As long as I've been playing games I've wanted to make my own. Captivated by the possibilities of level editors, I started mapping in 1996 for Doom II. Not long after my gaming experience was changed by the release of Half-Life in 1998. This game got me hooked for the next couple of years and it should come as no surprise that as soon as I found Worldcraft, I was making my own Goldsource wolds. As we moved into the new millennium, online gaming started opening up to me and I found Sven Co-op in 2000 for which I made countless maps and content. I closed off 10 years of GoldSource development with the release of Land of Legends in 2009. Since 2008 I've picked up Source mapping and worked on maps for Resistance and Liberation, Overwatch and Fortress Forever. After that I worked on a discontinued MOD called "An Open Window\". After a long break of mapping, I got back into the game by creating the remake of HL:Uplink for Black Mesa: Source in late 2012.

Comment History  (0 - 30 of 217)
Hezus Nov 23 2015 says:

Cool that you're still working on this :) Can't wait to see it done some day!

+1 vote   news: Development update
Hezus Oct 15 2015 says:

I'm all for bringing an old classic back (especially to multiplayer!) but mentioning where you got the game concept from would be ethical, imho. Credit where it's due. Now people are going to think you're trying to pass this off as your own.

I haven't been able to play Castle Chaos in multiplayer yet but it seems like a lot of fun.

+2 votes   news: Castle Chaos on Greenlight!
Hezus Oct 12 2015 says:

Looks cool! Also agree with the sprite comments but I'd also like to point out the light behind the computer screen. If this is generated because you used a point light in front of the screen and it radiates through the monitor, I'd advise you to use a texlight the next time.

+4 votes   media: We're not ready for you yet, Andrews... WIP
Hezus Oct 4 2015 says:

Wow, this is really cool. Very impressed!

+2 votes   news: New Space Battle Section
Hezus Aug 21 2015 replied:

Thanks for spotting! I've made some necessary changes :)

+1 vote   media: Black Mesa: Uplink Redux Screenshot
Hezus Aug 19 2015 replied:

I've cooked up something for that :) Just wait and see!

+4 votes   news: Black Mesa: Uplink Redux
Hezus Aug 17 2015 says:

Seeing actual map footage really gets my (traction) gears going! :) Awesome!

Question: How dynamic will those environments be? Will high caliber ammo damage structures? Can I open (or close) some of those windows? Can I move cover (like boxes, abandoned cars) around to create cover/consealment in certain places?

+8 votes   news: News Update #53: Operation Deadstick (Part 3/3)
Hezus Aug 8 2015 says:

Cool stuff but a little hint if you really want to attract people to your kickstarter page: Put a link to it somewhere in the news post :P

For other confused people:

+3 votes   news: Eco Kickstarter is live! Alpha access available!
Hezus Jul 14 2015 says:

Really ambitious goals you've set for this project! I really like how this game isn't just "Minecraft with a twist" but builds itself from completely different principles, the above system as a good example.

I haven't really followed the news, but are you going to do closed or public beta testing?

+1 vote   news: How Player Created Laws Work in Eco
Hezus Jun 2 2015 says:

Really cool job! I still play OPF from time to time and these changes really give some more atmosphere to the game. I've seen many mods trying to improve the game, but not in this way. It would be really cool to have a full pack of all upgrades.

+2 votes   mod: OFP Materials
Hezus May 6 2015 says:

Do you know how to code the Opposing Force features? So far I've only seen models , which is pretty easy to do. Your Gonome-model uses bullsquid animations for instance but would actually require new sprites and coding to work as it did in Op4.

+5 votes   mod: Half-Life: Opposing Force: Source
Hezus Apr 17 2015 says:

Really well done job there. I love how his outfit also sways with his movement. Especially the epaulets!

+2 votes   media: Second released animation - running
Hezus Apr 17 2015 says:

Love it :)

+1 vote   media: Tree
Hezus Mar 28 2015 says:

Love the animations!

+2 votes   news: Drake: The Golden Hind Story - News Block #20
Hezus Mar 15 2015 says:

Really cool thing you guys made there :)

+5 votes   mod: Batman: No Man's Land
Hezus Mar 9 2015 replied:

As long as someone hasn't shut down the cooling system in the meantime.. oh wait.. that beared glasses-wearing bastard!

+3 votes   news: The Core Q&A 3
Hezus Mar 8 2015 says:

This is the question I always ask when something HL related is coming up:

Will there be a cold beer at the end of all this? I mean, Barney promised...he wouldn't have any reason to lie to us, right? RIGHT? It's been over 17 years!! Q_Q

+2 votes   news: The Core Q&A 3
Hezus Feb 20 2015 says:

Just the ads in the frame where they are supossed to be wouldn't be a problem for me but I just whitelisted you guys and the minute I did that, a huge ad popped up in the middle of the screen blocking the entire site. Clicked the X and it disappeared only to retun at the bottom of the website, blocking the content I was about to read, once again!

