As long as I've been playing games I've wanted to make my own. Captivated by the possibities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no suprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millenium, online gaming started opening up to me and I found the Sven Co-op in 2000 for which I made countless maps and content. I finished off 10 years of GoldSource development with the release of Land of Legends. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I'm back into the game creating the remake of HL:Uplink for Black Mesa: Source.

Comment History  (0 - 30 of 161)
Hezus
Hezus May 12 2013, 8:06am says:

I'm suprised how much fun this game is! The learning curve is really low, so you can just jump into the action but mastering it perfectly takes some more time, which keeps it interesting for a longer period of time. It's also a great game for LAN, because of it's size (download, install and play takes no more than 3 minutes) and accessibility.

This would be an instant winner if future versions would have different gamemodes and maybe a single player campaign.

+6 votes     game: Running with Rifles
Hezus
Hezus May 8 2013, 1:04pm says:

What I liked about 'I am Legend' is that crushing feeling of complete loneliness. Living in complete isolation every day in a place that used to be packed of people. I loved every bit of that movie up to the point those other 2 survivors were introduced and it became a another generic zombie movie.

Anyway, what I'm trying to say is that if you can capture that feeling of isolation in your MOD you can really deliver a nice product. Just walking through the empty streets, with small hints of what 'used to be', will be a nice experience, maybe close to Dear Esther.

+1 vote     article: Environment Design and Influence: Part 2
Hezus
Hezus Apr 25 2013, 2:35pm says:

I like how you talk about your design choices. I used to have a blog for my discontinued mod An Open Window where I did the same. Sometimes my readers would give me some really enlightening feedback or ideas.

About immersion and architecture: Valve chose an old eastern European city for the setting of city 17. If you want to continue the story there, you're pretty much restricted to the way Valve imagined the city. However, you only see small bits of the city (mostly in the old center), so it's not uncommon to find more modern areas. Especially after the fall of the Soviet Union, some eastern European cities developed new areas where for instance financial institutions emerged. So large skyscrapers are not an uncommon sight.

This might be interesting for you as well: Forums.steampowered.com

+1 vote     article: Environment Design and Influence: Part 1
Hezus
Hezus Apr 4 2013, 4:28pm replied:

While that would be realistic, I think it would be a very difficult gameplay mechanic to put in right. There would be the need for communication and the right position for the event to trigger. Also, two players would need to be perfectly synced and trained for this specific operation to actually benefit from that slightly faster reload time. Seems like a lot of hassle for such a small gain.

Nonetheless, it's good to think outside the box and try to add these small realistic events into the game whenever possible and useful. That way it stands out from all other generic WW2 shooters.

+1 vote     article: News Update #26: Bren Mk.II Weapon Preview
Hezus
Hezus Feb 28 2013, 10:24am says:

So silly.

I like it! :)

+1 vote     article: Introducing The Stanley Parable Helpful Development Showcase!
Hezus
Hezus Feb 14 2013, 4:39am replied:

I also read a bunch of new BM players had trouble understanding the duckjump. I've been playing HL since it came out in 1998, so to me and a lot of others duckjumping is the most natural thing to do.

You shouldn't need any objects to make any jumps. None of the jumps are harder than the last one in the original Hazard Course.

I think for the first time in history there is actually a real generation gap in the world of gaming. Very interesting.

+2 votes     download: Black Mesa: Uplink v. 1.0 - Installer version
Hezus
Hezus Jan 20 2013, 9:32am says:

Really cool!

+2 votes     media: Evolution of a Map - The Lab Hub (video)
Hezus
Hezus Jan 12 2013, 1:15pm says:

That must be the most awesome way to make concept art I've ever seen :)

+4 votes     article: Drake: The Golden Hind Story - News Block #10
Hezus
Hezus Dec 27 2012, 5:35pm replied:

You've probably not installed it right. Download the zip and verify that all the files go into their correct folders and it should work.

+1 vote     download: Black Mesa: Uplink v. 1.0 - Installer version
Hezus
Hezus Dec 27 2012, 5:33pm replied:

What you mean is an adaptation. This is a remake. Therefore it stays close to the original, also with the gameplay kept intact as much as possible. Compared to today's standard, that gameplay isn't the most innovative.

I got people scolding me for changing small things on one hand, others scolding me for not changing enough on the other. With a remake you can never please everyone.

+3 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 26 2012, 12:07pm replied:

So it's very good, but I didn't give a damn **** about it? That sounds a bit like a contradiction.

I'm aware this is not a full-blown MOD. And yes, I could have found/paid people to make new animations and sounds and other blingbling. Contrary to popular belief, modders are not magical beings with unlimited time and funds to make stuff especially for you for free. We do this because sometimes we have some spare time between our day jobs and social lives to mess around in Source SDK. That's why BM took 8 years to be released and it's not done yet. I was not going to make the same mistake, so I planned my free time in the last months to actually be able to ship Uplink this year.

As I said before: in a remake you can't please everyone. People will always complain. From the comments I can tell most people are happy with it and so am I. Be happy there are people out there who even bother making stuff for free.

+3 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 22 2012, 8:50am says:

Awesome piece of concept art :) I love the gold/blue composition!

