As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Summary List Mod Development
Black Mesa: Uplink
Half-Life 2

Black Mesa: Uplink

1 year ago Released Dec 16, 2012 Single Player First Person Shooter

Black Mesa: Uplink is the recreation of the Half-Life demo (HL: Uplink) released by Valve in early 1999 with featured content that was scrapped from the...

Land of Legends: Heroes of Loria
Half-Life

Land of Legends: Heroes of Loria

3 years ago Released Dec 21, 2009 Single & Multiplayer Adventure

Originally started as a map-pack, the project outgrew itself and started a new life, a stand-alone mod. The action adventure (with RPG elements) takes...

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Jul 24, 2014
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