Description

Drink water, go and sleep for 10 hours, weake up and lose health of dehydratation. This is over now. A new age of dehydratation has arrived! This mod rebalances thirst and water intake completely! Including losing water while bleeding!

Preview
Arszi's Thirst Overhaul
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pierce.oneal
pierce.oneal - - 105 comments

I was annoyed how often you are required to drink and how ineffective water sources are in the game, to the point I just disabled the thirst. Hopefully this mod will change that. Going to check it out!

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Arszi Author
Arszi - - 675 comments

The water system is not a bad thing in Anomaly, but it might have some issues, compared to mods where you do not have any system like this.

I tried to address the issue. As long as you are not sprinting everywhere, and try to handle combat situations carefully, you won't have issue having enough water with my addon.

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Schuchart
Schuchart - - 1,642 comments

This (and your other addons) is some quality work right there! I love it!

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Arszi Author
Arszi - - 675 comments

Thank you! :) More stuff is on the way!

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Schuchart
Schuchart - - 1,642 comments

Color me intrigued! Can't wait, you got some very clever ideas!

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Wookienator
Wookienator - - 1,023 comments

How about an overhaul of the weapon degradation system? :)

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Arszi Author
Arszi - - 675 comments

Lets say, we are having some good ideas with one of the devs, actually he has good ideas, I might just tag along, but it might happen in the next version of Anomaly only, because of some limitations in the current version. I do not know yet if it will happen, but I will try it definitely.

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Wookienator
Wookienator - - 1,023 comments

I get the feeling the next version is going to be huge ;)

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Arszi Author
Arszi - - 675 comments

I mean, they release the next version one day, and we might make that weapon degradation thingy after. I did not mean that the next version of Anomaly will have it :D I sounded a bit misunderstandable...

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Wookienator
Wookienator - - 1,023 comments

It's fine. I got that ;)
Had to think about the other stuff that is supposed to be part of the next update. But time will tell.

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[šš›ššžšš‹šš¢]
[šš›ššžšš‹šš¢] - - 606 comments

Arszi my boy, calm down. Too many addons this week, can't try them all at once hehe

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Arszi Author
Arszi - - 675 comments

Actually, you can, because they were designed to be compatible with each other :D I will release stuff still on the weekend. I have been working on a lot of things for months, and I got some free time this week to make them ready for release.

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[šš›ššžšš‹šš¢]
[šš›ššžšš‹šš¢] - - 606 comments

Are they? Will get myself something to eat then, and try them all tonight then haha

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Arszi Author
Arszi - - 675 comments

Yes. When I started making them, I made them for my entertainment, to be able to enjoy the Zone the way I want it. Then I decided, that I will share it with the community, there might be people who would like them. I would shoot myself quite on the leg, if they would not be compatible with each other :D

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daftestofpunks
daftestofpunks - - 135 comments

****, I might play with thirst on now.

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Bartoche70
Bartoche70 - - 219 comments

That seems to be right, more logic, thirsty makes more sense in the game, i'll try it...thanks

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_STYX_
_STYX_ - - 89 comments

another great addon. keep up the good work arszi, your idea are great!

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Guest
Guest - - 690,879 comments

I love the idea/logic of the mod. but I think the thirst from damage is a bit too severe.
Fought two snorks, 1 hit, needed to drink twice, got hit again, another two drinks.
4 drinks of water in about a minute from getting scratched twice seems a bit much. (especially since I'm using mods/settings that make good food/water expensive :/)
Or maybe I'm lookingat it the wrong way. If others provide similar feedback, maybe consider an optional version with about half the bleed dehydraton?

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Arszi Author
Arszi - - 675 comments

If it is too much for you, you can modify the following line in the "txr_thirst.script" file:

local arszi_bleeding_thirst = 50

Lowering the value to 25 would lower the thirstiness increase while bleeding by half. I balanced the values for the water prices of unmodded Anomaly. Also based on your description, you must have really heavy bleeding... Your rupture protection is not high enough to fight snorks effectively at the moment.

