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I prefer the black and red color style over the gray they had in TD. It fits Nod's ominous religious style much better.
The tick tank's range bonus when dug in makes it perfect for ambushes, or defensive positions. It outranges Titans and Mammoth Tanks btw.
mobility, rule of cool.
Gives a massive bonus to front and side armor, and a slight penalty to rear armor. Also gives it increased range (currently about 25% bonus).
This is what I got done today. Mostly some surface detailing. Since I have a weekends job now during the morning I couldn't do anything. I unwrapped the tracks, and animated the deployment animation. The dirt piles are only placeholders.
Most of the xture stuff I got done is more surface detail, red lights everyhwhere, more dirt, and some shading and burning.
That was one of my considerations. I looked at the TS tank and thought "What problems does this have, and how do I solve them?"
The turret slide system is pretty vulnerable to attack, so I shortened it to a point where the turret itself gives it some protection. At the same time, the driver is protected by the ground itself when the tank is buried.
So this is how far I am with texturing it. Tomorrow I'll get to the meaty part: All the little details.
GDI and Nod are...weird to say the least. I always found Nod to look very advanced, but yet, oddly conventional. GDI in turn manages to look conventional, but aren't very conventional at all.
It was never actually used, so I quite literally axed it :P
This thing needed a rework to fit in with the Marauder, Heavy Artillery, Mobile Stealth Generator & Sensor Array, etc. Aside from the fact that by TA, the TS tick tank would have been over 20 years old. In real life terms that'd probably be 60ish years or so.
Also I'm going to change the stats slightly. Give it slightly less speed and slightly more armor.
No, faith isn't good.
Airships are not in this version. I've been too quick to jump on them, and didn't think them through properly. So for the time being, they are also out.
TS music would fit perfectly, since the atmosphere is similar, and the funky sound of TS music was one of the defining parts of the game, and universe, in my opinion.
No, If anything I'd put TS music in it.
Could be. I don't remember having that issue.
The Vulcan should have more range than rifle infantry, but less than bazooka infantry.
Then I can only suggest to reinstall CnC3 :/
Behind at the end of the target. Like so:
"D:\Program Files\Electronic Arts\Command & Conquer 3\CNC3.exe" -modConfig "C:\Users\Rho\Documents\Command & Conquer 3 Tiberium Wars\Mods\TibApo\TibApo_1.4.SkuDef"
Strange. Try creating a shortcut as I explained above then.
Patched to the latest version? Also, are the .big and .SkuDef files in a folder called TibApo, or just Mods? They need to be in a folder in Mods.
There's also the flamethrower turret...
That is EXACTLY what would happen.
Patched CnC3 to the latest version?
*Battlefield 3 lighting
And whoever took the photograph I used as backdrop :P
And you copied part of the description...why?