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Reactors are pressure vessels however. The cooling system is going to carry the heat away before the reactor itself is breached. If it *is* of course, you get a small heat explosion.
Railgun upgrade for the Destroyer, or rather, concept for the railgun upgrade of the destroyer.
This is *not* ingame, it's just a render. But ingame won't be too far from this.
The idea is more along the lines of this: Warfare.be
Well, I think so at least. But it's not my decision alone.
The gun does pitch up and down, but the gun mantlet flows nigh-seamlessly into the turret body.
Fast attack/Raider, probably along the lower tiers. Think of it as a speedy equivalent to the GDI Hover MRLS.
Reactor walls. In such a case, the reactor walls are a complete loss, since the plasma vaporizes them almost completely.
The plasma stops being plasma almost immediately if the containment fails.
This thing uses a "real" fusion reactor, so no exploding. While it is mounted on shock absorbers, it doesn't particularly appreciate being hit by KEPs. The capacitors are in the back of the turret, and the ammo is stored in the chassis, this thing only has a crew of two anyway, and both are in the front, side-by-side, behind thick armor with thick armor on top of it.
No, it wouldn't. It's far more sensitive than an engine is, you want it to be somewhere it doesn't ever get disturbed. Since the Railgun has an autoloader, and there are no propellant charges, there's plenty of room.
*cough* It's not like it's loaded with heavy-*** capacitors in the back + fusion reactors or anything. Think cranes.
In real life, fighters fly well above any AA gun fire, except for close air support like the A-10. :P
It looks like an amped up PZH2000.
It has both dirt and wear on it, you know? But this angle conceals some of it, as most of the dirt is on the latteral armor skirt.
To the far left is the Battlecruiser. A long-range anti-ship sniper. Not finished yet, mostly needs more details on the superstructure.
Currently in a coma, I'm overwhelmed by my other projects atm.
Because it is a tank, and I wanted to keep that feeling for the deployed state.
The ModSDK comes with a documentation, and there are plenty tutorials around.
You need 3ds max, photoshop (or anything that can save as .tga, really), and wordpad. And the ModSDK.
As for the Titan's speed: Also intended, to further push Nod's hit and run and GDI's steamrolling powerhouse style.
No, the IFV's tracers not showing isn't by design. I don't know yet why, since all the code appears to be in order.
The Titan is also more powerful than the Predator, and against vehicles it usually Does use the Cannon.
The sniper is a single person because I have plans for that guy that is incompatible with a sniper team.
And Nod's infantry will for now remain weak.
TA doesn't seem to work with Desura. Install it manually instead.
They are both rather different units, sharing only their role as Artillery.
It's actually a red hypergiant, and not particularly massive, at only 30 Solar Masses, and it's the 7th largest known Star.
And it appears I was mistaken. Red Hypergiants are indeed the biggest stars, while Wolf Rayet and Blue hypergiants are the most massive ones.
...For now. Let's hope NASA's research on the Alcubierre Warp Drive produces an actual Warp Drive that can do faster than light.
Nope, not dead.
Do NOT mess with our Onions. They are worse than tear gas!
Grizzlies, like Kodiaks, are a species of Bear.
It only works with the newest patch, which should be 1.9, so yes.