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Sarge_Rho
Sarge_Rho @ [CUT UNIT] MLRS ARTILLERY

"Gunner, do you see that army?"
"Yes, Sir!"
"I don't want to!"
"Understood, Sir, one grid square erasure, coming right up!"

Reply Good karma+17 votes
Sarge_Rho
Sarge_Rho @ PLA H-7 Bomber

This is the flying incarnation of "two in the pink, one in the stink".

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ [CHINA] DOZER

CHAINA WILL GROU LARGAH

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ DI Ogre Update Part 1

There are two things I hate in the gaming world. Corporate Slaves/Peasants, and entitled shitheads who think they get to complain about mods taking so long to complete.

People have lives, jobs, and other things to do than to spend their *FREE TIME* creating *FREE CONTENT* for ingrate fuckheads.
People like you are one of the major reasons why I left the modding scene.

wooosaaaah *rubs ears*

Please be patient. Those of us who work on this mod, and all mods, do so in our spare time. We don't get paid for it.

Reply Good karma+9 votes
Sarge_Rho
Sarge_Rho @ Ardent Seas

Who exactly created them isn't revealed (at least I don't plan to, atm), but they were made as a self-sufficient weapons system designed to wipe out foreign technology, while the creators were losing a war.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Tenorra's Might

Sorry for taking so long to reply, I don't look through the pictures beyond the first page very often.

It's a Heavy Cruiser, it's armed with three dual Particle Cannon turrets, six short range pulse lasers, four quad missile launchers, a large and two small VLS batteries, and four anti-missile lasers.

Its Hull is based on that of the Battlecruiser, although heavily modified, and it's much better armored. It's only available to the Directed Energy Weapons specialization of the TDN, whereas the Battlecruiser is for the Ranged Weapons specialization.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Tesla Tank v3

Unfortunately, I have no idea. I don't use CnC Online. Does the same thing happen with other mods?

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Tesla Tank v3

In the War Factory.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Tiberian Sun Rising

There is no release yet.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Cliffs

Eventually. So far I only have 4 cliff piece variants.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Project 21-class Cruise Missile Submarine

More like, "Gunner, do you see that army?", "Yes mi'lord.", "I don't want to.". "Understood, mi'lord!".

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Ardent Seas

There isn't one exactly yet, but there will be an in-depth guide in the future, both in and outside of the game.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Ardent Seas

On lower settings, it should run on a toaster. I don't have a particularly powerful PC, and the performance is alright most of the time on highest settings.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Hover Particle Tank, TDN Directed Energy Weapons Spec

Indeed, I modified it a bit, redid the UV Map (because the original one was unusable in Substance), also I've removed the missile pods.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Amphibious Fighting Vehicle, CN

On a side note, we've improved the terrain shader a bit, it'S much more crisp now.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Selection Box

Yep, the grid pattern, at least. Now I'm actually tempted to fully replicate that xD

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Ardent Seas

Possibly. Right now, we don't plan to implement it, but at the same time, we've designed the ground combat so that Infantry can be plugged into it later.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Logistics Support Ship, done

Naval, Air, and Land Vehicles. Infantry isn't planned at the moment, although I do have infantry fully planned out in case that we do change our mind and add them after all.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ DevBlog: Base Building

Islands are expansions, but there will always be at least one island near the player's spawn.

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ DevBlog media: TDN Base

None planned, it's just a prop. We haven't finalized the design of the ground combat yet, so it's possible that it will yet come, once we know exactly how the ground combat is going to work in detail, I'll write a blog about that, too. There is one capturable structure already, after all.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Panther Jack-in-the-box Effect

Mh, as it turns out, so do the Altay and the Ariete.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Panther Jack-in-the-box Effect

Yep, it appears that the Leclerc also has a frontal ammo rack, although it looks to be more protected.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Panther Jack-in-the-box Effect

The Panther is meant to be a representation of the Leopard 2a6, with some of the very same weaknesses, such as the "open" hull magazine. Blowout-hatches are very hard to put into the hull of a tank without compromising the armor integrity.

The thinking here is that by up-armoring the area around the magazine, you can basically rule out any hit setting off the ammorack, that wouldn't kill the crew anyway.

Leopardclub.ca

The Leopard 2 is unique among western tanks regarding that weakness. The M1A2 stores all ammo in the turret bossel, while the Challenger 2 stores all of its propellant charges in the turret bossel, and some inert ammo in the hull.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ DevBlog media: Build Grid concept art

You can probably guess what the blog I'm writing is all about.

This isn't actually functional in any way, but the build grid will probably look a bit like this.

Reply Good karma+6 votes
Sarge_Rho
Sarge_Rho @ DevBlog media: Sky Crane 2

As I said in the comment under the previous picture, I had to delay the devblog a bit. I'm not quite there yet, I want to at least model some of the structures to be featured.

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ DevBlog media: Sky Crane

Due to having to take a half-day trip to the hospital with my sis, I'm delaying the DevBlog for a bit, as I still need to do some work before I can publish it.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Shell Map Preview 2

Nah, blowing out subsystems will only do extra damage/penalize the unit. Some can even be destroyed with a lucky hit to the magazines.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Shell Map Preview 2

I don't have a script to spawn and move ships yet, so I made them unkillable for now. The final version will have much more going on.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Shell Map Preview 2

It loops in a triangular path, but yes, it needs some work still.

Reply Good karma+1 vote
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