The goal of the game is to build castles and watch your enemies crumble.
- Play as a Knight, Archer or Builder
- 64+ people real-time Multiplayer
- Mine resources and construct Siege Machines
- Fully collapsible 2D Physics

KAG was coded and designed by Michal 'MM' Marcinkowski creator of the online 2D action classic Soldat. Co-designing and painting all the pixel graphics is Max 'Geti' Cahill from 1bardesign.com games. Music is being composed by David Pencil composer of Penny Arcade. Community forums are being maintained by Samuel 'citricsquid' Ryan of Minecraft Forums. It was started in 2011 after being inspired by Soldat, Minecraft, King Arthur's World for the SNES and Ace Of Spades.

The game is currently in alpha testing stage. Follow the development at:
Blog: Kagdev.tumblr.com
Forums: Kagforum.com
Wiki: Kagwiki.com

View a picture TUTORIAL of the game to learn the basic.

On Mac OSX run the game through WineBottler.




Press reviews:
DIYGamer
Kotaku
RockPaperShotgun
PCGamer

Player quotes:
What players say about King Arthur's Gold.

"I love the exploding pixel-bodies!"
Bene

"This game if fu**ing awesome, fun and addictive"
Léo Razbinski

"Best free game since Soldat !"
FGG02

"it's everything I've ever wanted Minecraft to be"
keymax

"A mix of Minecraft, Terraria and Dwarf Fortress, and it's free!"
Jase Robinson

"Most addicting thing on the net!"
KoEDeath123

"I am your father"
Darth Vader


Image RSS Feed Latest Screens
Ingame screenshots Ingame screenshots Ingame screenshots
Blog RSS Feed Report abuse Latest News: Zombie Fortress Single-player released

11 comments by Michal.Marcinkowski on Mar 2nd, 2012

ZOMBIE FORTRESS SINGLE-PLAYER


INSTRUCTIONS:
1. BUILD A FORT
2. WATCH OUT FOR ZOMBIES


In a land far far away... evil has spawned from the *deep*... yeah you know what this is...
If you've paid the 10 bucks it costs you are ready to play it (if not click here).
Launch the game right now and it will auto-update.
Run KAG and login at least once, open the Solo menu and select "Zombie Fortress".
Wait for the night to come and be prepared for all hell to break loose...

We've been holding this release for a long time, trying to iron out everything. It's still not all ironed out and IT'S NOT FINISHED, we have a whole bunch of stuff waiting to be done more in this mode. But it's gotten to the stage where we just really want to show it to you guys.

Before you get too exited, zombies multiplayer doesn't work yet. Trust me, we've tried to get this done and dusted (12-16 hour days for the last month) but it's going to take a while longer. Since we'll be off at GDC in San Francisco next week we've decided to give you guys access to the single player zombie fortress mode.Since you can't play with friends yet, we've added something called Party Mode to zombies - you can recruit migrants, control them and give them basic orders. We'll be expanding your control over party members in coming updates (go-to, gather resources orders, re-stock etc.).

Here's how the basics work in-game:


Note that you need quarters for migrants to arrive and be recruitable!

Basically hold down [R] for a Party Menu or tap it quickly to switch between party members. 


CTF / TDM CHANGES:

This patch, besides zombies, introduces a ton of other things we added for the free version of the game in CTF. So much has changed that we haven't kept a proper change-log. Here are some highlights:

  • Lighting - castle interiors and caves are dark. You can hide in them. 
    Lanterns in full version (will work fully next patch).
  • Workshops have no castle background. This means they can fit anywhere and don't cost stone.
  • Team bubbles stop on the edge of the screen so you can see your out-of-screen teammates crying for help
  • Bomb has changed - doesn't have the bomber-man effect - tweaked bomb jumping
  • Many collision, networking, exploit and security fixes
  • Swordfight is now Deathmatch - a mini-tutorial for training to fight with Knight and Archer
  • AI that can fend for itself! (No more derpy Henries)
  • Randomly generated dungeons and castles (fully moddable, get on it server owners)
  • Rubble from collapsed castles and in ruins
  • Tapping function keys [E] [Q] [V] to perform certain actions is now possible again, most importantly tapping [E] on the tent to quickly swap classes, and F to swap tiles. Long time players might appreciate the return of the first one especially.
  • Player names on cursor show only when close and in full light (to allow hiding)


Due to some security issues, localhosting wont work, and those on shared IPs wont be able to play at the same time. This really bugs us and we'll be fixing it ASAP, but it's better than the alternative (a nice big security hole).We're keen to see what exploits work (so we can sort out something to deal with them) and what ones dont (so we can laugh at the people who tried them) so we'll be watching the forums keenly.

