As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 254)
Hezus
Hezus @ Half-Life 2 : MMod

Looks very impressive :)

Reply Good karma+2 votes
Hezus
Hezus @ Tech Demo 2

Wow, really quite some improvements! :) Pressable buttons, elevators, climbing. Impressive!

Reply Good karma+1 vote
Hezus
Hezus @ SMALLAND

Love that atmosphere! :)

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink - ZIP [2012 MOD version]

It's possible if you know where to put all the files in the BMS folder, but certain things will be broken.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink

The work I'm doing now is aimed at the Steam version. Currently, the Workshop doesn't support certain vital files (such as choreographed scenes). So I really hope this is going to be fixed after the Xen update.

Reply Good karma+1 vote
Hezus
Hezus @ Ship Out of Luck

This looks mighty interesting :)

Reply Good karma+2 votes
Hezus
Hezus @ Insecurity Update

That "something" would be lighting here, mostly. The geometry is pretty nice, but it feels plain because it has the same lighting intensity over the entire scenery. Some more intense and warm colours could really help here.

Reply Good karma+2 votes
Hezus
Hezus @ Kathryn Olson Further Work

Nicely modelled! The strong jawline makes her looks pretty masculine, though. Or maybe that's what you're going for?

Reply Good karma+4 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

Definatly will! Sharing is caring :) I sure learned a lot from the BM source files.

Reply Good karma+1 vote
Hezus
Hezus @ References & Creating Natural Assets – Part 1

It's pretty hard to make photorealistic textures, even based off actual photographs like yours. They might even be harder to work with since there will always be lighting and shadow influences. It would still take some photoshopping to flatten that all out.

I like your editorial pieces and your reference pictures! Keep it up :)

Reply Good karma+2 votes
Hezus
Hezus @ HUD

White is far easier on the eyes in your example.

But the red hud is a reference to the red spectacles the Black Ops wear. Red would work if it was a lighter shade of red or when it had obvious glow effects (from white in the center to red on the outsides or visa versa).

Reply Good karma+2 votes
Hezus
Hezus @ Rock of Ages 2: Bigger & Boulder

This is so freaking weird. Feels like there's a Monty Python fan on your dev team :P

Reply Good karma+1 vote
Hezus
Hezus @ Grobo Sculpture

Love the detail on this one :)

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

Yes, I'm working on a sequence on how Gordon ended up from one point in the story to the events of Uplink.

Reply Good karma+1 vote
Hezus
Hezus @ City 17

Great usage of those assets! :)

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

Most likely there won't be a version of the free MOD version. Since the Steam version has more content, I would have to copy and ship that content with Uplink. That means I would be distributing files you'd normally have to pay for.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa Screenshot

Yeah I've been experimenting with Xen infestations and this way the easiest on the eyes from all available art assets. Maybe when the Xen update is out I have some more to work with. Or I might make my own textures before that.

Reply Good karma+1 vote
Hezus
Hezus @ Guard Duty summer media update

Really nice work! The reworked trainyard surely is my favourite of those shots.

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

My aim is to create it for the Steam version but currently the Workshop doesn't allow all file types to be used (such as cheographed scripts), which are important for this MOD. The people behind the Hazard Course Mod also ran into that problem, so hopefully the BM devs will adress these problems in the future.

Reply Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink Redux Media Update

It will most likely still end with a Gargantua, but I might just mix that up a little :) I'm not quite sure yet.

Reply Good karma+3 votes
Hezus
Hezus @ Don't Drive Drunk

Looks fun and educational!

Reply Good karma+3 votes
Hezus
Hezus @ Dev Blog #33: Player Identification

I think these are good additions to the game for regular servers and casual players. What I would love to see is the option to switch these things on and off. This would allow people to create realism servers where enemy weapons can be picked up and there really are no HUD-elements.

I've played WW2 shooters in the past which had the above options and it worked just fine for the people involved.

Filled out the survey, btw!

Reply Good karma+2 votes
Hezus
Hezus @ LBA Remake: Tech Demo 1

Pretty cool :) I've played it a bit but controls are quite hard (especially in running mode). It's hard to carefully tap the forward key to get closer to a ledge. It's easier in walking mode though.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa Uplink Update

Thanks!

And now get back to work on The Core.. I really want to play that stuff ;)

Reply Good karma+11 votes
Hezus
Hezus @ Black Mesa Uplink Screenshots

Thanks! And according to my Hammer info, the truck is indeed from BMS.

Reply Good karma+2 votes
Hezus
Hezus @ The Sound of Silence

Screenshots look beautiful as usual :) Keep on truckin'

Reply Good karma+3 votes
Hezus
Hezus @ Total War: Rise of Mordor

Just watched that alpha video and I must say that the detail on those models is immaculate. Really fantastic work!

Reply Good karma+2 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

No, but I know he's also working on his own version of Uplink. We've been in touch a long time ago about combining our efforts but it never really took off.

Reply Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink

Those are references to the easter eggs in the original Black Mesa. They don't really refer to anything in Uplink.

However, there is a big easter egg in Uplink :) You can find it right at the start of the game but you can only get there later on.

Reply Good karma+4 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

From the news:
This screenshot shows the area leading to the warehouse. I was never really happy with the transition between the facility and the storage yard outside. This new area (there's a staircase leading down from here) is a bridge between those two environment and extends the gameplay a bit as well. Storywise, this is the place where the Black Mesa Security managed to hold off the marines for a while. The guard in security checkpoint (also more clearly a landmark now) behind you will shed some more light on recent events.

Reply Good karma+5 votes
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