As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 203)
Hezus
Hezus Mar 15 2015, 10:49am says:

Really cool thing you guys made there :)

+4 votes   mod: Batman: No Man's Land
Hezus
Hezus Mar 9 2015, 7:17am replied:

As long as someone hasn't shut down the cooling system in the meantime.. oh wait.. that beared glasses-wearing bastard!

+3 votes   article: The Core Q&A 3
Hezus
Hezus Mar 8 2015, 1:03pm says:

This is the question I always ask when something HL related is coming up:

Will there be a cold beer at the end of all this? I mean, Barney promised...he wouldn't have any reason to lie to us, right? RIGHT? It's been over 17 years!! Q_Q

+2 votes   article: The Core Q&A 3
Hezus
Hezus Feb 20 2015, 4:15am says:

Just the ads in the frame where they are supossed to be wouldn't be a problem for me but I just whitelisted you guys and the minute I did that, a huge ad popped up in the middle of the screen blocking the entire site. Clicked the X and it disappeared only to retun at the bottom of the website, blocking the content I was about to read, once again!

They're just too freaking annoying.

+3 votes   article: The challenge of Adblock
Hezus
Hezus May 17 2014, 8:35am replied:

If I am truly so wrong about this then I'm curious about those facts I haven't apparently checked. Instead of insulting me as "dim-witted", please take the time to actually state the facts you mentioned so I can see for myself if I was wrong or not. That's how you discuss things.

Also, I read what others posted and that 180-turn is a business-decision. I agree, it's not classy towards the players but, as I stated, it's logical. And that's my whole point. All I've read in the other comments are people raging how EA are a bunch of money grabbers and yes, that's what they partly are. EA Games is a business, their core goal is to make money. And they haven't done it "at all costs" as some might think. They've supported all these games for years and years, some even decades and all without ANY additional fees. As I said, name me another business or product which gives you the same.

Again, my conclusion is that you may be sad about the loss of support for your old game but raging and pointing fingers at EA is completely out of line. Their decision is sad and harsh but it makes sense. That's my point.

0 votes   article: 50 more EA games soon to lose support for multiplayer online
Hezus
Hezus May 17 2014, 7:23am says:

It sucks for people who still use Gamespy but if you just hold back your Q_Q and think about it, it's a very logical decision by EA. Most of those games are aging. Especially with the huge range of games nowadays, games become old really fast, so the time span in which a game is profitable is rather short. Especially with the vast amount of games they hold, it's getting more and more expensive to keep supporting old titles.

Again, it's too bad for the players but technology moves on and times change. If you're arguing that EA are soulless bastards, then you really need to grow up and face reality. EA is a company. They need to make profits to keep creating high-end games. They have employees who need to be paid so they can make a living. If you were a manager at EA and saw what huge drain the old titles were on your profits, while being used by only a small percentage of your customers, you'd consider a shut-down too.

They've supported a game you play for 10 years without asking for additional fees. Try getting that when you buy a car or a house (free upgrades every year? Free fixes when something broken?). I thought not.

It's like whining that The Hobbit 3 is not going to come out on VHS.

-2 votes   article: 50 more EA games soon to lose support for multiplayer online
Hezus
Hezus Apr 23 2014, 1:08am says:

I'm just going to take a guess:
"Hello soldier-sir! mmm.. candy. Stupid machine! Why don't these things ever seem to work?"

+3 votes   media: "You'll never believe who just reappeared.." [WIP]
Hezus
Hezus Mar 23 2014, 5:34am says:

Cool, HECU-Barney-standoff :)

*nitpicky mode activated:
If they use the soda machine as a barricade, would they really go through the trouble of plugging it in? Unless they've invented battery operated vending machines, of course. :P /nitpicky mode

+3 votes   media: Logan's Promise [WIP]
Hezus
Hezus Mar 14 2014, 1:28am says:

Strangest game I've played in a while, but it's kinda fun :)

+2 votes   game: Landslide McQueen
Hezus
Hezus Mar 13 2014, 1:49am says:

Looks interesting! Voted :)

+3 votes   article: "Dead Synchronicity" hits Kickstarter!
Hezus
Hezus Mar 13 2014, 1:38am replied:

I guess this is mostly caused by the usage of the room. In the original the room was designed to be a firing range. Now it looks like it's an old warehouse, refitted to be a firing range.

