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jak1
jak1 Feb 19 2013, 5:40pm replied:

The Kon-Tiki?

+1 vote     game: Running with Rifles
jak1
jak1 Jan 14 2013, 10:26am replied:

:( can't get it mann

+1 vote     game: Running with Rifles
jak1
jak1 Aug 28 2012, 6:59am replied:

fine fine, i'll get to it :)

+2 votes     game: Running with Rifles
jak1
jak1 Jul 6 2012, 12:07pm replied:

rent is toooo damn high!

+5 votes     game: Running with Rifles
jak1
jak1 Jul 20 2011, 11:12pm says:

I keep getting "connection to master server failed". I think i let it through all my firewalls.

+1 vote     game: King Arthur's Gold
jak1
jak1 May 10 2011, 9:49pm replied:

ty

+1 vote     download: Beachhead Assault v2
jak1
jak1 Aug 8 2010, 10:30am replied:

Read the field manual download posted above.

+1 vote     mod: Normandy 1944: European Theater
jak1
jak1 Jul 29 2010, 6:44am replied:

There is a hotfix on the twcenter site. That fixes this problem.

0 votes     mod: Third Age - Total War
jak1
jak1 Jul 27 2010, 11:42am says:

well I have a lot of mods for 1.4 so I don't really want to change to v2.0. On the other hand, I want to play as arnor :(

what to dooo... what to do?

+1 vote     mod: Third Age - Total War
jak1
jak1 Jul 19 2010, 11:26am replied:

In the editor, just select the units you want to fight you, then select a different team. At the moment, they should be at team "0"

Changing them to team "1" or "2" or whatever will cause hostility.

+1 vote     download: Beachhead Assault v2
jak1
jak1 Jul 19 2010, 11:24am says:

Hi guys. It's been a while since i've played MOW and I'm glad to see people are still playing. However, I can not properly support this map anymore because I don't have the game. All I can say is that if you can't find the folders to put them in, create them but be wary of spelling errors.

In the game, if i remember correctly, go to single player or something, and find the "4" label and under it will be a map called Beachhead Assault.

Hope it works and good luck.

+2 votes     download: Beachhead Assault v2
jak1
jak1 Jul 19 2010, 9:14am says:

another two year gap. aye... The newer games are getting impressive though.

+2 votes     game: Medieval: Total War
jak1
jak1 Jul 19 2010, 7:59am says:

I'm sorry, so what exactly is this? How can I tell if its installed correctly. Also, I play with TATW so is there any point for installing this?

+1 vote     download: animations
jak1
jak1 May 16 2010, 1:23am replied:

Sadly, there is a hardcoded limit somewhere along the lines of 250 troops per squad.

+1 vote     mod: Third Age - Total War
jak1
jak1 May 14 2010, 3:42am replied:

yes

+1 vote     mod: Third Age - Total War
jak1
jak1 May 10 2010, 11:12am replied:

You need not only Medieval 2 Total War but also the Kingdoms Expansion pack (at least one of the campaigns it comes with)

+1 vote     mod: Third Age - Total War
jak1
jak1 May 9 2010, 6:47am says:

Is it possible to downgrade v1.4 to v1.2 simply by running the 1.2 patch over the 1.4 game? I want to do so because so many submods are simply not compatible with 1.3 and up.

+1 vote     mod: Third Age - Total War
jak1
jak1 May 7 2010, 10:56am replied:

The models are higher quality and may run a little slower on your computer. Rhun especially because each soldier has great looking models.

But generally no, there isn't going to be much of a difference

+1 vote     mod: Third Age - Total War
jak1
jak1 May 3 2010, 11:54am replied:

Thanks for helping but I only reduced the number of units in each faction's elite archer squad. I don't think that's a problem is it?

And it's not a CTD, it just reverts back to the menu screen. The game is still working and responsive.

+1 vote     mod: Third Age - Total War
jak1
jak1 May 3 2010, 5:22am replied:

I only edited some desc_mount and desc_projectile stuff and used a few visual mods. Nothing that relates directly to the campaign i think.

I'll try a clean install later and see how it goes.

+1 vote     mod: Third Age - Total War
jak1
jak1 May 2 2010, 10:43pm says:

t seems, though, that I can't play the campaign at all. I click the "new campaign" button, choose a race, and click start but then i am immediately redirected to the original screen where it asks what singleplayer game mode you want to play.

Is this because I edited some files and units?

+1 vote     mod: Third Age - Total War
jak1
jak1 May 2 2010, 11:23am replied:

Aye, not a problem per say but it's a little odd because only Uruk banner carriers "shy" away. And by "shy" i mean like a full 100 meters behind the last unit in the squad. Anyway, it just seems that Uruk should be near mindless devotion right? (I don't know, not that into lore and canon)

Completely fine by me if it doesn't ever get mentioned or fixed.

It seems, though, that I can't play the campaign at all. I click the "new campaign" button, choose a race, and click start but then i am immediately redirected to the original screen where it asks what singleplayer game mode you want to play.

Is this because I edited some files and units?

Thanks

+1 vote     mod: Third Age - Total War
jak1
jak1 May 1 2010, 10:28am says:

Great mod. However, it seems that sometimes, Uruk Banner Carriers will lag behind the main force. Then you end up with a bunch of uruk men and a lone banner carrier behind the force.

Seems to happen with AI controlled Isengard Pike-men and perhaps other units.

+1 vote     mod: Third Age - Total War
jak1
jak1 Apr 21 2010, 6:04am says:

So you can't start with fortresses or cities on any map?

+1 vote     mod: Third Age - Total War
jak1
jak1 Apr 12 2010, 11:38am says:

Great mod. It's great but yes the save game problem is forcing me to take hours to finish games (just because I like grandoise battles :D). One other thing, When AI gets the ring, they seem to dedicate ALL their forces to guarding its own castle leaving its allies open to attack. Another small issue is the Galadhrim warriors. They seem to outclass the other elven units and generally, by the end of the game, all my units are the upgraded warriors. Perhaps limiting their numbers to only 10/squad would help?

Also, the Noldor warriors seem to suck with swords. I had a full squad with swords fighting one pack of warg riders and the noldor got creamed without killing a single warg. Perhaps this was just a one time thing but I noticed it. Also, how may I perhaps change them to only 10/squad also?

Thanks

+1 vote     mod: Special Extended Edition
jak1
jak1 Oct 18 2009, 7:15am says:

What kind of mods are there that support the campaign? I find lots of neat mods but none have sp support.

+1 vote     game: Freelancer
jak1
jak1 Oct 17 2009, 12:46pm says:

I'm not too sure about this part, can I only play on MP servers or can I play the normal game with this mod? and how can I increase the # of bots that follow me?

tHanks

+1 vote     mod: 88 Flak
jak1
jak1 Oct 5 2009, 10:35pm replied:

Nvr mind. Never saw the "repair" upgrade for resource collectors.

+1 vote     mod: Tactical Fleet Simulator (4G)
jak1
jak1 Oct 5 2009, 7:59am replied:

you don't need the junk at the end.. the "),c" part

+1 vote     mod: Tactical Fleet Simulator (4G)
jak1
jak1 Oct 5 2009, 7:58am replied:

No it wont. It will still allow you to play the original

+1 vote     mod: Tactical Fleet Simulator (4G)
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