As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Triggering events in other levels
Half-Life 2

Triggering events in other levels

Nov 29, 2012 Black Mesa: Uplink Advanced mapping/technical 4 comments

How do you trigger something beyond a trigger_changelevel, an entity that's in another BSP? Here is how it's done.

[Black Mesa] Osprey and rapelling grunts
Half-Life 2

[Black Mesa] Osprey and rapelling grunts

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 1 comment

How to set up the Osprey to drop a squad of grunts in Black Mesa (Source).

[Black Mesa] 50. cal machinegun (Player and NPC controlled)
Half-Life 2

[Black Mesa] 50. cal machinegun (Player and NPC controlled)

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 3 comments

How to set up a 50 cal. machinegun in Black Mesa (Source).

[Black Mesa] TOW Missile System
Half-Life 2

[Black Mesa] TOW Missile System

Nov 5, 2012 Black Mesa: Uplink Intermediate mapping/technical 0 comments

How to set up the TOW Missile system for Black Mesa (Source).

Creating a rolling garage door
Half-Life 2: Episode Two

Creating a rolling garage door

Apr 14, 2011 An Open Window Advanced mapping/technical 2 comments

In this tutorial we're making a rolling garage door. Instead of the simple garage door that just swings open, this door will have multiple segments which...

How to toggle entities without toggle input
Half-Life 2: Episode Two

How to toggle entities without toggle input

Apr 6, 2011 An Open Window Advanced mapping/technical 4 comments

This tutorial shows you how to create a button that can toggle entities which have no toggle input.

Creating shiny/reflective Textures in Half-Life 2
Half-Life 2: Episode Two

Creating shiny/reflective Textures in Half-Life 2

Feb 9, 2011 An Open Window Advanced textures 0 comments

This tutorial will show you 2 ways to create shiny/reflective textures in Half-Life 2.

Creating quick Normal Maps for Half-Life 2 Materials
Half-Life 2: Episode Two

Creating quick Normal Maps for Half-Life 2 Materials

Feb 8, 2011 An Open Window Intermediate textures 1 comment

This tutorial will show you how to create Normal Maps (Bump Maps) for your Half-Life 2 materials within seconds.

Replacing Textures on Half-Life 2 Models
Half-Life 2: Episode Two

Replacing Textures on Half-Life 2 Models

Jan 28, 2011 An Open Window Basic textures 3 comments

This tutorial shows you how to replace textures on models from Half-Life 2.

Level
Avatar
Avatar
Offline Since
Jul 24, 2014
Country
Netherlands Netherlands
Gender
Male
Member Watch
Track this member
Tutorial Statistics
Articles
9
Views
29,254
Views Today
53
Tutorial Categories
 - Textures
3
 - Mapping/Technical
6