However, only a very very very talented forklift driver could get those huge containers into this small room with all those pillars. That's probably why it feels unrealistic.

+1 vote   media: Firing Range 2
Hezus
Hezus Mar 6 2014, 3:33am replied:

I do like the green/red contrast but what's wrong with the light is mostly its texture. Compared to its surroundings its way too clean. That's the reason why it stands out so much. Plus it's very noticeable that it consists out of one rectangular box. I'd change the texture to something darker and smudgier and also add more details to it. Actually flesh out the box around it and the tubes either as world geometry or replace it with a model.

+4 votes   media: "Do your damn job..." [WIP]
Hezus
Hezus Feb 19 2014, 7:56am says:

Looks nice! The only issue (pun intended) I have with this is the effect of the projector. Adding a nice glow effect (like the lights have) would make it look nicer. Also, the volumetric cone should start around the edges of the lens. Then add some dust particles (or as animated texture) inside the light and you're golden!

+3 votes   media: Projected Issues [WIP]
Hezus
Hezus Feb 15 2014, 6:24am says:

Very cool :)

+4 votes   article: Speedpainting Robot
Hezus
Hezus Jan 26 2014, 3:14am says:

Although the trailer didn't show much yet, I like where it's going. Somehow reminds me a bit of the gameplay of Dune I.

+1 vote   article: Tech Demo of Humanity's Silence
Hezus
Hezus Jan 12 2014, 7:32am says:

Looks cool. I agree with the others that it's quite dark for an office. Although the dark makes for some dramatic lighting. About that: Is the glow of that light in the top right corner photoshopped or an actual sprite?

+3 votes   media: Legalities, legalities... [WIP]
Hezus
Hezus Dec 30 2013, 5:41am says:

Cool! Nice to see the Island in it's full glory!

+3 votes   media: After a while ...
Hezus
Hezus Dec 14 2013, 3:26am says:

Really cool stuff there!

You surely got my vote this year for Upcoming MOD!

+3 votes   article: OFFICIAL TRAILER RELEASE
Hezus
Hezus Nov 6 2013, 12:34am replied:

I just read this comment by accident but I was baffled by the line "I've seen many people just stop at 'the'".

So you've actually studied a test group of, say, a 100 people and made them read different game titles and videotaped their eye movements to get an actual visual confirmation that they, indeed, immediately stopped reading whenever said titles started with the word 'the'?

If you did, then I would urge you to publish a paper because that would be ground-breaking scientific research.

If you didn't, I would urge you to stop using such arguments to justify a flawed personal opinion.

+3 votes   article: The Memory of Eldurim - Update 0.15b
Hezus
Hezus Oct 26 2013, 4:36am says:

Really cool to see this in action :)

+1 vote   media: Carryall & Harvester New Logic
Hezus
Hezus Oct 19 2013, 3:42am replied:

I already pointed this out on the BM forums, but the problem is that these MODs use common BM files (that will overwrite each other). I've added a tool to revert to the original files, so people can install other MODs. That's the best I can do. The only real way to fix this is to make MOD's stand-alone. However, ethically, I feel I shouldn't publish files that aren't mine.

If you have any clever idea's on how to fix this in another fashion, I'm all ears. However, my current life doesn't really leave much room for game development and I hear the Source SDK is a mess since the 2013 update, so do not expect any updates anytime soon.

+1 vote   mod: Black Mesa: Uplink
Hezus
Hezus Oct 17 2013, 9:09am replied:

It's too bad the company collapsed in the early 00's. They really showed they could keep up with the games with some of their last titles. I especially loved Nox. Too bad EA didn't care about Nox when they acquired the license. Would have been great to see more mutiplayer updates or even a sequel.

