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Sarge_Rho
Sarge_Rho @ Kickstarter campaign

I've already thanked you via message on Kickstarter...

...But I'll thank you again!

Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Aliens vs puny hummies

Trust me, it's far from playable. There's no AI or multiplayer, beyond a simple reactionary AI that makes units attack enemies in range.

We'll put it on green light in the near future, possibly in tandem with the kickstarter. We have put it up in the concepts section of greenlight though: Steamcommunity.com

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Phantom Gunship

Makes it easier to program.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Aliens vs puny hummies

guided missiles, that can ram through smaller targets several times in a row.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Sarge_Rho

I have no idea. You'll have to ask Assassin.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pre-Alpha Gameplay + Commentary

Currently, yes. They won't in the future. Keep in mind, this is pre-alpha gameplay. Many mechanics are missing or incomplete.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pre-Alpha Gameplay + Commentary

*Disclaimer: I do not take responsibility for ear cancer, ear bleeding, fainting, or other symptoms caused by my voice!

Good karma+6 votes
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

The TDN haven't really developed any space-railguns, instead, they've bolted a naval gun to a satellite, for the Falling Star array, which are usually meant to fire at surface targets, but can be pointed at anything. The sabots are built so that they will fall off from aerodynamic forces, but will stay attached in space. They use 203mm rails, though, the 105mm was just an example.

There are also 4 Guardian Star laser platforms on the L2, 3, 4 and 5 points of the Tenorra-Ares system, Ares being the largest of 4 moons, and the only one worth mentioning. The Guardian Star platforms are built to deflect asteroids, since Tenorra crosses an asteroid belt, and to kill ballistic missiles.

I'm going to write a much more in-depth description of the Kepler star system when I get the chance.

Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

Yup, but if you expect to get more than one guy heading your way, a railgun is probably more efficient. Or fricken space laz0rs.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

Not a very big one. A 105mm APDS round, fired from a railgun, would probably break a ship with engines that powerful running.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

I got the term 'Afterburning Fusion Rocket' from Atomic Rockets.

And yeah, those engines don't treat anything behind them kindly when they fire. The TDN aren't all too worried about using insanely overpowered drive systems, though. Their newer space shuttles use solid core antimatter rockets.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Duel of Giants

Yes, each faction gets its own Flagship.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Ardent Seas - Gameplay Teaser Trailer

It'll be fixed soon. Koen's a bit occupied at the moment, as soon as he gets to it, that'll be fixed. Missiles will continue to fly towards the target when it's dead, in most cases. Some missiles will go haywire, and some will even switch targets.

Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

The exhaust velocity is kind of crap for a fusion drive, but the mass-flow is quite a bit higher. As a result, the ships don't have the greatest payload fraction, being mostly deuterium and helium 3, with some titanium to contain it.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pyrios and Tenorra

No Hohmanns in this case, they go full brachistochrone, at 3 gees for 3 months. One of the technologies that survived intact enough to reverse engineer were afterburning fusion engines, which can push a thousand-ton ship across the gap between the two planets in that timeframe. Of course, they first had to find that drive, since it was floating around in Kepler's asteroid belt.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Duel of Giants

Ships can ram other ships, but you have to order them to do it, else they'll try to evade, and won't cause damage.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Medium Shipyard

It doesn't really take long to model something. It takes a lot longer to design and texture it.

I use max, but I didn't actually model the medium shipyard, Tank50us did.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ CA-56 Phobos and Deimos cruiser Render

Yup, the Tico is the main inspiration for the front part of the ship, and the Slava for the back.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ CA-56 Phobos and Deimos cruiser Render

The AA Cruiser variant has been scrapped, actually, and is getting its own model: I.imgur.com

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Phobos and Deimos

"Getting close to a War Cruiser? That's a paddlin'"

Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Ardent Seas

We are going to have an open beta, running during the month(s) leading up to the release. And we'll put out a Demo shortly before launch.

Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Unit UI

You'll probably be able to set what percentage of mined resources is turned into ammo, but units will use ammo as fast as they're firing.

Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Pyrios Coast Guard skins

Aside of the base game, yes.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Pyrios Coast Guard skins

I don't personally mind paying for skins, but at the same time, I think microtransactions are anti-consumer. Large publishers, and also some smaller studios, will often squeeze as much money out of their customers as possible, using microtransactions. For that reason, I won't be supporting microtransactions as a practice, thus, none in this game.

If we do DLC at some point, which I think is more likely than not, we will be doing proper add-ons, things like Zero Hour, AoW:High Treason, ME3:Leviathan, etc.

Good karma+7 votes
Sarge_Rho
Sarge_Rho @ Catfight

The history behind the tank is actually kind of funny. I first designed it as a european MBT for Rogue Republic, but it was rejected. It was based on the Merkava 4 and the Leopard 2a7. I've then made some changes, and intended it as a Western Alliance MBT for a spiritual generals successor in the future.

I've then added it here basically to illustrate ground combat, but it fits so well to the TDN, that it's going to stay here.

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ LCAC-59-3 'Walrus' Class Hovercraft

Yep. "Caution: Any evidence dropped here will be shredded to the maximum extent."

Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Catfight

Or in other words, ATGM master race vs cannon plebs.

Good karma+4 votes
Sarge_Rho
Sarge_Rho @ LCAC-59-3 'Walrus' Class Hovercraft

Obviously, the yellow rings mean "Dump bodies here for maximum shredding of evidence" :P

Good karma+3 votes
Sarge_Rho
Sarge_Rho @ CN 'Walrus"-Class Landing Craft

Yup. It's quite heavily based on it. LCACs aren't a particularly diverse class, out of necessity, so I used the Zubr as basis.

Also I really wanted a Zubr in the game :P

Good karma+3 votes
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