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Sarge_Rho
Sarge_Rho @ All Units, so far.

It's created at runtime. It's not visible outside of Play mode.

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Sarge_Rho
Sarge_Rho @ All Units, so far.

I had to overhaul the setup of every unit in the game, so I took the opportunity to take a family photo :P

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Type-88B Marine Frigate

I'm not entirely sure, I think it's an issue with the post-processing. It doesn't look like that ingame at all.

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Sarge_Rho
Sarge_Rho @ Type-88B Marine Frigate

It pretty much is a Kashtan with some modifications. Some real-life designs are simply too good to not use :P

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Sarge_Rho
Sarge_Rho @ Type-88B Marine Frigate

Doesn't actually work yet, but this is wha it'll basically look like when a Marine Frigate does its thing.

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Sarge_Rho
Sarge_Rho @ Type-88B Marine Frigate

Welp, I didn't have net at home for a while, and I moved. Now I'm back and properly working again!

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Tiberian Sun Rising

No, it's not dead. We're working, and are actually making decent progress. Fancy stuff incoming soon...ish.

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Sarge_Rho
Sarge_Rho @ "Cleansing Fire!"

The fuel tanks will stand out when it's textured (they're the parts on top and the back of the turret), but not as much as in CnC. I'll probably make them green.

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Sarge_Rho
Sarge_Rho @ Type-1100 "Wotan" Super-Heavy Tank, Version 3

The coaxial rotary gun works now, too.

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Sarge_Rho
Sarge_Rho @ T-AP-H "Vulcan" Flame Tank

Putting the Ardent in Ardent Seas.

That particle still needs a bit of work. A lot, actually. I'll return to it once I work on the textures for all these new vehicles.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ T-AP-H "Vulcan" Flame Tank

The Vulcan is affected by the same Armor and Active Protection System upgrades as the MBT and the Wotan.

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Coalition Navy vehicles, so far.

Stealth detection is going to be a passive ability, not a role for a dedicated unit. The Tank Destroyer (Might be renamed AFV - Armored Fighting Vehicle) will probably get it most of the time.

That is, if we do actually have stealthed ground units, which isn't certain. The Ravagers have 2 stealth ships though, so I see no reason why they couldn't have a stealth tank or something equivalent to that.

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Sarge_Rho
Sarge_Rho @ Type-1100 "Wotan" Super-Heavy Tank, Version 2

I'm thinking of replacing that rotary cannon turret with something like ADATS: I.imgur.com

It would still be able to engage both air and ground targets, but it wouldn't have rotary cannons anymore.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Coalition Navy vehicles, so far.

Left to add:
-Amphibious Assault Vehicle (used to capture Islands)
-Tank Destroyer (light vehicle with a large cannon or ATGMs)
-SPAAG (AA Vehicle)
-Special Vehicle, likely a mobile repair vehicle, undecided as of yet.

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Type-1100 "Wotan" Super-Heavy Tank

Some of the features I did differently from the Overlord, is having differently sized tracks, instead of equally sized tracks, and I moved the turret's rotation point to the back.

Some changes I thought of is lengthening the turret somewhat towards the back, as well as stretching the gun mantlet a bit forward. The front of the turret might be the hardest thing to change, and adding more ERA panels around the tank in its upgraded state.

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Sarge_Rho
Sarge_Rho @ AG-M-R "Firestorm"

That's the Coaltition's "Wotan" heavy tank. The Overlord was one of the primary inspirations there. I'm thinking if I should keep it, or re-design it. See my first comment under the newest picture for more info on it.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Type-1100 "Wotan" Super-Heavy Tank

I have a bit of a dilemma with this tank. It's based on an older model, wherein I tried to re-imagine what an Overlord or Mammoth Tank may look like, as a result it does resemble those tanks quite a bit.

Do you guys and gals think it's too reminiscent of its CnC-ancestors, or is it distinct enough to be its own tank?

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ AG-M-R "Firestorm"

I don't have a whole lot of time on my hands currently, so work on AS has slowed down a bit. Here's one of the things I'm working on, a rocket artillery for the Coalition Navy.

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Sarge_Rho
Sarge_Rho @ Ardent Seas

Yup, and we'll also try to get onto GoG, hopefully at the same time.

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Sarge_Rho
Sarge_Rho @ Coalition Navy "Vengeance"-class Dreadnought

The hull's original inspiration was actually the Bismarck, I've diverged a lot from that, though.

Reply Good karma+4 votes
Sarge_Rho
Sarge_Rho @ Random Ship Naming

Yup

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Random Ship Naming

All developer names are on the list, actually. There's also a TCS Koen Mulder, who is our programmer. He added my name to the list :P

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Sarge_Rho
Sarge_Rho @ Random Ship Naming

Her3tiK Boaty McBoatface is in fact on the list :P

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Random Ship Naming

liberty_wings Atlantia is one of the member-nations of the Tenorran Defense Union :P

Reply Good karma+3 votes
Sarge_Rho
Sarge_Rho @ Ardent Seas

Yup. It's low priority right now, I want to get the game-mechanics part of the game done first before getting to that kind of environmental stuff.

I might actually contract someone like Abiogenesis on deviantart about it, he's amazing at designing alien lifeforms.

Reply Good karma+1 vote
Sarge_Rho
Sarge_Rho @ Sinking Destroyers

Yup, some of the larger ships will break in half, such as the Battleship.

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Sarge_Rho
Sarge_Rho @ Sinking Ships

Also in video form here: Indiedb.com

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Sarge_Rho
Sarge_Rho @ UI Update

Dev-blog is up here: Ardentseas.com
I've also posted it on IndieDB, awaiting authorization.

Reply Good karma+2 votes
Sarge_Rho
Sarge_Rho @ Objective Marker, actually marking objective

A last shot from the campaign before I fully focus on MP, this ship is a primary objective, and needs to survive the mission. Shot's from the first mission, which acts as tutorial.

Also shown: Unit UI

Reply Good karma+2 votes
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