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Advanced Warfare is a Sci-Fi mod for Red Alert 3, however, realistic gameplay elements, which does _NOT_ imply scientific correctness, like tanks taking more damage on the rear than on the front or the sides, or normal tank shots killing infantry on one shot. The story takes place around the year 2700 after earth. (In our years, that's around 5600.)

Report content RSS feed The basic gameplay in Advanced Warfare

This is a small introduction on how the Gameplay works in Advanced Warfare, specifically how bases work.

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In Advanced Warfare, you don't build bases. You fight for them. You have to capture control nodes spread over the map.

In order to gain control over for example, a defense line, you have to captures its control node (CN). If the enemy already is ocupying it, you have to destroy the control vehicle that controls said node, it's pretty straight forward: Just shoot at it. After that, you have to put your own CV into the node.

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Once you have captured the node, you have control over the defenses there. But watch out, the enemy will probably not be so keen about you having those defenses, expect retaliation. You might want to know that defenses don't have a 360 degree coverage, assaulting them from behind might be a good idea.

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There are four types of structures, or "Factories":
-Defensive: MG sites, anti tank guns, shield generators...
-Industry: War factories, air fields, barracks...
-Support: Support airfields, sensor towers and the like.
and lastly, strategic sites, such as Geothermal drills, supply depots, tactical weapons...

Geothermal drills, fusion reactors and the like generate power, needed to power defenses and shields. Supply depots and similar structures generate credits, destroying enemy units also generates income however.

There are two ways to win: Control ALL nodes for 1 minute, or destroy the enemy command hub. To do that however, you have to drop the enemy main shield first, by capturing power relays. If you hold all relay nodes for a certain amount of time, the enemy base's shield drops.

Comments
TotallySnappy
TotallySnappy

very nice mechanic

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master_oli-p
master_oli-p

very different, kinda like ground control in a way

it will be intereting to play

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Sarge_Rho Author
Sarge_Rho

The inspiration for this system indeed came from Ground Control II.

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shinobi718
shinobi718

naw, for a second I thought it came from advance war for GBA/DS

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Sarge_Rho Author
Sarge_Rho

I expressed myself missleadingly...I got the inspiration for this from GCII, I didn't mean that it was the first game with such a gameplay.

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Robok
Robok

I like your gameplay ideas, they sound refreshing :)

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Roik
Roik

Sounds nice, I'm looking forward to try it :P

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Bahl
Bahl

Reminds me of Z. ohhh i loved the humor and the gameplay was simply amazing :-).

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Jake@War
Jake@War

I like what I'm seeing here and I'm really looking forward to playing this.

You guys have done a really good job with this mod, well done!

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