This member has provided no bio about themself...
Today we're having a look at the general base building mechanics!
devblog: base building
Yesterday, we’ve updated the dev blog about Armor mechanics, and now also the dev blog about ships and weapons mechanics. we're going to go into more...
dev blog: hitpoints redux, with a side of heavy industry
We're making some changes to the way Armor is going to work. More info inside!
devblog: armor changes
Today we'll take a look at one of our maps, and talk about maps in general, in a somewhat short dev blog
devblog: schism, one of our maps, and maps in general
Continuing our mission to bring only the finest of spam to your update feed, this dev blog is focused on the Resources in Ardent Seas.
core gameplay: resources
In this devblog, we'll take a look at how ships and weapons function in general.
core gameplay: ships and weaponry
In this dev blog, we're going to take a look at how ground combat might end up working.
devblog: ground combat, maybe?
AnNo1935 from CnCSaga.de recently interviewed me about Tiberian Apocalypse - you might remember the interview about Red Zone Europe a few months ago.
tiberian apocalypse interview on cnc-saga.de
This is the "Original", English version of the interview I've had with AnNo1935 on CnCSaga.de.
the "original" version of the cncsaga.de interview
This is a small introduction on how the Gameplay works in Advanced Warfare, specifically how bases work.
the basic gameplay in advanced warfare
No features were found matching the criteria specified. We suggest you try the feature list with no filter applied, to browse all available. Post feature and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.