As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 240)
Hezus
Hezus @ City 17

Great usage of those assets! :)

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

Most likely there won't be a version of the free MOD version. Since the Steam version has more content, I would have to copy and ship that content with Uplink. That means I would be distributing files you'd normally have to pay for.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa Screenshot

Yeah I've been experimenting with Xen infestations and this way the easiest on the eyes from all available art assets. Maybe when the Xen update is out I have some more to work with. Or I might make my own textures before that.

Reply Good karma+1 vote
Hezus
Hezus @ Guard Duty summer media update

Really nice work! The reworked trainyard surely is my favourite of those shots.

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

My aim is to create it for the Steam version but currently the Workshop doesn't allow all file types to be used (such as cheographed scripts), which are important for this MOD. The people behind the Hazard Course Mod also ran into that problem, so hopefully the BM devs will adress these problems in the future.

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

It will most likely still end with a Gargantua, but I might just mix that up a little :) I'm not quite sure yet.

Reply Good karma+3 votes
Hezus
Hezus @ Don't Drive Drunk

Looks fun and educational!

Reply Good karma+1 vote
Hezus
Hezus @ Dev Blog #33: Player Identification

I think these are good additions to the game for regular servers and casual players. What I would love to see is the option to switch these things on and off. This would allow people to create realism servers where enemy weapons can be picked up and there really are no HUD-elements.

I've played WW2 shooters in the past which had the above options and it worked just fine for the people involved.

Filled out the survey, btw!

Reply Good karma+2 votes
Hezus
Hezus @ LBA Remake: Tech Demo 1

Pretty cool :) I've played it a bit but controls are quite hard (especially in running mode). It's hard to carefully tap the forward key to get closer to a ledge. It's easier in walking mode though.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa Uplink Update

Thanks!

And now get back to work on The Core.. I really want to play that stuff ;)

Reply Good karma+11 votes
Hezus
Hezus @ Black Mesa Uplink Screenshots

Thanks! And according to my Hammer info, the truck is indeed from BMS.

Reply Good karma+2 votes
Hezus
Hezus @ The Sound of Silence

Screenshots look beautiful as usual :) Keep on truckin'

Reply Good karma+3 votes
Hezus
Hezus @ Total War: Rise of Mordor

Just watched that alpha video and I must say that the detail on those models is immaculate. Really fantastic work!

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

No, but I know he's also working on his own version of Uplink. We've been in touch a long time ago about combining our efforts but it never really took off.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink

Those are references to the easter eggs in the original Black Mesa. They don't really refer to anything in Uplink.

However, there is a big easter egg in Uplink :) You can find it right at the start of the game but you can only get there later on.

Reply Good karma+4 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

From the news:
This screenshot shows the area leading to the warehouse. I was never really happy with the transition between the facility and the storage yard outside. This new area (there's a staircase leading down from here) is a bridge between those two environment and extends the gameplay a bit as well. Storywise, this is the place where the Black Mesa Security managed to hold off the marines for a while. The guard in security checkpoint (also more clearly a landmark now) behind you will shed some more light on recent events.

Reply Good karma+5 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

From the news:
As you can see in the screenshot above, I'm swapping most lights with a softer variant, which makes the game easier on the eyes and constrasts less harsh. I'm also trying to use advanced lighting effects which you can see on the left. This shadow is being casts from the light behind grate in the celing. More of these nifty effects will be present in future updates.

Reply Good karma+4 votes
Hezus
Hezus @ Video Preview 17

Really nice :) I like how you've expanded the island and stayed true to the original layout.

I've noticed some jittering. Is that before of v-sync?

Reply Good karma+1 vote
Hezus
Hezus @ L.B.A. Remake: Preview 16

Awesome :)

Reply Good karma+1 vote
Hezus
Hezus @ L.B.A. Preview 15

Really cool :) I like how the game so much more fluent compared to the original LBA.

Reply Good karma+2 votes
Hezus
Hezus @ L.B.A. Preview 14

Awesome :) Can't wait to see it all textured!

Reply Good karma+1 vote
Hezus
Hezus @ Real Cars 4 GTA 5

I don't own GTA5, I just wanted to drop in to check those screenshots. You've done an amazing job modelling those vehicles. Some are hardly destinguishable from real photos!

Reply Good karma+2 votes
Hezus
Hezus @ Hazard Course Terrible Alphas Stream, Coming Soon!

Well played... well played.

Reply Good karma+1 vote
Hezus
Hezus @ Daddy of the Year

So this basicly is a child abuse simulator?

You probably mean it all in good fun, but that's kind of crossing the line for me.

Reply Good karma+1 vote
Hezus
Hezus @ Development update

Cool that you're still working on this :) Can't wait to see it done some day!

Reply Good karma+1 vote
Hezus
Hezus @ Castle Chaos on Greenlight!

I'm all for bringing an old classic back (especially to multiplayer!) but mentioning where you got the game concept from would be ethical, imho. Credit where it's due. Now people are going to think you're trying to pass this off as your own.

I haven't been able to play Castle Chaos in multiplayer yet but it seems like a lot of fun.

Reply Good karma+2 votes
Hezus
Hezus @ We're not ready for you yet, Andrews... WIP

Looks cool! Also agree with the sprite comments but I'd also like to point out the light behind the computer screen. If this is generated because you used a point light in front of the screen and it radiates through the monitor, I'd advise you to use a texlight the next time.

Reply Good karma+4 votes
Hezus
Hezus @ New Space Battle Section

Wow, this is really cool. Very impressed!

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa: Uplink Redux Screenshot

Thanks for spotting! I've made some necessary changes :)

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink Redux

I've cooked up something for that :) Just wait and see!

Reply Good karma+4 votes
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