over.

Nonetheless, thank you for your work - your other mods have enhanced my experience a lot =)

Good karma+2 votes
Jakkar
Jakkar @ Citadel

Intriguing. Your pitch sounds a little idealistic/poorly founded. I'm concerned potential team members might be turned off by how unlikely the project sounds.

How are you in legal terms to remake an owned IP like this?

Good karma+3 votes
Jakkar
Jakkar @ Splatter

I look forward to seeing this drop in price. Too close to the psychological cash barrier of £10 to splash out without some heavy recommendations. It's a lot of money for a 2d topdown indie shooter. For an indepth RPG or a larger project I might think otherwise, not because of what you had to put into it but because of what I can expect to get out of it.

I wish you luck and hope you make a decent profit despite the high debut price.

Good karma+2 votes
Jakkar
Jakkar @ Splatter

Agreed, it comes across as a little desperate, a little slimy, and it was good to call it out - but you might do so privately rather than directly beneath the description ;)

I appreciate the civil feedback from the developer below.

Good karma0 votes
Jakkar
Jakkar @ The Wastes

The finest deathmatch I've ever played. Fantastic audio in particular made it the most tense experience I've had hunting and being hunted by other players, in ruined cities where every step would echo down forgotten alleys and toxic sewers. Combined with a vastly superior bullet penetration system to mods like Counter Strike, you could often take down an enemy by listening to him moving in the room above you, and unload a few magnum rounds through the floorboards from below, to a gratifying splatter of blood raining down through the ceiling.

If anyone would like to try to play this again, perhaps using an old HL install and Hamachi, do contact me.

Good karma+4 votes
Jakkar
Jakkar @ What Indie Developers Can Learn from Minecraft

Nothing. Let's be frank, he took someone else's simple, obvious idea, crudely cartooned it to life, ignored it for over a year, then ****** up repeatedly. It's fun because of the player's imagination. The minimal design and development Notch has put into the game generally only gets in the way of that fun.

Good karma-4 votes
Jakkar
Jakkar @ S.T.A.L.K.E.R. Call of Pripyat: Redux v1.0 Feature List

I'm sure a lot of players would love to have the vaguest idea of when you -hope- to have Upgrades and Stashes re-enabled. I understand that as a modder, unpaid work must come second to other responsibilities, so I'd not be surprised if the date slips - but an indication of intention would be very helpful in my decision of whether to hold off on Redux, use Redux as a foundation to tweak myself, or play it now =)

For the moment, those two removals really turn me off, as this will be my first playthrough of CoP, after a lot of SHOC and CS.

Good karma+1 vote
Jakkar
Jakkar @ Firearms: Source

This.. isn't Firearms. Looks like firearms, sounds like firearms. Isn't firearms.

Most of the weapons are pointless due to the lack of realism - the crowning quality of a gun is simply how many bullets it can fire rapidly, due to the ridiculously low damage/resistance to flying lead possessed by these brave soldiers.

The maps are very dull - simplistic and with not nearly enough cover and concealment to make things interesting.

Bullet penetration seems nonexistant.

Weapon accuracies are unreasonably perfect.

Sniping requires absolutely no effort.

Explosives are massively underpowered.

Smoke grenades are too thin, hazy and the cloud is too small to be useful.

Good karma+3 votes
Jakkar
Jakkar @ Flesh

Horribly pointless. Godawful animations for no good reason, forcing the player to 'perve-jog' instead of either walking or running, with a freakish hunch in the shoulders, leading into a gameworld defined by invisible walls.

Perhaps it doesn't help that I got stuck as soon as the first two 'zombies' appeared - because after sneaking past them and returning to my car (finding no other route) only to find I can't interact with anything or go anywhere, with invisible walls at every point I could discover and no hint on where to go..

I returned to the two zombies, snuck up, touched them, ran infront of them with my flashlight shining in their eyes.

No reaction. They just stood there, without any active AI =\

Good karma-1 votes
Jakkar
Jakkar @ Download the Just Cause 2 mod tools!

Thankyou once again, Gibbed!

Good karma+1 vote
Jakkar
Jakkar @ Demons Vs Humans - Stalked by a demon

This has a lot of potential - do you have anywhere I could join in some discussion, and have some input? You've got my head swimming with ideas - like a time-cycle that swaps darkness and light akin to day and night, the goal being to survive the nights against the poltergeist while he cannot exist during the day, except in dark places.

Varied objectives, such as car keys, medical supplies, vital repairs that force players to randomly attend different areas outside their comfort zone, traversing areas ideal for ambush..

.. too many ideas. Give me a forum or chatroom! =)

Good karma+1 vote
Jakkar
Jakkar @ Clear Sky Complete

Thanks, Pavel - I managed to find the information myself, but remain grateful. Would you happen to know he name of the composer?

Good karma+1 vote
Jakkar
Jakkar @ Clear Sky Complete

Ahoy there, Pavel - I installed CSComplete straight away, without really playing ClearSky Vanilla, therefore I don't know whether the menu music is new, or the original tune. Did you add it?

Good karma+1 vote
Jakkar
Jakkar @ Sweet Sweet Release!

(buried)

A PVK/Age of Chivalry clone without any combat depth, packed with thoughtless piles of flashing special effects of little apparent worth.

Looks like a loveletter to a more action-heavy World of Warcraft, moves similarly, plays like a headache distilled into a third person strafe-em-up with swords that don't need to actually connect with the enemy to hurt them.

Judging by their emphasis on anime/cartoon visual styles and overblown effects prioritised over any depth of gameplay, I don't imagine this one will see much improvement.

Bring back Dystopia D:

Good karma-7 votes
Jakkar
Jakkar @ Roman Beachhead

Poor beached right-angled ship. How will it ever get away? To be splashed with nuclear reactor coolant as well! Cruel fate!

Good karma+1 vote
Jakkar
Jakkar @ Stalker (The Zone)

I'm stunned. This is unexpected and impressive work. I wish you luck and truly hope I get to play this oneday. I've little I can do to help, but I can clean up writing in English, provide English voice recordings and provide some 2d artwork.

Good karma+1 vote
Jakkar
Jakkar @ DEAD ZONE

Ho there, clone. You love zombies too? *grins*

I used to be a contributor/moderator for the Brainbread and No More Room in Hell mods, for HL1 and HL2 respectively. I'd enjoy hearing more about your ambitions for this project, although I imagine it's dormant for now given the half-year silence.

Good karma+1 vote
Jakkar
Jakkar @ Your Fleet Awaits, Commander

*grins*

Where the hell have you been anyway, sir xyvik? Ah yes, I changed my msn. Bugger.

I'll email you my new address now, it would be nice to regain contact.

'tis nice to see the Sith War continues, and having played the demo of Empire at War, I've no doubt that it will be excellent.

Good karma+1 vote
Jakkar
Jakkar @ Xyvik

G'day to ye!

May I ask what your MSN address is again Xyvik? If you could send it in a PM I'd appreciate it. Recently got me new PC and a fresh hotmail account, and I currently sit on hotmail as Jakkar @ .co.uk

I would like to have you once more on my list, even if you're too busy to talk much :)

See ye'

- Jakk

Good karma+1 vote
Jakkar
Jakkar @ Rise of the Bastion

Very good Xyvik, another news update. It's nice to see a friend at work here.

Good karma+1 vote