They're just too freaking annoying.

+4 votes   news: The challenge of Adblock
Hezus May 17 2014 replied:

If I am truly so wrong about this then I'm curious about those facts I haven't apparently checked. Instead of insulting me as "dim-witted", please take the time to actually state the facts you mentioned so I can see for myself if I was wrong or not. That's how you discuss things.

Also, I read what others posted and that 180-turn is a business-decision. I agree, it's not classy towards the players but, as I stated, it's logical. And that's my whole point. All I've read in the other comments are people raging how EA are a bunch of money grabbers and yes, that's what they partly are. EA Games is a business, their core goal is to make money. And they haven't done it "at all costs" as some might think. They've supported all these games for years and years, some even decades and all without ANY additional fees. As I said, name me another business or product which gives you the same.

Again, my conclusion is that you may be sad about the loss of support for your old game but raging and pointing fingers at EA is completely out of line. Their decision is sad and harsh but it makes sense. That's my point.

0 votes   news: 50 more EA games soon to lose support for multiplayer online
Hezus May 17 2014 says:

It sucks for people who still use Gamespy but if you just hold back your Q_Q and think about it, it's a very logical decision by EA. Most of those games are aging. Especially with the huge range of games nowadays, games become old really fast, so the time span in which a game is profitable is rather short. Especially with the vast amount of games they hold, it's getting more and more expensive to keep supporting old titles.

Again, it's too bad for the players but technology moves on and times change. If you're arguing that EA are soulless bastards, then you really need to grow up and face reality. EA is a company. They need to make profits to keep creating high-end games. They have employees who need to be paid so they can make a living. If you were a manager at EA and saw what huge drain the old titles were on your profits, while being used by only a small percentage of your customers, you'd consider a shut-down too.

They've supported a game you play for 10 years without asking for additional fees. Try getting that when you buy a car or a house (free upgrades every year? Free fixes when something broken?). I thought not.

It's like whining that The Hobbit 3 is not going to come out on VHS.

-2 votes   news: 50 more EA games soon to lose support for multiplayer online
Hezus Apr 23 2014 says:

I'm just going to take a guess:
"Hello soldier-sir! mmm.. candy. Stupid machine! Why don't these things ever seem to work?"

+3 votes   media: "You'll never believe who just reappeared.." [WIP]
Hezus Mar 23 2014 says:

Cool, HECU-Barney-standoff :)

*nitpicky mode activated:
If they use the soda machine as a barricade, would they really go through the trouble of plugging it in? Unless they've invented battery operated vending machines, of course. :P /nitpicky mode

+3 votes   media: Logan's Promise [WIP]
Hezus Mar 14 2014 says:

Strangest game I've played in a while, but it's kinda fun :)

+2 votes   game: Landslide McQueen
Hezus Mar 13 2014 says:

Looks interesting! Voted :)

+3 votes   news: "Dead Synchronicity" hits Kickstarter!
Hezus Mar 13 2014 replied:

I guess this is mostly caused by the usage of the room. In the original the room was designed to be a firing range. Now it looks like it's an old warehouse, refitted to be a firing range.

However, only a very very very talented forklift driver could get those huge containers into this small room with all those pillars. That's probably why it feels unrealistic.

+1 vote   media: Firing Range 2
Hezus Mar 6 2014 replied:

I do like the green/red contrast but what's wrong with the light is mostly its texture. Compared to its surroundings its way too clean. That's the reason why it stands out so much. Plus it's very noticeable that it consists out of one rectangular box. I'd change the texture to something darker and smudgier and also add more details to it. Actually flesh out the box around it and the tubes either as world geometry or replace it with a model.

+4 votes   media: "Do your damn job..." [WIP]
Hezus Feb 19 2014 says:

Looks nice! The only issue (pun intended) I have with this is the effect of the projector. Adding a nice glow effect (like the lights have) would make it look nicer. Also, the volumetric cone should start around the edges of the lens. Then add some dust particles (or as animated texture) inside the light and you're golden!

+3 votes   media: Projected Issues [WIP]
Hezus Feb 15 2014 says:

Very cool :)

+4 votes   news: Speedpainting Robot
Hezus Jan 26 2014 says:

Although the trailer didn't show much yet, I like where it's going. Somehow reminds me a bit of the gameplay of Dune I.

+1 vote   news: Tech Demo of Humanity's Silence
Hezus Jan 12 2014 says:

Looks cool. I agree with the others that it's quite dark for an office. Although the dark makes for some dramatic lighting. About that: Is the glow of that light in the top right corner photoshopped or an actual sprite?

+3 votes   media: Legalities, legalities... [WIP]
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