As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 228)
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

No, but I know he's also working on his own version of Uplink. We've been in touch a long time ago about combining our efforts but it never really took off.

Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink

Those are references to the easter eggs in the original Black Mesa. They don't really refer to anything in Uplink.

However, there is a big easter egg in Uplink :) You can find it right at the start of the game but you can only get there later on.

Good karma+3 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

From the news:
This screenshot shows the area leading to the warehouse. I was never really happy with the transition between the facility and the storage yard outside. This new area (there's a staircase leading down from here) is a bridge between those two environment and extends the gameplay a bit as well. Storywise, this is the place where the Black Mesa Security managed to hold off the marines for a while. The guard in security checkpoint (also more clearly a landmark now) behind you will shed some more light on recent events.

Good karma+4 votes
Hezus
Hezus @ Black Mesa Uplink: Redux Screenshots

From the news:
As you can see in the screenshot above, I'm swapping most lights with a softer variant, which makes the game easier on the eyes and constrasts less harsh. I'm also trying to use advanced lighting effects which you can see on the left. This shadow is being casts from the light behind grate in the celing. More of these nifty effects will be present in future updates.

Good karma+3 votes
Hezus
Hezus @ Video Preview 17

Really nice :) I like how you've expanded the island and stayed true to the original layout.

I've noticed some jittering. Is that before of v-sync?

Good karma+1 vote
Hezus
Hezus @ L.B.A. Remake: Preview 16

Awesome :)

Good karma+1 vote
Hezus
Hezus @ L.B.A. Preview 15

Really cool :) I like how the game so much more fluent compared to the original LBA.

Good karma+2 votes
Hezus
Hezus @ L.B.A. Preview 14

Awesome :) Can't wait to see it all textured!

Good karma+1 vote
Hezus
Hezus @ Real Cars 4 GTA 5

I don't own GTA5, I just wanted to drop in to check those screenshots. You've done an amazing job modelling those vehicles. Some are hardly destinguishable from real photos!

Good karma+2 votes
Hezus
Hezus @ Hazard Course Terrible Alphas Stream, Coming Soon!

Well played... well played.

Good karma+1 vote
Hezus
Hezus @ Daddy of the Year

So this basicly is a child abuse simulator?

You probably mean it all in good fun, but that's kind of crossing the line for me.

Good karma+1 vote
Hezus
Hezus @ Development update

Cool that you're still working on this :) Can't wait to see it done some day!

Good karma+1 vote
Hezus
Hezus @ Castle Chaos on Greenlight!

I'm all for bringing an old classic back (especially to multiplayer!) but mentioning where you got the game concept from would be ethical, imho. Credit where it's due. Now people are going to think you're trying to pass this off as your own.

I haven't been able to play Castle Chaos in multiplayer yet but it seems like a lot of fun.

Good karma+2 votes
Hezus
Hezus @ We're not ready for you yet, Andrews... WIP

Looks cool! Also agree with the sprite comments but I'd also like to point out the light behind the computer screen. If this is generated because you used a point light in front of the screen and it radiates through the monitor, I'd advise you to use a texlight the next time.

Good karma+4 votes
Hezus
Hezus @ New Space Battle Section

Wow, this is really cool. Very impressed!

Good karma+2 votes
Hezus
Hezus @ Black Mesa: Uplink Redux Screenshot

Thanks for spotting! I've made some necessary changes :)

Good karma+1 vote
Hezus
Hezus @ Black Mesa: Uplink Redux

I've cooked up something for that :) Just wait and see!

Good karma+4 votes
Hezus
Hezus @ News Update #53: Operation Deadstick (Part 3/3)

Seeing actual map footage really gets my (traction) gears going! :) Awesome!

Question: How dynamic will those environments be? Will high caliber ammo damage structures? Can I open (or close) some of those windows? Can I move cover (like boxes, abandoned cars) around to create cover/consealment in certain places?

Good karma+8 votes
Hezus
Hezus @ Eco Kickstarter is live! Alpha access available!

Cool stuff but a little hint if you really want to attract people to your kickstarter page: Put a link to it somewhere in the news post :P

For other confused people: Kickstarter.com

Good karma+3 votes
Hezus
Hezus @ How Player Created Laws Work in Eco

Really ambitious goals you've set for this project! I really like how this game isn't just "Minecraft with a twist" but builds itself from completely different principles, the above system as a good example.

I haven't really followed the news, but are you going to do closed or public beta testing?

Good karma+1 vote
Hezus
Hezus @ OFP Materials

Really cool job! I still play OPF from time to time and these changes really give some more atmosphere to the game. I've seen many mods trying to improve the game, but not in this way. It would be really cool to have a full pack of all upgrades.

Good karma+2 votes
Hezus
Hezus @ BS: Source & OF: Source & CS 1.6: Source

Do you know how to code the Opposing Force features? So far I've only seen models , which is pretty easy to do. Your Gonome-model uses bullsquid animations for instance but would actually require new sprites and coding to work as it did in Op4.

Good karma+5 votes
Hezus
Hezus @ Second released animation - running

Really well done job there. I love how his outfit also sways with his movement. Especially the epaulets!

Good karma+2 votes
Hezus
Hezus @ Tree

Love it :)

Good karma+1 vote
Hezus
Hezus @ Drake: The Golden Hind Story - News Block #20

Love the animations!

Good karma+2 votes
Hezus
Hezus @ Batman: No Man's Land

Really cool thing you guys made there :)

Good karma+5 votes
Hezus
Hezus @ The Core Q&A 3

As long as someone hasn't shut down the cooling system in the meantime.. oh wait.. that beared glasses-wearing bastard!

Good karma+3 votes
Hezus
Hezus @ The Core Q&A 3

This is the question I always ask when something HL related is coming up:

Will there be a cold beer at the end of all this? I mean, Barney promised...he wouldn't have any reason to lie to us, right? RIGHT? It's been over 17 years!! Q_Q

Good karma+2 votes
Hezus
Hezus @ The challenge of Adblock

Just the ads in the frame where they are supossed to be wouldn't be a problem for me but I just whitelisted you guys and the minute I did that, a huge ad popped up in the middle of the screen blocking the entire site. Clicked the X and it disappeared only to retun at the bottom of the website, blocking the content I was about to read, once again!

They're just too freaking annoying.

Good karma+4 votes
Hezus
Hezus @ 50 more EA games soon to lose support for multiplayer online

If I am truly so wrong about this then I'm curious about those facts I haven't apparently checked. Instead of insulting me as "dim-witted", please take the time to actually state the facts you mentioned so I can see for myself if I was wrong or not. That's how you discuss things.

Also, I read what others posted and that 180-turn is a business-decision. I agree, it's not classy towards the players but, as I stated, it's logical. And that's my whole point. All I've read in the other comments are people raging how EA are a bunch of money grabbers and yes, that's what they partly are. EA Games is a business, their core goal is to make money. And they haven't done it "at all costs" as some might think. They've supported all these games for years and years, some even decades and all without ANY additional fees. As I said, name me another business or product which gives you the same.

Again, my conclusion is that you may be sad about the loss of support for your old game but raging and pointing fingers at EA is completely out of line. Their decision is sad and harsh but it makes sense. That's my point.

Good karma0 votes
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