Latest installation of King Arthur's Gold for Linux
The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Zombie Fortress single and multiplayer - fight for your life and survive as long as possible!
- Full CTF mode with advanced workshops and gameplay elements
- Fully collapsible 2D Physics
KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from 1bardesign.com games. Additional development by Tom 'Shadlington' Robinson and Ryan 'FliesLikeABrick Rawdon. Music is being composed by David Pencil composer of Penny Arcade. It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.
View a picture TUTORIAL of the game to learn the basic.
On Mac OSX run the game through WineBottler.
What players say about King Arthur's Gold.
"I love the exploding pixel-bodies!"
"This game if fu**ing awesome, fun and addictive"
"Best free game since Soldat !"
"it's everything I've ever wanted Minecraft to be"
"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
"Most addicting thing on the net!"
"I am your father"
Quite a few things, all of them somewhat minor but definitely worth mentioning:
Full changelog:[modified] JTG Map changes:
- boulder lake map has fewer boulders
- removed bison from newgetisburgmines map
[modified] rearranged ctf mapcycle a little
[fixed] crash on null pointer in blobplacement script
[modified] kaggen has caves and ruins
[fixed] flagbase is not tagged invincible (may be causing it to die by other means)
[fixed] kaggen generates trees overlapping ruins
[modified] updated fellere valley map
[fixed] a few missing default variables in gamemode.cfg - caused crash on omission
[modified] sandbox map is kaggen
[added] player light radius (set in gamemode.cfg as player_light_radius) returned - default 32, limit 255
[fixed] sound glitch on OSX when jumping
[added] fire extinguish sound
[added] player_light_intensity to gamemode.cfg - range 0 to 255 , default 128
[added] kaggen ruins can have wood in them
[added] sandbox again
[fixed] wierd line through the sky in fast graphics mode
[modified] keg gets a team when picked up -> no more keg slashed off your back by friendly knights
[modified] coins for building wood blocks decreased to 1
[modified] coins for building stone blocks and structures increased to 4
[fixed] moving spectator camera uses keybinds for move left right up down instead of hardcoded WASD
[modified] floating islands now "allowed" at map design time
[added] sandbox uses default png loader
[modified] warboat has +50% hp
[added] 3 new heads - horse head, diving helmet, alchemist head
[added] JTF_FirstBadlands map
[added] undercooked egg to quarters for 30c
[modified] chicken breeding parameters a little
Enjoy the build!Max/Geti
Highest Rated (13 agree) 10/10
This is just a damn nice multiplayer game!
Of course a lot can still be added, but at the moment it is just great.
Keep adding stuff, and people will continue to play, because of the possibilities, team work and nice game play.
Jul 14 2011, 6:21pm by PhillipPhoenix
Latest tweets from @kag_news
Kouji has passed away, you can learn more and pay your respects on the forums here: T.co
Jul 24 2014, 12:14am
Build 1180: Shop, Boat, Map, Coin, Vote Changes and More! T.co
Jul 12 2014, 8:25am
Admin vs All 6 this weekend! Get hype Australians! T.co
Jul 7 2014, 8:45am
Amazing knight montage video by Sangfroid: keg drops, denials and crowd surfing streaks! T.co
Jul 2 2014, 2:01am
Build 1120 - Balance, Modding additions, and Fixes! T.co
May 12 2014, 6:40am
[Build 1110] Balance Patch T.co
May 2 2014, 12:29pm
[Promotion] $12.99 for two copies of KAG T.co
Apr 15 2014, 5:43am
Build 1085 - "Shiprekt" T.co
Apr 8 2014, 8:52am
Mod example first video footage - Right-Only ship! T.co
Mar 27 2014, 8:38am
Mod Example Update - Content: Sharks, Cannons, Bombs! T.co
Mar 24 2014, 6:44am