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Guest
Guest - - 690,879 comments

Thanks for the pointing me in the right direction for the value to edit.
I realise my armor was weak af, but I was only bleeding for about 5 secs before that bandage put a stop to it. 2/3 of all the water in my body spilling out in that time just doesn't quite track for me haha.

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Ī”Ī±Ī¼ĪæĪŗĪ»įæ†Ļ‚
Ī”Ī±Ī¼ĪæĪŗĪ»įæ†Ļ‚ - - 222 comments

I agree with Jakkar that you shouldn't ever deal with dehydration in the middle of combat regardless of armor. It should mostly be a slow killer that mostly kills you if ignored, similar to radiation.

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Arszi Author
Arszi - - 675 comments

Dehydratation gives you damage over time, I just modified its value to 1/10th of the original. Sleeping 10 hours could kills you before.

In combat, you deal with blood loss, which leads to dehydrataton. The more blood you lose, the more sever it gets. It is possible to bleed out.

I made an update, where you can apply one of the two optional settings. One of them halves thirst gain by bleeding, the other one make thirst gain by blood loss to 1/5th of the original value.

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Jakkar
Jakkar - - 20 comments

Initial experience not promising, though I've loved your other contributions. Loaded my save after installation, took a /single/ heavy leaping strike from a Lurker which dropped 90% off my health through my damaged Predator suit. Bleeding was immediate and severe - killed it with two quick 153 rounds, hit my bandage hotkey, but had in five seconds gotten to the red zone of thirst already.

Drinking a can of my better water put me into the yellow zone. I've never even *had* red thirst before.

The impact of bleeding should not induce catastrophic, health-harming dehydration within a few seconds.

While typing this I noticed the most recent comment by a Guest account mentioned a similar experience, and you responded 'you're not well protected enough to fight Snorks', but is that really a fair assessment of the player's experience of Anomaly? We can't pick what we find, or what finds us, especially as a beginner or with a random starting position. We don't choose our luck in having our armour damaged by an anomaly, even as an experienced stalker. Loss of rupture protection/severe bleeding is simply part of the game, and it seems unrealistic and quite strange that your default settings induce overwhelming and instantaneous dehydration in the middle of combat.

Now, occasionally I do wander with a sustained bleed because I have lingering effects that slowly reduce it, or simply because I can endure it while I stagger to the nearest trader because I've run out of medical supplies. In that case slowly getting more thirsty than usual would make perfect sense, but your current default is a little crazy.

I'll be reducing the local arszi_bleeding_thirst to 5 for now, and see how that feels. Getting thirsty and hungry faster after losing blood makes a lot of sense, but not to a degree that could get you killed before combat is even over.

Nonetheless, thank you for your work - your other mods have enhanced my experience a lot =)

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Arszi Author
Arszi - - 675 comments

I did not mean the snork thing offensive, I just wanted to state it as a fact, without any intended harm.

I intended this mod to be realistic, like getting an artery bleeding is not fun in real life eaither. But it is difficult do balance it out regarding what other addons people might use. Water is a sensitive topic in Anomaly, as I understood reading the comments.

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Arszi Author
Arszi - - 675 comments

UPDATE: I supplied two optional versions for my addon!

There is an optional version, in thirst gain by bleeding is halved, and one, in thirst gain by bleeding is one fifth of the original value.

If you wish to use these modified values, download the addon again, and the compressed file will contain them!

Further instructions are in the description and in the read_me.txt file.

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Arszi Author
Arszi - - 675 comments

I uploaded a new addon to (partly) support this one's issues with new game with factions who start deep in the zone:

Moddb.com

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SilverBlack78
SilverBlack78 - - 1,910 comments

I'm not having problem with default Anomaly thirstiness system. Last night I was thinking that I was carrying even too much water because I often find it on corpse and I tried to think a way to decrease this possibility. If you have to make this even more easier disable thirstiness completely, but I love this Anomaly feature that I din't find in any other mod (and I asked for, eg. playing Misery).

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Brdar
Brdar - - 56 comments

Why go out of your way to check a mod out that you seemingly didn't like only to tell other people how you PlAyEd MiSeRy and how you like default Anom. Thirst lvls? I mean come on man...

