Initial experience not promising, though I've loved your other contributions. Loaded my save after installation, took a /single/ heavy leaping strike from a Lurker which dropped 90% off my health through my damaged Predator suit. Bleeding was immediate and severe - killed it with two quick 153 rounds, hit my bandage hotkey, but had in five seconds gotten to the red zone of thirst already.
Drinking a can of my better water put me into the yellow zone. I've never even *had* red thirst before.
The impact of bleeding should not induce catastrophic, health-harming dehydration within a few seconds.
While typing this I noticed the most recent comment by a Guest account mentioned a similar experience, and you responded 'you're not well protected enough to fight Snorks', but is that really a fair assessment of the player's experience of Anomaly? We can't pick what we find, or what finds us, especially as a beginner or with a random starting position. We don't choose our luck in having our armour damaged by an anomaly, even as an experienced stalker. Loss of rupture protection/severe bleeding is simply part of the game, and it seems unrealistic and quite strange that your default settings induce overwhelming and instantaneous dehydration in the middle of combat.
Now, occasionally I do wander with a sustained bleed because I have lingering effects that slowly reduce it, or simply because I can endure it while I stagger to the nearest trader because I've run out of medical supplies. In that case slowly getting more thirsty than usual would make perfect sense, but your current default is a little crazy.
I'll be reducing the local arszi_bleeding_thirst to 5 for now, and see how that feels. Getting thirsty and hungry faster after losing blood makes a lot of sense, but not to a degree that could get you killed before combat is even over.
Nonetheless, thank you for your work - your other mods have enhanced my experience a lot =)
Jakkar
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