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There is a huge dilemma in science? Oh really? 97% of climate scientists agree that man is contributing to it.
Tanks shouldn't be able to run over full grown trees. IRL they never do that, because the risk of breaking or bending the cannon is too great.
It only works with the newest patch, which should be 1.9, so yes.
Rocket Infantry is supposed to outrange it, actually. Basic infantry isn't.
As far as I know, blue hypergiants are the biggest possible stars. They live for mere millions to hundreds of millions of years, and then explode in a hypernova, producing a black hole and a gamma ray burst.
Estrella-class sleeper ship. During the 2100s, well after identifying a large number of habitable exoplanets and extrasolar moons in the vicinity of Earth, fleets of sleeper ships were built in orbit around Jupiter and Saturn. Each fleet destined for a different star. A fleet consists of 12 ships that only differ in their payload. 4 carry 250 colonists and several thousand frozen embryos, as well as habitation modules and green houses, 4 carry additional supplies, habitats and greenhouses, and the other 4 carry each a beam emitter station and ISRU units that will mine silicon to produce solar pannels for the beam emitter stations.
Once built, the ships tanks are filled with Helium 3 and Deuterium mined from the atmosphere of Saturn and Jupiter.
The ships use a two-stage nuclear fusion pulsed detonation engine setup, operating at 250 pulses per second, combined with a magnetic sail that captures particle beams fired by particle cannons in a low solar orbit. The first stage accellerates the ship to 15% of the speed of light, with help of particle beam emitters placed in a low solar orbit, and is then jettisoned, followed by a burn to divert away from any stars in the forseeable future. The second stage then ignites, accelerating the ship to 20% of the speed of light on its own. The acceleration phase takes 5 years.
Several years before arriving, the magnetic sail is reactivated, acting as interstellar parachuts, slowing the ship down to 0.5% the speed of light, the second stage engine is then used for the final decelleration and orbital adjustments once in the target system.
A fusion reactor consuming 30-50 tons of deuterium and helium 3 on the trip, depending on distance, keeps the ships powered for the journey. A single sleeper ship is enough to establish a barebones colony enough to keep its population alive.
M79A5 "Ares" Unmanned Ground Combat Vehicle.
The Ares is a relatively light weight tank, armed with a Gatling Gun, a 30mm, 20 megajoule Railgun and two unguided, fin-stabilized RPGs.
Power is produced by two magnetoinertial confinement fusion reactors, and stored in graphene supercapacitors.
Wide-field milimeter wave sensors are used to give the drone a 360° 3d view of its environment, along with visible light cameras.
Hydrofoil next to the Fast Attack Craft
Hydrofoil, armed with a 30mm autocannon, and rocket launched torpedos (not modeled yet).
A Fast Attack Craft, based on the Finnish Hamina class missile boat, armed with a 5" cannon, 4 Anti-Ship Missiles, and, not shown here, a single Sea-RAM turret. About 55 meters long, with a top speed of over 30 knots.
I prefer the black and red color style over the gray they had in TD. It fits Nod's ominous religious style much better.
The tick tank's range bonus when dug in makes it perfect for ambushes, or defensive positions. It outranges Titans and Mammoth Tanks btw.
mobility, rule of cool.
Gives a massive bonus to front and side armor, and a slight penalty to rear armor. Also gives it increased range (currently about 25% bonus).
This is what I got done today. Mostly some surface detailing. Since I have a weekends job now during the morning I couldn't do anything. I unwrapped the tracks, and animated the deployment animation. The dirt piles are only placeholders.
Most of the xture stuff I got done is more surface detail, red lights everyhwhere, more dirt, and some shading and burning.
That was one of my considerations. I looked at the TS tank and thought "What problems does this have, and how do I solve them?"
The turret slide system is pretty vulnerable to attack, so I shortened it to a point where the turret itself gives it some protection. At the same time, the driver is protected by the ground itself when the tank is buried.
So this is how far I am with texturing it. Tomorrow I'll get to the meaty part: All the little details.
GDI and Nod are...weird to say the least. I always found Nod to look very advanced, but yet, oddly conventional. GDI in turn manages to look conventional, but aren't very conventional at all.
It was never actually used, so I quite literally axed it :P
This thing needed a rework to fit in with the Marauder, Heavy Artillery, Mobile Stealth Generator & Sensor Array, etc. Aside from the fact that by TA, the TS tick tank would have been over 20 years old. In real life terms that'd probably be 60ish years or so.
Also I'm going to change the stats slightly. Give it slightly less speed and slightly more armor.
No, faith isn't good.
Airships are not in this version. I've been too quick to jump on them, and didn't think them through properly. So for the time being, they are also out.
TS music would fit perfectly, since the atmosphere is similar, and the funky sound of TS music was one of the defining parts of the game, and universe, in my opinion.
No, If anything I'd put TS music in it.
Could be. I don't remember having that issue.
The Vulcan should have more range than rifle infantry, but less than bazooka infantry.
Then I can only suggest to reinstall CnC3 :/