As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Then Half-Life came out in 98 and I was making my own Goldsource worlds. As online gaming became bigger, I found Sven Co-op in 2000 for which I made countless maps and content, including Land of Legends, which became a standalone MOD in 2009. My latest SC project (suspension) was released in 2018. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation and worked on a discontinued MOD called "An Open Window". In 2012 I created Uplink for Black Mesa and started a remake in 2015, which is still in development. In 2018 I revisted Half-Life with a new SP MOD called Anti-Climax, released in March 2019.
Here's the workaround I found to a crash rare issue with func_tracktrain, path_track and func_trackchange.
bad sequence of path_tracks - double loop workaround
How to fix a very rare crash that happens if you killtarget a func_tracktrain.
killtarget a func_tracktrain without crash
How to easily fix 'ED_alloc: No free edicts' for your MOD.
fixing ed_alloc: no free edicts
If you encounter problems with ambient_generic or env_beam after saving and loading in Half-Life single player, here's how to solve the problems!
fixing sound and beam issues on save/load
Vanilla Half-Life has no trigger_random entity, so if you want to trigger a random event, you'll have to get creative!
random trigger
How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.
triggering events in other levels
How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).
[black mesa] osprey and rapelling grunts
How to set up a 50 cal. machinegun in Black Mesa (Source).
[black mesa] 50. cal machinegun (player and npc controlled)
How to set up the TOW Missile system for Black Mesa (Source).
[black mesa] tow missile system
In this tutorial we're making a rolling garage door. Instead of the simple garage door that just swings open, this door will have multiple segments which...
creating a rolling garage door
This tutorial shows you how to create a button that can toggle entities which have no toggle input.
how to toggle entities without toggle input
This tutorial will show you 2 ways to create shiny/reflective textures in Half-Life 2.
creating shiny/reflective textures in half-life 2
This tutorial will show you how to create Normal Maps (Bump Maps) for your Half-Life 2 materials within seconds.
creating quick normal maps for half-life 2 materials
This tutorial shows you how to replace textures on models from Half-Life 2.
replacing textures on half-life 2 models
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