Drink water, go and sleep for 10 hours, weake up and lose health of dehydratation. This is over now. A new age of dehydratation has arrived! This mod rebalances thirst and water intake completely! Including losing water while bleeding!
Special thanks for meatchunk, who gave me ideas and for tdef for the technical support!
I recommend using this addon of mine together with Arszi's Better Starting Armours:
Moddb.com
In case if you want to play the default/realistic setting for thirstiness gain by bleeding, it will make new game easier for factions who start deep in the Zone, on maps with dangerous, high damage-output mutants.
* Periodic water loss is 1/3rd of the original value. (While standing in one place and doing nothing, or walking slowly)
* Water loss per hour while sleeping is 1/3rd of the original value.
* Periodic health loss by dehidrataion is 1/10th of the original value.
* Walking will increase thirstiness slowly. From 0 thirstiness you have to walk for 4 in-game hours to make the first thirst marker appear.
* Running/Sprinting will increase thirstiness quickly. From 0 thirstiness, you have to sprint for 10-15 in-game minutes to reach the first marker. Might feel a bit drastic, but you are not just jogging in the park! You are sprinting with tens of kilograms extra weight!
* Bleeding will increase thirstiness BIG TIME! With a heavily bleeding deep wound you might reach the orange/red thirst marker really quickly, if you leave the wound unattended!
* Thirst satiety while under the effect of maximum possible radiation poisoning is reduced to 1/3rd when you drink. (You are really sick, water won't stay in you for long...)
* The weight of Mineral Water is increased to 1.5 kilogramms. Based on its stats, that one is 1.5 Litres of water actually.
Does not require new game! Save game compatible! It will conflict with addons modifying drinks, but only the Mineral Water weight increase is in that config file, so that one might be skipped worst case scenario.
To install the mod, unpack the gamedata folder in the compressed file into the Anomaly folder.
UPDATE #1:
I provided versions with less thirst gain by bleeding.
The folder "HalvedBleedingDehidratation" contains a version, in thirst gain by bleeding is HALVED.
The folder "MinimumBleedingDehidratation" contains a version, in thirst gain by bleeding is ONE FIFTH of the original value.
To install these versions, unpack the main "gamedata" folder into your Anomaly folder FIRST, then unpack the "gamedata" folder in the chosen reduced bleeding patch folder into your Anomaly folder.
If you find thirst gain by bleeding too dificult by any reasons, like other addons, equipment, starting place, etc, feel free to use one of the modified version.
I allow my mod to be used in other mods, as long as I am mentioned in the credits.
I was annoyed how often you are required to drink and how ineffective water sources are in the game, to the point I just disabled the thirst. Hopefully this mod will change that. Going to check it out!
The water system is not a bad thing in Anomaly, but it might have some issues, compared to mods where you do not have any system like this.
I tried to address the issue. As long as you are not sprinting everywhere, and try to handle combat situations carefully, you won't have issue having enough water with my addon.
This (and your other addons) is some quality work right there! I love it!
Thank you! :) More stuff is on the way!
Color me intrigued! Can't wait, you got some very clever ideas!
How about an overhaul of the weapon degradation system? :)
Lets say, we are having some good ideas with one of the devs, actually he has good ideas, I might just tag along, but it might happen in the next version of Anomaly only, because of some limitations in the current version. I do not know yet if it will happen, but I will try it definitely.
I get the feeling the next version is going to be huge ;)
I mean, they release the next version one day, and we might make that weapon degradation thingy after. I did not mean that the next version of Anomaly will have it :D I sounded a bit misunderstandable...
It's fine. I got that ;)
Had to think about the other stuff that is supposed to be part of the next update. But time will tell.
Arszi my boy, calm down. Too many addons this week, can't try them all at once hehe
Actually, you can, because they were designed to be compatible with each other :D I will release stuff still on the weekend. I have been working on a lot of things for months, and I got some free time this week to make them ready for release.
Are they? Will get myself something to eat then, and try them all tonight then haha
Yes. When I started making them, I made them for my entertainment, to be able to enjoy the Zone the way I want it. Then I decided, that I will share it with the community, there might be people who would like them. I would shoot myself quite on the leg, if they would not be compatible with each other :D
****, I might play with thirst on now.
That seems to be right, more logic, thirsty makes more sense in the game, i'll try it...thanks
another great addon. keep up the good work arszi, your idea are great!
I love the idea/logic of the mod. but I think the thirst from damage is a bit too severe.
Fought two snorks, 1 hit, needed to drink twice, got hit again, another two drinks.
4 drinks of water in about a minute from getting scratched twice seems a bit much. (especially since I'm using mods/settings that make good food/water expensive :/)
Or maybe I'm lookingat it the wrong way. If others provide similar feedback, maybe consider an optional version with about half the bleed dehydraton?
If it is too much for you, you can modify the following line in the "txr_thirst.script" file:
local arszi_bleeding_thirst = 50
Lowering the value to 25 would lower the thirstiness increase while bleeding by half. I balanced the values for the water prices of unmodded Anomaly. Also based on your description, you must have really heavy bleeding... Your rupture protection is not high enough to fight snorks effectively at the moment.
Thanks for the pointing me in the right direction for the value to edit.
I realise my armor was weak af, but I was only bleeding for about 5 secs before that bandage put a stop to it. 2/3 of all the water in my body spilling out in that time just doesn't quite track for me haha.
I agree with Jakkar that you shouldn't ever deal with dehydration in the middle of combat regardless of armor. It should mostly be a slow killer that mostly kills you if ignored, similar to radiation.
Dehydratation gives you damage over time, I just modified its value to 1/10th of the original. Sleeping 10 hours could kills you before.
