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And thus the list of ****-to-do keeps shrinking!
We are currently in pre-alpha, and will probably reach alpha around January. I hope for us to reach open beta by this time next year, and full release by the end of next year.
Are you sure about that?
Well, now you do anyway xD
Although, you already know what it is :P
I actually should have marked the Warrior as green before taking the picture, since it's done.
As you can see, the TDN is nearly done, the CN about a third done, and the Ravagers...well, it's a start :P
Due to its twin CIWS guns in the back, it's also an excellent ship for covering retreats, and for hit-and-run attacks, swooping in, firing everything, and turning away to let the CIWS do its job.
On a related note, I think I should flatten the shell arc of the railgun turret xD
It's possible as soon as the game/mod/app has been released, not before that. Thanks in advance, though! :D
We're using the same engine and framework in Ardent Seas, it runs fine on my GTX560Ti, it should run on a GT540M, at least on the lowest graphics settings.
Don't worry, I actually appreciate blunt honesty, far more than compliments. While compliments are nice, they're not particularly useful in improving myself and my work.
I haven't, for the past 2 weeks, I've been buried forehead-deep in work, with both the game and with my bar. I'm reading it right now, though.
And yeah, community management isn't exactly my forte, but I'm still the least bad at it in the team, so I'll continue to do that. I regularly post on both twitter and facebook, post all news updates on our website as well. Think creating a subreddit would be a good idea?
I know what I did wrong in running the campaign last time, and will do my best to not repeat those mistakes.
Yep, death animations will be improved in the future.
Btw, I deleted your duplicate comment posted as guest, I hope you don't mind.
It has 2 stabilizer legs in the back, a dozer blade/strut hybrid in the front, and another set of stabilizer legs on each side. Just not animated yet, will be added later.
It's not the Wolverine. While it's based on some of the same concept art, it's still a very different model: I.imgur.com
It can put a decent dent in smaller ships, but most ships completely outrange this thing.
Yeah, this heat is unbearable.
It takes a few volleys to sink a ship, and ships have CIWS systems as well as other countermeasures. Also, if an enemy can see you, you most likely can see him as well. We do have a minimap after all :P
This screenshot was taken at maximum zoom, so, realistically, the missiles shoot clean across the screen.
On steam, in a year or two from now.
Plasma, confined by an intense current passed through it upon firing, which creates a magnetic field that compresses the blob of plasma.
Boomer is the IRL nickname for ballistic missile submarines. That's where the name in YR comes from.
And here we see a boomer in its wild habitat, firing ballistic missiles and cruise missiles at hostile ships :P
I picked Boomer both as a reference to Yuri's OP-as-**** submarines, and because in real life, ballistic missile submarines are nicknamed Boomers :P
You can order your units to attack enemy submarines if they are detected. Else they aren't visible. And if the units you have selected have anti-submarine weapons.
Any weapon that can fire on ships can also fire on surfaced submarines, however, and heavily damaged submarines auto-surface.
To expand on that, submarines are de-facto stealth units when they are submerged, and different ships can detect them from different ranges.
When your Command Ship suddenly explodes, you miiiiight juuuust have a submarine in the area :P
I haven't made an UI to show submarines yet, but once that's done, subs will be a lot more easy to see.
The Project 33 is one of the few CN units that are technically inferior in firepower to the TDN counterpart. The TDN Fast Attack Submarine has missiles in addition to its torpedoes, while this one does not. However, it is faster and cheaper, and with much greater endurance.