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There is a LOT left to do. Probably another year or two worth of work left, and I really don't have the time to work on Ardent Seas and Tiberian Apocalypse at the same time. Since I'm unemployed and basically unemployable, I have to focus on Ardent Seas. Maybe when AS is finished, I'll return to TA. But for now, it's on hold.
TA is far from finished. It's less than half finished, actually. Many GDI and most Nod structures are still missing, several units need to be remade (Avatar, Juggernaught, Attack Bike, Vertigo) and the entire Scrin faction.
The most I can do is to suggest following the development of Ardent Seas, as the completion of that (I estimate about a year and a half away thereabout) means I may have time to return to TA: Indiedb.com
I don't have the time or naiveté to pursue multiple large projects at the same time anymore.
I've halted work on TA for a while now. I might get back to it when I'm done with my current project, but I've honestly lost interest. I've worked on it for 6 years, and haven't really gotten anywhere. CnC3 isn't exactly alive anymore either :/
Obviously. Everything is still work in progress. The explosions are placeholders.
We're having that too, to some extent. Since ships are designed for a specific role, their customization will be constrained to that role. The destroyer for example is the "main" combat ship of the TDN, but you can make it a long range ship by replacing the main gun with a railgun or missile turret, or you can convert it into a short range brawler, by replacing the main gun with some form of short range weapon, like particle beams and giant grenade launchers.
So then I should burn up if I walk up a hill, right?
A mix of both in a way. While there is no armor thickness value or anything of that sort, units have varying resistances to damage types. If a weapon does, say, explosive damage, and the unit has high explosive resistance, the damage goes down.
Thanks, will do, and sure hope so :P
The idea is that IM is nuts and awesome, Russia is realistic and "normal", and EU is over the top futuristic.
We're not currently looking for new people.
This IS the ingame model and texture.
Reactors are pressure vessels however. The cooling system is going to carry the heat away before the reactor itself is breached. If it *is* of course, you get a small heat explosion.
Railgun upgrade for the Destroyer, or rather, concept for the railgun upgrade of the destroyer.
This is *not* ingame, it's just a render. But ingame won't be too far from this.
The idea is more along the lines of this: Warfare.be
Well, I think so at least. But it's not my decision alone.
The gun does pitch up and down, but the gun mantlet flows nigh-seamlessly into the turret body.
Fast attack/Raider, probably along the lower tiers. Think of it as a speedy equivalent to the GDI Hover MRLS.
Reactor walls. In such a case, the reactor walls are a complete loss, since the plasma vaporizes them almost completely.
The plasma stops being plasma almost immediately if the containment fails.
This thing uses a "real" fusion reactor, so no exploding. While it is mounted on shock absorbers, it doesn't particularly appreciate being hit by KEPs. The capacitors are in the back of the turret, and the ammo is stored in the chassis, this thing only has a crew of two anyway, and both are in the front, side-by-side, behind thick armor with thick armor on top of it.
No, it wouldn't. It's far more sensitive than an engine is, you want it to be somewhere it doesn't ever get disturbed. Since the Railgun has an autoloader, and there are no propellant charges, there's plenty of room.
*cough* It's not like it's loaded with heavy-*** capacitors in the back + fusion reactors or anything. Think cranes.
In real life, fighters fly well above any AA gun fire, except for close air support like the A-10. :P
It looks like an amped up PZH2000.
It has both dirt and wear on it, you know? But this angle conceals some of it, as most of the dirt is on the latteral armor skirt.
To the far left is the Battlecruiser. A long-range anti-ship sniper. Not finished yet, mostly needs more details on the superstructure.