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I've already thanked you via message on Kickstarter...
...But I'll thank you again!
Trust me, it's far from playable. There's no AI or multiplayer, beyond a simple reactionary AI that makes units attack enemies in range.
We'll put it on green light in the near future, possibly in tandem with the kickstarter. We have put it up in the concepts section of greenlight though: Steamcommunity.com
Makes it easier to program.
guided missiles, that can ram through smaller targets several times in a row.
I have no idea. You'll have to ask Assassin.
Currently, yes. They won't in the future. Keep in mind, this is pre-alpha gameplay. Many mechanics are missing or incomplete.
*Disclaimer: I do not take responsibility for ear cancer, ear bleeding, fainting, or other symptoms caused by my voice!
The TDN haven't really developed any space-railguns, instead, they've bolted a naval gun to a satellite, for the Falling Star array, which are usually meant to fire at surface targets, but can be pointed at anything. The sabots are built so that they will fall off from aerodynamic forces, but will stay attached in space. They use 203mm rails, though, the 105mm was just an example.
There are also 4 Guardian Star laser platforms on the L2, 3, 4 and 5 points of the Tenorra-Ares system, Ares being the largest of 4 moons, and the only one worth mentioning. The Guardian Star platforms are built to deflect asteroids, since Tenorra crosses an asteroid belt, and to kill ballistic missiles.
I'm going to write a much more in-depth description of the Kepler star system when I get the chance.
Yup, but if you expect to get more than one guy heading your way, a railgun is probably more efficient. Or fricken space laz0rs.
Not a very big one. A 105mm APDS round, fired from a railgun, would probably break a ship with engines that powerful running.
I got the term 'Afterburning Fusion Rocket' from Atomic Rockets.
And yeah, those engines don't treat anything behind them kindly when they fire. The TDN aren't all too worried about using insanely overpowered drive systems, though. Their newer space shuttles use solid core antimatter rockets.
Yes, each faction gets its own Flagship.
It'll be fixed soon. Koen's a bit occupied at the moment, as soon as he gets to it, that'll be fixed. Missiles will continue to fly towards the target when it's dead, in most cases. Some missiles will go haywire, and some will even switch targets.
The exhaust velocity is kind of crap for a fusion drive, but the mass-flow is quite a bit higher. As a result, the ships don't have the greatest payload fraction, being mostly deuterium and helium 3, with some titanium to contain it.
No Hohmanns in this case, they go full brachistochrone, at 3 gees for 3 months. One of the technologies that survived intact enough to reverse engineer were afterburning fusion engines, which can push a thousand-ton ship across the gap between the two planets in that timeframe. Of course, they first had to find that drive, since it was floating around in Kepler's asteroid belt.
Ships can ram other ships, but you have to order them to do it, else they'll try to evade, and won't cause damage.
It doesn't really take long to model something. It takes a lot longer to design and texture it.
I use max, but I didn't actually model the medium shipyard, Tank50us did.
Yup, the Tico is the main inspiration for the front part of the ship, and the Slava for the back.
The AA Cruiser variant has been scrapped, actually, and is getting its own model: I.imgur.com
"Getting close to a War Cruiser? That's a paddlin'"
We are going to have an open beta, running during the month(s) leading up to the release. And we'll put out a Demo shortly before launch.
You'll probably be able to set what percentage of mined resources is turned into ammo, but units will use ammo as fast as they're firing.
Aside of the base game, yes.
I don't personally mind paying for skins, but at the same time, I think microtransactions are anti-consumer. Large publishers, and also some smaller studios, will often squeeze as much money out of their customers as possible, using microtransactions. For that reason, I won't be supporting microtransactions as a practice, thus, none in this game.
If we do DLC at some point, which I think is more likely than not, we will be doing proper add-ons, things like Zero Hour, AoW:High Treason, ME3:Leviathan, etc.
The history behind the tank is actually kind of funny. I first designed it as a european MBT for Rogue Republic, but it was rejected. It was based on the Merkava 4 and the Leopard 2a7. I've then made some changes, and intended it as a Western Alliance MBT for a spiritual generals successor in the future.
I've then added it here basically to illustrate ground combat, but it fits so well to the TDN, that it's going to stay here.
Yep. "Caution: Any evidence dropped here will be shredded to the maximum extent."
Or in other words, ATGM master race vs cannon plebs.
Obviously, the yellow rings mean "Dump bodies here for maximum shredding of evidence" :P
Yup. It's quite heavily based on it. LCACs aren't a particularly diverse class, out of necessity, so I used the Zubr as basis.
Also I really wanted a Zubr in the game :P