In combat, you deal with blood loss, which leads to dehydrataton. The more blood you lose, the more sever it gets. It is possible to bleed out.
I made an update, where you can apply one of the two optional settings. One of them halves thirst gain by bleeding, the other one make thirst gain by blood loss to 1/5th of the original value.
Initial experience not promising, though I've loved your other contributions. Loaded my save after installation, took a /single/ heavy leaping strike from a Lurker which dropped 90% off my health through my damaged Predator suit. Bleeding was immediate and severe - killed it with two quick 153 rounds, hit my bandage hotkey, but had in five seconds gotten to the red zone of thirst already.
Drinking a can of my better water put me into the yellow zone. I've never even *had* red thirst before.
The impact of bleeding should not induce catastrophic, health-harming dehydration within a few seconds.
While typing this I noticed the most recent comment by a Guest account mentioned a similar experience, and you responded 'you're not well protected enough to fight Snorks', but is that really a fair assessment of the player's experience of Anomaly? We can't pick what we find, or what finds us, especially as a beginner or with a random starting position. We don't choose our luck in having our armour damaged by an anomaly, even as an experienced stalker. Loss of rupture protection/severe bleeding is simply part of the game, and it seems unrealistic and quite strange that your default settings induce overwhelming and instantaneous dehydration in the middle of combat.
Now, occasionally I do wander with a sustained bleed because I have lingering effects that slowly reduce it, or simply because I can endure it while I stagger to the nearest trader because I've run out of medical supplies. In that case slowly getting more thirsty than usual would make perfect sense, but your current default is a little crazy.
I'll be reducing the local arszi_bleeding_thirst to 5 for now, and see how that feels. Getting thirsty and hungry faster after losing blood makes a lot of sense, but not to a degree that could get you killed before combat is even over.
Nonetheless, thank you for your work - your other mods have enhanced my experience a lot =)
I did not mean the snork thing offensive, I just wanted to state it as a fact, without any intended harm.
I intended this mod to be realistic, like getting an artery bleeding is not fun in real life eaither. But it is difficult do balance it out regarding what other addons people might use. Water is a sensitive topic in Anomaly, as I understood reading the comments.
UPDATE: I supplied two optional versions for my addon!
There is an optional version, in thirst gain by bleeding is halved, and one, in thirst gain by bleeding is one fifth of the original value.
If you wish to use these modified values, download the addon again, and the compressed file will contain them!
Further instructions are in the description and in the read_me.txt file.
I uploaded a new addon to (partly) support this one's issues with new game with factions who start deep in the zone:
Moddb.com
I'm not having problem with default Anomaly thirstiness system. Last night I was thinking that I was carrying even too much water because I often find it on corpse and I tried to think a way to decrease this possibility. If you have to make this even more easier disable thirstiness completely, but I love this Anomaly feature that I din't find in any other mod (and I asked for, eg. playing Misery).
Why go out of your way to check a mod out that you seemingly didn't like only to tell other people how you PlAyEd MiSeRy and how you like default Anom. Thirst lvls? I mean come on man...
Eh no, this addon is named "THIRST OVERHAUL", I thought was something about making it harder. When I saw what was it in real, I commented my thoughts. Is that wrong for you? It's all about critics and freedom of speak.
Very nice, have you think about making a magazine overhaul mod? it would be great
Thank you! Magazine overhaul? There is one already Oo
yeah i know, but your overhauls are nearly perfect :D
I am glad, that you like them :) Well, overhauling magazines is not my scope sadly, but I am working on a bigger mod which will give some love for the tasks system :)
The thirst you get from running is insane. Iām a firefighter, and even after doing loads of work in a suit specially designed to be as insulative as possible, which has our body heat build up inside big time, Iām still not able to be THAT thirsty.
If it is too much, modify the line:
local arszi_thirst_run = 1.5
to
local arszi_thirst_run = 1
Or less.
It is not easy to balance out everything. In the game sprinting can be exploited big time.
Thanks for the mod! I've installed it, everything alright. I'm using version 1.5, with hotfix 8 and the 1.4 update, with Generic Mod Enabler, version 2.6.0.157.
Fourth or fifth mod of yours I've installed! Keep it coming, they're of great quality!
Hey how about if you have a camelbak it reduces your thirst gain while running down to what it would be walking, cause the camelbak also takes up a slot that could be filled with a much more useful artefact/attachment and it reduces shock resistance so that would give it a decent use, loving the mod so far!
Thanks! :)
I will revise/update my addons for the next version of anomaly, I will give a tought for the camelback. Seems to be a good suggestion! There is really not so much reason to use camelback at the moment.
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Nevermind, turns out I am just a retard
So how did you fix it?
Thank you for all the great mods you provided so far :)
I ran into a minor "complication" with this one however, not with the mod itself it works like a charm, but with a modification I've made, affecting this mod as well. I changed Time Factor, basically "doubled" it ( 6->3 ). I was able to found out what values I have to change to make the Thirst Overhaul in-line with the new Factor, however there is one line in the txr_thirst.script, and I don't know what it means. "local up_drink = 10 -- step". I am not sure about modify it or not?
Appreciate any answer.
Hm, that one is the thirstyness gain per update. I do not think that you have to update that one once you updated the time factor-related part. Technically, where I skip iterations in my code, you just had to exchange "6" to "3".
Yeah, figured it out by now. It works well with the changes I've made, no issues with changed Time Factor :)
any chance this works with rc18? :)
Tried it on RC18. Seems to cause crashes when loading Skadovsk for some reason.
Yeah, same
Uh, I completely missed this thread. I will update everything, when RC stage is over and the new update will be final.
Thank you very much for this and your Controller mod. They should be default into the game, or at least a Setting that i could enable. Because really good QOL changes right here.
i second this!