This member has provided no bio about themself...
Dev-blog is up here: Ardentseas.com
I've also posted it on IndieDB, awaiting authorization.
A last shot from the campaign before I fully focus on MP, this ship is a primary objective, and needs to survive the mission. Shot's from the first mission, which acts as tutorial.
Also shown: Unit UI
The signal flares are a lot more visible here than they were on the screenshot I posted a few days ago. To be fair, they're also a lot brighter on the wind turbines :P
They might need a dark outline or something, they might be a bit hard to see on a sandy or snowy background.
I'm not 100% sure how well visible it is here, but this is the best shot i got of it, since it looks much better in motion. I've added lights to the hangars, and signal lights to all sorts of structures.
It is a game, not a mod.
For now, they're aesthetic. But functional buildings, like bunkers, war factories, and possibly the cranes here will be destructible. We might also make the props destructible post-release.
I'm working on a couple of new harbor props, including another variety of quay walls, and some harbor vehicles, like container carriers. Fully modeled though is only the gantry crane at the moment, I'll be showing off more of the others soon.
Hurricanes, crazy waves, snow storms, sand storms, fog, one mission actually takes place under a geomagnetic storm that disables sensors....
At the risk of souding like a douche, every one of us has more important things to do than working on TSR. We do it because we love doing it, not because we have to, and we certainly don't get paid for it. So, pump your breaks and be patient.
Heh, I don't thing I've seen the Cyborg Control in snow conditions before. It looks better ingame than I had expected :D
Command and Conquer, RA2 specifically.
This is also a nod to one of my favorite RTS franchises of all time ;)
It's more likely that I'd use this for cutscenes, mission intros, objective updates, etc., while the battle-cam would be in normal colors. I don't see any problem with the perspective being reused though, in this case being the underside camera of a plane I attached the camera to.
Happy new year! I hadn't seen that you commented on my profile :P
Hmm, I hadn't thought of that yet. They'll probably just go down with the ship.
Sort of. I tried to replicate that effect in Tiberian Apocalypse, and then basically ported it over here, using the same ring texture I used in TA, but I've changed the effect quite a bit.
In TA, the rings are as persistent as the glowing trail, here the trail is much longer lived. The glowing projectile at the front is also from TA :P
Rocket assisted, yep. Inspired by the Nazis' Sturmmörser-type guns used on vehicles like the Sturmtiger, just a lot more advanced.
This is where I'd put my Tiberium harvesters...IF WE HAD ANY!
In fact, we already have an Ekranoplan: Indiedb.com
Unlikely, but there isn't too much left to do for some sort of beta.
It would appear that the Coalition Navy doesn't respect the laws of gravity.
Normal and Upgraded.
The white parts are a Reactive Armor Upgrade, as well as an Active Protection System upgrade. They may be the same upgrade, or two separate upgrades, we'll have to see which works best later on.
It gets the ability to fire a barrel-launched ATGM, takes a short moment to charge, and has the potential to deal a huge amount of damage.
Yep, they fire more slowly. The overall DPM is increased considerably still.
Yup. We're not 100% clear on the implementation yet, but most likely we'll make it so that recovering crew to the Flagship provides a resource boost, while putting them on other units provides veterancy boosts for those.
As in, being able to play MP matches against AI? Of course.
We might also have some special Co-op game mode(s), if we can fit that into the schedule, wherein you might be defending against waves of AI enemies spawned off-map for example, but most likely not at release.
Well, the plan to ban larger ships from littoral areas was there from the start, we just weren't entirely sure how to visualize it.
We've decided that islands on their own aren't good enough. The lighter blue zones you can see are considered littoral, or shallow, waters. Large and Medium ships are restricted from entering those waters.
I think I'll paint that on the side :P