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SilverBlack78
SilverBlack78 - - 1,910 comments

Eh no, this addon is named "THIRST OVERHAUL", I thought was something about making it harder. When I saw what was it in real, I commented my thoughts. Is that wrong for you? It's all about critics and freedom of speak.

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Boteado
Boteado - - 5 comments

Very nice, have you think about making a magazine overhaul mod? it would be great

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Arszi Author
Arszi - - 675 comments

Thank you! Magazine overhaul? There is one already Oo

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Boteado
Boteado - - 5 comments

yeah i know, but your overhauls are nearly perfect :D

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Arszi Author
Arszi - - 675 comments

I am glad, that you like them :) Well, overhauling magazines is not my scope sadly, but I am working on a bigger mod which will give some love for the tasks system :)

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Guest
Guest - - 690,879 comments

The thirst you get from running is insane. Iā€™m a firefighter, and even after doing loads of work in a suit specially designed to be as insulative as possible, which has our body heat build up inside big time, Iā€™m still not able to be THAT thirsty.

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Arszi Author
Arszi - - 675 comments

If it is too much, modify the line:

local arszi_thirst_run = 1.5

to

local arszi_thirst_run = 1
Or less.

It is not easy to balance out everything. In the game sprinting can be exploited big time.

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GabeCPB0
GabeCPB0 - - 354 comments

Thanks for the mod! I've installed it, everything alright. I'm using version 1.5, with hotfix 8 and the 1.4 update, with Generic Mod Enabler, version 2.6.0.157.

Fourth or fifth mod of yours I've installed! Keep it coming, they're of great quality!

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Guest
Guest - - 690,879 comments

Hey how about if you have a camelbak it reduces your thirst gain while running down to what it would be walking, cause the camelbak also takes up a slot that could be filled with a much more useful artefact/attachment and it reduces shock resistance so that would give it a decent use, loving the mod so far!

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Arszi Author
Arszi - - 675 comments

Thanks! :)

I will revise/update my addons for the next version of anomaly, I will give a tought for the camelback. Seems to be a good suggestion! There is really not so much reason to use camelback at the moment.

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Guest
Guest - - 690,879 comments

This comment is currently awaiting admin approval, join now to view.

Guest
Guest - - 690,879 comments

Nevermind, turns out I am just a retard

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evanawesome5
evanawesome5 - - 3 comments

So how did you fix it?

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TheVoidPancake
TheVoidPancake - - 68 comments

Thank you for all the great mods you provided so far :)
I ran into a minor "complication" with this one however, not with the mod itself it works like a charm, but with a modification I've made, affecting this mod as well. I changed Time Factor, basically "doubled" it ( 6->3 ). I was able to found out what values I have to change to make the Thirst Overhaul in-line with the new Factor, however there is one line in the txr_thirst.script, and I don't know what it means. "local up_drink = 10 -- step". I am not sure about modify it or not?
Appreciate any answer.

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Arszi Author
Arszi - - 675 comments

Hm, that one is the thirstyness gain per update. I do not think that you have to update that one once you updated the time factor-related part. Technically, where I skip iterations in my code, you just had to exchange "6" to "3".

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TheVoidPancake
TheVoidPancake - - 68 comments

Yeah, figured it out by now. It works well with the changes I've made, no issues with changed Time Factor :)

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andrejchudoba
andrejchudoba - - 266 comments

any chance this works with rc18? :)

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BohrenNadja
BohrenNadja - - 5 comments

Tried it on RC18. Seems to cause crashes when loading Skadovsk for some reason.

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Yoel_
Yoel_ - - 7 comments

Yeah, same

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Arszi Author
Arszi - - 675 comments

Uh, I completely missed this thread. I will update everything, when RC stage is over and the new update will be final.

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moisesjns
moisesjns - - 201 comments

Thank you very much for this and your Controller mod. They should be default into the game, or at least a Setting that i could enable. Because really good QOL changes right here.

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Violet-n-red
Violet-n-red - - 492 comments

i second this!

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