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Advanced Warfare is a Sci-Fi mod for Red Alert 3, however, realistic gameplay elements, which does _NOT_ imply scientific correctness, like tanks taking more damage on the rear than on the front or the sides, or normal tank shots killing infantry on one shot. The story takes place around the year 2700 after earth. (In our years, that's around 5600.)

Report article RSS Feed The basic gameplay in Advanced Warfare

This is a small introduction on how the Gameplay works in Advanced Warfare, specifically how bases work.

Posted by Sarge_Rho on Dec 28th, 2009
Article

In Advanced Warfare, you don't build bases. You fight for them. You have to capture control nodes spread over the map.

In order to gain control over for example, a defense line, you have to captures its control node (CN). If the enemy already is ocupying it, you have to destroy the control vehicle that controls said node, it's pretty straight forward: Just shoot at it. After that, you have to put your own CV into the node.

User Posted Image

Once you have captured the node, you have control over the defenses there. But watch out, the enemy will probably not be so keen about you having those defenses, expect retaliation. You might want to know that defenses don't have a 360 degree coverage, assaulting them from behind might be a good idea.

User Posted Image

There are four types of structures, or "Factories":
-Defensive: MG sites, anti tank guns, shield generators...
-Industry: War factories, air fields, barracks...
-Support: Support airfields, sensor towers and the like.
and lastly, strategic sites, such as Geothermal drills, supply depots, tactical weapons...

Geothermal drills, fusion reactors and the like generate power, needed to power defenses and shields. Supply depots and similar structures generate credits, destroying enemy units also generates income however.

There are two ways to win: Control ALL nodes for 1 minute, or destroy the enemy command hub. To do that however, you have to drop the enemy main shield first, by capturing power relays. If you hold all relay nodes for a certain amount of time, the enemy base's shield drops.

Post comment Comments
TotalSnappy
TotalSnappy Dec 29 2009, 6:46am says:

very nice mechanic

+5 votes     reply to comment
master_oli-p
master_oli-p Dec 29 2009, 7:19am says:

very different, kinda like ground control in a way

it will be intereting to play

+3 votes     reply to comment
Sarge_Rho Author
Sarge_Rho Dec 29 2009, 10:21am replied:

The inspiration for this system indeed came from Ground Control II.

+2 votes   reply to comment
shinobi718
shinobi718 Dec 29 2009, 4:06pm replied:

naw, for a second I thought it came from advance war for GBA/DS

+1 vote     reply to comment
Sarge_Rho Author
Sarge_Rho Dec 29 2009, 6:52pm replied:

I expressed myself missleadingly...I got the inspiration for this from GCII, I didn't mean that it was the first game with such a gameplay.

+2 votes   reply to comment
Robok
Robok Dec 29 2009, 8:25am says:

I like your gameplay ideas, they sound refreshing :)

+3 votes     reply to comment
Roik
Roik Dec 29 2009, 12:21pm says:

Sounds nice, I'm looking forward to try it :P

+2 votes     reply to comment
Bahl
Bahl Dec 29 2009, 1:17pm says:

Reminds me of Z. ohhh i loved the humor and the gameplay was simply amazing :-).

+2 votes     reply to comment
Jake@War
Jake@War Dec 30 2009, 1:47am says:

I like what I'm seeing here and I'm really looking forward to playing this.

You guys have done a really good job with this mod, well done!

+1 vote     reply to comment
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