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I had to overhaul the setup of every unit in the game, so I took the opportunity to take a family photo :P
I'm not entirely sure, I think it's an issue with the post-processing. It doesn't look like that ingame at all.
It pretty much is a Kashtan with some modifications. Some real-life designs are simply too good to not use :P
Doesn't actually work yet, but this is wha it'll basically look like when a Marine Frigate does its thing.
Welp, I didn't have net at home for a while, and I moved. Now I'm back and properly working again!
No, it's not dead. We're working, and are actually making decent progress. Fancy stuff incoming soon...ish.
The fuel tanks will stand out when it's textured (they're the parts on top and the back of the turret), but not as much as in CnC. I'll probably make them green.
The coaxial rotary gun works now, too.
Putting the Ardent in Ardent Seas.
That particle still needs a bit of work. A lot, actually. I'll return to it once I work on the textures for all these new vehicles.
The Vulcan is affected by the same Armor and Active Protection System upgrades as the MBT and the Wotan.
Stealth detection is going to be a passive ability, not a role for a dedicated unit. The Tank Destroyer (Might be renamed AFV - Armored Fighting Vehicle) will probably get it most of the time.
That is, if we do actually have stealthed ground units, which isn't certain. The Ravagers have 2 stealth ships though, so I see no reason why they couldn't have a stealth tank or something equivalent to that.
I'm thinking of replacing that rotary cannon turret with something like ADATS: I.imgur.com
It would still be able to engage both air and ground targets, but it wouldn't have rotary cannons anymore.
Left to add:
-Amphibious Assault Vehicle (used to capture Islands)
-Tank Destroyer (light vehicle with a large cannon or ATGMs)
-SPAAG (AA Vehicle)
-Special Vehicle, likely a mobile repair vehicle, undecided as of yet.
Some of the features I did differently from the Overlord, is having differently sized tracks, instead of equally sized tracks, and I moved the turret's rotation point to the back.
Some changes I thought of is lengthening the turret somewhat towards the back, as well as stretching the gun mantlet a bit forward. The front of the turret might be the hardest thing to change, and adding more ERA panels around the tank in its upgraded state.
That's the Coaltition's "Wotan" heavy tank. The Overlord was one of the primary inspirations there. I'm thinking if I should keep it, or re-design it. See my first comment under the newest picture for more info on it.
I have a bit of a dilemma with this tank. It's based on an older model, wherein I tried to re-imagine what an Overlord or Mammoth Tank may look like, as a result it does resemble those tanks quite a bit.
Do you guys and gals think it's too reminiscent of its CnC-ancestors, or is it distinct enough to be its own tank?
I don't have a whole lot of time on my hands currently, so work on AS has slowed down a bit. Here's one of the things I'm working on, a rocket artillery for the Coalition Navy.
Yup, and we'll also try to get onto GoG, hopefully at the same time.
The hull's original inspiration was actually the Bismarck, I've diverged a lot from that, though.
All developer names are on the list, actually. There's also a TCS Koen Mulder, who is our programmer. He added my name to the list :P
Her3tiK Boaty McBoatface is in fact on the list :P
liberty_wings Atlantia is one of the member-nations of the Tenorran Defense Union :P
Yup. It's low priority right now, I want to get the game-mechanics part of the game done first before getting to that kind of environmental stuff.
I might actually contract someone like Abiogenesis on deviantart about it, he's amazing at designing alien lifeforms.
Yup, some of the larger ships will break in half, such as the Battleship.
Also in video form here: Indiedb.com
Dev-blog is up here: Ardentseas.com
I've also posted it on IndieDB, awaiting authorization.
A last shot from the campaign before I fully focus on MP, this ship is a primary objective, and needs to survive the mission. Shot's from the first mission, which acts as tutorial.
Also shown: Unit UI