We're not raising the price until the multiplayer is in to ensure noone feels cheated; that means KAG is still $9.99 for a limited timeTo buy the Full Version of KAG (takes just 5 minutes;) ) go here  

Very big thanks to KAG admins, guards and testers! It wouldn't be possible without you.

Have fun!
Geti + MM

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
King Arthur's Gold for Linux (build 228)

King Arthur's Gold for Linux (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux

King Arthur's Gold for Windows (build 228)

King Arthur's Gold for Windows (build 228)

Dec 6, 2011 Full Version 2 comments

King Arthur's Gold latest installation for Windows Vista/7/XP

King Arthur's Gold for Mac OSX (build 228)

King Arthur's Gold for Mac OSX (build 228)

Dec 6, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Mac OSX.

King Arthur's Gold for Linux (build 157)

King Arthur's Gold for Linux (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Linux.

King Arthur's Gold for Windows (build 157)

King Arthur's Gold for Windows (build 157)

Sep 22, 2011 Full Version 0 comments

Latest installation of King Arthur's Gold for Windows XP/2000/Vista/7

KAG Build 137 (Linux)

KAG Build 137 (Linux)

Sep 2, 2011 Full Version 0 comments

Linux installer (Build 137) for King Arthur's Gold (KAG)

Comments  (0 - 10 of 314)
RicksterCraft
RicksterCraft May 12 2012, 8:43pm says:

I just bought the game, after playing the demo for as long as I can remember. I download it off the Desura website, because the download link on the program doesn't seem to do anything. I can't uninstall it or anything, to try to re download. Do I need to make a new account or what?

+1 vote     reply to comment
RicksterCraft
RicksterCraft May 12 2012, 9:14pm replied:

Nevermind, I had to use my CD key on my Kag2d.com profile. All's good!

+1 vote     reply to comment
RicksterCraft
RicksterCraft May 12 2012, 8:51pm replied:

If that is the case, then I feel like I've just wasted money. :( Plus, I've already used my E-Mail for my demo account.

+1 vote     reply to comment
MaxCahill
MaxCahill 13hours 52mins ago replied:

you dont need a new account. Just use the "CD key" in your profile to turn your "demo" account into a full version account.

+1 vote     reply to comment
psycrow117
psycrow117 May 12 2012, 1:52pm says:

I just bought this epic game. even though there are no servers here in Asia, =( i still had fun on other servers(250-400ms). specially the CTF mode so fun! =) The zombie mode is kinda hard though XD but love the game! Hope everything on the planned features will be made. Good job on this game!

+1 vote     reply to comment
herrglocke
herrglocke May 5 2012, 5:01am says:

I just purchased this game, but I'm on a Mac and didn't realize the full version actually isn't available for Mac yet... Is there an ETA?

+1 vote     reply to comment
MaxCahill
MaxCahill May 10 2012, 6:10am replied:

It is, just log into the game after activating your account. There is no difference in the binaries between full and free, you are buying an account.

+1 vote     reply to comment
MaxCahill
MaxCahill May 2 2012, 11:19pm replied:

Excellent, glad it isn't a bug our end (we've been trying to fix this for ages, with mixed results and ultimately no global resolution)

+2 votes     reply to comment
opossums
opossums May 2 2012, 11:28pm replied:

I realized it wasn't you guys when it happened with another game that used IrrKlang.

+2 votes     reply to comment
MaxCahill
MaxCahill May 4 2012, 4:23am replied:

Cheers for looking into it :)

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.

Track this game Profile
Icon
King Arthur's Gold
Platforms
Windows, Mac, Linux
Developer & Publisher
Transhuman Design
Contact
Send Message
Official Page
Kag2d.com
Release Date
Released May 5, 2011
Game Watch
Track this game
Share
Community Rating

Average

9.4

312 votes submitted.

You Say

-

Ratings closed.

Style
Genre
Arcade
Theme
Medieval
Players
Multiplayer
Project
Indie
Statistics
Rank
255 of 6,696
Last Update
2 months ago
Watchers
979 members
Mods
1
Files
9
News
22
Reviews
72