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Sarge_Rho
Sarge_Rho @ UI Update

Dev-blog is up here: Ardentseas.com
I've also posted it on IndieDB, awaiting authorization.

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Sarge_Rho
Sarge_Rho @ Objective Marker, actually marking objective

A last shot from the campaign before I fully focus on MP, this ship is a primary objective, and needs to survive the mission. Shot's from the first mission, which acts as tutorial.

Also shown: Unit UI

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Sarge_Rho
Sarge_Rho @ Brawl Map: Schism, Updated

The signal flares are a lot more visible here than they were on the screenshot I posted a few days ago. To be fair, they're also a lot brighter on the wind turbines :P

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Sarge_Rho
Sarge_Rho @ Objective Markers

They might need a dark outline or something, they might be a bit hard to see on a sandy or snowy background.

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Sarge_Rho
Sarge_Rho @ Signal lights, other detailing

I'm not 100% sure how well visible it is here, but this is the best shot i got of it, since it looks much better in motion. I've added lights to the hangars, and signal lights to all sorts of structures.

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Sarge_Rho
Sarge_Rho @ Rogue Republic

It is a game, not a mod.

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Sarge_Rho
Sarge_Rho @ Harbor Cranes, improved Temperate lighting

For now, they're aesthetic. But functional buildings, like bunkers, war factories, and possibly the cranes here will be destructible. We might also make the props destructible post-release.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Harbor Cranes, improved Temperate lighting

I'm working on a couple of new harbor props, including another variety of quay walls, and some harbor vehicles, like container carriers. Fully modeled though is only the gantry crane at the moment, I'll be showing off more of the others soon.

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Climate-based color grading

Hurricanes, crazy waves, snow storms, sand storms, fog, one mission actually takes place under a geomagnetic storm that disables sensors....

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Tiberian Sun Rising - Awakens

At the risk of souding like a douche, every one of us has more important things to do than working on TSR. We do it because we love doing it, not because we have to, and we certainly don't get paid for it. So, pump your breaks and be patient.

Reply Good karma+7 votes
Sarge_Rho
Sarge_Rho @ The Cyborg Control Center

Heh, I don't thing I've seen the Cyborg Control in snow conditions before. It looks better ingame than I had expected :D

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Sarge_Rho
Sarge_Rho @ Metal Deposits

Command and Conquer, RA2 specifically.

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Sarge_Rho
Sarge_Rho @ Metal Deposits

This is also a nod to one of my favorite RTS franchises of all time ;)

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Sarge_Rho
Sarge_Rho @ Camera Experiments

It's more likely that I'd use this for cutscenes, mission intros, objective updates, etc., while the battle-cam would be in normal colors. I don't see any problem with the perspective being reused though, in this case being the underside camera of a plane I attached the camera to.

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Sarge_Rho
Sarge_Rho @ Kark-Jocke

Happy new year! I hadn't seen that you commented on my profile :P

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Work in Progress: TDN Logistics Support Ship

Hmm, I hadn't thought of that yet. They'll probably just go down with the ship.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ New Railgun FXes

Sort of. I tried to replicate that effect in Tiberian Apocalypse, and then basically ported it over here, using the same ring texture I used in TA, but I've changed the effect quite a bit.
In TA, the rings are as persistent as the glowing trail, here the trail is much longer lived. The glowing projectile at the front is also from TA :P

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Sarge_Rho
Sarge_Rho @ Improved Cannon FXes

There is.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Improved Cannon FXes

Rocket assisted, yep. Inspired by the Nazis' Sturmmörser-type guns used on vehicles like the Sturmtiger, just a lot more advanced.

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Sarge_Rho
Sarge_Rho @ Work in Progress: TDN Logistics Support Ship

This is where I'd put my Tiberium harvesters...IF WE HAD ANY!

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Sarge_Rho
Sarge_Rho @ Ardent Seas

In fact, we already have an Ekranoplan: Indiedb.com

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Tiberian Sun Rising

Unlikely, but there isn't too much left to do for some sort of beta.

Reply Good karma+5 votes
Sarge_Rho
Sarge_Rho @ Work in Progress: CN Main Battle Tank

It would appear that the Coalition Navy doesn't respect the laws of gravity.

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Work in Progress: CN Main Battle Tank

Normal and Upgraded.
The white parts are a Reactive Armor Upgrade, as well as an Active Protection System upgrade. They may be the same upgrade, or two separate upgrades, we'll have to see which works best later on.

It gets the ability to fire a barrel-launched ATGM, takes a short moment to charge, and has the potential to deal a huge amount of damage.

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Flagship Gauss Cannons

Yep, they fire more slowly. The overall DPM is increased considerably still.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Ardent Seas

Yup. We're not 100% clear on the implementation yet, but most likely we'll make it so that recovering crew to the Flagship provides a resource boost, while putting them on other units provides veterancy boosts for those.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Multiplayer

As in, being able to play MP matches against AI? Of course.

We might also have some special Co-op game mode(s), if we can fit that into the schedule, wherein you might be defending against waves of AI enemies spawned off-map for example, but most likely not at release.

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Ardent...Littorals?

Well, the plan to ban larger ships from littoral areas was there from the start, we just weren't entirely sure how to visualize it.

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Sarge_Rho
Sarge_Rho @ Ardent...Littorals?

We've decided that islands on their own aren't good enough. The lighter blue zones you can see are considered littoral, or shallow, waters. Large and Medium ships are restricted from entering those waters.

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Amphibious Assault

*Ubr Zubr

I think I'll paint that on the side :P

Reply Good karma+3 votes
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