As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 281)
Hezus
Hezus @ Observatory

Wow, that would be great to see in game!

Reply Good karma+1 vote
Hezus
Hezus @ Isengard's Wrath (forgot one)

Really cool :)

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa: Azure Sheep

Really interesting! Looking forward to this.

Reply Good karma+3 votes
Hezus
Hezus @ working

I wanted to type something clever combining the fact that everything is on fire in that screenshot and that you're doing a good job ('you're on fire') but I'm a bit tired and can't quite figure out how to put it the right way. But I guess now you already understand what I was trying to do.

Reply Good karma+5 votes
Hezus
Hezus @ This Week In Mods: March 30 2018

Might want to fix that post title: This Week In Mods: March 30 2016

Reply Good karma+8 votes
Hezus
Hezus @ Mayan3c: "Volcanic Activity"

Looks great! Which compile tools do you use for these maps? Lot's of improvements have been made over the years, especially in lighting (such as texture lights). I don't think those were possible back in 1999.

Reply Good karma+5 votes
Hezus
Hezus @ The State of The Core - 2018

I can totally relate to the situation you describe above. Sometimes I would get a cool idea for a map but immediatly scrap it since it would just take up too much time or I would never be able to pull it off because of this or that... My job and life have really turned me into a machine that only does something if it's efficient enough. Lately, my patience and creativity had completely dried up.

Recently I had to take a step back because it was even affecting my health. Now I've got some more breathing space and I even just toy around with maps I'm probably not even going to release. Simply because I'm enjoying it.

Before, I forced myself to work on Black Mesa Uplink every spare minute I had, because (like you experienced with The Core): "it's never getting done if I don't do it now". Although it's good to have some determination to grind through boring development parts sometimes, that additude can become really toxic if you don't watch out.

So, work on it when you feel like it. Don't do it all by yourself. Ask people for help if neccesary. If you need any nice brush-based props or scripts for the MOD, feel free to send me a message!

Reply Good karma+3 votes
Hezus
Hezus @ Did you submit your status report to the administrator today?

Great to see something new :)

Reply Good karma+4 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Update!

Thanks for all the suggestions. I've already adressed most of those concerns :)

As for the integration: I'll stick with my original plan but thanks for the offer to help out, anyways.

Reply Good karma+1 vote
Hezus
Hezus @ Locked and Reloaded is live!

Nice to see people are picking this up! I really enjoyed GC back in the day. Maybe I should give it a go again to see if it withstood the test of time.

What's the status of GC? Is it considered abadonware or are there still people holding the rights?

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Update!

It won't be directly integrated into the HL storyline because I'm not going to alter the original BM maps. You'll be able to start Uplink from the game menu and start it that way. However, I'm adding something to the start to make it clear where it blends in with the HL storyline :)

As for the free (mod) version: I'm now aiming for the Steam version. If I can easily ship it for the MOD version too, I'll probably do that, but the MOD version might lack certain features and assets, so I'm not sure how easy it'll be.

Reply Good karma+1 vote
Hezus
Hezus @ New Base Defense version is here!

Nice screenshots!

Reply Good karma+3 votes
Hezus
Hezus @ Wolfenstein 3DGE

Is there a way to make the 2 player co-op mode use the full width of my screen? In single player it works fine.

Reply Good karma+1 vote
Hezus
Hezus @ Wolfenstein 3DGE (2018)

Really cool stuff :) Gave it a spin and it does feel like the old Wolfenstein but a smoother and better looking of course.

Took me a bit to get it working so here's some pointers for other people:
1. Download the Hyper3dge engine: Devbuilds.drdteam.org and extract it some where (ex. c:\3dge\)
2. Download Freedoom WADS from here (phase1+2): Freedoom.github.io
3. Copy those Wads into the 3dge folder.
4. Copy the wolf3dge file into the 3dge folder (downloaded on this page)
5. To play it, you'll to to load it with the command line "3dge.exe -wolf3dge.epk". If you don't know how:

5a. Open Notepad. Type 3dge.exe -wolf3dge.epk, then save it as a "run.bat" and make sure "all formats" is selected in the dropdown menu. Put the file into your 3dge folder.
5b. Rightclick on Windows Start button and select RUN. Then use command 'cmd'. This will put you in a DOS prompt. Navigate to your 3dge folder (with cd\foldername command) and run it.


Reply Good karma+5 votes
Hezus
Hezus @ Winter Update 2018

Great to see you guys still working on this :) I have very found memories of RnL on Source. Maybe one day I might get back into UDK and make you a map or two.

Reply Good karma+1 vote
Hezus
Hezus @ Work on UI

Looks cool :)

Reply Good karma+1 vote
Hezus
Hezus @ Next Project - March 1st

Your next project is turning iconic HL scenes into abstract paintings?

Will there be an exposition? :)

Reply Good karma+4 votes
Hezus
Hezus @ Annie is back from the dead

Looks pretty interesting :)

Reply Good karma+1 vote
Hezus
Hezus @ Decay: Source

Cool you guys are doing this :) Can't wait to play it!

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa: Uplink

Probably less than half-way if I had to estimate. Still lots of stuff to do!

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Update!

Thanks :) With the small bits of free time I have to dedicate to any project nowadays, I'd be happy to finish this project first one day. So I'm not sure if there will ever be another one.

Reply Good karma+2 votes
Hezus
Hezus @ Transmitter Dome

You just put it in reverse, drive over the striped line and continue on the right side?

Since it's internal infastructure (only for BM employees) I'd imagine the builders would prefer efficient usage of space (especially in canyons) over normal traffic regulations. I've seen that quite a few times with different companies I've worked for here.

I'm not sure if that's common in the US too?

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Update!

If BM took up this project within their ranks it would solve all my problems. Same goes for the guys over at the Hazard Course mod.

Yet, I doubt they would. Since BM is a commercial game they have to adhere to certain rules and regulations and it's not easy to just import something made by 'outsiders'. However, in it's early days, BM used to be a heavily community-driven project, so maybe one day they might return to their roots.

The best solutions of course would be fixing the problems with the Workshop but I can imagine thats a low priority goal for them or maybe it's not even on their list at all.

Reply Good karma+3 votes
Hezus
Hezus @ Transmitter Dome

Looking at it from this direction that might indeed make more sense. Thanks for the suggestion!

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Update!

The BM devs need to fix a few technical problems before that is fully possible, so I hope I'll be able to put it in the workshop in the future.

Reply Good karma+5 votes
Hezus
Hezus @ 2017 for BOAT-LESS - Year Summary

The secret is that there is clearly a BOAT on the 7th screenshot, whereas the mod is called BOAT-LESS.

Reply Good karma+4 votes
Hezus
Hezus @ Journey to Christmas

Love this video :)

Reply Good karma+1 vote
Hezus
Hezus @ Half-Life 2 : MMod

Looks very impressive :)

Reply Good karma+2 votes
Hezus
Hezus @ Tech Demo 2

Wow, really quite some improvements! :) Pressable buttons, elevators, climbing. Impressive!

Reply Good karma+1 vote
Hezus
Hezus @ SMALLAND

Love that atmosphere! :)

Reply Good karma+1 vote
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