+1 vote     media: Flying "birds" of Hindale - Postman vessel
Hezus
Hezus Dec 20 2012, 6:17am replied:

It's a simple batch file. If it doesn't work, it probably means your virus scanner or firewall is blocking it, or you're not running it as administrator.

As a fix: You can manually copy everything from the /backup folder to the /bms folder and overwite. That's basicly what the batch file does.

+1 vote     download: Black Mesa: Uplink v. 1.0 - Installer version
Hezus
Hezus Dec 19 2012, 5:41pm replied:

If by some miracle I would win MOTY, I would pass on the title to Black Mesa. As you said, I just made this on my own, but the real work was done by the Black Mesa devs. I actually voted for them in the MOTY awards for Best Mod :) I'm certain they're going to win it!

+3 votes     article: Black Mesa: Uplink Day After
Hezus
Hezus Dec 18 2012, 12:53pm replied:

To explain it: The tool is a simple batch file that copies everything from the "backup" folder (where the original files are), back into the original place. If you want to play uplink again, you can simple reinstall it or unpack the zip version again.

+3 votes     article: Black Mesa: Uplink Released!
Hezus
Hezus Dec 18 2012, 9:10am replied:

The installer should grab your Sourcemod folder automaticly. If if doesn't find it manually: ..\Steam\steamapps\sourcemods

Install it there. Then load up Black Mesa in Steam. Select New Game and the first chapter should be Uplink.

+2 votes     download: Black Mesa: Uplink v. 1.0 - Installer version
Hezus
Hezus Dec 17 2012, 7:12pm replied:

No it won't. And you can revert back to the original Black Mesa with the Restore Tool contained in this release.

+3 votes     article: Black Mesa: Uplink Released!
Hezus
Hezus Dec 17 2012, 11:10am replied:

It has already been posted, but every item you post needs to be authed by the MODDB staff before the public can see it. So the wait is for them to hit the OK button and you'll be able to download it.

+5 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 17 2012, 10:36am replied:

The downloads and news update have been added a while ago. They're currently awaiting authorisation from the MODDB staff. So you're going to have be patient.

+4 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 14 2012, 12:53pm says:

Really cool design! Her eyes and brows make her look a bit sad though. Maybe you can give her a bit more sparkle :)

+1 vote     media: Zoe
Hezus
Hezus Dec 12 2012, 4:42am replied:

Totally agree!

+1 vote     media: Queen of Hind
Hezus
Hezus Dec 11 2012, 6:28am replied:

Yes, as soon as it's reached Release Candidate status, which should be somewhere this week if nothing goes wrong :)

*crosses fingers

+3 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 10 2012, 4:42am replied:

I'm kind of at loss here. Can some people really not read a simple sentence? I thought the words Charity, Red Cross, Fundraiser kind of gives it away that I'm not going to keep the money.

But again for good measure: Donations are for charity, not for the MOD, not for Black Mesa, not for me. I'm using the MOD to raise money and awareness for people in third world countries.

+5 votes     article: Black Mesa: Uplink Media Update #4
Hezus
Hezus Dec 9 2012, 4:38pm replied:

I don't know what kind of super graphics you are used to, but that screenshot was taken in 32x CSAA, 8x Supersample Tansparency, 16x Anisotropic Filtering and with Ambient Occlusion. It doesn't get any better than this without the use of Photoshop.

+4 votes     media: Black Mesa: Uplink ingame screenshot
Hezus
Hezus Dec 8 2012, 4:25am replied:

Also when you break off a noun in German, you start the second noun with a capital. Ausweis-Kontrolle.

+1 vote     media: Lighting Demo
Hezus
Hezus Dec 6 2012, 6:55am says:

I love it! It really has that Flashback / Another World -look. Along with some hint of fantasy. I see why you chalked up Kyrandia as one of your references :)

+2 votes     media: Sample of art-style
Hezus
Hezus Dec 4 2012, 2:59pm replied:

Yes, exacly.

+10 votes     mod: Black Mesa: Uplink
Hezus
Hezus Dec 4 2012, 10:42am replied:

I can extend the skybox with fog there, but at some point the viewdistance will cut it off and create the same effect. The only way is to cover it up with permanent dust particles or something, but I'm afraid that would ruin your framerate.

I'll do a rerelease when Source 2 is done in 2021 ;)

+1 vote     media: Black Mesa: Uplink ingame screenshot
Hezus
Hezus Dec 4 2012, 5:17am replied:

The dish is just as high as the original. But just a long mast seemed a bit dull to me, so instead I made the concrete support.

+2 votes     media: Black Mesa: Uplink ingame screenshot
Hezus
Hezus Dec 4 2012, 5:10am replied:

The dome is actually a work-space, so it would never have stains or graffiti all over. The cascade only happend 48 hours ago.. The area has been sealed off from HECU or alien presence so far, so there is no-one to rough it up. The only damage was small leak in a pipe which formed a puddle of radioactive material. There are a few stains you can see that formed over the years of service, but it's fairly clean, as are most work-spaces.

+3 votes     media: Black Mesa: Uplink ingame screenshot
Level
Avatar
Avatar
Offline Since
May 25, 2013
Country
Netherlands Netherlands
Gender
Male
Age
28
Member Watch
Track this member
Comment Statistics
Posts per day
0.1
Games
8
Mods
38
Articles
64
Polls
2
Media
45
Downloads
10