+2 votes   media: Meeting in the forest
Hezus
Hezus Oct 17 2013, 8:59am says:

I completely understand your graphics dilemma. The pixel-version gives it this old-school adventure look, which will probably appease the retro-gamer. On the other hand, the HD version is so smooth and sharp and will look great on larger screens. If you want to keep up with the next-gen technology, you got to have HD.

Personally I would lean more towards HD. While the pixelated look gives me a nostalgic feeling, I understand that we must continue moving forward and if there is a possibily of bringing out your art in an even greater fashion, that's the route I would pick.

An alternative, and I understand this might be even more challenging and time consuming, is to make both versions. In the remake of Monkey Island, players could switch between the old pixel version and the remastered version by a simple key stroke. I found this a very cool and unique feature. Something like that would be the ultimate solution to this dilemma. But again, seems like the hardest option as well.

+2 votes   article: Drake: The Golden Hind Story - News Block #17
Hezus
Hezus Oct 16 2013, 6:27pm replied:

Also a great admirer of the old Westwood here! Next to their adventures I also love their RTS games, especially Dune 2.

+2 votes   media: Meeting in the forest
Hezus
Hezus Oct 12 2013, 4:33am says:

I just realized the Lionwoord logo looks a lot like the old Westwood logo. Another link to Legend of Kyrandia? ;)

+2 votes   media: Meeting in the forest
Hezus
Hezus Sep 8 2013, 3:32am replied:

I totally understand it's fictional and I do not expect you to map out an actual Dutch island. What I meant is that it is not recognizable as a Dutch island. If you decide to made Dutch and the Dutch islands a trademark of the MOD, than I would expect it to at least resemble the actual landscape a bit. It's like making a map of New York and sticking the Eiffel tower or the Red Square in there somewhere. That would be great as comical effect but I doubt your MOD's objective is to be funny.

If you need help with translations, feel free to send me some of the scripts and I'll take a look at them. You don't want to end up with "Geniet Uw Verblijf" in the actual MOD because that's just wrong.

+3 votes   mod: Verloren - De Ontwakening
Hezus
Hezus Sep 5 2013, 1:48pm says:

Looks interesting, but if you're going to make a Dutch island, please use some actual references. The Netherlands are known for being really flat, so our islands do not have any cliffs or large rocks. Furthermore, the architecture of the houses looks very German or medieval to me.

Lastly: make sure you find someone to do the translations correctly. A lot of the Dutch I can read on your page is quite poorly translated.

+1 vote   mod: Verloren - De Ontwakening
Hezus
Hezus Sep 1 2013, 8:24am replied:

Well, nearly all the details that are normally drawn into the texture are already present as actual 3D parts of the model, so I would say: yes, it's extremely detailed.

+5 votes   media: MG34 - Hipoly Model
Hezus
Hezus Aug 24 2013, 7:49am says:

A replacement of an emplacement. You guys just remade that model so you could use that play on words, didn't you? ;)

+4 votes   media: 76mm obr.1927
Hezus
Hezus Aug 17 2013, 6:53am says:

I was expecting Ros Kemp to appear somewhere along the line ;)

+3 votes   article: News Update #36: Roast Me a Kipper
Hezus
Hezus Feb 28 2013, 10:24am says:

So silly.

I like it! :)

+1 vote   article: Introducing The Stanley Parable Helpful Development Showcase!
Hezus
Hezus Jul 24 2012, 3:22pm says:

Just pre-ordered the game :) Is there also going to be a stand-alone release later instead of Desura?

+2 votes   article: Recruits Alpha Released on Desura
Hezus
Hezus Feb 6 2011, 8:11am replied:

Must agree. I enjoyed your mod Comatose.

Check it out here: Moddb.com

+1 vote   mod: An Open Window
Hezus
Hezus Jan 25 2010, 5:23pm says:

Here's a good video tutorial:
Youtube.com

+1 vote   article: 3D Skybox Tutorial
Hezus
Hezus Nov 16 2009, 4:06am says:

Wow, this Half-Life mod is revolutionary. I'd like to know more about how the new map system works. How are entities defined for example? Do you have a seperate file which handles the events and coordinates of entities? And what program are you using to create these landscapes?

+1 vote   article: Map System Overhaul
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